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D3 bubbles
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<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<style> | |
body { | |
margin: 0; | |
background: #222; | |
min-width: 960px; | |
cursor:crosshair; | |
} | |
rect { | |
fill: none; | |
pointer-events: all; | |
} | |
circle { | |
fill: red; | |
stroke-width: 2.0px; | |
} | |
</style> | |
<body> | |
<script src="http://d3js.org/d3.v3.min.js" charset="utf-8"></script> | |
<script> | |
var width = Math.max(960, innerWidth), | |
height = Math.max(500, innerHeight); | |
var i = 0; | |
var svg = d3.select("body").append("svg") | |
.attr("width", width) | |
.attr("height", height); | |
svg.append("rect") | |
.attr("width", width) | |
.attr("height", height); | |
// .on("ontouchstart" in document ? "touchmove" : "mousemove", mouseMoved); | |
function newMaxDotRadius() { | |
return (Math.random() * 20 + 3) * (innerHeight / 600); | |
} | |
function newSpread() { | |
return Math.random() * innerWidth * 0.5; | |
} | |
var color = d3.scale.category20(); | |
var m = []; | |
var angle = 0.0; | |
var interval = 10; | |
var angleDelta = Math.PI / 10.0; | |
var angleDirection = 1.0; | |
var endPointAngle = 0.0; | |
var endPointAngleDelta = Math.PI / 10.0; | |
var endPointAngleDirection = 1.0; | |
var radius = innerHeight * 0.3; | |
var endPointRadius = innerHeight / 10.0; | |
var startPoint = [0, innerHeight/2]; | |
var endPoint = [0, innerHeight/2]; | |
var xDeltaDelta = innerWidth * 0.0125; | |
var xDeltaDirection = 1; | |
var xDeltaMin = innerWidth * 0.05; | |
var xDelta = xDeltaMin; | |
var xDirection = 1.0; | |
var maxDotRadius = newMaxDotRadius(); | |
var spread = newSpread(); | |
var lastTouchTime = null; | |
setInterval(function() { | |
// angleDirection = Math.random() < 0.5 ? 1 : -1; | |
// angleDelta = Math.PI / (15 * Math.random() + 1) * angleDirection; | |
radius = innerHeight * 0.5 * Math.random() + (innerHeight * 0.1); | |
maxDotRadius = newMaxDotRadius(); | |
spread = newSpread(); | |
xDelta += xDeltaDelta * xDeltaDirection; | |
if (xDelta >= innerWidth * 1 || xDelta <= xDeltaMin) { | |
xDeltaDirection *= -1; | |
} | |
}, 400); | |
function updateAngle() { | |
startPoint[0] += (xDelta * xDirection); | |
startPoint[0] = startPoint[0] % innerWidth | |
if (startPoint[0] >= innerWidth || startPoint[0] <= 0.0) { | |
xDirection *= -1; | |
} | |
var amp = Math.sin(angle) * radius/2; // + innerHeight*0.66; | |
startPoint[1] = amp + innerHeight/2; | |
endPoint[0] = startPoint[0]; | |
startPoint[0] = spreadIt(startPoint[0], spread); | |
// endPoint[1] = spreadIt(startPoint[1], spread); | |
endPoint[1] = innerHeight/2 - amp*2; | |
particle(); | |
angle += angleDelta; | |
if (angle >= 2*Math.PI) { | |
angle = 0.0; | |
} | |
} | |
function time() { | |
return parseInt(new Date().getTime() / 1000); | |
} | |
function mouseMoved() { | |
lastTouchTime = time(); | |
var mouse = d3.mouse(this); | |
endPoint[0] = spreadIt(mouse[0], spread*0.8); | |
endPoint[1] = spreadIt(mouse[1], spread*0.8); | |
d3.event.preventDefault(); | |
} | |
d3.timer(updateAngle); | |
function spreadIt(it, by) { | |
return (it + Math.random() * by * (Math.random() < 0.5 ? -1 : 1)); | |
} | |
function particle() { | |
svg.insert("circle", "rect") | |
.attr("cx", startPoint[0]) //spreadIt(m[0], spread)) | |
.attr("cy", startPoint[1]) //spreadIt(m[1], spread)) | |
.attr("r", Math.random() * maxDotRadius + 5) | |
// .style("stroke", "black") // d3.hsl((i = (i + 1) % 360), 1, .5)) | |
.style("fill", d3.hsl((i = (i + 1) % 360), 1, .5)) | |
.style("stroke", (Math.random()*10 <5 ? "black" : "white")) | |
.style("stroke-opacity", 1) | |
// .style("opacity", 0.66) | |
.transition() | |
.attr("cx", endPoint[0]) | |
.attr("cy", endPoint[1]) | |
.duration(5500) | |
.ease(Math.sqrt) | |
.attr("r", 1) | |
.style("stroke-width", maxDotRadius/2) | |
// .style("opacity", 1.0) | |
.style("stroke-opacity", 1e-6) | |
.remove(); | |
} | |
</script> |
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