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#!/usr/bin/env python | |
"""Installs the uv tool in a .uv subdirectory of this folder""" | |
import argparse | |
import enum | |
import inspect | |
import os | |
import shutil | |
import subprocess |
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#!/bin/bash | |
set -e | |
set -u | |
# install rust | |
if ! which cargo >/dev/null 2>&1 ; then | |
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh | |
fi |
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Set-StrictMode -Version 1.0 | |
$THIS_FILE = [System.IO.FileInfo]$MyInvocation.MyCommand.Path | |
$THIS_DIR = $THIS_FILE.Directory | |
Write-Host $THIS_DIR | |
$TEST_ROOT = "${THIS_DIR}\test_root" |
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#!/bin/bash | |
set -e | |
mkdir ancestry_path_test | |
cd ancestry_path_test | |
git init | |
git checkout -b root | |
echo "R1" > root_file |
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cmake_minimum_required(VERSION 3.12.0) | |
enable_testing() | |
if (${CMAKE_SYSTEM_NAME} MATCHES "Windows") | |
set(IS_WINDOWS TRUE) | |
elseif (${CMAKE_SYSTEM_NAME} MATCHES "Linux") | |
set(IS_LINUX TRUE) | |
elseif (${CMAKE_SYSTEM_NAME} MATCHES "Darwin") | |
set(IS_MACOSX TRUE) |
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set(mylist | |
"first item" | |
"second-item" | |
) | |
message("mylist: ${mylist}") | |
# mylist: first item;second-item | |
separate_arguments(mylist_sep WINDOWS_COMMAND "${mylist}") | |
message("mylist_sep: ${mylist_sep}") | |
# mylist_sep: first;item\;second-item |
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#! /usr/bin/env cmake -P | |
cmake_minimum_required(VERSION 2.8) | |
# This results in this output: | |
# -- ======================== | |
# -- empty_var: "" | |
# -- ------- | |
# -- Unquoted parsing: print_args() | |
# -- ARGC: 0 | |
# -- ------- |
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# change to git root dir | |
cd "$(git rev-parse --show-toplevel)" | |
# Some commit reference points: | |
# 19a1e755c258c9ac0d7495fa0add62508ff377a1 - plugins/AL_USDMaya (initial import of pixar from submodule) | |
# 825ca13dd77af84872a063f146dee1799e8be25c - plugins/AL_USDMaya (some removals) | |
# 141bab7eba1d380868e822a51f8c8f85e1c0b66f - plugins/AL_USDMaya (identical contents as above) | |
# e5e10a28d0ba0535e83675399a5d15314fb79ec9 - plugin/al (renamed dir) |
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#execfile('/Volumes/home/paulm/Desktop/testPolyComponentIdChanged.py') | |
import maya.cmds as cmds | |
import maya.api.OpenMaya as om | |
cmds.file(f=1, new=1) | |
cubeTrans = cmds.polyCube()[0] | |
cubeShape = cmds.listRelatives(cubeTrans)[0] | |
sel = om.MSelectionList() | |
sel.add(cubeShape) |
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// For thread / original UnityScript version, see | |
// https://answers.unity.com/questions/306959/uv-mapping.html | |
using UnityEngine; | |
public class UVCubeMap : MonoBehaviour | |
{ | |
// using an image that is an 8x8 grid | |
// each image is 0.125 in width and 0.125 in height of the full image |
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