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@pmarinr
Created January 23, 2014 11:12
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CannonController2
using UnityEngine;
using System.Collections;
public class TurretController : MonoBehaviour {
private Vector3 mouse_pos;
private Vector3 object_pos;
private float angle;
private float bulletSpeed = 500;
public GameObject[] ammo; // Array of enemy prefabs.
// Use this for initialization
void Start () {
}
void Update(){
}
void FixedUpdate () {
// Point the cannon at the mouse.
mouse_pos = Input.mousePosition;
mouse_pos.z = 0.0f;
object_pos = Camera.main.WorldToScreenPoint(transform.position);
mouse_pos.x = mouse_pos.x - object_pos.x;
mouse_pos.y = mouse_pos.y - object_pos.y;
angle = Mathf.Atan2(mouse_pos.y, mouse_pos.x) * Mathf.Rad2Deg - 90;
Vector3 rotationVector = new Vector3 (0, 0, angle);
transform.rotation = Quaternion.Euler(rotationVector);
// Fire a bullet.
if(Input.GetMouseButtonDown(0)){
int ammoIndex = 0;
GameObject bullet = (GameObject)Instantiate(ammo[ammoIndex], transform.position, transform.rotation);
bullet.transform.LookAt(mouse_pos);
bullet.rigidbody2D.AddForce(bullet.transform.forward * bulletSpeed);
}
}
}
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