Created
April 14, 2014 22:13
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. | |
namespace UnrealBuildTool.Rules | |
{ | |
public class OnlineSubsystemUsecode : ModuleRules | |
{ | |
public OnlineSubsystemUsecode(TargetInfo Target) | |
{ | |
PublicIncludePaths.AddRange( | |
new string[] { | |
// ... add public include paths required here ... | |
} | |
); | |
PrivateIncludePaths.AddRange( | |
new string[] { | |
"OnlineSubsystemUsecode/Private", | |
// ... add other private include paths required here ... | |
} | |
); | |
PublicDependencyModuleNames.AddRange( | |
new string[] | |
{ | |
"Core", | |
"Sockets", | |
"Networking" | |
// ... add other public dependencies that you statically link with here ... | |
} | |
); | |
PrivateDependencyModuleNames.AddRange( | |
new string[] | |
{ | |
// ... add private dependencies that you statically link with here ... | |
} | |
); | |
DynamicallyLoadedModuleNames.AddRange( | |
new string[] | |
{ | |
// ... add any modules that your module loads dynamically here ... | |
} | |
); | |
} | |
} | |
} |
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. | |
#include "OnlineSubsystemUsecodePrivatePCH.h" | |
class FOnlineSubsystemUsecode : public IOnlineSubsystemUsecode | |
{ | |
/** IModuleInterface implementation */ | |
virtual void StartupModule() OVERRIDE; | |
virtual void ShutdownModule() OVERRIDE; | |
}; | |
IMPLEMENT_MODULE( FOnlineSubsystemUsecode, OnlineSubsystemUsecode ) | |
void FOnlineSubsystemUsecode::StartupModule() | |
{ | |
// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.) | |
} | |
void FOnlineSubsystemUsecode::ShutdownModule() | |
{ | |
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, | |
// we call this function before unloading the module. | |
} | |
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. | |
#pragma once | |
#include "ModuleManager.h" | |
/** | |
* The public interface to this module | |
*/ | |
class IOnlineSubsystemUsecode : public IModuleInterface | |
{ | |
public: | |
/** | |
* Singleton-like access to this module's interface. This is just for convenience! | |
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. | |
* | |
* @return Returns singleton instance, loading the module on demand if needed | |
*/ | |
static inline IOnlineSubsystemUsecode& Get() | |
{ | |
return FModuleManager::LoadModuleChecked< IOnlineSubsystemUsecode >( "OnlineSubsystemUsecode" ); | |
} | |
/** | |
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. | |
* | |
* @return True if the module is loaded and ready to use | |
*/ | |
static inline bool IsAvailable() | |
{ | |
return FModuleManager::Get().IsModuleLoaded( "OnlineSubsystemUsecode" ); | |
} | |
}; | |
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. | |
#include "OnlineSubsystemUsecode.h" | |
// You should place include statements to your module's private header files here. You only need to | |
// add includes for headers that are used in most of your module's source files though. |
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