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@pnegri
Created April 18, 2014 02:13
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "GameObjectLookupTable.generated.h"
#pragma once
USTRUCT(Blueprintable)
struct FGameObjectLookupTable : public FTableRowBase
{
GENERATED_USTRUCT_BODY()
/** Full Path of Blueprint */
UPROPERTY(BlueprintReadOnly, Category = "GO")
FString Blueprint_Class;
};
@pnegri
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pnegri commented Apr 18, 2014

'UE4Editor.exe' (Win32): Loaded 'C:\Desenvolvimento\Netherdeep\Binaries\Win64\UE4Editor-Netherdeep.dll'. Symbols loaded.
D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.0\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp(11): Fatal error:
Cast of NULL to Package failed
UE4Editor.exe has triggered a breakpoint.

@mr-matt-b
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You ever find the solution to this? I'm stuck with this error at the moment.

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