Skip to content

Instantly share code, notes, and snippets.

@pnegri
Created April 16, 2014 03:47
Show Gist options
  • Save pnegri/10804368 to your computer and use it in GitHub Desktop.
Save pnegri/10804368 to your computer and use it in GitHub Desktop.
USerializablePacket* UServerProxyBlueprintInterface::CreatePacket()
{
return NewObject<USerializablePacket>();
}
UFUNCTION(BlueprintCallable, Category = "ServerProxyBlueprintInterface")
static class USerializablePacket* CreatePacket();
// Copyright (c) 2014 EpicGames. All rights reserved.
#include "SerializablePacket.generated.h"
UCLASS(Blueprintable)
class USerializablePacket : public UObject
{
GENERATED_UCLASS_BODY()
//UPROPERTY(VisibleDefaultsOnly, Category=Projectile)
//UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=Projectile)
//UFUNCTION(BlueprintImplementableEvent, Category=Projectile)
};
// Copyright (c) 2014 EpicGames. All rights reserved.
#include "ServerProxyPrivatePCH.h"
USerializablePacket::USerializablePacket(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment