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Created April 18, 2014 03:15
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "GameObjectLookup.generated.h"
#pragma once
/** Structure to store the lookup of GameObjects for use in a UDataTable */
USTRUCT(Blueprintable)
struct FGameObjectLookupTableRow : public FTableRowBase
{
GENERATED_USTRUCT_BODY()
/** Full Path of Blueprint */
UPROPERTY(BlueprintReadOnly, Category = "GO")
FString Blueprint_Class;
};
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