Created
April 18, 2014 02:13
-
-
Save pnegri/11021431 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. | |
#include "GameObjectLookupTable.generated.h" | |
#pragma once | |
USTRUCT(Blueprintable) | |
struct FGameObjectLookupTable : public FTableRowBase | |
{ | |
GENERATED_USTRUCT_BODY() | |
/** Full Path of Blueprint */ | |
UPROPERTY(BlueprintReadOnly, Category = "GO") | |
FString Blueprint_Class; | |
}; |
You ever find the solution to this? I'm stuck with this error at the moment.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
'UE4Editor.exe' (Win32): Loaded 'C:\Desenvolvimento\Netherdeep\Binaries\Win64\UE4Editor-Netherdeep.dll'. Symbols loaded.
D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.0\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp(11): Fatal error:
Cast of NULL to Package failed
UE4Editor.exe has triggered a breakpoint.