Created
April 16, 2014 03:47
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USerializablePacket* UServerProxyBlueprintInterface::CreatePacket() | |
{ | |
return NewObject<USerializablePacket>(); | |
} |
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UFUNCTION(BlueprintCallable, Category = "ServerProxyBlueprintInterface") | |
static class USerializablePacket* CreatePacket(); |
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// Copyright (c) 2014 EpicGames. All rights reserved. | |
#include "SerializablePacket.generated.h" | |
UCLASS(Blueprintable) | |
class USerializablePacket : public UObject | |
{ | |
GENERATED_UCLASS_BODY() | |
//UPROPERTY(VisibleDefaultsOnly, Category=Projectile) | |
//UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=Projectile) | |
//UFUNCTION(BlueprintImplementableEvent, Category=Projectile) | |
}; |
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// Copyright (c) 2014 EpicGames. All rights reserved. | |
#include "ServerProxyPrivatePCH.h" | |
USerializablePacket::USerializablePacket(const class FPostConstructInitializeProperties& PCIP) | |
: Super(PCIP) | |
{ | |
} |
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