Created
April 14, 2014 22:11
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. | |
#pragma once | |
#include "ModuleManager.h" | |
/** | |
* The public interface to this module | |
*/ | |
class IOnlineSubsystemUsecode : public IModuleInterface | |
{ | |
public: | |
/** | |
* Singleton-like access to this module's interface. This is just for convenience! | |
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. | |
* | |
* @return Returns singleton instance, loading the module on demand if needed | |
*/ | |
static inline IOnlineSubsystemUsecode& Get() | |
{ | |
return FModuleManager::LoadModuleChecked< IOnlineSubsystemUsecode >( "OnlineSubsystemUsecode" ); | |
} | |
/** | |
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. | |
* | |
* @return True if the module is loaded and ready to use | |
*/ | |
static inline bool IsAvailable() | |
{ | |
return FModuleManager::Get().IsModuleLoaded( "OnlineSubsystemUsecode" ); | |
} | |
}; | |
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