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[2014.04.17-13.05.47:674][148]LogSockets:Warning: Unhandled socket error! Error Code: 316
/Users/build/BuildFarm/build_++depot+UE4-Releases+4.0/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketSubsystemBSD.cpp(218): Assertion failed: 0
Process: UE4Editor [3523]
Path: /Users/Shared/*/UE4Editor.app/Contents/MacOS/UE4Editor
Identifier: com.epicgames.UE4Editor
Version: 4.0.2 (4.0.2)
Code Type: X86-64 (Native)
Parent Process: debugserver [3524]
Responsible: Xcode [2115]
User ID: 501
Date/Time: 2014-04-17 10:34:00.456 -0300
OS Version: Mac OS X 10.9.2 (13C64)
Report Version: 11
Anonymous UUID: B2484CBD-8086-A5BB-1F35-5B81169D557B
Sleep/Wake UUID: 41749CD9-0B46-4D0D-B761-335908E9A91F
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
External Modification Warnings:
Debugger attached to process.
Application Specific Information:
abort() called
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff85c40866 __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff8ebe535c pthread_kill + 92
2 libsystem_c.dylib 0x00007fff842e1b1a abort + 125
3 UE4Editor-Core.dylib 0x00000001002ba22f FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) + 719
4 UE4Editor-Core.dylib 0x0000000100311497 FMsg::Logf(char const*, int, FName const&, ELogVerbosity::Type, wchar_t const*, ...) + 1223
5 UE4Editor-Core.dylib 0x0000000100310b7a FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) + 1050
6 UE4Editor-Sockets.dylib 0x000000010713b324 FSocketSubsystemBSD::TranslateErrorCode(int) + 148
7 UE4Editor-ServerProxy-Mac-DebugGame.dylib 0x0000000124dd2427 FServerProxy::checkConnection() + 103 (ServerProxy.cpp:85)
8 UE4Editor-ServerProxy-Mac-DebugGame.dylib 0x0000000124dd3199 FServerProxy::hasData(unsigned int&) + 41 (ServerProxy.cpp:135)
9 UE4Editor-ServerProxy-Mac-DebugGame.dylib 0x0000000124de0244 UServerProxyBlueprintLibrary::hasData(int&) + 52
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pnegri commented Apr 17, 2014

2
1 UE_LOG(LogSockets, Warning, TEXT("Unhandled socket error! Error Code: %d")
0 check(0);
1 return SE_NO_ERROR;
2 }

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