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Play an audio file using FFMPEG, PortAudio, and Python
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# FFMPEG example of Blocking Mode Audio I/O https://people.csail.mit.edu/hubert/pyaudio/docs/ | |
"""PyAudio Example: Play a wave file.""" | |
import pyaudio | |
import wave | |
import sys | |
import subprocess | |
CHUNK = 1024 | |
if len(sys.argv) < 2: | |
print("Plays an audio file.\n\nUsage: %s filename.wav" % sys.argv[0]) | |
sys.exit(-1) | |
song = subprocess.Popen(["ffmpeg.exe", "-i", sys.argv[1], "-loglevel", "panic", "-vn", "-f", "s16le", "pipe:1"], | |
stdout=subprocess.PIPE) | |
# instantiate PyAudio (1) | |
p = pyaudio.PyAudio() | |
# open stream (2) | |
stream = p.open(format=pyaudio.paInt16, | |
channels=2, # use ffprobe to get this from the file beforehand | |
rate=44100, # use ffprobe to get this from the file beforehand | |
output=True) | |
# read data | |
data = song.stdout.read(CHUNK) | |
# play stream (3) | |
while len(data) > 0: | |
stream.write(data) | |
data = song.stdout.read(CHUNK) | |
# stop stream (4) | |
stream.stop_stream() | |
stream.close() | |
# close PyAudio (5) | |
p.terminate() |
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Are there any advantages of using pyaudio over just that? Ffplay sure seems easier, but I'm not sure if it is the better solution