Created
April 18, 2014 03:15
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. | |
#include "GameObjectLookup.generated.h" | |
#pragma once | |
/** Structure to store the lookup of GameObjects for use in a UDataTable */ | |
USTRUCT(Blueprintable) | |
struct FGameObjectLookupTableRow : public FTableRowBase | |
{ | |
GENERATED_USTRUCT_BODY() | |
/** Full Path of Blueprint */ | |
UPROPERTY(BlueprintReadOnly, Category = "GO") | |
FString Blueprint_Class; | |
}; |
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