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@pmarinr
Created January 23, 2014 09:13
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TankController
using UnityEngine;
using System.Collections;
public class TankController : MonoBehaviour {
[HideInInspector]
public bool jump = false;
public float moveForce = 365f;
public float maxSpeed = 5f;
public float jumpForce = 1000f;
private Transform groundDetector;
private bool grounded = false;
void Awake()
{
// Setting up references.
//groundDetector = transform.Find("GroundDetector");
}
void Update()
{
// The player is grounded if a linecast to the groundcheck position hits anything on the ground layer.
//grounded = Physics2D.Linecast(transform.position, groundDetector.position, 1 << LayerMask.NameToLayer("Terrain"));
// If the jump button is pressed and the player is grounded then the player should jump.
if(Input.GetButtonDown("Jump")) // && grounded)
jump = true;
}
void FixedUpdate ()
{
// Cache the horizontal input.
float h = Input.GetAxis("Horizontal");
if(h * rigidbody2D.velocity.x < maxSpeed)
rigidbody2D.AddForce(Vector2.right * h * moveForce);
if(Mathf.Abs(rigidbody2D.velocity.x) > maxSpeed)
rigidbody2D.velocity = new Vector2(Mathf.Sign(rigidbody2D.velocity.x) * maxSpeed, rigidbody2D.velocity.y);
// If the player should jump...
if(jump)
{
rigidbody2D.AddForce(new Vector2(0f, jumpForce));
jump = false;
}
}
}
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