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@pnegri
Created April 23, 2014 03:00
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1>------ Build started: Project: Netherdeep, Configuration: Development_Server x64 ------
1> link.exe NetherdeepServer.exe
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(char const *,enum EFindName,bool)" (??0FName@@QEAA@PEBDW4EFindName@@_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(char const *,enum EFindName,bool)" (??0FName@@QEAA@PEBDW4EFindName@@_N@Z)
1>ExampleDeviceProfileSelector-Static.lib(Module.ExampleDeviceProfileSelector.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(char const *,enum EFindName,bool)" (??0FName@@QEAA@PEBDW4EFindName@@_N@Z)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(char const *,enum EFindName,bool)" (??0FName@@QEAA@PEBDW4EFindName@@_N@Z)
1>ServerProxyPrivatePCH.h.obj : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(char const *,enum EFindName,bool)" (??0FName@@QEAA@PEBDW4EFindName@@_N@Z)
1>ServerProxy.cpp.obj : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(char const *,enum EFindName,bool)" (??0FName@@QEAA@PEBDW4EFindName@@_N@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(char const *,enum EFindName,bool)" (??0FName@@QEAA@PEBDW4EFindName@@_N@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(char const *,enum EFindName,bool)" (??0FName@@QEAA@PEBDW4EFindName@@_N@Z)
1>Netherdeep.h.obj : error LNK2019: unresolved external symbol "public: __cdecl FName::FName(char const *,enum EFindName,bool)" (??0FName@@QEAA@PEBDW4EFindName@@_N@Z) referenced in function "void __cdecl `dynamic initializer for 'NAME_DeviceType''(void)" (??__ENAME_DeviceType@@YAXXZ)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(char const *,enum EFindName,bool)" (??0FName@@QEAA@PEBDW4EFindName@@_N@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(char const *,enum EFindName,bool)" (??0FName@@QEAA@PEBDW4EFindName@@_N@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(char const *,enum EFindName,bool)" (??0FName@@QEAA@PEBDW4EFindName@@_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FVector const FVector::ZeroVector" (?ZeroVector@FVector@@2V1@B)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FVector const FVector::ZeroVector" (?ZeroVector@FVector@@2V1@B)
1>ExampleDeviceProfileSelector-Static.lib(Module.ExampleDeviceProfileSelector.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FVector const FVector::ZeroVector" (?ZeroVector@FVector@@2V1@B)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FVector const FVector::ZeroVector" (?ZeroVector@FVector@@2V1@B)
1>Netherdeep.h.obj : error LNK2001: unresolved external symbol "public: static class FVector const FVector::ZeroVector" (?ZeroVector@FVector@@2V1@B)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: static class FVector const FVector::ZeroVector" (?ZeroVector@FVector@@2V1@B)
1>ServerProxyPrivatePCH.h.obj : error LNK2001: unresolved external symbol "public: static class FVector const FVector::ZeroVector" (?ZeroVector@FVector@@2V1@B)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FVector const FVector::ZeroVector" (?ZeroVector@FVector@@2V1@B)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "private: static void * __cdecl FGenericPlatformString::Memcpy(void *,void const *,unsigned __int64)" (?Memcpy@FGenericPlatformString@@CAPEAXPEAXPEBX_K@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static void * __cdecl FGenericPlatformString::Memcpy(void *,void const *,unsigned __int64)" (?Memcpy@FGenericPlatformString@@CAPEAXPEAXPEBX_K@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static void * __cdecl FGenericPlatformString::Memcpy(void *,void const *,unsigned __int64)" (?Memcpy@FGenericPlatformString@@CAPEAXPEAXPEBX_K@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "private: static void * __cdecl FGenericPlatformString::Memcpy(void *,void const *,unsigned __int64)" (?Memcpy@FGenericPlatformString@@CAPEAXPEAXPEBX_K@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "private: static void * __cdecl FGenericPlatformString::Memcpy(void *,void const *,unsigned __int64)" (?Memcpy@FGenericPlatformString@@CAPEAXPEAXPEBX_K@Z)
1>PacketHelper.cpp.obj : error LNK2001: unresolved external symbol "private: static void * __cdecl FGenericPlatformString::Memcpy(void *,void const *,unsigned __int64)" (?Memcpy@FGenericPlatformString@@CAPEAXPEAXPEBX_K@Z)
1>ServerProxy.cpp.obj : error LNK2001: unresolved external symbol "private: static void * __cdecl FGenericPlatformString::Memcpy(void *,void const *,unsigned __int64)" (?Memcpy@FGenericPlatformString@@CAPEAXPEAXPEBX_K@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "private: static void * __cdecl FGenericPlatformString::Memcpy(void *,void const *,unsigned __int64)" (?Memcpy@FGenericPlatformString@@CAPEAXPEAXPEBX_K@Z) referenced in function "public: __cdecl FString::FString<wchar_t>(wchar_t const *,void *)" (??$?0_W@FString@@QEAA@PEB_WPEAX@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "private: static void * __cdecl FGenericPlatformString::Memcpy(void *,void const *,unsigned __int64)" (?Memcpy@FGenericPlatformString@@CAPEAXPEAXPEBX_K@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "private: static void * __cdecl FGenericPlatformString::Memcpy(void *,void const *,unsigned __int64)" (?Memcpy@FGenericPlatformString@@CAPEAXPEAXPEBX_K@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "private: static void * __cdecl FGenericPlatformString::Memcpy(void *,void const *,unsigned __int64)" (?Memcpy@FGenericPlatformString@@CAPEAXPEAXPEBX_K@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FMsg::Logf__VA(char const *,int,class FName const &,enum ELogVerbosity::Type,wchar_t const *,...)" (?Logf__VA@FMsg@@SAXPEBDHAEBVFName@@W4Type@ELogVerbosity@@PEB_WZZ)
1>ExampleDeviceProfileSelector-Static.lib(Module.ExampleDeviceProfileSelector.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FMsg::Logf__VA(char const *,int,class FName const &,enum ELogVerbosity::Type,wchar_t const *,...)" (?Logf__VA@FMsg@@SAXPEBDHAEBVFName@@W4Type@ELogVerbosity@@PEB_WZZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FMsg::Logf__VA(char const *,int,class FName const &,enum ELogVerbosity::Type,wchar_t const *,...)" (?Logf__VA@FMsg@@SAXPEBDHAEBVFName@@W4Type@ELogVerbosity@@PEB_WZZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: static void __cdecl FMsg::Logf__VA(char const *,int,class FName const &,enum ELogVerbosity::Type,wchar_t const *,...)" (?Logf__VA@FMsg@@SAXPEBDHAEBVFName@@W4Type@ELogVerbosity@@PEB_WZZ) referenced in function "public: static void __cdecl FMsg::Logf(char const *,int,class FName const &,enum ELogVerbosity::Type,wchar_t const *)" (?Logf@FMsg@@SAXPEBDHAEBVFName@@W4Type@ELogVerbosity@@PEB_W@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: static void __cdecl FMsg::Logf__VA(char const *,int,class FName const &,enum ELogVerbosity::Type,wchar_t const *,...)" (?Logf__VA@FMsg@@SAXPEBDHAEBVFName@@W4Type@ELogVerbosity@@PEB_WZZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: static void __cdecl FMsg::Logf__VA(char const *,int,class FName const &,enum ELogVerbosity::Type,wchar_t const *,...)" (?Logf__VA@FMsg@@SAXPEBDHAEBVFName@@W4Type@ELogVerbosity@@PEB_WZZ)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FMsg::Logf__VA(char const *,int,class FName const &,enum ELogVerbosity::Type,wchar_t const *,...)" (?Logf__VA@FMsg@@SAXPEBDHAEBVFName@@W4Type@ELogVerbosity@@PEB_WZZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...)" (?AssertFailed@FDebug@@SAXPEBD0HPEB_WZZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...)" (?AssertFailed@FDebug@@SAXPEBD0HPEB_WZZ)
1>ExampleDeviceProfileSelector-Static.lib(Module.ExampleDeviceProfileSelector.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...)" (?AssertFailed@FDebug@@SAXPEBD0HPEB_WZZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...)" (?AssertFailed@FDebug@@SAXPEBD0HPEB_WZZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: static void __cdecl FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...)" (?AssertFailed@FDebug@@SAXPEBD0HPEB_WZZ)
1>ServerProxy.cpp.obj : error LNK2001: unresolved external symbol "public: static void __cdecl FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...)" (?AssertFailed@FDebug@@SAXPEBD0HPEB_WZZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...)" (?AssertFailed@FDebug@@SAXPEBD0HPEB_WZZ)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...)" (?AssertFailed@FDebug@@SAXPEBD0HPEB_WZZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: static void __cdecl FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...)" (?AssertFailed@FDebug@@SAXPEBD0HPEB_WZZ) referenced in function "public: static class TBaseDelegate_RetVal_NoParams<class IModuleInterface *> __cdecl TBaseDelegate_RetVal_NoParams<class IModuleInterface *>::CreateRaw<class FStaticallyLinkedModuleRegistrant<class FNetherdeepGameModule> >(class FStaticallyLinkedModuleRegistrant<class FNetherdeepGameModule> *,class IModuleInterface * (__cdecl FStaticallyLinkedModuleRegistrant<class FNetherdeepGameModule>::*)(void))" (??$CreateRaw@V?$FStaticallyLinkedModuleRegistrant@VFNetherdeepGameModule@@@@@?$TBaseDelegate_RetVal_NoParams@PEAVIModuleInterface@@@@SA?AV0@PEAV?$FStaticallyLinkedModuleRegistrant@VFNetherdeepGameModule@@@@P81@EAAPEAVIModuleInterface@@XZ@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: static void __cdecl FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...)" (?AssertFailed@FDebug@@SAXPEBD0HPEB_WZZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: static void __cdecl FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...)" (?AssertFailed@FDebug@@SAXPEBD0HPEB_WZZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: static void __cdecl FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...)" (?AssertFailed@FDebug@@SAXPEBD0HPEB_WZZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FError::LowLevelFatal(char const *,int,wchar_t const *,...)" (?LowLevelFatal@FError@@SAXPEBDHPEB_WZZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: static void __cdecl FError::LowLevelFatal(char const *,int,wchar_t const *,...)" (?LowLevelFatal@FError@@SAXPEBDHPEB_WZZ) referenced in function "public: virtual void __cdecl UProperty::ExportTextItem(class FString &,void const *,void const *,class UObject *,int,class UObject *)const " (?ExportTextItem@UProperty@@UEBAXAEAVFString@@PEBX1PEAVUObject@@H2@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: static void __cdecl FError::LowLevelFatal(char const *,int,wchar_t const *,...)" (?LowLevelFatal@FError@@SAXPEBDHPEB_WZZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FError::LowLevelFatal(char const *,int,wchar_t const *,...)" (?LowLevelFatal@FError@@SAXPEBDHPEB_WZZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FError::LowLevelFatal(char const *,int,wchar_t const *,...)" (?LowLevelFatal@FError@@SAXPEBDHPEB_WZZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "public: static void * __cdecl FMemory::Malloc(unsigned __int64,unsigned int)" (?Malloc@FMemory@@SAPEAX_KI@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: static void * __cdecl FMemory::Malloc(unsigned __int64,unsigned int)" (?Malloc@FMemory@@SAPEAX_KI@Z) referenced in function "public: static class TBaseDelegate_RetVal_NoParams<class IModuleInterface *> __cdecl TBaseDelegate_RetVal_NoParams<class IModuleInterface *>::CreateRaw<class FStaticallyLinkedModuleRegistrant<class FNetherdeepGameModule> >(class FStaticallyLinkedModuleRegistrant<class FNetherdeepGameModule> *,class IModuleInterface * (__cdecl FStaticallyLinkedModuleRegistrant<class FNetherdeepGameModule>::*)(void))" (??$CreateRaw@V?$FStaticallyLinkedModuleRegistrant@VFNetherdeepGameModule@@@@@?$TBaseDelegate_RetVal_NoParams@PEAVIModuleInterface@@@@SA?AV0@PEAV?$FStaticallyLinkedModuleRegistrant@VFNetherdeepGameModule@@@@P81@EAAPEAVIModuleInterface@@XZ@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: static void * __cdecl FMemory::Malloc(unsigned __int64,unsigned int)" (?Malloc@FMemory@@SAPEAX_KI@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static void * __cdecl FMemory::Malloc(unsigned __int64,unsigned int)" (?Malloc@FMemory@@SAPEAX_KI@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static void * __cdecl FMemory::Malloc(unsigned __int64,unsigned int)" (?Malloc@FMemory@@SAPEAX_KI@Z)
1>ExampleDeviceProfileSelector-Static.lib(Module.ExampleDeviceProfileSelector.cpp.obj) : error LNK2001: unresolved external symbol "public: static void * __cdecl FMemory::Realloc(void *,unsigned __int64,unsigned int)" (?Realloc@FMemory@@SAPEAXPEAX_KI@Z)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "public: static void * __cdecl FMemory::Realloc(void *,unsigned __int64,unsigned int)" (?Realloc@FMemory@@SAPEAXPEAX_KI@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: static void * __cdecl FMemory::Realloc(void *,unsigned __int64,unsigned int)" (?Realloc@FMemory@@SAPEAXPEAX_KI@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: static void * __cdecl FMemory::Realloc(void *,unsigned __int64,unsigned int)" (?Realloc@FMemory@@SAPEAXPEAX_KI@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static void * __cdecl FMemory::Realloc(void *,unsigned __int64,unsigned int)" (?Realloc@FMemory@@SAPEAXPEAX_KI@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static void * __cdecl FMemory::Realloc(void *,unsigned __int64,unsigned int)" (?Realloc@FMemory@@SAPEAXPEAX_KI@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: static void * __cdecl FMemory::Realloc(void *,unsigned __int64,unsigned int)" (?Realloc@FMemory@@SAPEAXPEAX_KI@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: static void * __cdecl FMemory::Realloc(void *,unsigned __int64,unsigned int)" (?Realloc@FMemory@@SAPEAXPEAX_KI@Z)
1>PacketHelper.cpp.obj : error LNK2001: unresolved external symbol "public: static void * __cdecl FMemory::Realloc(void *,unsigned __int64,unsigned int)" (?Realloc@FMemory@@SAPEAXPEAX_KI@Z)
1>ServerProxy.cpp.obj : error LNK2001: unresolved external symbol "public: static void * __cdecl FMemory::Realloc(void *,unsigned __int64,unsigned int)" (?Realloc@FMemory@@SAPEAXPEAX_KI@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: static void * __cdecl FMemory::Realloc(void *,unsigned __int64,unsigned int)" (?Realloc@FMemory@@SAPEAXPEAX_KI@Z) referenced in function "public: __cdecl FString::FString<char>(char const *,void *)" (??$?0D@FString@@QEAA@PEBDPEAX@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: static void * __cdecl FMemory::Realloc(void *,unsigned __int64,unsigned int)" (?Realloc@FMemory@@SAPEAXPEAX_KI@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: static void * __cdecl FMemory::Realloc(void *,unsigned __int64,unsigned int)" (?Realloc@FMemory@@SAPEAXPEAX_KI@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: static void * __cdecl FMemory::Realloc(void *,unsigned __int64,unsigned int)" (?Realloc@FMemory@@SAPEAXPEAX_KI@Z)
1>ExampleDeviceProfileSelector-Static.lib(Module.ExampleDeviceProfileSelector.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FMemory::Free(void *)" (?Free@FMemory@@SAXPEAX@Z)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FMemory::Free(void *)" (?Free@FMemory@@SAXPEAX@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FMemory::Free(void *)" (?Free@FMemory@@SAXPEAX@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FMemory::Free(void *)" (?Free@FMemory@@SAXPEAX@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FMemory::Free(void *)" (?Free@FMemory@@SAXPEAX@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FMemory::Free(void *)" (?Free@FMemory@@SAXPEAX@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: static void __cdecl FMemory::Free(void *)" (?Free@FMemory@@SAXPEAX@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: static void __cdecl FMemory::Free(void *)" (?Free@FMemory@@SAXPEAX@Z)
1>PacketHelper.cpp.obj : error LNK2001: unresolved external symbol "public: static void __cdecl FMemory::Free(void *)" (?Free@FMemory@@SAXPEAX@Z)
1>ServerProxy.cpp.obj : error LNK2001: unresolved external symbol "public: static void __cdecl FMemory::Free(void *)" (?Free@FMemory@@SAXPEAX@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: static void __cdecl FMemory::Free(void *)" (?Free@FMemory@@SAXPEAX@Z) referenced in function "class UPackage * __cdecl CastChecked<class UPackage>(class UObject *,enum ECastCheckedType::Type)" (??$CastChecked@VUPackage@@@@YAPEAVUPackage@@PEAVUObject@@W4Type@ECastCheckedType@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: static void __cdecl FMemory::Free(void *)" (?Free@FMemory@@SAXPEAX@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: static void __cdecl FMemory::Free(void *)" (?Free@FMemory@@SAXPEAX@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: static void __cdecl FMemory::Free(void *)" (?Free@FMemory@@SAXPEAX@Z)
1>ExampleDeviceProfileSelector-Static.lib(Module.ExampleDeviceProfileSelector.cpp.obj) : error LNK2001: unresolved external symbol "int __cdecl DefaultCalculateSlack(int,int,unsigned __int64)" (?DefaultCalculateSlack@@YAHHH_K@Z)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "int __cdecl DefaultCalculateSlack(int,int,unsigned __int64)" (?DefaultCalculateSlack@@YAHHH_K@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "int __cdecl DefaultCalculateSlack(int,int,unsigned __int64)" (?DefaultCalculateSlack@@YAHHH_K@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "int __cdecl DefaultCalculateSlack(int,int,unsigned __int64)" (?DefaultCalculateSlack@@YAHHH_K@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "int __cdecl DefaultCalculateSlack(int,int,unsigned __int64)" (?DefaultCalculateSlack@@YAHHH_K@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "int __cdecl DefaultCalculateSlack(int,int,unsigned __int64)" (?DefaultCalculateSlack@@YAHHH_K@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "int __cdecl DefaultCalculateSlack(int,int,unsigned __int64)" (?DefaultCalculateSlack@@YAHHH_K@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "int __cdecl DefaultCalculateSlack(int,int,unsigned __int64)" (?DefaultCalculateSlack@@YAHHH_K@Z)
1>PacketHelper.cpp.obj : error LNK2001: unresolved external symbol "int __cdecl DefaultCalculateSlack(int,int,unsigned __int64)" (?DefaultCalculateSlack@@YAHHH_K@Z)
1>ServerProxy.cpp.obj : error LNK2001: unresolved external symbol "int __cdecl DefaultCalculateSlack(int,int,unsigned __int64)" (?DefaultCalculateSlack@@YAHHH_K@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "int __cdecl DefaultCalculateSlack(int,int,unsigned __int64)" (?DefaultCalculateSlack@@YAHHH_K@Z) referenced in function "public: __cdecl FString::FString<char>(char const *,void *)" (??$?0D@FString@@QEAA@PEBDPEAX@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "int __cdecl DefaultCalculateSlack(int,int,unsigned __int64)" (?DefaultCalculateSlack@@YAHHH_K@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "int __cdecl DefaultCalculateSlack(int,int,unsigned __int64)" (?DefaultCalculateSlack@@YAHHH_K@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "int __cdecl DefaultCalculateSlack(int,int,unsigned __int64)" (?DefaultCalculateSlack@@YAHHH_K@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "class FArchive & __cdecl operator<<(class FArchive &,class FString &)" (??6@YAAEAVFArchive@@AEAV0@AEAVFString@@@Z) referenced in function "public: virtual void __cdecl TProperty_WithEqualityAndSerializer<class FString,class UProperty>::SerializeItem(class FArchive &,void *,int,void const *)const " (?SerializeItem@?$TProperty_WithEqualityAndSerializer@VFString@@VUProperty@@@@UEBAXAEAVFArchive@@PEAXHPEBX@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "class FArchive & __cdecl operator<<(class FArchive &,class FString &)" (??6@YAAEAVFArchive@@AEAV0@AEAVFString@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl FArchive::ByteSwap(void *,int)" (?ByteSwap@FArchive@@QEAAXPEAXH@Z) referenced in function "class FArchive & __cdecl operator<<(class FArchive &,int &)" (??6@YAAEAVFArchive@@AEAV0@AEAH@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: void __cdecl FArchive::ByteSwap(void *,int)" (?ByteSwap@FArchive@@QEAAXPEAXH@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: void __cdecl FArchive::ByteSwap(void *,int)" (?ByteSwap@FArchive@@QEAAXPEAXH@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FString __cdecl FString::Printf__VA(wchar_t const *,...)" (?Printf__VA@FString@@SA?AV1@PEB_WZZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FString __cdecl FString::Printf__VA(wchar_t const *,...)" (?Printf__VA@FString@@SA?AV1@PEB_WZZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: static class FString __cdecl FString::Printf__VA(wchar_t const *,...)" (?Printf__VA@FString@@SA?AV1@PEB_WZZ) referenced in function "public: static class FString __cdecl FString::Printf<int>(wchar_t const *,int)" (??$Printf@H@FString@@SA?AV0@PEB_WH@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: static class FString __cdecl FString::Printf__VA(wchar_t const *,...)" (?Printf__VA@FString@@SA?AV1@PEB_WZZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FString __cdecl FString::Printf__VA(wchar_t const *,...)" (?Printf__VA@FString@@SA?AV1@PEB_WZZ)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FString __cdecl FString::Printf__VA(wchar_t const *,...)" (?Printf__VA@FString@@SA?AV1@PEB_WZZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: class FString __cdecl FName::ToString(void)const " (?ToString@FName@@QEBA?AVFString@@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: class FString __cdecl FName::ToString(void)const " (?ToString@FName@@QEBA?AVFString@@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: class FString __cdecl FName::ToString(void)const " (?ToString@FName@@QEBA?AVFString@@XZ) referenced in function "class UPackage * __cdecl CastChecked<class UPackage>(class UObject *,enum ECastCheckedType::Type)" (??$CastChecked@VUPackage@@@@YAPEAVUPackage@@PEAVUObject@@W4Type@ECastCheckedType@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: class FString __cdecl FName::ToString(void)const " (?ToString@FName@@QEBA?AVFString@@XZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: class FString __cdecl FName::ToString(void)const " (?ToString@FName@@QEBA?AVFString@@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: class FString __cdecl FName::ToString(void)const " (?ToString@FName@@QEBA?AVFString@@XZ)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(wchar_t const *,enum EFindName,bool)" (??0FName@@QEAA@PEB_WW4EFindName@@_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(wchar_t const *,enum EFindName,bool)" (??0FName@@QEAA@PEB_WW4EFindName@@_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(wchar_t const *,enum EFindName,bool)" (??0FName@@QEAA@PEB_WW4EFindName@@_N@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(wchar_t const *,enum EFindName,bool)" (??0FName@@QEAA@PEB_WW4EFindName@@_N@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(wchar_t const *,enum EFindName,bool)" (??0FName@@QEAA@PEB_WW4EFindName@@_N@Z)
1>ServerProxy.cpp.obj : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(wchar_t const *,enum EFindName,bool)" (??0FName@@QEAA@PEB_WW4EFindName@@_N@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(wchar_t const *,enum EFindName,bool)" (??0FName@@QEAA@PEB_WW4EFindName@@_N@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl FName::FName(wchar_t const *,enum EFindName,bool)" (??0FName@@QEAA@PEB_WW4EFindName@@_N@Z) referenced in function "void __cdecl `dynamic initializer for 'NETHERDEEP_SystemMessage''(void)" (??__ENETHERDEEP_SystemMessage@@YAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(wchar_t const *,enum EFindName,bool)" (??0FName@@QEAA@PEB_WW4EFindName@@_N@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(wchar_t const *,enum EFindName,bool)" (??0FName@@QEAA@PEB_WW4EFindName@@_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: __cdecl FName::FName(wchar_t const *,enum EFindName,bool)" (??0FName@@QEAA@PEB_WW4EFindName@@_N@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: static class TArray<struct FNameEntry const *,class FDefaultAllocator> * __cdecl FName::GetNameTableForDebuggerVisualizers_ST(void)" (?GetNameTableForDebuggerVisualizers_ST@FName@@SAPEAV?$TArray@PEBUFNameEntry@@VFDefaultAllocator@@@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GFNameTableForDebuggerVisualizers''(void)" (??__EGFNameTableForDebuggerVisualizers@@YAXXZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: static struct FNameEntry * * * __cdecl FName::GetNameTableForDebuggerVisualizers_MT(void)" (?GetNameTableForDebuggerVisualizers_MT@FName@@SAPEAPEAPEAUFNameEntry@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GFNameTableForDebuggerVisualizers_MT''(void)" (??__EGFNameTableForDebuggerVisualizers_MT@@YAXXZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl FLogCategoryBase::FLogCategoryBase(wchar_t const *,enum ELogVerbosity::Type,enum ELogVerbosity::Type)" (??0FLogCategoryBase@@QEAA@PEB_WW4Type@ELogVerbosity@@1@Z) referenced in function "public: __cdecl FLogCategory<5,7>::FLogCategory<5,7>(wchar_t const *)" (??0?$FLogCategory@$04$06@@QEAA@PEB_W@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FLogCategoryBase::FLogCategoryBase(wchar_t const *,enum ELogVerbosity::Type,enum ELogVerbosity::Type)" (??0FLogCategoryBase@@QEAA@PEB_WW4Type@ELogVerbosity@@1@Z)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FLogCategoryBase::FLogCategoryBase(wchar_t const *,enum ELogVerbosity::Type,enum ELogVerbosity::Type)" (??0FLogCategoryBase@@QEAA@PEB_WW4Type@ELogVerbosity@@1@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl FLogCategoryBase::~FLogCategoryBase(void)" (??1FLogCategoryBase@@QEAA@XZ) referenced in function "public: __cdecl FLogCategory<5,7>::~FLogCategory<5,7>(void)" (??1?$FLogCategory@$04$06@@QEAA@XZ)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FLogCategoryBase::~FLogCategoryBase(void)" (??1FLogCategoryBase@@QEAA@XZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FLogCategoryBase::~FLogCategoryBase(void)" (??1FLogCategoryBase@@QEAA@XZ)
1>ExampleDeviceProfileSelector-Static.lib(Module.ExampleDeviceProfileSelector.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FModuleManager & __cdecl FModuleManager::Get(void)" (?Get@FModuleManager@@SAAEAV1@XZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FModuleManager & __cdecl FModuleManager::Get(void)" (?Get@FModuleManager@@SAAEAV1@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FModuleManager & __cdecl FModuleManager::Get(void)" (?Get@FModuleManager@@SAAEAV1@XZ)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FModuleManager & __cdecl FModuleManager::Get(void)" (?Get@FModuleManager@@SAAEAV1@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FModuleManager & __cdecl FModuleManager::Get(void)" (?Get@FModuleManager@@SAAEAV1@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FModuleManager & __cdecl FModuleManager::Get(void)" (?Get@FModuleManager@@SAAEAV1@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: static class FModuleManager & __cdecl FModuleManager::Get(void)" (?Get@FModuleManager@@SAAEAV1@XZ) referenced in function "public: static class IServerProxy & __cdecl FModuleManager::LoadModuleChecked<class IServerProxy>(class FName)" (??$LoadModuleChecked@VIServerProxy@@@FModuleManager@@SAAEAVIServerProxy@@VFName@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: static class FModuleManager & __cdecl FModuleManager::Get(void)" (?Get@FModuleManager@@SAAEAV1@XZ)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: static class FModuleManager & __cdecl FModuleManager::Get(void)" (?Get@FModuleManager@@SAAEAV1@XZ)
1>ServerProxy.cpp.obj : error LNK2001: unresolved external symbol "public: static class FModuleManager & __cdecl FModuleManager::Get(void)" (?Get@FModuleManager@@SAAEAV1@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: bool __cdecl FModuleManager::IsModuleLoaded(class FName)const " (?IsModuleLoaded@FModuleManager@@QEBA_NVFName@@@Z) referenced in function "public: static class IServerProxy & __cdecl FModuleManager::LoadModuleChecked<class IServerProxy>(class FName)" (??$LoadModuleChecked@VIServerProxy@@@FModuleManager@@SAAEAVIServerProxy@@VFName@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: bool __cdecl FModuleManager::IsModuleLoaded(class FName)const " (?IsModuleLoaded@FModuleManager@@QEBA_NVFName@@@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: bool __cdecl FModuleManager::IsModuleLoaded(class FName)const " (?IsModuleLoaded@FModuleManager@@QEBA_NVFName@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: bool __cdecl FModuleManager::IsModuleLoaded(class FName)const " (?IsModuleLoaded@FModuleManager@@QEBA_NVFName@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: class TSharedPtr<class IModuleInterface,0> __cdecl FModuleManager::LoadModule(class FName,bool)" (?LoadModule@FModuleManager@@QEAA?AV?$TSharedPtr@VIModuleInterface@@$0A@@@VFName@@_N@Z) referenced in function "public: static class IServerProxy & __cdecl FModuleManager::LoadModuleChecked<class IServerProxy>(class FName)" (??$LoadModuleChecked@VIServerProxy@@@FModuleManager@@SAAEAVIServerProxy@@VFName@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: class TSharedPtr<class IModuleInterface,0> __cdecl FModuleManager::LoadModule(class FName,bool)" (?LoadModule@FModuleManager@@QEAA?AV?$TSharedPtr@VIModuleInterface@@$0A@@@VFName@@_N@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: class TSharedPtr<class IModuleInterface,0> __cdecl FModuleManager::LoadModule(class FName,bool)" (?LoadModule@FModuleManager@@QEAA?AV?$TSharedPtr@VIModuleInterface@@$0A@@@VFName@@_N@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: class TSharedPtr<class IModuleInterface,0> __cdecl FModuleManager::LoadModule(class FName,bool)" (?LoadModule@FModuleManager@@QEAA?AV?$TSharedPtr@VIModuleInterface@@$0A@@@VFName@@_N@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: class IModuleInterface & __cdecl FModuleManager::GetModuleInterface(class FName)" (?GetModuleInterface@FModuleManager@@QEAAAEAVIModuleInterface@@VFName@@@Z) referenced in function "public: static class IServerProxy & __cdecl FModuleManager::LoadModuleChecked<class IServerProxy>(class FName)" (??$LoadModuleChecked@VIServerProxy@@@FModuleManager@@SAAEAVIServerProxy@@VFName@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: class IModuleInterface & __cdecl FModuleManager::GetModuleInterface(class FName)" (?GetModuleInterface@FModuleManager@@QEAAAEAVIModuleInterface@@VFName@@@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: class IModuleInterface & __cdecl FModuleManager::GetModuleInterface(class FName)" (?GetModuleInterface@FModuleManager@@QEAAAEAVIModuleInterface@@VFName@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: class IModuleInterface & __cdecl FModuleManager::GetModuleInterface(class FName)" (?GetModuleInterface@FModuleManager@@QEAAAEAVIModuleInterface@@VFName@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: class UObjectBase * __cdecl FUObjectAllocator::AllocateUObject(int,int,bool)" (?AllocateUObject@FUObjectAllocator@@QEAAPEAVUObjectBase@@HH_N@Z) referenced in function "void __cdecl GetPrivateStaticClassBody<class AGameMaster>(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void))" (??$GetPrivateStaticClassBody@VAGameMaster@@@@YAXPEB_W0AEAPEAVUClass@@P6AXXZ@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: class UObjectBase * __cdecl FUObjectAllocator::AllocateUObject(int,int,bool)" (?AllocateUObject@FUObjectAllocator@@QEAAPEAVUObjectBase@@HH_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: class UObjectBase * __cdecl FUObjectAllocator::AllocateUObject(int,int,bool)" (?AllocateUObject@FUObjectAllocator@@QEAAPEAVUObjectBase@@HH_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: class UObjectBase * __cdecl FUObjectAllocator::AllocateUObject(int,int,bool)" (?AllocateUObject@FUObjectAllocator@@QEAAPEAVUObjectBase@@HH_N@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "class UObject * __cdecl StaticFindObjectFast(class UClass *,class UObject *,class FName,bool,bool,enum EObjectFlags)" (?StaticFindObjectFast@@YAPEAVUObject@@PEAVUClass@@PEAV1@VFName@@_N3W4EObjectFlags@@@Z) referenced in function "class UPackage * __cdecl Z_Construct_UPackage_Netherdeep(void)" (?Z_Construct_UPackage_Netherdeep@@YAPEAVUPackage@@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "class UObject * __cdecl StaticFindObjectFast(class UClass *,class UObject *,class FName,bool,bool,enum EObjectFlags)" (?StaticFindObjectFast@@YAPEAVUObject@@PEAVUClass@@PEAV1@VFName@@_N3W4EObjectFlags@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "class UObject * __cdecl StaticFindObjectFast(class UClass *,class UObject *,class FName,bool,bool,enum EObjectFlags)" (?StaticFindObjectFast@@YAPEAVUObject@@PEAVUClass@@PEAV1@VFName@@_N3W4EObjectFlags@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "class UObject * __cdecl StaticFindObjectFast(class UClass *,class UObject *,class FName,bool,bool,enum EObjectFlags)" (?StaticFindObjectFast@@YAPEAVUObject@@PEAVUClass@@PEAV1@VFName@@_N3W4EObjectFlags@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "class UObject * __cdecl StaticAllocateObject(class UClass *,class UObject *,class FName,enum EObjectFlags,bool,bool *)" (?StaticAllocateObject@@YAPEAVUObject@@PEAVUClass@@PEAV1@VFName@@W4EObjectFlags@@_NPEA_N@Z) referenced in function "public: static void * __cdecl UBoolProperty::operator new(unsigned __int64,class UObject *,class FName,enum EObjectFlags)" (??2UBoolProperty@@SAPEAX_KPEAVUObject@@VFName@@W4EObjectFlags@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "class UObject * __cdecl StaticAllocateObject(class UClass *,class UObject *,class FName,enum EObjectFlags,bool,bool *)" (?StaticAllocateObject@@YAPEAVUObject@@PEAVUClass@@PEAV1@VFName@@W4EObjectFlags@@_NPEA_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "class UObject * __cdecl StaticAllocateObject(class UClass *,class UObject *,class FName,enum EObjectFlags,bool,bool *)" (?StaticAllocateObject@@YAPEAVUObject@@PEAVUClass@@PEAV1@VFName@@W4EObjectFlags@@_NPEA_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "class UObject * __cdecl StaticAllocateObject(class UClass *,class UObject *,class FName,enum EObjectFlags,bool,bool *)" (?StaticAllocateObject@@YAPEAVUObject@@PEAVUClass@@PEAV1@VFName@@W4EObjectFlags@@_NPEA_N@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl FPostConstructInitializeProperties::FPostConstructInitializeProperties(void)" (??0FPostConstructInitializeProperties@@QEAA@XZ) referenced in function "class UClass * __cdecl Z_Construct_UClass_AGameObject(void)" (?Z_Construct_UClass_AGameObject@@YAPEAVUClass@@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FPostConstructInitializeProperties::FPostConstructInitializeProperties(void)" (??0FPostConstructInitializeProperties@@QEAA@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FPostConstructInitializeProperties::FPostConstructInitializeProperties(void)" (??0FPostConstructInitializeProperties@@QEAA@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FPostConstructInitializeProperties::FPostConstructInitializeProperties(void)" (??0FPostConstructInitializeProperties@@QEAA@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl FPostConstructInitializeProperties::~FPostConstructInitializeProperties(void)" (??1FPostConstructInitializeProperties@@QEAA@XZ) referenced in function "class UClass * __cdecl Z_Construct_UClass_AGameObject(void)" (?Z_Construct_UClass_AGameObject@@YAPEAVUClass@@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FPostConstructInitializeProperties::~FPostConstructInitializeProperties(void)" (??1FPostConstructInitializeProperties@@QEAA@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FPostConstructInitializeProperties::~FPostConstructInitializeProperties(void)" (??1FPostConstructInitializeProperties@@QEAA@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FPostConstructInitializeProperties::~FPostConstructInitializeProperties(void)" (??1FPostConstructInitializeProperties@@QEAA@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl UObjectForceRegistration(class UObjectBase *)" (?UObjectForceRegistration@@YAXPEAVUObjectBase@@@Z) referenced in function "class UClass * __cdecl Z_Construct_UClass_AGameMaster(void)" (?Z_Construct_UClass_AGameMaster@@YAPEAVUClass@@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "void __cdecl UObjectForceRegistration(class UObjectBase *)" (?UObjectForceRegistration@@YAXPEAVUObjectBase@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "void __cdecl UObjectForceRegistration(class UObjectBase *)" (?UObjectForceRegistration@@YAXPEAVUObjectBase@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "void __cdecl UObjectForceRegistration(class UObjectBase *)" (?UObjectForceRegistration@@YAXPEAVUObjectBase@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl InitializePrivateStaticClass(class UClass *,class UClass *,class UClass *,wchar_t const *,wchar_t const *)" (?InitializePrivateStaticClass@@YAXPEAVUClass@@00PEB_W1@Z) referenced in function "void __cdecl GetPrivateStaticClassBody<class AGameMaster>(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void))" (??$GetPrivateStaticClassBody@VAGameMaster@@@@YAXPEB_W0AEAPEAVUClass@@P6AXXZ@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "void __cdecl InitializePrivateStaticClass(class UClass *,class UClass *,class UClass *,wchar_t const *,wchar_t const *)" (?InitializePrivateStaticClass@@YAXPEAVUClass@@00PEB_W1@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "void __cdecl InitializePrivateStaticClass(class UClass *,class UClass *,class UClass *,wchar_t const *,wchar_t const *)" (?InitializePrivateStaticClass@@YAXPEAVUClass@@00PEB_W1@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "void __cdecl InitializePrivateStaticClass(class UClass *,class UClass *,class UClass *,wchar_t const *,wchar_t const *)" (?InitializePrivateStaticClass@@YAXPEAVUClass@@00PEB_W1@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual __cdecl UObjectBase::~UObjectBase(void)" (??1UObjectBase@@UEAA@XZ)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual __cdecl UObjectBase::~UObjectBase(void)" (??1UObjectBase@@UEAA@XZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual __cdecl UObjectBase::~UObjectBase(void)" (??1UObjectBase@@UEAA@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual __cdecl UObjectBase::~UObjectBase(void)" (??1UObjectBase@@UEAA@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual __cdecl UObjectBase::~UObjectBase(void)" (??1UObjectBase@@UEAA@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: virtual __cdecl UObjectBase::~UObjectBase(void)" (??1UObjectBase@@UEAA@XZ) referenced in function "public: virtual __cdecl TProperty<int,class UNumericProperty>::~TProperty<int,class UNumericProperty>(void)" (??1?$TProperty@HVUNumericProperty@@@@UEAA@XZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual __cdecl UObjectBase::~UObjectBase(void)" (??1UObjectBase@@UEAA@XZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual __cdecl UObjectBase::~UObjectBase(void)" (??1UObjectBase@@UEAA@XZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual __cdecl UObjectBase::~UObjectBase(void)" (??1UObjectBase@@UEAA@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UObjectBase::DeferredRegister(class UClass *,wchar_t const *,wchar_t const *)" (?DeferredRegister@UObjectBase@@MEAAXPEAVUClass@@PEB_W1@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UObjectBase::DeferredRegister(class UClass *,wchar_t const *,wchar_t const *)" (?DeferredRegister@UObjectBase@@MEAAXPEAVUClass@@PEB_W1@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UObjectBase::DeferredRegister(class UClass *,wchar_t const *,wchar_t const *)" (?DeferredRegister@UObjectBase@@MEAAXPEAVUClass@@PEB_W1@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UObjectBase::DeferredRegister(class UClass *,wchar_t const *,wchar_t const *)" (?DeferredRegister@UObjectBase@@MEAAXPEAVUClass@@PEB_W1@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UObjectBase::DeferredRegister(class UClass *,wchar_t const *,wchar_t const *)" (?DeferredRegister@UObjectBase@@MEAAXPEAVUClass@@PEB_W1@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UObjectBase::DeferredRegister(class UClass *,wchar_t const *,wchar_t const *)" (?DeferredRegister@UObjectBase@@MEAAXPEAVUClass@@PEB_W1@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UObjectBase::DeferredRegister(class UClass *,wchar_t const *,wchar_t const *)" (?DeferredRegister@UObjectBase@@MEAAXPEAVUClass@@PEB_W1@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UObjectBase::DeferredRegister(class UClass *,wchar_t const *,wchar_t const *)" (?DeferredRegister@UObjectBase@@MEAAXPEAVUClass@@PEB_W1@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UObjectBase::DeferredRegister(class UClass *,wchar_t const *,wchar_t const *)" (?DeferredRegister@UObjectBase@@MEAAXPEAVUClass@@PEB_W1@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: class FName const __cdecl UObjectBase::GetFName(void)const " (?GetFName@UObjectBase@@QEBA?BVFName@@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: class FName const __cdecl UObjectBase::GetFName(void)const " (?GetFName@UObjectBase@@QEBA?BVFName@@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: class FName const __cdecl UObjectBase::GetFName(void)const " (?GetFName@UObjectBase@@QEBA?BVFName@@XZ) referenced in function "class UPackage * __cdecl CastChecked<class UPackage>(class UObject *,enum ECastCheckedType::Type)" (??$CastChecked@VUPackage@@@@YAPEAVUPackage@@PEAVUObject@@W4Type@ECastCheckedType@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: class FName const __cdecl UObjectBase::GetFName(void)const " (?GetFName@UObjectBase@@QEBA?BVFName@@XZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: class FName const __cdecl UObjectBase::GetFName(void)const " (?GetFName@UObjectBase@@QEBA?BVFName@@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: class FName const __cdecl UObjectBase::GetFName(void)const " (?GetFName@UObjectBase@@QEBA?BVFName@@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl UObjectCompiledInDefer(class UClass * (__cdecl*)(void))" (?UObjectCompiledInDefer@@YAXP6APEAVUClass@@XZ@Z) referenced in function "public: __cdecl FCompiledInDefer::FCompiledInDefer(class UClass * (__cdecl*)(void))" (??0FCompiledInDefer@@QEAA@P6APEAVUClass@@XZ@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "void __cdecl UObjectCompiledInDefer(class UClass * (__cdecl*)(void))" (?UObjectCompiledInDefer@@YAXP6APEAVUClass@@XZ@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "void __cdecl UObjectCompiledInDefer(class UClass * (__cdecl*)(void))" (?UObjectCompiledInDefer@@YAXP6APEAVUClass@@XZ@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "void __cdecl UObjectCompiledInDefer(class UClass * (__cdecl*)(void))" (?UObjectCompiledInDefer@@YAXP6APEAVUClass@@XZ@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl UObjectCompiledInDeferStruct(class UScriptStruct * (__cdecl*)(void))" (?UObjectCompiledInDeferStruct@@YAXP6APEAVUScriptStruct@@XZ@Z) referenced in function "public: __cdecl FCompiledInDeferStruct::FCompiledInDeferStruct(class UScriptStruct * (__cdecl*)(void))" (??0FCompiledInDeferStruct@@QEAA@P6APEAVUScriptStruct@@XZ@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "void __cdecl UObjectCompiledInDeferStruct(class UScriptStruct * (__cdecl*)(void))" (?UObjectCompiledInDeferStruct@@YAXP6APEAVUScriptStruct@@XZ@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "class UScriptStruct * __cdecl GetStaticStruct(class UScriptStruct * (__cdecl*)(void),class UObject *,wchar_t const *)" (?GetStaticStruct@@YAPEAVUScriptStruct@@P6APEAV1@XZPEAVUObject@@PEB_W@Z) referenced in function "public: static class UScriptStruct * __cdecl FGameObjectLookupTable::StaticStruct(void)" (?StaticStruct@FGameObjectLookupTable@@SAPEAVUScriptStruct@@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "class UScriptStruct * __cdecl GetStaticStruct(class UScriptStruct * (__cdecl*)(void),class UObject *,wchar_t const *)" (?GetStaticStruct@@YAPEAVUScriptStruct@@P6APEAV1@XZPEAVUObject@@PEB_W@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: class FString __cdecl UObjectBaseUtility::GetFullName(class UObject const *)const " (?GetFullName@UObjectBaseUtility@@QEBA?AVFString@@PEBVUObject@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: class FString __cdecl UObjectBaseUtility::GetFullName(class UObject const *)const " (?GetFullName@UObjectBaseUtility@@QEBA?AVFString@@PEBVUObject@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: class FString __cdecl UObjectBaseUtility::GetFullName(class UObject const *)const " (?GetFullName@UObjectBaseUtility@@QEBA?AVFString@@PEBVUObject@@@Z) referenced in function "class UPackage * __cdecl CastChecked<class UPackage>(class UObject *,enum ECastCheckedType::Type)" (??$CastChecked@VUPackage@@@@YAPEAVUPackage@@PEAVUObject@@W4Type@ECastCheckedType@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: class FString __cdecl UObjectBaseUtility::GetFullName(class UObject const *)const " (?GetFullName@UObjectBaseUtility@@QEBA?AVFString@@PEBVUObject@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: class FString __cdecl UObjectBaseUtility::GetFullName(class UObject const *)const " (?GetFullName@UObjectBaseUtility@@QEBA?AVFString@@PEBVUObject@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: class FString __cdecl UObjectBaseUtility::GetFullName(class UObject const *)const " (?GetFullName@UObjectBaseUtility@@QEBA?AVFString@@PEBVUObject@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: bool __cdecl UObjectBaseUtility::IsA(class UClass const *)const " (?IsA@UObjectBaseUtility@@QEBA_NPEBVUClass@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: bool __cdecl UObjectBaseUtility::IsA(class UClass const *)const " (?IsA@UObjectBaseUtility@@QEBA_NPEBVUClass@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: bool __cdecl UObjectBaseUtility::IsA(class UClass const *)const " (?IsA@UObjectBaseUtility@@QEBA_NPEBVUClass@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: bool __cdecl UObjectBaseUtility::IsA(class UClass const *)const " (?IsA@UObjectBaseUtility@@QEBA_NPEBVUClass@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: bool __cdecl UObjectBaseUtility::IsA(class UClass const *)const " (?IsA@UObjectBaseUtility@@QEBA_NPEBVUClass@@@Z) referenced in function "class UPackage * __cdecl CastChecked<class UPackage>(class UObject *,enum ECastCheckedType::Type)" (??$CastChecked@VUPackage@@@@YAPEAVUPackage@@PEAVUObject@@W4Type@ECastCheckedType@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: bool __cdecl UObjectBaseUtility::IsA(class UClass const *)const " (?IsA@UObjectBaseUtility@@QEBA_NPEBVUClass@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: bool __cdecl UObjectBaseUtility::IsA(class UClass const *)const " (?IsA@UObjectBaseUtility@@QEBA_NPEBVUClass@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: bool __cdecl UObjectBaseUtility::IsA(class UClass const *)const " (?IsA@UObjectBaseUtility@@QEBA_NPEBVUClass@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UObject::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UObject@@CAPEAVUClass@@PEB_W@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UObject::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UObject@@CAPEAVUClass@@PEB_W@Z) referenced in function "void __cdecl GetPrivateStaticClassBody<class AGameMaster>(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void))" (??$GetPrivateStaticClassBody@VAGameMaster@@@@YAXPEB_W0AEAPEAVUClass@@P6AXXZ@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UObject::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UObject@@CAPEAVUClass@@PEB_W@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UObject::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UObject@@CAPEAVUClass@@PEB_W@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UObject::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UObject@@CAPEAVUClass@@PEB_W@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PostInitProperties(void)" (?PostInitProperties@UObject@@UEAAXXZ)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PostInitProperties(void)" (?PostInitProperties@UObject@@UEAAXXZ)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PostInitProperties(void)" (?PostInitProperties@UObject@@UEAAXXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PostInitProperties(void)" (?PostInitProperties@UObject@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PostInitProperties(void)" (?PostInitProperties@UObject@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::Modify(bool)" (?Modify@UObject@@UEAA_N_N@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::Modify(bool)" (?Modify@UObject@@UEAA_N_N@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::Modify(bool)" (?Modify@UObject@@UEAA_N_N@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::Modify(bool)" (?Modify@UObject@@UEAA_N_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::Modify(bool)" (?Modify@UObject@@UEAA_N_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PostLoadSubobjects(struct FObjectInstancingGraph *)" (?PostLoadSubobjects@UObject@@UEAAXPEAUFObjectInstancingGraph@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PostLoadSubobjects(struct FObjectInstancingGraph *)" (?PostLoadSubobjects@UObject@@UEAAXPEAUFObjectInstancingGraph@@@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PostLoadSubobjects(struct FObjectInstancingGraph *)" (?PostLoadSubobjects@UObject@@UEAAXPEAUFObjectInstancingGraph@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PostLoadSubobjects(struct FObjectInstancingGraph *)" (?PostLoadSubobjects@UObject@@UEAAXPEAUFObjectInstancingGraph@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PostLoadSubobjects(struct FObjectInstancingGraph *)" (?PostLoadSubobjects@UObject@@UEAAXPEAUFObjectInstancingGraph@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::BeginDestroy(void)" (?BeginDestroy@UObject@@UEAAXXZ)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::BeginDestroy(void)" (?BeginDestroy@UObject@@UEAAXXZ)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::BeginDestroy(void)" (?BeginDestroy@UObject@@UEAAXXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::BeginDestroy(void)" (?BeginDestroy@UObject@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::BeginDestroy(void)" (?BeginDestroy@UObject@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::FinishDestroy(void)" (?FinishDestroy@UObject@@UEAAXXZ)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::FinishDestroy(void)" (?FinishDestroy@UObject@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::FinishDestroy(void)" (?FinishDestroy@UObject@@UEAAXXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::FinishDestroy(void)" (?FinishDestroy@UObject@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::FinishDestroy(void)" (?FinishDestroy@UObject@@UEAAXXZ)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::FinishDestroy(void)" (?FinishDestroy@UObject@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::FinishDestroy(void)" (?FinishDestroy@UObject@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::FinishDestroy(void)" (?FinishDestroy@UObject@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::FinishDestroy(void)" (?FinishDestroy@UObject@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::Rename(wchar_t const *,class UObject *,unsigned int)" (?Rename@UObject@@UEAA_NPEB_WPEAV1@I@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::Rename(wchar_t const *,class UObject *,unsigned int)" (?Rename@UObject@@UEAA_NPEB_WPEAV1@I@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::Rename(wchar_t const *,class UObject *,unsigned int)" (?Rename@UObject@@UEAA_NPEB_WPEAV1@I@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::Rename(wchar_t const *,class UObject *,unsigned int)" (?Rename@UObject@@UEAA_NPEB_WPEAV1@I@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::Rename(wchar_t const *,class UObject *,unsigned int)" (?Rename@UObject@@UEAA_NPEB_WPEAV1@I@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class UWorld * __cdecl UObject::GetWorld(void)const " (?GetWorld@UObject@@UEBAPEAVUWorld@@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UWorld * __cdecl UObject::GetWorld(void)const " (?GetWorld@UObject@@UEBAPEAVUWorld@@XZ)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UWorld * __cdecl UObject::GetWorld(void)const " (?GetWorld@UObject@@UEBAPEAVUWorld@@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class UWorld * __cdecl UObject::GetWorld(void)const " (?GetWorld@UObject@@UEBAPEAVUWorld@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class UWorld * __cdecl UObject::GetWorld(void)const " (?GetWorld@UObject@@UEBAPEAVUWorld@@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: static void __cdecl UObject::AddReferencedObjects(class UObject *,class FReferenceCollector &)" (?AddReferencedObjects@UObject@@SAXPEAV1@AEAVFReferenceCollector@@@Z) referenced in function "void __cdecl GetPrivateStaticClassBody<class AGameMaster>(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void))" (??$GetPrivateStaticClassBody@VAGameMaster@@@@YAXPEB_W0AEAPEAVUClass@@P6AXXZ@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl UObject::AddReferencedObjects(class UObject *,class FReferenceCollector &)" (?AddReferencedObjects@UObject@@SAXPEAV1@AEAVFReferenceCollector@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl UObject::AddReferencedObjects(class UObject *,class FReferenceCollector &)" (?AddReferencedObjects@UObject@@SAXPEAV1@AEAVFReferenceCollector@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl UObject::AddReferencedObjects(class UObject *,class FReferenceCollector &)" (?AddReferencedObjects@UObject@@SAXPEAV1@AEAVFReferenceCollector@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::GetAssetRegistryTags(class TArray<struct UObject::FAssetRegistryTag,class FDefaultAllocator> &)const " (?GetAssetRegistryTags@UObject@@UEBAXAEAV?$TArray@UFAssetRegistryTag@UObject@@VFDefaultAllocator@@@@@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::GetAssetRegistryTags(class TArray<struct UObject::FAssetRegistryTag,class FDefaultAllocator> &)const " (?GetAssetRegistryTags@UObject@@UEBAXAEAV?$TArray@UFAssetRegistryTag@UObject@@VFDefaultAllocator@@@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::GetAssetRegistryTags(class TArray<struct UObject::FAssetRegistryTag,class FDefaultAllocator> &)const " (?GetAssetRegistryTags@UObject@@UEBAXAEAV?$TArray@UFAssetRegistryTag@UObject@@VFDefaultAllocator@@@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::GetAssetRegistryTags(class TArray<struct UObject::FAssetRegistryTag,class FDefaultAllocator> &)const " (?GetAssetRegistryTags@UObject@@UEBAXAEAV?$TArray@UFAssetRegistryTag@UObject@@VFDefaultAllocator@@@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::GetAssetRegistryTags(class TArray<struct UObject::FAssetRegistryTag,class FDefaultAllocator> &)const " (?GetAssetRegistryTags@UObject@@UEBAXAEAV?$TArray@UFAssetRegistryTag@UObject@@VFDefaultAllocator@@@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::GetAssetRegistryTags(class TArray<struct UObject::FAssetRegistryTag,class FDefaultAllocator> &)const " (?GetAssetRegistryTags@UObject@@UEBAXAEAV?$TArray@UFAssetRegistryTag@UObject@@VFDefaultAllocator@@@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::GetAssetRegistryTags(class TArray<struct UObject::FAssetRegistryTag,class FDefaultAllocator> &)const " (?GetAssetRegistryTags@UObject@@UEBAXAEAV?$TArray@UFAssetRegistryTag@UObject@@VFDefaultAllocator@@@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::GetAssetRegistryTags(class TArray<struct UObject::FAssetRegistryTag,class FDefaultAllocator> &)const " (?GetAssetRegistryTags@UObject@@UEBAXAEAV?$TArray@UFAssetRegistryTag@UObject@@VFDefaultAllocator@@@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::GetAssetRegistryTags(class TArray<struct UObject::FAssetRegistryTag,class FDefaultAllocator> &)const " (?GetAssetRegistryTags@UObject@@UEBAXAEAV?$TArray@UFAssetRegistryTag@UObject@@VFDefaultAllocator@@@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::IsAsset(void)const " (?IsAsset@UObject@@UEBA_NXZ)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::IsAsset(void)const " (?IsAsset@UObject@@UEBA_NXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::IsAsset(void)const " (?IsAsset@UObject@@UEBA_NXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::IsAsset(void)const " (?IsAsset@UObject@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::IsAsset(void)const " (?IsAsset@UObject@@UEBA_NXZ)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::IsAsset(void)const " (?IsAsset@UObject@@UEBA_NXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::IsAsset(void)const " (?IsAsset@UObject@@UEBA_NXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::IsAsset(void)const " (?IsAsset@UObject@@UEBA_NXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::IsAsset(void)const " (?IsAsset@UObject@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::IsSafeForRootSet(void)const " (?IsSafeForRootSet@UObject@@UEBA_NXZ)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::IsSafeForRootSet(void)const " (?IsSafeForRootSet@UObject@@UEBA_NXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::IsSafeForRootSet(void)const " (?IsSafeForRootSet@UObject@@UEBA_NXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::IsSafeForRootSet(void)const " (?IsSafeForRootSet@UObject@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::IsSafeForRootSet(void)const " (?IsSafeForRootSet@UObject@@UEBA_NXZ)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::IsSafeForRootSet(void)const " (?IsSafeForRootSet@UObject@@UEBA_NXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::IsSafeForRootSet(void)const " (?IsSafeForRootSet@UObject@@UEBA_NXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::IsSafeForRootSet(void)const " (?IsSafeForRootSet@UObject@@UEBA_NXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObject::IsSafeForRootSet(void)const " (?IsSafeForRootSet@UObject@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::TagSubobjects(enum EObjectFlags)" (?TagSubobjects@UObject@@UEAAXW4EObjectFlags@@@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::TagSubobjects(enum EObjectFlags)" (?TagSubobjects@UObject@@UEAAXW4EObjectFlags@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::TagSubobjects(enum EObjectFlags)" (?TagSubobjects@UObject@@UEAAXW4EObjectFlags@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::TagSubobjects(enum EObjectFlags)" (?TagSubobjects@UObject@@UEAAXW4EObjectFlags@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::TagSubobjects(enum EObjectFlags)" (?TagSubobjects@UObject@@UEAAXW4EObjectFlags@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::TagSubobjects(enum EObjectFlags)" (?TagSubobjects@UObject@@UEAAXW4EObjectFlags@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::TagSubobjects(enum EObjectFlags)" (?TagSubobjects@UObject@@UEAAXW4EObjectFlags@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::TagSubobjects(enum EObjectFlags)" (?TagSubobjects@UObject@@UEAAXW4EObjectFlags@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::TagSubobjects(enum EObjectFlags)" (?TagSubobjects@UObject@@UEAAXW4EObjectFlags@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::GetLifetimeReplicatedProps(class TArray<class FLifetimeProperty,class FDefaultAllocator> &)const " (?GetLifetimeReplicatedProps@UObject@@UEBAXAEAV?$TArray@VFLifetimeProperty@@VFDefaultAllocator@@@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::GetLifetimeReplicatedProps(class TArray<class FLifetimeProperty,class FDefaultAllocator> &)const " (?GetLifetimeReplicatedProps@UObject@@UEBAXAEAV?$TArray@VFLifetimeProperty@@VFDefaultAllocator@@@@@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::GetLifetimeReplicatedProps(class TArray<class FLifetimeProperty,class FDefaultAllocator> &)const " (?GetLifetimeReplicatedProps@UObject@@UEBAXAEAV?$TArray@VFLifetimeProperty@@VFDefaultAllocator@@@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::GetLifetimeReplicatedProps(class TArray<class FLifetimeProperty,class FDefaultAllocator> &)const " (?GetLifetimeReplicatedProps@UObject@@UEBAXAEAV?$TArray@VFLifetimeProperty@@VFDefaultAllocator@@@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::GetLifetimeReplicatedProps(class TArray<class FLifetimeProperty,class FDefaultAllocator> &)const " (?GetLifetimeReplicatedProps@UObject@@UEBAXAEAV?$TArray@VFLifetimeProperty@@VFDefaultAllocator@@@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PreNetReceive(void)" (?PreNetReceive@UObject@@UEAAXXZ)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PreNetReceive(void)" (?PreNetReceive@UObject@@UEAAXXZ)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PreNetReceive(void)" (?PreNetReceive@UObject@@UEAAXXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PreNetReceive(void)" (?PreNetReceive@UObject@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PreNetReceive(void)" (?PreNetReceive@UObject@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PostNetReceive(void)" (?PostNetReceive@UObject@@UEAAXXZ)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PostNetReceive(void)" (?PostNetReceive@UObject@@UEAAXXZ)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PostNetReceive(void)" (?PostNetReceive@UObject@@UEAAXXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PostNetReceive(void)" (?PostNetReceive@UObject@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PostNetReceive(void)" (?PostNetReceive@UObject@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::CultureChange(void)" (?CultureChange@UObject@@UEAAXXZ)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::CultureChange(void)" (?CultureChange@UObject@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::CultureChange(void)" (?CultureChange@UObject@@UEAAXXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::CultureChange(void)" (?CultureChange@UObject@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::CultureChange(void)" (?CultureChange@UObject@@UEAAXXZ)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::CultureChange(void)" (?CultureChange@UObject@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::CultureChange(void)" (?CultureChange@UObject@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::CultureChange(void)" (?CultureChange@UObject@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::CultureChange(void)" (?CultureChange@UObject@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: class UFunction * __cdecl UObject::FindFunctionChecked(class FName)const " (?FindFunctionChecked@UObject@@QEBAPEAVUFunction@@VFName@@@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: class UFunction * __cdecl UObject::FindFunctionChecked(class FName)const " (?FindFunctionChecked@UObject@@QEBAPEAVUFunction@@VFName@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: class UFunction * __cdecl UObject::FindFunctionChecked(class FName)const " (?FindFunctionChecked@UObject@@QEBAPEAVUFunction@@VFName@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: class UFunction * __cdecl UObject::FindFunctionChecked(class FName)const " (?FindFunctionChecked@UObject@@QEBAPEAVUFunction@@VFName@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: class UFunction * __cdecl UObject::FindFunctionChecked(class FName)const " (?FindFunctionChecked@UObject@@QEBAPEAVUFunction@@VFName@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: class UFunction * __cdecl UObject::FindFunctionChecked(class FName)const " (?FindFunctionChecked@UObject@@QEBAPEAVUFunction@@VFName@@@Z) referenced in function "public: virtual void __cdecl UObject::ExecuteUbergraph(int)" (?ExecuteUbergraph@UObject@@UEAAXH@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: class UFunction * __cdecl UObject::FindFunctionChecked(class FName)const " (?FindFunctionChecked@UObject@@QEBAPEAVUFunction@@VFName@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: class UFunction * __cdecl UObject::FindFunctionChecked(class FName)const " (?FindFunctionChecked@UObject@@QEBAPEAVUFunction@@VFName@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: class UFunction * __cdecl UObject::FindFunctionChecked(class FName)const " (?FindFunctionChecked@UObject@@QEBAPEAVUFunction@@VFName@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::ProcessEvent(class UFunction *,void *)" (?ProcessEvent@UObject@@UEAAXPEAVUFunction@@PEAX@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::ProcessEvent(class UFunction *,void *)" (?ProcessEvent@UObject@@UEAAXPEAVUFunction@@PEAX@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::ProcessEvent(class UFunction *,void *)" (?ProcessEvent@UObject@@UEAAXPEAVUFunction@@PEAX@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::ProcessEvent(class UFunction *,void *)" (?ProcessEvent@UObject@@UEAAXPEAVUFunction@@PEAX@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::ProcessEvent(class UFunction *,void *)" (?ProcessEvent@UObject@@UEAAXPEAVUFunction@@PEAX@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: bool __cdecl UObject::CallFunctionByNameWithArguments(wchar_t const *,class FOutputDevice &,class UObject *)" (?CallFunctionByNameWithArguments@UObject@@QEAA_NPEB_WAEAVFOutputDevice@@PEAV1@@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: bool __cdecl UObject::CallFunctionByNameWithArguments(wchar_t const *,class FOutputDevice &,class UObject *)" (?CallFunctionByNameWithArguments@UObject@@QEAA_NPEB_WAEAVFOutputDevice@@PEAV1@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: bool __cdecl UObject::CallFunctionByNameWithArguments(wchar_t const *,class FOutputDevice &,class UObject *)" (?CallFunctionByNameWithArguments@UObject@@QEAA_NPEB_WAEAVFOutputDevice@@PEAV1@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: bool __cdecl UObject::CallFunctionByNameWithArguments(wchar_t const *,class FOutputDevice &,class UObject *)" (?CallFunctionByNameWithArguments@UObject@@QEAA_NPEB_WAEAVFOutputDevice@@PEAV1@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: bool __cdecl UObject::CallFunctionByNameWithArguments(wchar_t const *,class FOutputDevice &,class UObject *)" (?CallFunctionByNameWithArguments@UObject@@QEAA_NPEB_WAEAVFOutputDevice@@PEAV1@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: bool __cdecl UObject::CallFunctionByNameWithArguments(wchar_t const *,class FOutputDevice &,class UObject *)" (?CallFunctionByNameWithArguments@UObject@@QEAA_NPEB_WAEAVFOutputDevice@@PEAV1@@Z) referenced in function "public: virtual bool __cdecl UObject::ProcessConsoleExec(wchar_t const *,class FOutputDevice &,class UObject *)" (?ProcessConsoleExec@UObject@@UEAA_NPEB_WAEAVFOutputDevice@@PEAV1@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: bool __cdecl UObject::CallFunctionByNameWithArguments(wchar_t const *,class FOutputDevice &,class UObject *)" (?CallFunctionByNameWithArguments@UObject@@QEAA_NPEB_WAEAVFOutputDevice@@PEAV1@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: bool __cdecl UObject::CallFunctionByNameWithArguments(wchar_t const *,class FOutputDevice &,class UObject *)" (?CallFunctionByNameWithArguments@UObject@@QEAA_NPEB_WAEAVFOutputDevice@@PEAV1@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: bool __cdecl UObject::CallFunctionByNameWithArguments(wchar_t const *,class FOutputDevice &,class UObject *)" (?CallFunctionByNameWithArguments@UObject@@QEAA_NPEB_WAEAVFOutputDevice@@PEAV1@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UField::PostLoad(void)" (?PostLoad@UField@@UEAAXXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UField::PostLoad(void)" (?PostLoad@UField@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UField::PostLoad(void)" (?PostLoad@UField@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UField::PostLoad(void)" (?PostLoad@UField@@UEAAXXZ)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UField::AddCppProperty(class UProperty *)" (?AddCppProperty@UField@@UEAAXPEAVUProperty@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UField::AddCppProperty(class UProperty *)" (?AddCppProperty@UField@@UEAAXPEAVUProperty@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UField::AddCppProperty(class UProperty *)" (?AddCppProperty@UField@@UEAAXPEAVUProperty@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UField::AddCppProperty(class UProperty *)" (?AddCppProperty@UField@@UEAAXPEAVUProperty@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UField::Bind(void)" (?Bind@UField@@UEAAXXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UField::Bind(void)" (?Bind@UField@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UField::Bind(void)" (?Bind@UField@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UField::Bind(void)" (?Bind@UField@@UEAAXXZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl UStruct::StaticLink(bool)" (?StaticLink@UStruct@@QEAAX_N@Z) referenced in function "class UClass * __cdecl Z_Construct_UClass_AGameMaster(void)" (?Z_Construct_UClass_AGameMaster@@YAPEAVUClass@@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: void __cdecl UStruct::StaticLink(bool)" (?StaticLink@UStruct@@QEAAX_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: void __cdecl UStruct::StaticLink(bool)" (?StaticLink@UStruct@@QEAAX_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: void __cdecl UStruct::StaticLink(bool)" (?StaticLink@UStruct@@QEAAX_N@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UScriptStruct::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UScriptStruct@@CAPEAVUClass@@PEB_W@Z) referenced in function "public: static void * __cdecl UScriptStruct::operator new(unsigned __int64,class UObject *,class FName,enum EObjectFlags)" (??2UScriptStruct@@SAPEAX_KPEAVUObject@@VFName@@W4EObjectFlags@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UScriptStruct::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UScriptStruct@@CAPEAVUClass@@PEB_W@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl UScriptStruct::UScriptStruct(class FPostConstructInitializeProperties const &,class UScriptStruct *,struct UScriptStruct::ICppStructOps *,enum EStructFlags,unsigned __int64,unsigned __int64)" (??0UScriptStruct@@QEAA@AEBVFPostConstructInitializeProperties@@PEAV0@PEAUICppStructOps@0@W4EStructFlags@@_K4@Z) referenced in function "class UScriptStruct * __cdecl Z_Construct_UScriptStruct_AGameMaster_FGameObjectLookupTable(void)" (?Z_Construct_UScriptStruct_AGameMaster_FGameObjectLookupTable@@YAPEAVUScriptStruct@@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl UScriptStruct::UScriptStruct(class FPostConstructInitializeProperties const &,class UScriptStruct *,struct UScriptStruct::ICppStructOps *,enum EStructFlags,unsigned __int64,unsigned __int64)" (??0UScriptStruct@@QEAA@AEBVFPostConstructInitializeProperties@@PEAV0@PEAUICppStructOps@0@W4EStructFlags@@_K4@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: static void __cdecl UScriptStruct::DeferCppStructOps(class FName,struct UScriptStruct::ICppStructOps *)" (?DeferCppStructOps@UScriptStruct@@SAXVFName@@PEAUICppStructOps@1@@Z) referenced in function "private: static void __cdecl AGameMaster::StaticRegisterNativesAGameMaster(void)" (?StaticRegisterNativesAGameMaster@AGameMaster@@CAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl UScriptStruct::DeferCppStructOps(class FName,struct UScriptStruct::ICppStructOps *)" (?DeferCppStructOps@UScriptStruct@@SAXVFName@@PEAUICppStructOps@1@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UFunction::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UFunction@@CAPEAVUClass@@PEB_W@Z) referenced in function "public: static void * __cdecl UFunction::operator new(unsigned __int64,class UObject *,class FName,enum EObjectFlags)" (??2UFunction@@SAPEAX_KPEAVUObject@@VFName@@W4EObjectFlags@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UFunction::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UFunction@@CAPEAVUClass@@PEB_W@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl UFunction::UFunction(class FPostConstructInitializeProperties const &,class UFunction *,unsigned int,unsigned short,unsigned __int64)" (??0UFunction@@QEAA@AEBVFPostConstructInitializeProperties@@PEAV0@IG_K@Z) referenced in function "class UFunction * __cdecl Z_Construct_UFunction_AGameMaster_DestroyObject(void)" (?Z_Construct_UFunction_AGameMaster_DestroyObject@@YAPEAVUFunction@@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl UFunction::UFunction(class FPostConstructInitializeProperties const &,class UFunction *,unsigned int,unsigned short,unsigned __int64)" (??0UFunction@@QEAA@AEBVFPostConstructInitializeProperties@@PEAV0@IG_K@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: static void __cdecl FNativeFunctionRegistrar::RegisterFunction(class UClass *,char const *,void (__cdecl UObject::*)(struct FFrame &,void * const))" (?RegisterFunction@FNativeFunctionRegistrar@@SAXPEAVUClass@@PEBDP8UObject@@EAAXAEAUFFrame@@QEAX@Z@Z) referenced in function "private: static void __cdecl AGameMaster::StaticRegisterNativesAGameMaster(void)" (?StaticRegisterNativesAGameMaster@AGameMaster@@CAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FNativeFunctionRegistrar::RegisterFunction(class UClass *,char const *,void (__cdecl UObject::*)(struct FFrame &,void * const))" (?RegisterFunction@FNativeFunctionRegistrar@@SAXPEAVUClass@@PEBDP8UObject@@EAAXAEAUFFrame@@QEAX@Z@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl UClass::UClass(enum EStaticConstructor,unsigned int,unsigned int,unsigned __int64,wchar_t const *,enum EObjectFlags,void (__cdecl*)(class FPostConstructInitializeProperties const &),void (__cdecl*)(class UObject *,class FReferenceCollector &))" (??0UClass@@QEAA@W4EStaticConstructor@@II_KPEB_WW4EObjectFlags@@P6AXAEBVFPostConstructInitializeProperties@@@ZP6AXPEAVUObject@@AEAVFReferenceCollector@@@Z@Z) referenced in function "void __cdecl GetPrivateStaticClassBody<class AGameMaster>(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void))" (??$GetPrivateStaticClassBody@VAGameMaster@@@@YAXPEB_W0AEAPEAVUClass@@P6AXXZ@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl UClass::UClass(enum EStaticConstructor,unsigned int,unsigned int,unsigned __int64,wchar_t const *,enum EObjectFlags,void (__cdecl*)(class FPostConstructInitializeProperties const &),void (__cdecl*)(class UObject *,class FReferenceCollector &))" (??0UClass@@QEAA@W4EStaticConstructor@@II_KPEB_WW4EObjectFlags@@P6AXAEBVFPostConstructInitializeProperties@@@ZP6AXPEAVUObject@@AEAVFReferenceCollector@@@Z@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl UClass::UClass(enum EStaticConstructor,unsigned int,unsigned int,unsigned __int64,wchar_t const *,enum EObjectFlags,void (__cdecl*)(class FPostConstructInitializeProperties const &),void (__cdecl*)(class UObject *,class FReferenceCollector &))" (??0UClass@@QEAA@W4EStaticConstructor@@II_KPEB_WW4EObjectFlags@@P6AXAEBVFPostConstructInitializeProperties@@@ZP6AXPEAVUObject@@AEAVFReferenceCollector@@@Z@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl UClass::UClass(enum EStaticConstructor,unsigned int,unsigned int,unsigned __int64,wchar_t const *,enum EObjectFlags,void (__cdecl*)(class FPostConstructInitializeProperties const &),void (__cdecl*)(class UObject *,class FReferenceCollector &))" (??0UClass@@QEAA@W4EStaticConstructor@@II_KPEB_WW4EObjectFlags@@P6AXAEBVFPostConstructInitializeProperties@@@ZP6AXPEAVUObject@@AEAVFReferenceCollector@@@Z@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "void __cdecl CastLogError(wchar_t const *,wchar_t const *)" (?CastLogError@@YAXPEB_W0@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl CastLogError(wchar_t const *,wchar_t const *)" (?CastLogError@@YAXPEB_W0@Z) referenced in function "class UPackage * __cdecl CastChecked<class UPackage>(class UObject *,enum ECastCheckedType::Type)" (??$CastChecked@VUPackage@@@@YAPEAVUPackage@@PEAVUObject@@W4Type@ECastCheckedType@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "void __cdecl CastLogError(wchar_t const *,wchar_t const *)" (?CastLogError@@YAXPEB_W0@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "void __cdecl CastLogError(wchar_t const *,wchar_t const *)" (?CastLogError@@YAXPEB_W0@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "void __cdecl CastLogError(wchar_t const *,wchar_t const *)" (?CastLogError@@YAXPEB_W0@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UPackage::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UPackage@@CAPEAVUClass@@PEB_W@Z) referenced in function "class UPackage * __cdecl CastChecked<class UPackage>(class UObject *,enum ECastCheckedType::Type)" (??$CastChecked@VUPackage@@@@YAPEAVUPackage@@PEAVUObject@@W4Type@ECastCheckedType@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UPackage::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UPackage@@CAPEAVUClass@@PEB_W@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UPackage::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UPackage@@CAPEAVUClass@@PEB_W@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UPackage::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UPackage@@CAPEAVUClass@@PEB_W@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl UProperty::UProperty(class FPostConstructInitializeProperties const &,enum ECppProperty,int,unsigned __int64)" (??0UProperty@@QEAA@AEBVFPostConstructInitializeProperties@@W4ECppProperty@@H_K@Z) referenced in function "public: __cdecl TProperty<int,class UNumericProperty>::TProperty<int,class UNumericProperty>(class FPostConstructInitializeProperties const &,enum ECppProperty,int,unsigned __int64)" (??0?$TProperty@HVUNumericProperty@@@@QEAA@AEBVFPostConstructInitializeProperties@@W4ECppProperty@@H_K@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl UProperty::UProperty(class FPostConstructInitializeProperties const &,enum ECppProperty,int,unsigned __int64)" (??0UProperty@@QEAA@AEBVFPostConstructInitializeProperties@@W4ECppProperty@@H_K@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl UProperty::UProperty(class FPostConstructInitializeProperties const &,enum ECppProperty,int,unsigned __int64)" (??0UProperty@@QEAA@AEBVFPostConstructInitializeProperties@@W4ECppProperty@@H_K@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl UProperty::UProperty(class FPostConstructInitializeProperties const &,enum ECppProperty,int,unsigned __int64)" (??0UProperty@@QEAA@AEBVFPostConstructInitializeProperties@@W4ECppProperty@@H_K@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UProperty::Serialize(class FArchive &)" (?Serialize@UProperty@@UEAAXAEAVFArchive@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UProperty::Serialize(class FArchive &)" (?Serialize@UProperty@@UEAAXAEAVFArchive@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UProperty::Serialize(class FArchive &)" (?Serialize@UProperty@@UEAAXAEAVFArchive@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UProperty::Serialize(class FArchive &)" (?Serialize@UProperty@@UEAAXAEAVFArchive@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl UProperty::GetCPPMacroType(class FString &)const " (?GetCPPMacroType@UProperty@@UEBA?AVFString@@AEAV2@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl UProperty::GetCPPMacroType(class FString &)const " (?GetCPPMacroType@UProperty@@UEBA?AVFString@@AEAV2@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl UProperty::GetCPPMacroType(class FString &)const " (?GetCPPMacroType@UProperty@@UEBA?AVFString@@AEAV2@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl UProperty::GetCPPMacroType(class FString &)const " (?GetCPPMacroType@UProperty@@UEBA?AVFString@@AEAV2@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UProperty::LinkInternal(class FArchive &)" (?LinkInternal@UProperty@@MEAAXAEAVFArchive@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UProperty::LinkInternal(class FArchive &)" (?LinkInternal@UProperty@@MEAAXAEAVFArchive@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UProperty::LinkInternal(class FArchive &)" (?LinkInternal@UProperty@@MEAAXAEAVFArchive@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UProperty::NetSerializeItem(class FArchive &,class UPackageMap *,void *,class TArray<unsigned char,class FDefaultAllocator> *)const " (?NetSerializeItem@UProperty@@UEBA_NAEAVFArchive@@PEAVUPackageMap@@PEAXPEAV?$TArray@EVFDefaultAllocator@@@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UProperty::NetSerializeItem(class FArchive &,class UPackageMap *,void *,class TArray<unsigned char,class FDefaultAllocator> *)const " (?NetSerializeItem@UProperty@@UEBA_NAEAVFArchive@@PEAVUPackageMap@@PEAXPEAV?$TArray@EVFDefaultAllocator@@@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UProperty::NetSerializeItem(class FArchive &,class UPackageMap *,void *,class TArray<unsigned char,class FDefaultAllocator> *)const " (?NetSerializeItem@UProperty@@UEBA_NAEAVFArchive@@PEAVUPackageMap@@PEAXPEAV?$TArray@EVFDefaultAllocator@@@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UProperty::NetSerializeItem(class FArchive &,class UPackageMap *,void *,class TArray<unsigned char,class FDefaultAllocator> *)const " (?NetSerializeItem@UProperty@@UEBA_NAEAVFArchive@@PEAVUPackageMap@@PEAXPEAV?$TArray@EVFDefaultAllocator@@@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UProperty::ClearValueInternal(void *)const " (?ClearValueInternal@UProperty@@MEBAXPEAX@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UProperty::ClearValueInternal(void *)const " (?ClearValueInternal@UProperty@@MEBAXPEAX@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UProperty::ClearValueInternal(void *)const " (?ClearValueInternal@UProperty@@MEBAXPEAX@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UProperty::DestroyValueInternal(void *)const " (?DestroyValueInternal@UProperty@@MEBAXPEAX@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UProperty::DestroyValueInternal(void *)const " (?DestroyValueInternal@UProperty@@MEBAXPEAX@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UProperty::DestroyValueInternal(void *)const " (?DestroyValueInternal@UProperty@@MEBAXPEAX@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UProperty::InitializeValueInternal(void *)const " (?InitializeValueInternal@UProperty@@MEBAXPEAX@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UProperty::InitializeValueInternal(void *)const " (?InitializeValueInternal@UProperty@@MEBAXPEAX@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UProperty::InitializeValueInternal(void *)const " (?InitializeValueInternal@UProperty@@MEBAXPEAX@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FName __cdecl UProperty::GetID(void)const " (?GetID@UProperty@@UEBA?AVFName@@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FName __cdecl UProperty::GetID(void)const " (?GetID@UProperty@@UEBA?AVFName@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FName __cdecl UProperty::GetID(void)const " (?GetID@UProperty@@UEBA?AVFName@@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FName __cdecl UProperty::GetID(void)const " (?GetID@UProperty@@UEBA?AVFName@@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UProperty::IsLocalized(void)const " (?IsLocalized@UProperty@@UEBA_NXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UProperty::IsLocalized(void)const " (?IsLocalized@UProperty@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UProperty::IsLocalized(void)const " (?IsLocalized@UProperty@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UProperty::IsLocalized(void)const " (?IsLocalized@UProperty@@UEBA_NXZ)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UProperty::ContainsObjectReference(void)const " (?ContainsObjectReference@UProperty@@UEBA_NXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UProperty::ContainsObjectReference(void)const " (?ContainsObjectReference@UProperty@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UProperty::ContainsObjectReference(void)const " (?ContainsObjectReference@UProperty@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UProperty::ContainsObjectReference(void)const " (?ContainsObjectReference@UProperty@@UEBA_NXZ)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UProperty::ContainsWeakObjectReference(void)const " (?ContainsWeakObjectReference@UProperty@@UEBA_NXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UProperty::ContainsWeakObjectReference(void)const " (?ContainsWeakObjectReference@UProperty@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UProperty::ContainsWeakObjectReference(void)const " (?ContainsWeakObjectReference@UProperty@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UProperty::ContainsWeakObjectReference(void)const " (?ContainsWeakObjectReference@UProperty@@UEBA_NXZ)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UProperty::EmitReferenceInfo(struct FGCReferenceTokenStream *,int)" (?EmitReferenceInfo@UProperty@@UEAAXPEAUFGCReferenceTokenStream@@H@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UProperty::EmitReferenceInfo(struct FGCReferenceTokenStream *,int)" (?EmitReferenceInfo@UProperty@@UEAAXPEAUFGCReferenceTokenStream@@H@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UProperty::EmitReferenceInfo(struct FGCReferenceTokenStream *,int)" (?EmitReferenceInfo@UProperty@@UEAAXPEAUFGCReferenceTokenStream@@H@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UProperty::EmitReferenceInfo(struct FGCReferenceTokenStream *,int)" (?EmitReferenceInfo@UProperty@@UEAAXPEAUFGCReferenceTokenStream@@H@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual wchar_t const * __cdecl UNumericProperty::ImportText_Internal(wchar_t const *,void *,int,class UObject *,class FOutputDevice *)const " (?ImportText_Internal@UNumericProperty@@UEBAPEB_WPEB_WPEAXHPEAVUObject@@PEAVFOutputDevice@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual wchar_t const * __cdecl UNumericProperty::ImportText_Internal(wchar_t const *,void *,int,class UObject *,class FOutputDevice *)const " (?ImportText_Internal@UNumericProperty@@UEBAPEB_WPEB_WPEAXHPEAVUObject@@PEAVFOutputDevice@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual wchar_t const * __cdecl UNumericProperty::ImportText_Internal(wchar_t const *,void *,int,class UObject *,class FOutputDevice *)const " (?ImportText_Internal@UNumericProperty@@UEBAPEB_WPEB_WPEAXHPEAVUObject@@PEAVFOutputDevice@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UNumericProperty::ExportTextItem(class FString &,void const *,void const *,class UObject *,int,class UObject *)const " (?ExportTextItem@UNumericProperty@@UEBAXAEAVFString@@PEBX1PEAVUObject@@H2@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UNumericProperty::ExportTextItem(class FString &,void const *,void const *,class UObject *,int,class UObject *)const " (?ExportTextItem@UNumericProperty@@UEBAXAEAVFString@@PEBX1PEAVUObject@@H2@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UNumericProperty::ExportTextItem(class FString &,void const *,void const *,class UObject *,int,class UObject *)const " (?ExportTextItem@UNumericProperty@@UEBAXAEAVFString@@PEBX1PEAVUObject@@H2@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UIntProperty::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UIntProperty@@CAPEAVUClass@@PEB_W@Z) referenced in function "public: static void * __cdecl UIntProperty::operator new(unsigned __int64,class UObject *,class FName,enum EObjectFlags)" (??2UIntProperty@@SAPEAX_KPEAVUObject@@VFName@@W4EObjectFlags@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UIntProperty::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UIntProperty@@CAPEAVUClass@@PEB_W@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UUInt32Property::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UUInt32Property@@CAPEAVUClass@@PEB_W@Z) referenced in function "public: static void * __cdecl UUInt32Property::operator new(unsigned __int64,class UObject *,class FName,enum EObjectFlags)" (??2UUInt32Property@@SAPEAX_KPEAVUObject@@VFName@@W4EObjectFlags@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UFloatProperty::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UFloatProperty@@CAPEAVUClass@@PEB_W@Z) referenced in function "public: static void * __cdecl UFloatProperty::operator new(unsigned __int64,class UObject *,class FName,enum EObjectFlags)" (??2UFloatProperty@@SAPEAX_KPEAVUObject@@VFName@@W4EObjectFlags@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UFloatProperty::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UFloatProperty@@CAPEAVUClass@@PEB_W@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UBoolProperty::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UBoolProperty@@CAPEAVUClass@@PEB_W@Z) referenced in function "public: static void * __cdecl UBoolProperty::operator new(unsigned __int64,class UObject *,class FName,enum EObjectFlags)" (??2UBoolProperty@@SAPEAX_KPEAVUObject@@VFName@@W4EObjectFlags@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UBoolProperty::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UBoolProperty@@CAPEAVUClass@@PEB_W@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UBoolProperty::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UBoolProperty@@CAPEAVUClass@@PEB_W@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl UBoolProperty::UBoolProperty(class FPostConstructInitializeProperties const &,enum ECppProperty,int,unsigned __int64,unsigned int,unsigned int,bool)" (??0UBoolProperty@@QEAA@AEBVFPostConstructInitializeProperties@@W4ECppProperty@@H_KII_N@Z) referenced in function "class UFunction * __cdecl Z_Construct_UFunction_AGameMaster_DestroyObject(void)" (?Z_Construct_UFunction_AGameMaster_DestroyObject@@YAPEAVUFunction@@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl UBoolProperty::UBoolProperty(class FPostConstructInitializeProperties const &,enum ECppProperty,int,unsigned __int64,unsigned int,unsigned int,bool)" (??0UBoolProperty@@QEAA@AEBVFPostConstructInitializeProperties@@W4ECppProperty@@H_KII_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl UBoolProperty::UBoolProperty(class FPostConstructInitializeProperties const &,enum ECppProperty,int,unsigned __int64,unsigned int,unsigned int,bool)" (??0UBoolProperty@@QEAA@AEBVFPostConstructInitializeProperties@@W4ECppProperty@@H_KII_N@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObjectPropertyBase::Serialize(class FArchive &)" (?Serialize@UObjectPropertyBase@@UEAAXAEAVFArchive@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObjectPropertyBase::Serialize(class FArchive &)" (?Serialize@UObjectPropertyBase@@UEAAXAEAVFArchive@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObjectPropertyBase::Identical(void const *,void const *,unsigned int)const " (?Identical@UObjectPropertyBase@@UEBA_NPEBX0I@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObjectPropertyBase::Identical(void const *,void const *,unsigned int)const " (?Identical@UObjectPropertyBase@@UEBA_NPEBX0I@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObjectPropertyBase::NetSerializeItem(class FArchive &,class UPackageMap *,void *,class TArray<unsigned char,class FDefaultAllocator> *)const " (?NetSerializeItem@UObjectPropertyBase@@UEBA_NAEAVFArchive@@PEAVUPackageMap@@PEAXPEAV?$TArray@EVFDefaultAllocator@@@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UObjectPropertyBase::NetSerializeItem(class FArchive &,class UPackageMap *,void *,class TArray<unsigned char,class FDefaultAllocator> *)const " (?NetSerializeItem@UObjectPropertyBase@@UEBA_NAEAVFArchive@@PEAVUPackageMap@@PEAXPEAV?$TArray@EVFDefaultAllocator@@@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObjectPropertyBase::ExportTextItem(class FString &,void const *,void const *,class UObject *,int,class UObject *)const " (?ExportTextItem@UObjectPropertyBase@@UEBAXAEAVFString@@PEBX1PEAVUObject@@H2@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObjectPropertyBase::ExportTextItem(class FString &,void const *,void const *,class UObject *,int,class UObject *)const " (?ExportTextItem@UObjectPropertyBase@@UEBAXAEAVFString@@PEBX1PEAVUObject@@H2@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual wchar_t const * __cdecl UObjectPropertyBase::ImportText_Internal(wchar_t const *,void *,int,class UObject *,class FOutputDevice *)const " (?ImportText_Internal@UObjectPropertyBase@@UEBAPEB_WPEB_WPEAXHPEAVUObject@@PEAVFOutputDevice@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual wchar_t const * __cdecl UObjectPropertyBase::ImportText_Internal(wchar_t const *,void *,int,class UObject *,class FOutputDevice *)const " (?ImportText_Internal@UObjectPropertyBase@@UEBAPEB_WPEB_WPEAXHPEAVUObject@@PEAVFOutputDevice@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FName __cdecl UObjectPropertyBase::GetID(void)const " (?GetID@UObjectPropertyBase@@UEBA?AVFName@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FName __cdecl UObjectPropertyBase::GetID(void)const " (?GetID@UObjectPropertyBase@@UEBA?AVFName@@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObjectPropertyBase::InstanceSubobjects(void *,void const *,class UObject *,struct FObjectInstancingGraph *)" (?InstanceSubobjects@UObjectPropertyBase@@UEAAXPEAXPEBXPEAVUObject@@PEAUFObjectInstancingGraph@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObjectPropertyBase::InstanceSubobjects(void *,void const *,class UObject *,struct FObjectInstancingGraph *)" (?InstanceSubobjects@UObjectPropertyBase@@UEAAXPEAXPEBXPEAVUObject@@PEAUFObjectInstancingGraph@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UObjectProperty::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UObjectProperty@@CAPEAVUClass@@PEB_W@Z) referenced in function "public: static void * __cdecl UObjectProperty::operator new(unsigned __int64,class UObject *,class FName,enum EObjectFlags)" (??2UObjectProperty@@SAPEAX_KPEAVUObject@@VFName@@W4EObjectFlags@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UObjectProperty::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UObjectProperty@@CAPEAVUClass@@PEB_W@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl UObjectProperty::GetCPPMacroType(class FString &)const " (?GetCPPMacroType@UObjectProperty@@UEBA?AVFString@@AEAV2@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl UObjectProperty::GetCPPMacroType(class FString &)const " (?GetCPPMacroType@UObjectProperty@@UEBA?AVFString@@AEAV2@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl UObjectProperty::GetCPPType(class FString *,unsigned int)const " (?GetCPPType@UObjectProperty@@UEBA?AVFString@@PEAV2@I@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl UObjectProperty::GetCPPType(class FString *,unsigned int)const " (?GetCPPType@UObjectProperty@@UEBA?AVFString@@PEAV2@I@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObjectProperty::SerializeItem(class FArchive &,void *,int,void const *)const " (?SerializeItem@UObjectProperty@@UEBAXAEAVFArchive@@PEAXHPEBX@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObjectProperty::SerializeItem(class FArchive &,void *,int,void const *)const " (?SerializeItem@UObjectProperty@@UEBAXAEAVFArchive@@PEAXHPEBX@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObjectProperty::EmitReferenceInfo(struct FGCReferenceTokenStream *,int)" (?EmitReferenceInfo@UObjectProperty@@UEAAXPEAUFGCReferenceTokenStream@@H@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObjectProperty::EmitReferenceInfo(struct FGCReferenceTokenStream *,int)" (?EmitReferenceInfo@UObjectProperty@@UEAAXPEAUFGCReferenceTokenStream@@H@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UStrProperty::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UStrProperty@@CAPEAVUClass@@PEB_W@Z) referenced in function "public: static void * __cdecl UStrProperty::operator new(unsigned __int64,class UObject *,class FName,enum EObjectFlags)" (??2UStrProperty@@SAPEAX_KPEAVUObject@@VFName@@W4EObjectFlags@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UStrProperty::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UStrProperty@@CAPEAVUClass@@PEB_W@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UStrProperty::ExportTextItem(class FString &,void const *,void const *,class UObject *,int,class UObject *)const " (?ExportTextItem@UStrProperty@@UEBAXAEAVFString@@PEBX1PEAVUObject@@H2@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UStrProperty::ExportTextItem(class FString &,void const *,void const *,class UObject *,int,class UObject *)const " (?ExportTextItem@UStrProperty@@UEBAXAEAVFString@@PEBX1PEAVUObject@@H2@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: virtual wchar_t const * __cdecl UStrProperty::ImportText_Internal(wchar_t const *,void *,int,class UObject *,class FOutputDevice *)const " (?ImportText_Internal@UStrProperty@@UEBAPEB_WPEB_WPEAXHPEAVUObject@@PEAVFOutputDevice@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual wchar_t const * __cdecl UStrProperty::ImportText_Internal(wchar_t const *,void *,int,class UObject *,class FOutputDevice *)const " (?ImportText_Internal@UStrProperty@@UEBAPEB_WPEB_WPEAXHPEAVUObject@@PEAVFOutputDevice@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UStructProperty::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UStructProperty@@CAPEAVUClass@@PEB_W@Z) referenced in function "public: static void * __cdecl UStructProperty::operator new(unsigned __int64,class UObject *,class FName,enum EObjectFlags)" (??2UStructProperty@@SAPEAX_KPEAVUObject@@VFName@@W4EObjectFlags@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UStructProperty::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UStructProperty@@CAPEAVUClass@@PEB_W@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UStructProperty::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UStructProperty@@CAPEAVUClass@@PEB_W@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl UStructProperty::UStructProperty(class FPostConstructInitializeProperties const &,enum ECppProperty,int,unsigned __int64,class UScriptStruct *)" (??0UStructProperty@@QEAA@AEBVFPostConstructInitializeProperties@@W4ECppProperty@@H_KPEAVUScriptStruct@@@Z) referenced in function "class UFunction * __cdecl Z_Construct_UFunction_AGameMaster_SpawnObject(void)" (?Z_Construct_UFunction_AGameMaster_SpawnObject@@YAPEAVUFunction@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl UStructProperty::UStructProperty(class FPostConstructInitializeProperties const &,enum ECppProperty,int,unsigned __int64,class UScriptStruct *)" (??0UStructProperty@@QEAA@AEBVFPostConstructInitializeProperties@@W4ECppProperty@@H_KPEAVUScriptStruct@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl UStructProperty::UStructProperty(class FPostConstructInitializeProperties const &,enum ECppProperty,int,unsigned __int64,class UScriptStruct *)" (??0UStructProperty@@QEAA@AEBVFPostConstructInitializeProperties@@W4ECppProperty@@H_KPEAVUScriptStruct@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl FFrame::Step(class UObject *,void * const)" (?Step@FFrame@@QEAAXPEAVUObject@@QEAX@Z) referenced in function "public: void __cdecl FFrame::StepCompiledIn<class UFloatProperty>(void * const)" (??$StepCompiledIn@VUFloatProperty@@@FFrame@@QEAAXQEAX@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: void __cdecl FFrame::Step(class UObject *,void * const)" (?Step@FFrame@@QEAAXPEAVUObject@@QEAX@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl FFrame::StepExplicitProperty(void * const,class UProperty *)" (?StepExplicitProperty@FFrame@@QEAAXQEAXPEAVUProperty@@@Z) referenced in function "public: void __cdecl FFrame::StepCompiledIn<class UFloatProperty>(void * const)" (??$StepCompiledIn@VUFloatProperty@@@FFrame@@QEAAXQEAX@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: void __cdecl FFrame::StepExplicitProperty(void * const,class UProperty *)" (?StepExplicitProperty@FFrame@@QEAAXQEAXPEAVUProperty@@@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "class UClass * __cdecl Z_Construct_UClass_AActor(void)" (?Z_Construct_UClass_AActor@@YAPEAVUClass@@XZ) referenced in function "class UClass * __cdecl Z_Construct_UClass_AGameObject(void)" (?Z_Construct_UClass_AGameObject@@YAPEAVUClass@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "class UClass * __cdecl Z_Construct_UClass_AActor(void)" (?Z_Construct_UClass_AActor@@YAPEAVUClass@@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl AActor::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@AActor@@CAPEAVUClass@@PEB_W@Z) referenced in function "void __cdecl GetPrivateStaticClassBody<class AGameObject>(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void))" (??$GetPrivateStaticClassBody@VAGameObject@@@@YAXPEB_W0AEAPEAVUClass@@P6AXXZ@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl AActor::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@AActor@@CAPEAVUClass@@PEB_W@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl AActor::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@AActor@@CAPEAVUClass@@PEB_W@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "class UClass * __cdecl Z_Construct_UClass_UBlueprintFunctionLibrary(void)" (?Z_Construct_UClass_UBlueprintFunctionLibrary@@YAPEAVUClass@@XZ) referenced in function "class UClass * __cdecl Z_Construct_UClass_UNetherdeepBlueprintLibrary(void)" (?Z_Construct_UClass_UNetherdeepBlueprintLibrary@@YAPEAVUClass@@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UBlueprintFunctionLibrary::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UBlueprintFunctionLibrary@@CAPEAVUClass@@PEB_W@Z) referenced in function "void __cdecl GetPrivateStaticClassBody<class UNetherdeepBlueprintLibrary>(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void))" (??$GetPrivateStaticClassBody@VUNetherdeepBlueprintLibrary@@@@YAXPEB_W0AEAPEAVUClass@@P6AXXZ@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "class UClass * __cdecl Z_Construct_UClass_AGameMode(void)" (?Z_Construct_UClass_AGameMode@@YAPEAVUClass@@XZ) referenced in function "class UClass * __cdecl Z_Construct_UClass_AGameMaster(void)" (?Z_Construct_UClass_AGameMaster@@YAPEAVUClass@@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl AGameMode::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@AGameMode@@CAPEAVUClass@@PEB_W@Z) referenced in function "void __cdecl GetPrivateStaticClassBody<class AGameMaster>(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void))" (??$GetPrivateStaticClassBody@VAGameMaster@@@@YAXPEB_W0AEAPEAVUClass@@P6AXXZ@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "class UClass * __cdecl Z_Construct_UClass_APlayerController(void)" (?Z_Construct_UClass_APlayerController@@YAPEAVUClass@@XZ) referenced in function "class UClass * __cdecl Z_Construct_UClass_AGamePlayerController(void)" (?Z_Construct_UClass_AGamePlayerController@@YAPEAVUClass@@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl APlayerController::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@APlayerController@@CAPEAVUClass@@PEB_W@Z) referenced in function "void __cdecl GetPrivateStaticClassBody<class AGamePlayerController>(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void))" (??$GetPrivateStaticClassBody@VAGamePlayerController@@@@YAXPEB_W0AEAPEAVUClass@@P6AXXZ@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl APlayerController::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@APlayerController@@CAPEAVUClass@@PEB_W@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "class UClass * __cdecl Z_Construct_UClass_AHUD(void)" (?Z_Construct_UClass_AHUD@@YAPEAVUClass@@XZ) referenced in function "class UClass * __cdecl Z_Construct_UClass_AGameUI(void)" (?Z_Construct_UClass_AGameUI@@YAPEAVUClass@@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl AHUD::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@AHUD@@CAPEAVUClass@@PEB_W@Z) referenced in function "void __cdecl GetPrivateStaticClassBody<class AGameUI>(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void))" (??$GetPrivateStaticClassBody@VAGameUI@@@@YAXPEB_W0AEAPEAVUClass@@P6AXXZ@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "class UScriptStruct * __cdecl Z_Construct_UScriptStruct_UDataTable_FTableRowBase(void)" (?Z_Construct_UScriptStruct_UDataTable_FTableRowBase@@YAPEAVUScriptStruct@@XZ) referenced in function "class UScriptStruct * __cdecl Z_Construct_UScriptStruct_AGameMaster_FGameObjectLookupTable(void)" (?Z_Construct_UScriptStruct_AGameMaster_FGameObjectLookupTable@@YAPEAVUScriptStruct@@XZ)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "private: static void __cdecl FGenericPlatformString::LogBogusChars<wchar_t,char>(char const *,int)" (??$LogBogusChars@_WD@FGenericPlatformString@@CAXPEBDH@Z)
1>ExampleDeviceProfileSelector-Static.lib(Module.ExampleDeviceProfileSelector.cpp.obj) : error LNK2001: unresolved external symbol "private: static void __cdecl FGenericPlatformString::LogBogusChars<wchar_t,char>(char const *,int)" (??$LogBogusChars@_WD@FGenericPlatformString@@CAXPEBDH@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "private: static void __cdecl FGenericPlatformString::LogBogusChars<wchar_t,char>(char const *,int)" (??$LogBogusChars@_WD@FGenericPlatformString@@CAXPEBDH@Z) referenced in function "public: static wchar_t * __cdecl FGenericPlatformString::Convert<char,wchar_t>(wchar_t *,int,char const *,int,wchar_t)" (??$Convert@D_W@FGenericPlatformString@@SAPEA_WPEA_WHPEBDH_W@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "private: static void __cdecl FGenericPlatformString::LogBogusChars<wchar_t,char>(char const *,int)" (??$LogBogusChars@_WD@FGenericPlatformString@@CAXPEBDH@Z)
1>ServerProxy.cpp.obj : error LNK2001: unresolved external symbol "private: static void __cdecl FGenericPlatformString::LogBogusChars<wchar_t,char>(char const *,int)" (??$LogBogusChars@_WD@FGenericPlatformString@@CAXPEBDH@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "private: static void __cdecl FGenericPlatformString::LogBogusChars<wchar_t,char>(char const *,int)" (??$LogBogusChars@_WD@FGenericPlatformString@@CAXPEBDH@Z)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "class UClass * __cdecl Z_Construct_UClass_AActor_NoRegister(void)" (?Z_Construct_UClass_AActor_NoRegister@@YAPEAVUClass@@XZ) referenced in function "class UFunction * __cdecl Z_Construct_UFunction_AGameMaster_GetObjectName(void)" (?Z_Construct_UFunction_AGameMaster_GetObjectName@@YAPEAVUFunction@@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "class UScriptStruct * __cdecl Z_Construct_UScriptStruct_UObject_FRotator(void)" (?Z_Construct_UScriptStruct_UObject_FRotator@@YAPEAVUScriptStruct@@XZ) referenced in function "class UFunction * __cdecl Z_Construct_UFunction_AGameMaster_SpawnObject(void)" (?Z_Construct_UFunction_AGameMaster_SpawnObject@@YAPEAVUFunction@@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2019: unresolved external symbol "class UScriptStruct * __cdecl Z_Construct_UScriptStruct_UObject_FVector(void)" (?Z_Construct_UScriptStruct_UObject_FVector@@YAPEAVUScriptStruct@@XZ) referenced in function "class UFunction * __cdecl Z_Construct_UFunction_AGameMaster_SpawnObject(void)" (?Z_Construct_UFunction_AGameMaster_SpawnObject@@YAPEAVUFunction@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "class UScriptStruct * __cdecl Z_Construct_UScriptStruct_UObject_FVector(void)" (?Z_Construct_UScriptStruct_UObject_FVector@@YAPEAVUScriptStruct@@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "class UScriptStruct * __cdecl Z_Construct_UScriptStruct_UObject_FVector(void)" (?Z_Construct_UScriptStruct_UObject_FVector@@YAPEAVUScriptStruct@@XZ)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: static class TBaseDelegate_RetVal_NoParams<int * * *> FCoreDelegates::GetSerialNumberBlocksDebugVisualizers" (?GetSerialNumberBlocksDebugVisualizers@FCoreDelegates@@2V?$TBaseDelegate_RetVal_NoParams@PEAPEAPEAH@@A)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "public: static class TBaseDelegate_RetVal_NoParams<class TArray<class UObjectBase *,class FDefaultAllocator> *> FCoreDelegates::ObjectArrayForDebugVisualizers" (?ObjectArrayForDebugVisualizers@FCoreDelegates@@2V?$TBaseDelegate_RetVal_NoParams@PEAV?$TArray@PEAVUObjectBase@@VFDefaultAllocator@@@@@@A)
1>NetherdeepGameModule.cpp.obj : error LNK2001: unresolved external symbol "class FUObjectAllocator GUObjectAllocator" (?GUObjectAllocator@@3VFUObjectAllocator@@A)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "class FUObjectAllocator GUObjectAllocator" (?GUObjectAllocator@@3VFUObjectAllocator@@A)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "class FUObjectAllocator GUObjectAllocator" (?GUObjectAllocator@@3VFUObjectAllocator@@A)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "class FUObjectAllocator GUObjectAllocator" (?GUObjectAllocator@@3VFUObjectAllocator@@A)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "class UObject * __cdecl StaticFindObjectChecked(class UClass *,class UObject *,wchar_t const *,bool)" (?StaticFindObjectChecked@@YAPEAVUObject@@PEAVUClass@@PEAV1@PEB_W_N@Z) referenced in function "class UClass * __cdecl FindObjectChecked<class UClass>(class UObject *,wchar_t const *,bool)" (??$FindObjectChecked@VUClass@@@@YAPEAVUClass@@PEAVUObject@@PEB_W_N@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "class UObject * __cdecl StaticLoadObject(class UClass *,class UObject *,wchar_t const *,wchar_t const *,unsigned int,class UPackageMap *,bool)" (?StaticLoadObject@@YAPEAVUObject@@PEAVUClass@@PEAV1@PEB_W2IPEAVUPackageMap@@_N@Z) referenced in function "class UBlueprint * __cdecl ConstructorHelpersInternal::FindOrLoadObject<class UBlueprint>(class FString &)" (??$FindOrLoadObject@VUBlueprint@@@ConstructorHelpersInternal@@YAPEAVUBlueprint@@AEAVFString@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "class UObject * __cdecl StaticLoadObject(class UClass *,class UObject *,wchar_t const *,wchar_t const *,unsigned int,class UPackageMap *,bool)" (?StaticLoadObject@@YAPEAVUObject@@PEAVUClass@@PEAV1@PEB_W2IPEAVUPackageMap@@_N@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: class FString __cdecl UObjectBaseUtility::GetPathName(class UObject const *)const " (?GetPathName@UObjectBaseUtility@@QEBA?AVFString@@PEBVUObject@@@Z) referenced in function "public: struct FGameObjectLookupTable * __cdecl UDataTable::FindRow<struct FGameObjectLookupTable>(class FName,class FString const &,bool)const " (??$FindRow@UFGameObjectLookupTable@@@UDataTable@@QEBAPEAUFGameObjectLookupTable@@VFName@@AEBVFString@@_N@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl FWeakObjectPtr::operator=(class UObject const *)" (??4FWeakObjectPtr@@QEAAXPEBVUObject@@@Z) referenced in function "public: __cdecl TWeakObjectPtr<class AActor,struct FWeakObjectPtr,struct FIndexToObject>::TWeakObjectPtr<class AActor,struct FWeakObjectPtr,struct FIndexToObject>(class AActor const *)" (??0?$TWeakObjectPtr@VAActor@@UFWeakObjectPtr@@UFIndexToObject@@@@QEAA@PEBVAActor@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: void __cdecl FWeakObjectPtr::operator=(class UObject const *)" (??4FWeakObjectPtr@@QEAAXPEBVUObject@@@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: class UObject * __cdecl FWeakObjectPtr::Get(bool)const " (?Get@FWeakObjectPtr@@QEBAPEAVUObject@@_N@Z) referenced in function "public: bool __cdecl TWeakObjectPtr<class AActor,struct FWeakObjectPtr,struct FIndexToObject>::operator!=(struct TWeakObjectPtr<class AActor,struct FWeakObjectPtr,struct FIndexToObject> const &)const " (??9?$TWeakObjectPtr@VAActor@@UFWeakObjectPtr@@UFIndexToObject@@@@QEBA_NAEBU0@@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: bool __cdecl FWeakObjectPtr::IsValid(bool,bool)const " (?IsValid@FWeakObjectPtr@@QEBA_N_N0@Z) referenced in function "class AGamePlayerController * __cdecl Cast<class AGamePlayerController,class APlayerController>(class TAutoWeakObjectPtr<class APlayerController> const &)" (??$Cast@VAGamePlayerController@@VAPlayerController@@@@YAPEAVAGamePlayerController@@AEBV?$TAutoWeakObjectPtr@VAPlayerController@@@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::Serialize(class FArchive &)" (?Serialize@UObject@@UEAAXAEAVFArchive@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::Serialize(class FArchive &)" (?Serialize@UObject@@UEAAXAEAVFArchive@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::Serialize(class FArchive &)" (?Serialize@UObject@@UEAAXAEAVFArchive@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::Serialize(class FArchive &)" (?Serialize@UObject@@UEAAXAEAVFArchive@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::Serialize(class FArchive &)" (?Serialize@UObject@@UEAAXAEAVFArchive@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::Serialize(class FArchive &)" (?Serialize@UObject@@UEAAXAEAVFArchive@@@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::Serialize(class FArchive &)" (?Serialize@UObject@@UEAAXAEAVFArchive@@@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UClass::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UClass@@CAPEAV1@PEB_W@Z) referenced in function "class UClass * __cdecl FindObjectChecked<class UClass>(class UObject *,wchar_t const *,bool)" (??$FindObjectChecked@VUClass@@@@YAPEAVUClass@@PEAVUObject@@PEB_W_N@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UClass::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UClass@@CAPEAV1@PEB_W@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "private: class UObject * __cdecl UClass::CreateDefaultObject(void)" (?CreateDefaultObject@UClass@@AEAAPEAVUObject@@XZ) referenced in function "class UBlueprint * __cdecl ConstructorHelpersInternal::FindOrLoadObject<class UBlueprint>(class FString &)" (??$FindOrLoadObject@VUBlueprint@@@ConstructorHelpersInternal@@YAPEAVUBlueprint@@AEAVFString@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "private: class UObject * __cdecl UClass::CreateDefaultObject(void)" (?CreateDefaultObject@UClass@@AEAAPEAVUObject@@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "private: class UObject * __cdecl UClass::CreateDefaultObject(void)" (?CreateDefaultObject@UClass@@AEAAPEAVUObject@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: class UObject * __cdecl UClass::CreateDefaultObject(void)" (?CreateDefaultObject@UClass@@AEAAPEAVUObject@@XZ)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: static void __cdecl ConstructorHelpers::StripObjectClass(class FString &,bool)" (?StripObjectClass@ConstructorHelpers@@SAXAEAVFString@@_N@Z) referenced in function "public: __cdecl ConstructorHelpers::FObjectFinder<class UBlueprint>::FObjectFinder<class UBlueprint>(wchar_t const *)" (??0?$FObjectFinder@VUBlueprint@@@ConstructorHelpers@@QEAA@PEB_W@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: static void __cdecl ConstructorHelpers::StripObjectClass(class FString &,bool)" (?StripObjectClass@ConstructorHelpers@@SAXAEAVFString@@_N@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "private: static void __cdecl ConstructorHelpers::FailedToFind(wchar_t const *)" (?FailedToFind@ConstructorHelpers@@CAXPEB_W@Z) referenced in function "public: __cdecl ConstructorHelpers::FObjectFinder<class UBlueprint>::FObjectFinder<class UBlueprint>(wchar_t const *)" (??0?$FObjectFinder@VUBlueprint@@@ConstructorHelpers@@QEAA@PEB_W@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "private: static void __cdecl ConstructorHelpers::FailedToFind(wchar_t const *)" (?FailedToFind@ConstructorHelpers@@CAXPEB_W@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "private: static void __cdecl ConstructorHelpers::CheckIfIsInConstructor(wchar_t const *)" (?CheckIfIsInConstructor@ConstructorHelpers@@CAXPEB_W@Z) referenced in function "public: __cdecl ConstructorHelpers::FObjectFinder<class UBlueprint>::FObjectFinder<class UBlueprint>(wchar_t const *)" (??0?$FObjectFinder@VUBlueprint@@@ConstructorHelpers@@QEAA@PEB_W@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "private: static void __cdecl ConstructorHelpers::CheckIfIsInConstructor(wchar_t const *)" (?CheckIfIsInConstructor@ConstructorHelpers@@CAXPEB_W@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static void __cdecl FGraphEvent::Recycle(class FGraphEvent *)" (?Recycle@FGraphEvent@@CAXPEAV1@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static void __cdecl FGraphEvent::Recycle(class FGraphEvent *)" (?Recycle@FGraphEvent@@CAXPEAV1@@Z)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "private: static void __cdecl FGraphEvent::Recycle(class FGraphEvent *)" (?Recycle@FGraphEvent@@CAXPEAV1@@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "private: static void __cdecl FGraphEvent::Recycle(class FGraphEvent *)" (?Recycle@FGraphEvent@@CAXPEAV1@@Z) referenced in function "public: __cdecl TRefCountPtr<class FGraphEvent>::~TRefCountPtr<class FGraphEvent>(void)" (??1?$TRefCountPtr@VFGraphEvent@@@@QEAA@XZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "private: static void __cdecl FGraphEvent::Recycle(class FGraphEvent *)" (?Recycle@FGraphEvent@@CAXPEAV1@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "private: static void __cdecl FGraphEvent::Recycle(class FGraphEvent *)" (?Recycle@FGraphEvent@@CAXPEAV1@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "private: static void __cdecl FGraphEvent::Recycle(class FGraphEvent *)" (?Recycle@FGraphEvent@@CAXPEAV1@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual __cdecl FTickFunction::~FTickFunction(void)" (??1FTickFunction@@UEAA@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual __cdecl FTickFunction::~FTickFunction(void)" (??1FTickFunction@@UEAA@XZ)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: virtual __cdecl FTickFunction::~FTickFunction(void)" (??1FTickFunction@@UEAA@XZ) referenced in function "public: virtual __cdecl AActor::~AActor(void)" (??1AActor@@UEAA@XZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual __cdecl FTickFunction::~FTickFunction(void)" (??1FTickFunction@@UEAA@XZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual __cdecl FTickFunction::~FTickFunction(void)" (??1FTickFunction@@UEAA@XZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual __cdecl FTickFunction::~FTickFunction(void)" (??1FTickFunction@@UEAA@XZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetLifetimeReplicatedProps(class TArray<class FLifetimeProperty,class FDefaultAllocator> &)const " (?GetLifetimeReplicatedProps@AActor@@UEBAXAEAV?$TArray@VFLifetimeProperty@@VFDefaultAllocator@@@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetLifetimeReplicatedProps(class TArray<class FLifetimeProperty,class FDefaultAllocator> &)const " (?GetLifetimeReplicatedProps@AActor@@UEBAXAEAV?$TArray@VFLifetimeProperty@@VFDefaultAllocator@@@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetLifetimeReplicatedProps(class TArray<class FLifetimeProperty,class FDefaultAllocator> &)const " (?GetLifetimeReplicatedProps@AActor@@UEBAXAEAV?$TArray@VFLifetimeProperty@@VFDefaultAllocator@@@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetLifetimeReplicatedProps(class TArray<class FLifetimeProperty,class FDefaultAllocator> &)const " (?GetLifetimeReplicatedProps@AActor@@UEBAXAEAV?$TArray@VFLifetimeProperty@@VFDefaultAllocator@@@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRep_AttachmentReplication(void)" (?OnRep_AttachmentReplication@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRep_AttachmentReplication(void)" (?OnRep_AttachmentReplication@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRep_AttachmentReplication(void)" (?OnRep_AttachmentReplication@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRep_AttachmentReplication(void)" (?OnRep_AttachmentReplication@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRep_AttachmentReplication(void)" (?OnRep_AttachmentReplication@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::ReplicateSubobjects(class UActorChannel *,class FOutBunch *,struct FReplicationFlags *)" (?ReplicateSubobjects@AActor@@UEAA_NPEAVUActorChannel@@PEAVFOutBunch@@PEAUFReplicationFlags@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::ReplicateSubobjects(class UActorChannel *,class FOutBunch *,struct FReplicationFlags *)" (?ReplicateSubobjects@AActor@@UEAA_NPEAVUActorChannel@@PEAVFOutBunch@@PEAUFReplicationFlags@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::ReplicateSubobjects(class UActorChannel *,class FOutBunch *,struct FReplicationFlags *)" (?ReplicateSubobjects@AActor@@UEAA_NPEAVUActorChannel@@PEAVFOutBunch@@PEAUFReplicationFlags@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::ReplicateSubobjects(class UActorChannel *,class FOutBunch *,struct FReplicationFlags *)" (?ReplicateSubobjects@AActor@@UEAA_NPEAVUActorChannel@@PEAVFOutBunch@@PEAUFReplicationFlags@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::ReplicateSubobjects(class UActorChannel *,class FOutBunch *,struct FReplicationFlags *)" (?ReplicateSubobjects@AActor@@UEAA_NPEAVUActorChannel@@PEAVFOutBunch@@PEAUFReplicationFlags@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnSubobjectCreatedFromReplication(class UObject *)" (?OnSubobjectCreatedFromReplication@AActor@@UEAAXPEAVUObject@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnSubobjectCreatedFromReplication(class UObject *)" (?OnSubobjectCreatedFromReplication@AActor@@UEAAXPEAVUObject@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnSubobjectCreatedFromReplication(class UObject *)" (?OnSubobjectCreatedFromReplication@AActor@@UEAAXPEAVUObject@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnSubobjectCreatedFromReplication(class UObject *)" (?OnSubobjectCreatedFromReplication@AActor@@UEAAXPEAVUObject@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnSubobjectCreatedFromReplication(class UObject *)" (?OnSubobjectCreatedFromReplication@AActor@@UEAAXPEAVUObject@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnSubobjectDestroyFromReplication(class UObject *)" (?OnSubobjectDestroyFromReplication@AActor@@UEAAXPEAVUObject@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnSubobjectDestroyFromReplication(class UObject *)" (?OnSubobjectDestroyFromReplication@AActor@@UEAAXPEAVUObject@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnSubobjectDestroyFromReplication(class UObject *)" (?OnSubobjectDestroyFromReplication@AActor@@UEAAXPEAVUObject@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnSubobjectDestroyFromReplication(class UObject *)" (?OnSubobjectDestroyFromReplication@AActor@@UEAAXPEAVUObject@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnSubobjectDestroyFromReplication(class UObject *)" (?OnSubobjectDestroyFromReplication@AActor@@UEAAXPEAVUObject@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PreReplication(class IRepChangedPropertyTracker &)" (?PreReplication@AActor@@UEAAXAEAVIRepChangedPropertyTracker@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PreReplication(class IRepChangedPropertyTracker &)" (?PreReplication@AActor@@UEAAXAEAVIRepChangedPropertyTracker@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PreReplication(class IRepChangedPropertyTracker &)" (?PreReplication@AActor@@UEAAXAEAVIRepChangedPropertyTracker@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PreReplication(class IRepChangedPropertyTracker &)" (?PreReplication@AActor@@UEAAXAEAVIRepChangedPropertyTracker@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PreReplication(class IRepChangedPropertyTracker &)" (?PreReplication@AActor@@UEAAXAEAVIRepChangedPropertyTracker@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRep_Instigator(void)" (?OnRep_Instigator@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRep_Instigator(void)" (?OnRep_Instigator@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRep_Instigator(void)" (?OnRep_Instigator@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRep_Instigator(void)" (?OnRep_Instigator@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRep_Instigator(void)" (?OnRep_Instigator@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::EnableInput(class APlayerController *)" (?EnableInput@AActor@@UEAAXPEAVAPlayerController@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::EnableInput(class APlayerController *)" (?EnableInput@AActor@@UEAAXPEAVAPlayerController@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::EnableInput(class APlayerController *)" (?EnableInput@AActor@@UEAAXPEAVAPlayerController@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::EnableInput(class APlayerController *)" (?EnableInput@AActor@@UEAAXPEAVAPlayerController@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::DisableInput(class APlayerController *)" (?DisableInput@AActor@@UEAAXPEAVAPlayerController@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::DisableInput(class APlayerController *)" (?DisableInput@AActor@@UEAAXPEAVAPlayerController@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::DisableInput(class APlayerController *)" (?DisableInput@AActor@@UEAAXPEAVAPlayerController@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::DisableInput(class APlayerController *)" (?DisableInput@AActor@@UEAAXPEAVAPlayerController@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FVector __cdecl AActor::GetVelocity(void)const " (?GetVelocity@AActor@@UEBA?AVFVector@@XZ)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: virtual class FVector __cdecl AActor::GetVelocity(void)const " (?GetVelocity@AActor@@UEBA?AVFVector@@XZ) referenced in function "private: virtual class FVector __cdecl AGameMode::GetVelocity(void)const " (?GetVelocity@AGameMode@@EEBA?AVFVector@@XZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FVector __cdecl AActor::GetVelocity(void)const " (?GetVelocity@AActor@@UEBA?AVFVector@@XZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FVector __cdecl AActor::GetVelocity(void)const " (?GetVelocity@AActor@@UEBA?AVFVector@@XZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FVector __cdecl AActor::GetVelocity(void)const " (?GetVelocity@AActor@@UEBA?AVFVector@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::SetActorHiddenInGame(bool)" (?SetActorHiddenInGame@AActor@@UEAAX_N@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::SetActorHiddenInGame(bool)" (?SetActorHiddenInGame@AActor@@UEAAX_N@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::SetActorHiddenInGame(bool)" (?SetActorHiddenInGame@AActor@@UEAAX_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::SetActorHiddenInGame(bool)" (?SetActorHiddenInGame@AActor@@UEAAX_N@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::SetActorHiddenInGame(bool)" (?SetActorHiddenInGame@AActor@@UEAAX_N@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::K2_DestroyActor(void)" (?K2_DestroyActor@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::K2_DestroyActor(void)" (?K2_DestroyActor@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::K2_DestroyActor(void)" (?K2_DestroyActor@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::K2_DestroyActor(void)" (?K2_DestroyActor@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveBeginPlay(void)" (?ReceiveBeginPlay@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveBeginPlay(void)" (?ReceiveBeginPlay@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveBeginPlay(void)" (?ReceiveBeginPlay@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveBeginPlay(void)" (?ReceiveBeginPlay@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveBeginPlay(void)" (?ReceiveBeginPlay@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::BeginPlay(void)" (?BeginPlay@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::BeginPlay(void)" (?BeginPlay@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::BeginPlay(void)" (?BeginPlay@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::BeginPlay(void)" (?BeginPlay@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::BeginPlay(void)" (?BeginPlay@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveAnyDamage(float,class UDamageType const *,class AController *,class AActor *)" (?ReceiveAnyDamage@AActor@@UEAAXMPEBVUDamageType@@PEAVAController@@PEAV1@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveAnyDamage(float,class UDamageType const *,class AController *,class AActor *)" (?ReceiveAnyDamage@AActor@@UEAAXMPEBVUDamageType@@PEAVAController@@PEAV1@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveAnyDamage(float,class UDamageType const *,class AController *,class AActor *)" (?ReceiveAnyDamage@AActor@@UEAAXMPEBVUDamageType@@PEAVAController@@PEAV1@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveAnyDamage(float,class UDamageType const *,class AController *,class AActor *)" (?ReceiveAnyDamage@AActor@@UEAAXMPEBVUDamageType@@PEAVAController@@PEAV1@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveAnyDamage(float,class UDamageType const *,class AController *,class AActor *)" (?ReceiveAnyDamage@AActor@@UEAAXMPEBVUDamageType@@PEAVAController@@PEAV1@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveRadialDamage(float,class UDamageType const *,class FVector,struct FHitResult const &,class AController *,class AActor *)" (?ReceiveRadialDamage@AActor@@UEAAXMPEBVUDamageType@@VFVector@@AEBUFHitResult@@PEAVAController@@PEAV1@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveRadialDamage(float,class UDamageType const *,class FVector,struct FHitResult const &,class AController *,class AActor *)" (?ReceiveRadialDamage@AActor@@UEAAXMPEBVUDamageType@@VFVector@@AEBUFHitResult@@PEAVAController@@PEAV1@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveRadialDamage(float,class UDamageType const *,class FVector,struct FHitResult const &,class AController *,class AActor *)" (?ReceiveRadialDamage@AActor@@UEAAXMPEBVUDamageType@@VFVector@@AEBUFHitResult@@PEAVAController@@PEAV1@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveRadialDamage(float,class UDamageType const *,class FVector,struct FHitResult const &,class AController *,class AActor *)" (?ReceiveRadialDamage@AActor@@UEAAXMPEBVUDamageType@@VFVector@@AEBUFHitResult@@PEAVAController@@PEAV1@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveRadialDamage(float,class UDamageType const *,class FVector,struct FHitResult const &,class AController *,class AActor *)" (?ReceiveRadialDamage@AActor@@UEAAXMPEBVUDamageType@@VFVector@@AEBUFHitResult@@PEAVAController@@PEAV1@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceivePointDamage(float,class UDamageType const *,class FVector,class FVector,class UPrimitiveComponent *,class FName,class FVector,class AController *,class AActor *)" (?ReceivePointDamage@AActor@@UEAAXMPEBVUDamageType@@VFVector@@1PEAVUPrimitiveComponent@@VFName@@1PEAVAController@@PEAV1@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceivePointDamage(float,class UDamageType const *,class FVector,class FVector,class UPrimitiveComponent *,class FName,class FVector,class AController *,class AActor *)" (?ReceivePointDamage@AActor@@UEAAXMPEBVUDamageType@@VFVector@@1PEAVUPrimitiveComponent@@VFName@@1PEAVAController@@PEAV1@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceivePointDamage(float,class UDamageType const *,class FVector,class FVector,class UPrimitiveComponent *,class FName,class FVector,class AController *,class AActor *)" (?ReceivePointDamage@AActor@@UEAAXMPEBVUDamageType@@VFVector@@1PEAVUPrimitiveComponent@@VFName@@1PEAVAController@@PEAV1@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceivePointDamage(float,class UDamageType const *,class FVector,class FVector,class UPrimitiveComponent *,class FName,class FVector,class AController *,class AActor *)" (?ReceivePointDamage@AActor@@UEAAXMPEBVUDamageType@@VFVector@@1PEAVUPrimitiveComponent@@VFName@@1PEAVAController@@PEAV1@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceivePointDamage(float,class UDamageType const *,class FVector,class FVector,class UPrimitiveComponent *,class FName,class FVector,class AController *,class AActor *)" (?ReceivePointDamage@AActor@@UEAAXMPEBVUDamageType@@VFVector@@1PEAVUPrimitiveComponent@@VFName@@1PEAVAController@@PEAV1@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveTick(float)" (?ReceiveTick@AActor@@UEAAXM@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveTick(float)" (?ReceiveTick@AActor@@UEAAXM@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveTick(float)" (?ReceiveTick@AActor@@UEAAXM@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveTick(float)" (?ReceiveTick@AActor@@UEAAXM@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveTick(float)" (?ReceiveTick@AActor@@UEAAXM@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorBeginOverlap(class AActor *)" (?ReceiveActorBeginOverlap@AActor@@UEAAXPEAV1@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorBeginOverlap(class AActor *)" (?ReceiveActorBeginOverlap@AActor@@UEAAXPEAV1@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorBeginOverlap(class AActor *)" (?ReceiveActorBeginOverlap@AActor@@UEAAXPEAV1@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorBeginOverlap(class AActor *)" (?ReceiveActorBeginOverlap@AActor@@UEAAXPEAV1@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorBeginOverlap(class AActor *)" (?ReceiveActorBeginOverlap@AActor@@UEAAXPEAV1@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorEndOverlap(class AActor *)" (?ReceiveActorEndOverlap@AActor@@UEAAXPEAV1@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorEndOverlap(class AActor *)" (?ReceiveActorEndOverlap@AActor@@UEAAXPEAV1@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorEndOverlap(class AActor *)" (?ReceiveActorEndOverlap@AActor@@UEAAXPEAV1@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorEndOverlap(class AActor *)" (?ReceiveActorEndOverlap@AActor@@UEAAXPEAV1@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorEndOverlap(class AActor *)" (?ReceiveActorEndOverlap@AActor@@UEAAXPEAV1@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorBeginCursorOver(void)" (?ReceiveActorBeginCursorOver@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorBeginCursorOver(void)" (?ReceiveActorBeginCursorOver@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorBeginCursorOver(void)" (?ReceiveActorBeginCursorOver@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorBeginCursorOver(void)" (?ReceiveActorBeginCursorOver@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorBeginCursorOver(void)" (?ReceiveActorBeginCursorOver@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorEndCursorOver(void)" (?ReceiveActorEndCursorOver@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorEndCursorOver(void)" (?ReceiveActorEndCursorOver@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorEndCursorOver(void)" (?ReceiveActorEndCursorOver@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorEndCursorOver(void)" (?ReceiveActorEndCursorOver@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorEndCursorOver(void)" (?ReceiveActorEndCursorOver@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnClicked(void)" (?ReceiveActorOnClicked@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnClicked(void)" (?ReceiveActorOnClicked@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnClicked(void)" (?ReceiveActorOnClicked@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnClicked(void)" (?ReceiveActorOnClicked@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnClicked(void)" (?ReceiveActorOnClicked@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnReleased(void)" (?ReceiveActorOnReleased@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnReleased(void)" (?ReceiveActorOnReleased@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnReleased(void)" (?ReceiveActorOnReleased@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnReleased(void)" (?ReceiveActorOnReleased@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnReleased(void)" (?ReceiveActorOnReleased@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchBegin(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchBegin@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchBegin(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchBegin@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchBegin(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchBegin@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchBegin(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchBegin@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchBegin(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchBegin@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchEnd(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchEnd@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchEnd(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchEnd@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchEnd(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchEnd@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchEnd(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchEnd@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchEnd(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchEnd@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchEnter(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchEnter@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchEnter(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchEnter@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchEnter(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchEnter@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchEnter(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchEnter@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchEnter(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchEnter@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchLeave(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchLeave@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchLeave(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchLeave@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchLeave(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchLeave@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchLeave(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchLeave@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveActorOnInputTouchLeave(enum ETouchIndex::Type)" (?ReceiveActorOnInputTouchLeave@AActor@@UEAAXW4Type@ETouchIndex@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveInput(class FString const &,float,class FVector,bool,bool)" (?ReceiveInput@AActor@@UEAAXAEBVFString@@MVFVector@@_N2@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveInput(class FString const &,float,class FVector,bool,bool)" (?ReceiveInput@AActor@@UEAAXAEBVFString@@MVFVector@@_N2@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveInput(class FString const &,float,class FVector,bool,bool)" (?ReceiveInput@AActor@@UEAAXAEBVFString@@MVFVector@@_N2@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveInput(class FString const &,float,class FVector,bool,bool)" (?ReceiveInput@AActor@@UEAAXAEBVFString@@MVFVector@@_N2@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveInput(class FString const &,float,class FVector,bool,bool)" (?ReceiveInput@AActor@@UEAAXAEBVFString@@MVFVector@@_N2@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveHit(class UPrimitiveComponent *,class AActor *,class UPrimitiveComponent *,bool,class FVector,class FVector,class FVector,struct FHitResult const &)" (?ReceiveHit@AActor@@UEAAXPEAVUPrimitiveComponent@@PEAV1@0_NVFVector@@33AEBUFHitResult@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveHit(class UPrimitiveComponent *,class AActor *,class UPrimitiveComponent *,bool,class FVector,class FVector,class FVector,struct FHitResult const &)" (?ReceiveHit@AActor@@UEAAXPEAVUPrimitiveComponent@@PEAV1@0_NVFVector@@33AEBUFHitResult@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveHit(class UPrimitiveComponent *,class AActor *,class UPrimitiveComponent *,bool,class FVector,class FVector,class FVector,struct FHitResult const &)" (?ReceiveHit@AActor@@UEAAXPEAVUPrimitiveComponent@@PEAV1@0_NVFVector@@33AEBUFHitResult@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveHit(class UPrimitiveComponent *,class AActor *,class UPrimitiveComponent *,bool,class FVector,class FVector,class FVector,struct FHitResult const &)" (?ReceiveHit@AActor@@UEAAXPEAVUPrimitiveComponent@@PEAV1@0_NVFVector@@33AEBUFHitResult@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveHit(class UPrimitiveComponent *,class AActor *,class UPrimitiveComponent *,bool,class FVector,class FVector,class FVector,struct FHitResult const &)" (?ReceiveHit@AActor@@UEAAXPEAVUPrimitiveComponent@@PEAV1@0_NVFVector@@33AEBUFHitResult@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::SetLifeSpan(float)" (?SetLifeSpan@AActor@@UEAAXM@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::SetLifeSpan(float)" (?SetLifeSpan@AActor@@UEAAXM@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::SetLifeSpan(float)" (?SetLifeSpan@AActor@@UEAAXM@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::SetLifeSpan(float)" (?SetLifeSpan@AActor@@UEAAXM@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::SetLifeSpan(float)" (?SetLifeSpan@AActor@@UEAAXM@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::GetLifeSpan(void)const " (?GetLifeSpan@AActor@@UEBAMXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::GetLifeSpan(void)const " (?GetLifeSpan@AActor@@UEBAMXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::GetLifeSpan(void)const " (?GetLifeSpan@AActor@@UEBAMXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::GetLifeSpan(void)const " (?GetLifeSpan@AActor@@UEBAMXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::GetLifeSpan(void)const " (?GetLifeSpan@AActor@@UEBAMXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::UserConstructionScript(void)" (?UserConstructionScript@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::UserConstructionScript(void)" (?UserConstructionScript@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::UserConstructionScript(void)" (?UserConstructionScript@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::UserConstructionScript(void)" (?UserConstructionScript@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::UserConstructionScript(void)" (?UserConstructionScript@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: bool __cdecl AActor::Destroy(bool,bool)" (?Destroy@AActor@@QEAA_N_N0@Z) referenced in function "public: bool __cdecl AGameMaster::DestroyObject(unsigned int)" (?DestroyObject@AGameMaster@@QEAA_NI@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveDestroyed(void)" (?ReceiveDestroyed@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveDestroyed(void)" (?ReceiveDestroyed@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveDestroyed(void)" (?ReceiveDestroyed@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveDestroyed(void)" (?ReceiveDestroyed@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReceiveDestroyed(void)" (?ReceiveDestroyed@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::CheckActorComponents(void)" (?CheckActorComponents@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::CheckActorComponents(void)" (?CheckActorComponents@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::CheckActorComponents(void)" (?CheckActorComponents@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::CheckActorComponents(void)" (?CheckActorComponents@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::CheckActorComponents(void)" (?CheckActorComponents@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostInitProperties(void)" (?PostInitProperties@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostInitProperties(void)" (?PostInitProperties@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostInitProperties(void)" (?PostInitProperties@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostInitProperties(void)" (?PostInitProperties@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostInitProperties(void)" (?PostInitProperties@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::Modify(bool)" (?Modify@AActor@@UEAA_N_N@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::Modify(bool)" (?Modify@AActor@@UEAA_N_N@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::Modify(bool)" (?Modify@AActor@@UEAA_N_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::Modify(bool)" (?Modify@AActor@@UEAA_N_N@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::Modify(bool)" (?Modify@AActor@@UEAA_N_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ProcessEvent(class UFunction *,void *)" (?ProcessEvent@AActor@@UEAAXPEAVUFunction@@PEAX@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ProcessEvent(class UFunction *,void *)" (?ProcessEvent@AActor@@UEAAXPEAVUFunction@@PEAX@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ProcessEvent(class UFunction *,void *)" (?ProcessEvent@AActor@@UEAAXPEAVUFunction@@PEAX@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ProcessEvent(class UFunction *,void *)" (?ProcessEvent@AActor@@UEAAXPEAVUFunction@@PEAX@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ProcessEvent(class UFunction *,void *)" (?ProcessEvent@AActor@@UEAAXPEAVUFunction@@PEAX@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual int __cdecl AActor::GetFunctionCallspace(class UFunction *,void *,struct FFrame *)" (?GetFunctionCallspace@AActor@@UEAAHPEAVUFunction@@PEAXPEAUFFrame@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual int __cdecl AActor::GetFunctionCallspace(class UFunction *,void *,struct FFrame *)" (?GetFunctionCallspace@AActor@@UEAAHPEAVUFunction@@PEAXPEAUFFrame@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual int __cdecl AActor::GetFunctionCallspace(class UFunction *,void *,struct FFrame *)" (?GetFunctionCallspace@AActor@@UEAAHPEAVUFunction@@PEAXPEAUFFrame@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual int __cdecl AActor::GetFunctionCallspace(class UFunction *,void *,struct FFrame *)" (?GetFunctionCallspace@AActor@@UEAAHPEAVUFunction@@PEAXPEAUFFrame@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual int __cdecl AActor::GetFunctionCallspace(class UFunction *,void *,struct FFrame *)" (?GetFunctionCallspace@AActor@@UEAAHPEAVUFunction@@PEAXPEAUFFrame@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::CallRemoteFunction(class UFunction *,void *,struct FFrame *)" (?CallRemoteFunction@AActor@@UEAA_NPEAVUFunction@@PEAXPEAUFFrame@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::CallRemoteFunction(class UFunction *,void *,struct FFrame *)" (?CallRemoteFunction@AActor@@UEAA_NPEAVUFunction@@PEAXPEAUFFrame@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::CallRemoteFunction(class UFunction *,void *,struct FFrame *)" (?CallRemoteFunction@AActor@@UEAA_NPEAVUFunction@@PEAXPEAUFFrame@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::CallRemoteFunction(class UFunction *,void *,struct FFrame *)" (?CallRemoteFunction@AActor@@UEAA_NPEAVUFunction@@PEAXPEAUFFrame@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::CallRemoteFunction(class UFunction *,void *,struct FFrame *)" (?CallRemoteFunction@AActor@@UEAA_NPEAVUFunction@@PEAXPEAUFFrame@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostLoad(void)" (?PostLoad@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostLoad(void)" (?PostLoad@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostLoad(void)" (?PostLoad@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostLoad(void)" (?PostLoad@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostLoadSubobjects(struct FObjectInstancingGraph *)" (?PostLoadSubobjects@AActor@@UEAAXPEAUFObjectInstancingGraph@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostLoadSubobjects(struct FObjectInstancingGraph *)" (?PostLoadSubobjects@AActor@@UEAAXPEAUFObjectInstancingGraph@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostLoadSubobjects(struct FObjectInstancingGraph *)" (?PostLoadSubobjects@AActor@@UEAAXPEAUFObjectInstancingGraph@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostLoadSubobjects(struct FObjectInstancingGraph *)" (?PostLoadSubobjects@AActor@@UEAAXPEAUFObjectInstancingGraph@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostLoadSubobjects(struct FObjectInstancingGraph *)" (?PostLoadSubobjects@AActor@@UEAAXPEAUFObjectInstancingGraph@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::BeginDestroy(void)" (?BeginDestroy@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::BeginDestroy(void)" (?BeginDestroy@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::BeginDestroy(void)" (?BeginDestroy@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::BeginDestroy(void)" (?BeginDestroy@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::BeginDestroy(void)" (?BeginDestroy@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsReadyForFinishDestroy(void)" (?IsReadyForFinishDestroy@AActor@@UEAA_NXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsReadyForFinishDestroy(void)" (?IsReadyForFinishDestroy@AActor@@UEAA_NXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsReadyForFinishDestroy(void)" (?IsReadyForFinishDestroy@AActor@@UEAA_NXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsReadyForFinishDestroy(void)" (?IsReadyForFinishDestroy@AActor@@UEAA_NXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsReadyForFinishDestroy(void)" (?IsReadyForFinishDestroy@AActor@@UEAA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::Rename(wchar_t const *,class UObject *,unsigned int)" (?Rename@AActor@@UEAA_NPEB_WPEAVUObject@@I@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::Rename(wchar_t const *,class UObject *,unsigned int)" (?Rename@AActor@@UEAA_NPEB_WPEAVUObject@@I@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::Rename(wchar_t const *,class UObject *,unsigned int)" (?Rename@AActor@@UEAA_NPEB_WPEAVUObject@@I@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::Rename(wchar_t const *,class UObject *,unsigned int)" (?Rename@AActor@@UEAA_NPEB_WPEAVUObject@@I@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::Rename(wchar_t const *,class UObject *,unsigned int)" (?Rename@AActor@@UEAA_NPEB_WPEAVUObject@@I@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GatherCurrentMovement(void)" (?GatherCurrentMovement@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GatherCurrentMovement(void)" (?GatherCurrentMovement@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GatherCurrentMovement(void)" (?GatherCurrentMovement@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GatherCurrentMovement(void)" (?GatherCurrentMovement@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GatherCurrentMovement(void)" (?GatherCurrentMovement@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ApplyWorldOffset(class FVector const &,bool)" (?ApplyWorldOffset@AActor@@UEAAXAEBVFVector@@_N@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ApplyWorldOffset(class FVector const &,bool)" (?ApplyWorldOffset@AActor@@UEAAXAEBVFVector@@_N@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ApplyWorldOffset(class FVector const &,bool)" (?ApplyWorldOffset@AActor@@UEAAXAEBVFVector@@_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ApplyWorldOffset(class FVector const &,bool)" (?ApplyWorldOffset@AActor@@UEAAXAEBVFVector@@_N@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ApplyWorldOffset(class FVector const &,bool)" (?ApplyWorldOffset@AActor@@UEAAXAEBVFVector@@_N@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::GetNetPriority(class FVector const &,class FVector const &,class APlayerController *,class UActorChannel *,float,bool)" (?GetNetPriority@AActor@@UEAAMAEBVFVector@@0PEAVAPlayerController@@PEAVUActorChannel@@M_N@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::GetNetPriority(class FVector const &,class FVector const &,class APlayerController *,class UActorChannel *,float,bool)" (?GetNetPriority@AActor@@UEAAMAEBVFVector@@0PEAVAPlayerController@@PEAVUActorChannel@@M_N@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::GetNetPriority(class FVector const &,class FVector const &,class APlayerController *,class UActorChannel *,float,bool)" (?GetNetPriority@AActor@@UEAAMAEBVFVector@@0PEAVAPlayerController@@PEAVUActorChannel@@M_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::GetNetPriority(class FVector const &,class FVector const &,class APlayerController *,class UActorChannel *,float,bool)" (?GetNetPriority@AActor@@UEAAMAEBVFVector@@0PEAVAPlayerController@@PEAVUActorChannel@@M_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::GetNetDormancy(class FVector const &,class FVector const &,class APlayerController *,class UActorChannel *,float,bool)" (?GetNetDormancy@AActor@@UEAA_NAEBVFVector@@0PEAVAPlayerController@@PEAVUActorChannel@@M_N@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::GetNetDormancy(class FVector const &,class FVector const &,class APlayerController *,class UActorChannel *,float,bool)" (?GetNetDormancy@AActor@@UEAA_NAEBVFVector@@0PEAVAPlayerController@@PEAVUActorChannel@@M_N@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::GetNetDormancy(class FVector const &,class FVector const &,class APlayerController *,class UActorChannel *,float,bool)" (?GetNetDormancy@AActor@@UEAA_NAEBVFVector@@0PEAVAPlayerController@@PEAVUActorChannel@@M_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::GetNetDormancy(class FVector const &,class FVector const &,class APlayerController *,class UActorChannel *,float,bool)" (?GetNetDormancy@AActor@@UEAA_NAEBVFVector@@0PEAVAPlayerController@@PEAVUActorChannel@@M_N@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::GetNetDormancy(class FVector const &,class FVector const &,class APlayerController *,class UActorChannel *,float,bool)" (?GetNetDormancy@AActor@@UEAA_NAEBVFVector@@0PEAVAPlayerController@@PEAVUActorChannel@@M_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::SetActorTickEnabled(bool)" (?SetActorTickEnabled@AActor@@UEAAX_N@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::SetActorTickEnabled(bool)" (?SetActorTickEnabled@AActor@@UEAAX_N@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::SetActorTickEnabled(bool)" (?SetActorTickEnabled@AActor@@UEAAX_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::SetActorTickEnabled(bool)" (?SetActorTickEnabled@AActor@@UEAAX_N@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::SetActorTickEnabled(bool)" (?SetActorTickEnabled@AActor@@UEAAX_N@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::TickActor(float,enum ELevelTick,struct FActorTickFunction &)" (?TickActor@AActor@@UEAAXMW4ELevelTick@@AEAUFActorTickFunction@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::TickActor(float,enum ELevelTick,struct FActorTickFunction &)" (?TickActor@AActor@@UEAAXMW4ELevelTick@@AEAUFActorTickFunction@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::TickActor(float,enum ELevelTick,struct FActorTickFunction &)" (?TickActor@AActor@@UEAAXMW4ELevelTick@@AEAUFActorTickFunction@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::TickActor(float,enum ELevelTick,struct FActorTickFunction &)" (?TickActor@AActor@@UEAAXMW4ELevelTick@@AEAUFActorTickFunction@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostActorCreated(void)" (?PostActorCreated@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostActorCreated(void)" (?PostActorCreated@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostActorCreated(void)" (?PostActorCreated@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostActorCreated(void)" (?PostActorCreated@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostActorCreated(void)" (?PostActorCreated@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::LifeSpanExpired(void)" (?LifeSpanExpired@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::LifeSpanExpired(void)" (?LifeSpanExpired@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::LifeSpanExpired(void)" (?LifeSpanExpired@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::LifeSpanExpired(void)" (?LifeSpanExpired@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::LifeSpanExpired(void)" (?LifeSpanExpired@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PreNetReceive(void)" (?PreNetReceive@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PreNetReceive(void)" (?PreNetReceive@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PreNetReceive(void)" (?PreNetReceive@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PreNetReceive(void)" (?PreNetReceive@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PreNetReceive(void)" (?PreNetReceive@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceive(void)" (?PostNetReceive@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceive(void)" (?PostNetReceive@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceive(void)" (?PostNetReceive@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceive(void)" (?PostNetReceive@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceive(void)" (?PostNetReceive@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetInit(void)" (?PostNetInit@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetInit(void)" (?PostNetInit@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetInit(void)" (?PostNetInit@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetInit(void)" (?PostNetInit@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetInit(void)" (?PostNetInit@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRep_ReplicatedMovement(void)" (?OnRep_ReplicatedMovement@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRep_ReplicatedMovement(void)" (?OnRep_ReplicatedMovement@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRep_ReplicatedMovement(void)" (?OnRep_ReplicatedMovement@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRep_ReplicatedMovement(void)" (?OnRep_ReplicatedMovement@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRep_ReplicatedMovement(void)" (?OnRep_ReplicatedMovement@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceiveLocation(void)" (?PostNetReceiveLocation@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceiveLocation(void)" (?PostNetReceiveLocation@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceiveLocation(void)" (?PostNetReceiveLocation@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceiveLocation(void)" (?PostNetReceiveLocation@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceiveLocation(void)" (?PostNetReceiveLocation@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceiveVelocity(class FVector const &)" (?PostNetReceiveVelocity@AActor@@UEAAXAEBVFVector@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceiveVelocity(class FVector const &)" (?PostNetReceiveVelocity@AActor@@UEAAXAEBVFVector@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceiveVelocity(class FVector const &)" (?PostNetReceiveVelocity@AActor@@UEAAXAEBVFVector@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceiveVelocity(class FVector const &)" (?PostNetReceiveVelocity@AActor@@UEAAXAEBVFVector@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceiveVelocity(class FVector const &)" (?PostNetReceiveVelocity@AActor@@UEAAXAEBVFVector@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceivePhysicState(void)" (?PostNetReceivePhysicState@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceivePhysicState(void)" (?PostNetReceivePhysicState@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceivePhysicState(void)" (?PostNetReceivePhysicState@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceivePhysicState(void)" (?PostNetReceivePhysicState@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostNetReceivePhysicState(void)" (?PostNetReceivePhysicState@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::CheckStillInWorld(void)" (?CheckStillInWorld@AActor@@UEAA_NXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::CheckStillInWorld(void)" (?CheckStillInWorld@AActor@@UEAA_NXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::CheckStillInWorld(void)" (?CheckStillInWorld@AActor@@UEAA_NXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::CheckStillInWorld(void)" (?CheckStillInWorld@AActor@@UEAA_NXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::CheckStillInWorld(void)" (?CheckStillInWorld@AActor@@UEAA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::ShouldTickIfViewportsOnly(void)const " (?ShouldTickIfViewportsOnly@AActor@@UEBA_NXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::ShouldTickIfViewportsOnly(void)const " (?ShouldTickIfViewportsOnly@AActor@@UEBA_NXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::ShouldTickIfViewportsOnly(void)const " (?ShouldTickIfViewportsOnly@AActor@@UEBA_NXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::ShouldTickIfViewportsOnly(void)const " (?ShouldTickIfViewportsOnly@AActor@@UEBA_NXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::ShouldTickIfViewportsOnly(void)const " (?ShouldTickIfViewportsOnly@AActor@@UEBA_NXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsNetRelevantFor(class APlayerController *,class AActor *,class FVector const &)" (?IsNetRelevantFor@AActor@@UEAA_NPEAVAPlayerController@@PEAV1@AEBVFVector@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsNetRelevantFor(class APlayerController *,class AActor *,class FVector const &)" (?IsNetRelevantFor@AActor@@UEAA_NPEAVAPlayerController@@PEAV1@AEBVFVector@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsNetRelevantFor(class APlayerController *,class AActor *,class FVector const &)" (?IsNetRelevantFor@AActor@@UEAA_NPEAVAPlayerController@@PEAV1@AEBVFVector@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsNetRelevantFor(class APlayerController *,class AActor *,class FVector const &)" (?IsNetRelevantFor@AActor@@UEAA_NPEAVAPlayerController@@PEAV1@AEBVFVector@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsRelevancyOwnerFor(class AActor *,class AActor *,class AActor *)" (?IsRelevancyOwnerFor@AActor@@UEAA_NPEAV1@00@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsRelevancyOwnerFor(class AActor *,class AActor *,class AActor *)" (?IsRelevancyOwnerFor@AActor@@UEAA_NPEAV1@00@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsRelevancyOwnerFor(class AActor *,class AActor *,class AActor *)" (?IsRelevancyOwnerFor@AActor@@UEAA_NPEAV1@00@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsRelevancyOwnerFor(class AActor *,class AActor *,class AActor *)" (?IsRelevancyOwnerFor@AActor@@UEAA_NPEAV1@00@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsRelevancyOwnerFor(class AActor *,class AActor *,class AActor *)" (?IsRelevancyOwnerFor@AActor@@UEAA_NPEAV1@00@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UPlayer * __cdecl AActor::GetNetOwningPlayer(void)" (?GetNetOwningPlayer@AActor@@UEAAPEAVUPlayer@@XZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UPlayer * __cdecl AActor::GetNetOwningPlayer(void)" (?GetNetOwningPlayer@AActor@@UEAAPEAVUPlayer@@XZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UPlayer * __cdecl AActor::GetNetOwningPlayer(void)" (?GetNetOwningPlayer@AActor@@UEAAPEAVUPlayer@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class UPlayer * __cdecl AActor::GetNetOwningPlayer(void)" (?GetNetOwningPlayer@AActor@@UEAAPEAVUPlayer@@XZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UNetConnection * __cdecl AActor::GetNetConnection(void)" (?GetNetConnection@AActor@@UEAAPEAVUNetConnection@@XZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UNetConnection * __cdecl AActor::GetNetConnection(void)" (?GetNetConnection@AActor@@UEAAPEAVUNetConnection@@XZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UNetConnection * __cdecl AActor::GetNetConnection(void)" (?GetNetConnection@AActor@@UEAAPEAVUNetConnection@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class UNetConnection * __cdecl AActor::GetNetConnection(void)" (?GetNetConnection@AActor@@UEAAPEAVUNetConnection@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::RegisterAllComponents(void)" (?RegisterAllComponents@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::RegisterAllComponents(void)" (?RegisterAllComponents@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::RegisterAllComponents(void)" (?RegisterAllComponents@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::RegisterAllComponents(void)" (?RegisterAllComponents@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::RegisterAllComponents(void)" (?RegisterAllComponents@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostRegisterAllComponents(void)" (?PostRegisterAllComponents@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostRegisterAllComponents(void)" (?PostRegisterAllComponents@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostRegisterAllComponents(void)" (?PostRegisterAllComponents@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostRegisterAllComponents(void)" (?PostRegisterAllComponents@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostRegisterAllComponents(void)" (?PostRegisterAllComponents@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::UnregisterAllComponents(void)" (?UnregisterAllComponents@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::UnregisterAllComponents(void)" (?UnregisterAllComponents@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::UnregisterAllComponents(void)" (?UnregisterAllComponents@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::UnregisterAllComponents(void)" (?UnregisterAllComponents@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::UnregisterAllComponents(void)" (?UnregisterAllComponents@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReregisterAllComponents(void)" (?ReregisterAllComponents@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReregisterAllComponents(void)" (?ReregisterAllComponents@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReregisterAllComponents(void)" (?ReregisterAllComponents@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReregisterAllComponents(void)" (?ReregisterAllComponents@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ReregisterAllComponents(void)" (?ReregisterAllComponents@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::MarkComponentsAsPendingKill(void)" (?MarkComponentsAsPendingKill@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::MarkComponentsAsPendingKill(void)" (?MarkComponentsAsPendingKill@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::MarkComponentsAsPendingKill(void)" (?MarkComponentsAsPendingKill@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::MarkComponentsAsPendingKill(void)" (?MarkComponentsAsPendingKill@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::MarkComponentsAsPendingKill(void)" (?MarkComponentsAsPendingKill@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::InvalidateLightingCacheDetailed(bool)" (?InvalidateLightingCacheDetailed@AActor@@UEAAX_N@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::InvalidateLightingCacheDetailed(bool)" (?InvalidateLightingCacheDetailed@AActor@@UEAAX_N@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::InvalidateLightingCacheDetailed(bool)" (?InvalidateLightingCacheDetailed@AActor@@UEAAX_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::InvalidateLightingCacheDetailed(bool)" (?InvalidateLightingCacheDetailed@AActor@@UEAAX_N@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::InvalidateLightingCacheDetailed(bool)" (?InvalidateLightingCacheDetailed@AActor@@UEAAX_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::TeleportTo(class FVector const &,class FRotator const &,bool,bool)" (?TeleportTo@AActor@@UEAA_NAEBVFVector@@AEBVFRotator@@_N2@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: virtual bool __cdecl AActor::TeleportTo(class FVector const &,class FRotator const &,bool,bool)" (?TeleportTo@AActor@@UEAA_NAEBVFVector@@AEBVFRotator@@_N2@Z) referenced in function "private: virtual bool __cdecl AGameMode::TeleportTo(class FVector const &,class FRotator const &,bool,bool)" (?TeleportTo@AGameMode@@EEAA_NAEBVFVector@@AEBVFRotator@@_N2@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::TeleportTo(class FVector const &,class FRotator const &,bool,bool)" (?TeleportTo@AActor@@UEAA_NAEBVFVector@@AEBVFRotator@@_N2@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::TeleportTo(class FVector const &,class FRotator const &,bool,bool)" (?TeleportTo@AActor@@UEAA_NAEBVFVector@@AEBVFRotator@@_N2@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::TeleportTo(class FVector const &,class FRotator const &,bool,bool)" (?TeleportTo@AActor@@UEAA_NAEBVFVector@@AEBVFRotator@@_N2@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ClearCrossLevelReferences(void)" (?ClearCrossLevelReferences@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ClearCrossLevelReferences(void)" (?ClearCrossLevelReferences@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ClearCrossLevelReferences(void)" (?ClearCrossLevelReferences@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ClearCrossLevelReferences(void)" (?ClearCrossLevelReferences@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ClearCrossLevelReferences(void)" (?ClearCrossLevelReferences@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRemoveFromWorld(void)" (?OnRemoveFromWorld@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRemoveFromWorld(void)" (?OnRemoveFromWorld@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRemoveFromWorld(void)" (?OnRemoveFromWorld@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRemoveFromWorld(void)" (?OnRemoveFromWorld@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnRemoveFromWorld(void)" (?OnRemoveFromWorld@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsBasedOn(class AActor const *)const " (?IsBasedOn@AActor@@UEBA_NPEBV1@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsBasedOn(class AActor const *)const " (?IsBasedOn@AActor@@UEBA_NPEBV1@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsBasedOn(class AActor const *)const " (?IsBasedOn@AActor@@UEBA_NPEBV1@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsBasedOn(class AActor const *)const " (?IsBasedOn@AActor@@UEBA_NPEBV1@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsBasedOn(class AActor const *)const " (?IsBasedOn@AActor@@UEBA_NPEBV1@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::RerunConstructionScripts(void)" (?RerunConstructionScripts@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::RerunConstructionScripts(void)" (?RerunConstructionScripts@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::RerunConstructionScripts(void)" (?RerunConstructionScripts@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::RerunConstructionScripts(void)" (?RerunConstructionScripts@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::RerunConstructionScripts(void)" (?RerunConstructionScripts@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnConstruction(class FTransform const &)" (?OnConstruction@AActor@@UEAAXAEBVFTransform@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnConstruction(class FTransform const &)" (?OnConstruction@AActor@@UEAAXAEBVFTransform@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnConstruction(class FTransform const &)" (?OnConstruction@AActor@@UEAAXAEBVFTransform@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnConstruction(class FTransform const &)" (?OnConstruction@AActor@@UEAAXAEBVFTransform@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OnConstruction(class FTransform const &)" (?OnConstruction@AActor@@UEAAXAEBVFTransform@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl AActor::RegisterActorTickFunctions(bool)" (?RegisterActorTickFunctions@AActor@@MEAAX_N@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl AActor::RegisterActorTickFunctions(bool)" (?RegisterActorTickFunctions@AActor@@MEAAX_N@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl AActor::RegisterActorTickFunctions(bool)" (?RegisterActorTickFunctions@AActor@@MEAAX_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl AActor::RegisterActorTickFunctions(bool)" (?RegisterActorTickFunctions@AActor@@MEAAX_N@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl AActor::RegisterActorTickFunctions(bool)" (?RegisterActorTickFunctions@AActor@@MEAAX_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class AActor * __cdecl AActor::GetAttachParentActor(void)const " (?GetAttachParentActor@AActor@@UEBAPEAV1@XZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class AActor * __cdecl AActor::GetAttachParentActor(void)const " (?GetAttachParentActor@AActor@@UEBAPEAV1@XZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class AActor * __cdecl AActor::GetAttachParentActor(void)const " (?GetAttachParentActor@AActor@@UEBAPEAV1@XZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class AActor * __cdecl AActor::GetAttachParentActor(void)const " (?GetAttachParentActor@AActor@@UEBAPEAV1@XZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class AActor * __cdecl AActor::GetAttachParentActor(void)const " (?GetAttachParentActor@AActor@@UEBAPEAV1@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FName __cdecl AActor::GetAttachParentSocketName(void)const " (?GetAttachParentSocketName@AActor@@UEBA?AVFName@@XZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FName __cdecl AActor::GetAttachParentSocketName(void)const " (?GetAttachParentSocketName@AActor@@UEBA?AVFName@@XZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FName __cdecl AActor::GetAttachParentSocketName(void)const " (?GetAttachParentSocketName@AActor@@UEBA?AVFName@@XZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FName __cdecl AActor::GetAttachParentSocketName(void)const " (?GetAttachParentSocketName@AActor@@UEBA?AVFName@@XZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FName __cdecl AActor::GetAttachParentSocketName(void)const " (?GetAttachParentSocketName@AActor@@UEBA?AVFName@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetAttachedActors(class TArray<class AActor *,class FDefaultAllocator> &)const " (?GetAttachedActors@AActor@@UEBAXAEAV?$TArray@PEAVAActor@@VFDefaultAllocator@@@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetAttachedActors(class TArray<class AActor *,class FDefaultAllocator> &)const " (?GetAttachedActors@AActor@@UEBAXAEAV?$TArray@PEAVAActor@@VFDefaultAllocator@@@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetAttachedActors(class TArray<class AActor *,class FDefaultAllocator> &)const " (?GetAttachedActors@AActor@@UEBAXAEAV?$TArray@PEAVAActor@@VFDefaultAllocator@@@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetAttachedActors(class TArray<class AActor *,class FDefaultAllocator> &)const " (?GetAttachedActors@AActor@@UEBAXAEAV?$TArray@PEAVAActor@@VFDefaultAllocator@@@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetAttachedActors(class TArray<class AActor *,class FDefaultAllocator> &)const " (?GetAttachedActors@AActor@@UEBAXAEAV?$TArray@PEAVAActor@@VFDefaultAllocator@@@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::Destroyed(void)" (?Destroyed@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::Destroyed(void)" (?Destroyed@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::Destroyed(void)" (?Destroyed@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::Destroyed(void)" (?Destroyed@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::FellOutOfWorld(class UDamageType const &)" (?FellOutOfWorld@AActor@@UEAAXAEBVUDamageType@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::FellOutOfWorld(class UDamageType const &)" (?FellOutOfWorld@AActor@@UEAAXAEBVUDamageType@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::FellOutOfWorld(class UDamageType const &)" (?FellOutOfWorld@AActor@@UEAAXAEBVUDamageType@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::FellOutOfWorld(class UDamageType const &)" (?FellOutOfWorld@AActor@@UEAAXAEBVUDamageType@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OutsideWorldBounds(void)" (?OutsideWorldBounds@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OutsideWorldBounds(void)" (?OutsideWorldBounds@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OutsideWorldBounds(void)" (?OutsideWorldBounds@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OutsideWorldBounds(void)" (?OutsideWorldBounds@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::OutsideWorldBounds(void)" (?OutsideWorldBounds@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FBox __cdecl AActor::GetComponentsBoundingBox(bool)const " (?GetComponentsBoundingBox@AActor@@UEBA?AVFBox@@_N@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FBox __cdecl AActor::GetComponentsBoundingBox(bool)const " (?GetComponentsBoundingBox@AActor@@UEBA?AVFBox@@_N@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FBox __cdecl AActor::GetComponentsBoundingBox(bool)const " (?GetComponentsBoundingBox@AActor@@UEBA?AVFBox@@_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FBox __cdecl AActor::GetComponentsBoundingBox(bool)const " (?GetComponentsBoundingBox@AActor@@UEBA?AVFBox@@_N@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FBox __cdecl AActor::GetComponentsBoundingBox(bool)const " (?GetComponentsBoundingBox@AActor@@UEBA?AVFBox@@_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetComponentsBoundingCylinder(float &,float &,bool)const " (?GetComponentsBoundingCylinder@AActor@@UEBAXAEAM0_N@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetComponentsBoundingCylinder(float &,float &,bool)const " (?GetComponentsBoundingCylinder@AActor@@UEBAXAEAM0_N@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetComponentsBoundingCylinder(float &,float &,bool)const " (?GetComponentsBoundingCylinder@AActor@@UEBAXAEAM0_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetComponentsBoundingCylinder(float &,float &,bool)const " (?GetComponentsBoundingCylinder@AActor@@UEBAXAEAM0_N@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetComponentsBoundingCylinder(float &,float &,bool)const " (?GetComponentsBoundingCylinder@AActor@@UEBAXAEAM0_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetSimpleCollisionCylinder(float &,float &)const " (?GetSimpleCollisionCylinder@AActor@@UEBAXAEAM0@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetSimpleCollisionCylinder(float &,float &)const " (?GetSimpleCollisionCylinder@AActor@@UEBAXAEAM0@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetSimpleCollisionCylinder(float &,float &)const " (?GetSimpleCollisionCylinder@AActor@@UEBAXAEAM0@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetSimpleCollisionCylinder(float &,float &)const " (?GetSimpleCollisionCylinder@AActor@@UEBAXAEAM0@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetSimpleCollisionCylinder(float &,float &)const " (?GetSimpleCollisionCylinder@AActor@@UEBAXAEAM0@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsRootComponentCollisionRegistered(void)const " (?IsRootComponentCollisionRegistered@AActor@@UEBA_NXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsRootComponentCollisionRegistered(void)const " (?IsRootComponentCollisionRegistered@AActor@@UEBA_NXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsRootComponentCollisionRegistered(void)const " (?IsRootComponentCollisionRegistered@AActor@@UEBA_NXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsRootComponentCollisionRegistered(void)const " (?IsRootComponentCollisionRegistered@AActor@@UEBA_NXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::IsRootComponentCollisionRegistered(void)const " (?IsRootComponentCollisionRegistered@AActor@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::TornOff(void)" (?TornOff@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::TornOff(void)" (?TornOff@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::TornOff(void)" (?TornOff@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::TornOff(void)" (?TornOff@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::TornOff(void)" (?TornOff@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual enum ECollisionResponse __cdecl AActor::GetComponentsCollisionResponseToChannel(enum ECollisionChannel)const " (?GetComponentsCollisionResponseToChannel@AActor@@UEBA?AW4ECollisionResponse@@W4ECollisionChannel@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual enum ECollisionResponse __cdecl AActor::GetComponentsCollisionResponseToChannel(enum ECollisionChannel)const " (?GetComponentsCollisionResponseToChannel@AActor@@UEBA?AW4ECollisionResponse@@W4ECollisionChannel@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual enum ECollisionResponse __cdecl AActor::GetComponentsCollisionResponseToChannel(enum ECollisionChannel)const " (?GetComponentsCollisionResponseToChannel@AActor@@UEBA?AW4ECollisionResponse@@W4ECollisionChannel@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual enum ECollisionResponse __cdecl AActor::GetComponentsCollisionResponseToChannel(enum ECollisionChannel)const " (?GetComponentsCollisionResponseToChannel@AActor@@UEBA?AW4ECollisionResponse@@W4ECollisionChannel@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual enum ECollisionResponse __cdecl AActor::GetComponentsCollisionResponseToChannel(enum ECollisionChannel)const " (?GetComponentsCollisionResponseToChannel@AActor@@UEBA?AW4ECollisionResponse@@W4ECollisionChannel@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::CanBeBaseForCharacter(class APawn *)const " (?CanBeBaseForCharacter@AActor@@UEBA_NPEAVAPawn@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::CanBeBaseForCharacter(class APawn *)const " (?CanBeBaseForCharacter@AActor@@UEBA_NPEAVAPawn@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::CanBeBaseForCharacter(class APawn *)const " (?CanBeBaseForCharacter@AActor@@UEBA_NPEAVAPawn@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::CanBeBaseForCharacter(class APawn *)const " (?CanBeBaseForCharacter@AActor@@UEBA_NPEAVAPawn@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::CanBeBaseForCharacter(class APawn *)const " (?CanBeBaseForCharacter@AActor@@UEBA_NPEAVAPawn@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::TakeDamage(float,struct FDamageEvent const &,class AController *,class AActor *)" (?TakeDamage@AActor@@UEAAMMAEBUFDamageEvent@@PEAVAController@@PEAV1@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::TakeDamage(float,struct FDamageEvent const &,class AController *,class AActor *)" (?TakeDamage@AActor@@UEAAMMAEBUFDamageEvent@@PEAVAController@@PEAV1@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::TakeDamage(float,struct FDamageEvent const &,class AController *,class AActor *)" (?TakeDamage@AActor@@UEAAMMAEBUFDamageEvent@@PEAVAController@@PEAV1@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::TakeDamage(float,struct FDamageEvent const &,class AController *,class AActor *)" (?TakeDamage@AActor@@UEAAMMAEBUFDamageEvent@@PEAVAController@@PEAV1@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::TakeDamage(float,struct FDamageEvent const &,class AController *,class AActor *)" (?TakeDamage@AActor@@UEAAMMAEBUFDamageEvent@@PEAVAController@@PEAV1@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual float __cdecl AActor::InternalTakeRadialDamage(float,struct FRadialDamageEvent const &,class AController *,class AActor *)" (?InternalTakeRadialDamage@AActor@@MEAAMMAEBUFRadialDamageEvent@@PEAVAController@@PEAV1@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual float __cdecl AActor::InternalTakeRadialDamage(float,struct FRadialDamageEvent const &,class AController *,class AActor *)" (?InternalTakeRadialDamage@AActor@@MEAAMMAEBUFRadialDamageEvent@@PEAVAController@@PEAV1@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual float __cdecl AActor::InternalTakeRadialDamage(float,struct FRadialDamageEvent const &,class AController *,class AActor *)" (?InternalTakeRadialDamage@AActor@@MEAAMMAEBUFRadialDamageEvent@@PEAVAController@@PEAV1@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual float __cdecl AActor::InternalTakeRadialDamage(float,struct FRadialDamageEvent const &,class AController *,class AActor *)" (?InternalTakeRadialDamage@AActor@@MEAAMMAEBUFRadialDamageEvent@@PEAVAController@@PEAV1@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual float __cdecl AActor::InternalTakeRadialDamage(float,struct FRadialDamageEvent const &,class AController *,class AActor *)" (?InternalTakeRadialDamage@AActor@@MEAAMMAEBUFRadialDamageEvent@@PEAVAController@@PEAV1@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual float __cdecl AActor::InternalTakePointDamage(float,struct FPointDamageEvent const &,class AController *,class AActor *)" (?InternalTakePointDamage@AActor@@MEAAMMAEBUFPointDamageEvent@@PEAVAController@@PEAV1@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual float __cdecl AActor::InternalTakePointDamage(float,struct FPointDamageEvent const &,class AController *,class AActor *)" (?InternalTakePointDamage@AActor@@MEAAMMAEBUFPointDamageEvent@@PEAVAController@@PEAV1@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual float __cdecl AActor::InternalTakePointDamage(float,struct FPointDamageEvent const &,class AController *,class AActor *)" (?InternalTakePointDamage@AActor@@MEAAMMAEBUFPointDamageEvent@@PEAVAController@@PEAV1@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual float __cdecl AActor::InternalTakePointDamage(float,struct FPointDamageEvent const &,class AController *,class AActor *)" (?InternalTakePointDamage@AActor@@MEAAMMAEBUFPointDamageEvent@@PEAVAController@@PEAV1@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual float __cdecl AActor::InternalTakePointDamage(float,struct FPointDamageEvent const &,class AController *,class AActor *)" (?InternalTakePointDamage@AActor@@MEAAMMAEBUFPointDamageEvent@@PEAVAController@@PEAV1@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::BecomeViewTarget(class APlayerController *)" (?BecomeViewTarget@AActor@@UEAAXPEAVAPlayerController@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::BecomeViewTarget(class APlayerController *)" (?BecomeViewTarget@AActor@@UEAAXPEAVAPlayerController@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::BecomeViewTarget(class APlayerController *)" (?BecomeViewTarget@AActor@@UEAAXPEAVAPlayerController@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::BecomeViewTarget(class APlayerController *)" (?BecomeViewTarget@AActor@@UEAAXPEAVAPlayerController@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::BecomeViewTarget(class APlayerController *)" (?BecomeViewTarget@AActor@@UEAAXPEAVAPlayerController@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::EndViewTarget(class APlayerController *)" (?EndViewTarget@AActor@@UEAAXPEAVAPlayerController@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::EndViewTarget(class APlayerController *)" (?EndViewTarget@AActor@@UEAAXPEAVAPlayerController@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::EndViewTarget(class APlayerController *)" (?EndViewTarget@AActor@@UEAAXPEAVAPlayerController@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::EndViewTarget(class APlayerController *)" (?EndViewTarget@AActor@@UEAAXPEAVAPlayerController@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::EndViewTarget(class APlayerController *)" (?EndViewTarget@AActor@@UEAAXPEAVAPlayerController@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::CalcCamera(float,struct FMinimalViewInfo &)" (?CalcCamera@AActor@@UEAAXMAEAUFMinimalViewInfo@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::CalcCamera(float,struct FMinimalViewInfo &)" (?CalcCamera@AActor@@UEAAXMAEAUFMinimalViewInfo@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::CalcCamera(float,struct FMinimalViewInfo &)" (?CalcCamera@AActor@@UEAAXMAEAUFMinimalViewInfo@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::CalcCamera(float,struct FMinimalViewInfo &)" (?CalcCamera@AActor@@UEAAXMAEAUFMinimalViewInfo@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl AActor::GetHumanReadableName(void)const " (?GetHumanReadableName@AActor@@UEBA?AVFString@@XZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl AActor::GetHumanReadableName(void)const " (?GetHumanReadableName@AActor@@UEBA?AVFString@@XZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl AActor::GetHumanReadableName(void)const " (?GetHumanReadableName@AActor@@UEBA?AVFString@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl AActor::GetHumanReadableName(void)const " (?GetHumanReadableName@AActor@@UEBA?AVFString@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::GetLastRenderTime(void)const " (?GetLastRenderTime@AActor@@UEBAMXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::GetLastRenderTime(void)const " (?GetLastRenderTime@AActor@@UEBAMXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::GetLastRenderTime(void)const " (?GetLastRenderTime@AActor@@UEBAMXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::GetLastRenderTime(void)const " (?GetLastRenderTime@AActor@@UEBAMXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual float __cdecl AActor::GetLastRenderTime(void)const " (?GetLastRenderTime@AActor@@UEBAMXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ForceNetRelevant(void)" (?ForceNetRelevant@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ForceNetRelevant(void)" (?ForceNetRelevant@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ForceNetRelevant(void)" (?ForceNetRelevant@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ForceNetRelevant(void)" (?ForceNetRelevant@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ForceNetRelevant(void)" (?ForceNetRelevant@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ForceNetUpdate(void)" (?ForceNetUpdate@AActor@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ForceNetUpdate(void)" (?ForceNetUpdate@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ForceNetUpdate(void)" (?ForceNetUpdate@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ForceNetUpdate(void)" (?ForceNetUpdate@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::ForceNetUpdate(void)" (?ForceNetUpdate@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PrestreamTextures(float,bool,int)" (?PrestreamTextures@AActor@@UEAAXM_NH@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PrestreamTextures(float,bool,int)" (?PrestreamTextures@AActor@@UEAAXM_NH@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PrestreamTextures(float,bool,int)" (?PrestreamTextures@AActor@@UEAAXM_NH@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PrestreamTextures(float,bool,int)" (?PrestreamTextures@AActor@@UEAAXM_NH@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PrestreamTextures(float,bool,int)" (?PrestreamTextures@AActor@@UEAAXM_NH@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetActorEyesViewPoint(class FVector &,class FRotator &)const " (?GetActorEyesViewPoint@AActor@@UEBAXAEAVFVector@@AEAVFRotator@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetActorEyesViewPoint(class FVector &,class FRotator &)const " (?GetActorEyesViewPoint@AActor@@UEBAXAEAVFVector@@AEAVFRotator@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetActorEyesViewPoint(class FVector &,class FRotator &)const " (?GetActorEyesViewPoint@AActor@@UEBAXAEAVFVector@@AEAVFRotator@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::GetActorEyesViewPoint(class FVector &,class FRotator &)const " (?GetActorEyesViewPoint@AActor@@UEBAXAEAVFVector@@AEAVFRotator@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FVector __cdecl AActor::GetTargetLocation(class AActor *)const " (?GetTargetLocation@AActor@@UEBA?AVFVector@@PEAV1@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FVector __cdecl AActor::GetTargetLocation(class AActor *)const " (?GetTargetLocation@AActor@@UEBA?AVFVector@@PEAV1@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FVector __cdecl AActor::GetTargetLocation(class AActor *)const " (?GetTargetLocation@AActor@@UEBA?AVFVector@@PEAV1@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FVector __cdecl AActor::GetTargetLocation(class AActor *)const " (?GetTargetLocation@AActor@@UEBA?AVFVector@@PEAV1@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FVector __cdecl AActor::GetTargetLocation(class AActor *)const " (?GetTargetLocation@AActor@@UEBA?AVFVector@@PEAV1@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostRenderFor(class APlayerController *,class UCanvas *,class FVector,class FVector)" (?PostRenderFor@AActor@@UEAAXPEAVAPlayerController@@PEAVUCanvas@@VFVector@@2@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostRenderFor(class APlayerController *,class UCanvas *,class FVector,class FVector)" (?PostRenderFor@AActor@@UEAAXPEAVAPlayerController@@PEAVUCanvas@@VFVector@@2@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostRenderFor(class APlayerController *,class UCanvas *,class FVector,class FVector)" (?PostRenderFor@AActor@@UEAAXPEAVAPlayerController@@PEAVUCanvas@@VFVector@@2@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostRenderFor(class APlayerController *,class UCanvas *,class FVector,class FVector)" (?PostRenderFor@AActor@@UEAAXPEAVAPlayerController@@PEAVUCanvas@@VFVector@@2@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostRenderFor(class APlayerController *,class UCanvas *,class FVector,class FVector)" (?PostRenderFor@AActor@@UEAAXPEAVAPlayerController@@PEAVUCanvas@@VFVector@@2@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class UWorld * __cdecl AActor::GetWorld(void)const " (?GetWorld@AActor@@UEBAPEAVUWorld@@XZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UWorld * __cdecl AActor::GetWorld(void)const " (?GetWorld@AActor@@UEBAPEAVUWorld@@XZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UWorld * __cdecl AActor::GetWorld(void)const " (?GetWorld@AActor@@UEBAPEAVUWorld@@XZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UWorld * __cdecl AActor::GetWorld(void)const " (?GetWorld@AActor@@UEBAPEAVUWorld@@XZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UWorld * __cdecl AActor::GetWorld(void)const " (?GetWorld@AActor@@UEBAPEAVUWorld@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class UActorComponent * __cdecl AActor::FindComponentByClass(class UClass const *)const " (?FindComponentByClass@AActor@@UEBAPEAVUActorComponent@@PEBVUClass@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UActorComponent * __cdecl AActor::FindComponentByClass(class UClass const *)const " (?FindComponentByClass@AActor@@UEBAPEAVUActorComponent@@PEBVUClass@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UActorComponent * __cdecl AActor::FindComponentByClass(class UClass const *)const " (?FindComponentByClass@AActor@@UEBAPEAVUActorComponent@@PEBVUClass@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UActorComponent * __cdecl AActor::FindComponentByClass(class UClass const *)const " (?FindComponentByClass@AActor@@UEBAPEAVUActorComponent@@PEBVUClass@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UActorComponent * __cdecl AActor::FindComponentByClass(class UClass const *)const " (?FindComponentByClass@AActor@@UEBAPEAVUActorComponent@@PEBVUClass@@@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl AActor::SetNavigationRelevancy(bool)" (?SetNavigationRelevancy@AActor@@QEAAX_N@Z) referenced in function "public: virtual bool __cdecl AInfo::UpdateNavigationRelevancy(void)" (?UpdateNavigationRelevancy@AInfo@@UEAA_NXZ)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl AController::ClientSetRotation(class FRotator,bool)" (?ClientSetRotation@AController@@QEAAXVFRotator@@_N@Z) referenced in function "private: bool __cdecl AGameMaster::HandleServerProxyPacket_OnEnterWorld(class std::basic_istringstream<char,struct std::char_traits<char>,class std::allocator<char> > &,unsigned short &)" (?HandleServerProxyPacket_OnEnterWorld@AGameMaster@@AEAA_NAEAV?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEAG@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl AGameMode::AGameMode(class FPostConstructInitializeProperties const &)" (??0AGameMode@@QEAA@AEBVFPostConstructInitializeProperties@@@Z) referenced in function "public: __cdecl AGameMaster::AGameMaster(class FPostConstructInitializeProperties const &)" (??0AGameMaster@@QEAA@AEBVFPostConstructInitializeProperties@@@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: virtual void __cdecl AGameMode::PerformEndGameHandling(void)" (?PerformEndGameHandling@AGameMode@@UEAAXXZ) referenced in function "public: virtual void __cdecl AGameMaster::PerformEndGameHandling(void)" (?PerformEndGameHandling@AGameMaster@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::SetBandwidthLimit(float)" (?SetBandwidthLimit@AGameMode@@UEAAXM@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::PreInitializeComponents(void)" (?PreInitializeComponents@AGameMode@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: virtual void __cdecl AGameMode::PostInitializeComponents(void)" (?PostInitializeComponents@AGameMode@@UEAAXXZ) referenced in function "public: virtual void __cdecl AGameMaster::PostInitializeComponents(void)" (?PostInitializeComponents@AGameMaster@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::AddPlayerStart(class APlayerStart *)" (?AddPlayerStart@AGameMode@@UEAAXPEAVAPlayerStart@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::RemovePlayerStart(class APlayerStart *)" (?RemovePlayerStart@AGameMode@@UEAAXPEAVAPlayerStart@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::DisplayDebug(class UCanvas *,class TArray<class FName,class FDefaultAllocator> const &,float &,float &)" (?DisplayDebug@AGameMode@@UEAAXPEAVUCanvas@@AEBV?$TArray@VFName@@VFDefaultAllocator@@@@AEAM2@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::Reset(void)" (?Reset@AGameMode@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::ShouldReset(class AActor *)" (?ShouldReset@AGameMode@@UEAA_NPEAVAActor@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::InitStartSpot(class AActor *,class AController *)" (?InitStartSpot@AGameMode@@UEAAXPEAVAActor@@PEAVAController@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::ResetLevel(void)" (?ResetLevel@AGameMode@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::GameEnding(void)" (?GameEnding@AGameMode@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::InitGameState(void)" (?InitGameState@AGameMode@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl AGameMode::GetNetworkNumber(void)" (?GetNetworkNumber@AGameMode@@UEAA?AVFString@@XZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual int __cdecl AGameMode::GetNumPlayers(void)" (?GetNumPlayers@AGameMode@@UEAAHXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate_RetVal_NoParams<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate_RetVal_NoParams@_N@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::ClearPause(void)" (?ClearPause@AGameMode@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class TSubclassOf<class AGameSession> __cdecl AGameMode::GetGameSessionClass(void)const " (?GetGameSessionClass@AGameMode@@UEBA?AV?$TSubclassOf@VAGameSession@@@@XZ)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: virtual void __cdecl AGameMode::InitGame(class FString const &,class FString const &,class FString &)" (?InitGame@AGameMode@@UEAAXAEBVFString@@0AEAV2@@Z) referenced in function "public: virtual void __cdecl AGameMaster::InitGame(class FString const &,class FString const &,class FString &)" (?InitGame@AGameMaster@@UEAAXAEBVFString@@0AEAV2@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::NotifyPendingConnectionLost(void)" (?NotifyPendingConnectionLost@AGameMode@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::ProcessServerTravel(class FString const &,bool)" (?ProcessServerTravel@AGameMode@@UEAAXAEBVFString@@_N@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class APlayerController * __cdecl AGameMode::ProcessClientTravel(class FString &,class FGuid,bool,bool)" (?ProcessClientTravel@AGameMode@@UEAAPEAVAPlayerController@@AEAVFString@@VFGuid@@_N2@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::PreLogin(class FString const &,class FString const &,class TSharedPtr<class FUniqueNetId,0> const &,class FString &)" (?PreLogin@AGameMode@@UEAAXAEBVFString@@0AEBV?$TSharedPtr@VFUniqueNetId@@$0A@@@AEAV2@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class APlayerController * __cdecl AGameMode::Login(class FString const &,class FString const &,class TSharedPtr<class FUniqueNetId,0> const &,class FString &)" (?Login@AGameMode@@UEAAPEAVAPlayerController@@AEBVFString@@0AEBV?$TSharedPtr@VFUniqueNetId@@$0A@@@AEAV3@@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: virtual void __cdecl AGameMode::PostLogin(class APlayerController *)" (?PostLogin@AGameMode@@UEAAXPEAVAPlayerController@@@Z) referenced in function "public: virtual void __cdecl AGameMaster::PostLogin(class APlayerController *)" (?PostLogin@AGameMaster@@UEAAXPEAVAPlayerController@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class APlayerController * __cdecl AGameMode::SpawnPlayerController(class FVector const &,class FRotator const &)" (?SpawnPlayerController@AGameMode@@UEAAPEAVAPlayerController@@AEBVFVector@@AEBVFRotator@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::StartMatch(void)" (?StartMatch@AGameMode@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class APawn * __cdecl AGameMode::SpawnDefaultPawnFor(class AController *,class AActor *)" (?SpawnDefaultPawnFor@AGameMode@@UEAAPEAVAPawn@@PEAVAController@@PEAVAActor@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::ReplicateStreamingStatus(class APlayerController *)" (?ReplicateStreamingStatus@AGameMode@@UEAAXPEAVAPlayerController@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::GenericPlayerInitialization(class AController *)" (?GenericPlayerInitialization@AGameMode@@UEAAXPEAVAController@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::PreExit(void)" (?PreExit@AGameMode@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::Logout(class AController *)" (?Logout@AGameMode@@UEAAXPEAVAController@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::CanSpectate(class APlayerController *,class APlayerState *)" (?CanSpectate@AGameMode@@UEAA_NPEAVAPlayerController@@PEAVAPlayerState@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::ChangeName(class AController *,class FString const &,bool)" (?ChangeName@AGameMode@@UEAAXPEAVAController@@AEBVFString@@_N@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::SendPlayer(class APlayerController *,class FString const &)" (?SendPlayer@AGameMode@@UEAAXPEAVAPlayerController@@AEBVFString@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::GetTravelType(void)" (?GetTravelType@AGameMode@@UEAA_NXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::RestartGame(void)" (?RestartGame@AGameMode@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::ReturnToMainMenuHost(void)" (?ReturnToMainMenuHost@AGameMode@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::Broadcast(class AActor *,class FString const &,class FName)" (?Broadcast@AGameMode@@UEAAXPEAVAActor@@AEBVFString@@VFName@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::BroadcastLocalized(class AActor *,class TSubclassOf<class ULocalMessage>,int,class APlayerState *,class APlayerState *,class UObject *)" (?BroadcastLocalized@AGameMode@@UEAAXPEAVAActor@@V?$TSubclassOf@VULocalMessage@@@@HPEAVAPlayerState@@2PEAVUObject@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class AActor * __cdecl AGameMode::FindPlayerStart(class AController *,class FString const &)" (?FindPlayerStart@AGameMode@@UEAAPEAVAActor@@PEAVAController@@AEBVFString@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class AActor * __cdecl AGameMode::ChoosePlayerStart(class AController *)" (?ChoosePlayerStart@AGameMode@@UEAAPEAVAActor@@PEAVAController@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::PlayerCanRestartGame(class APlayerController *)" (?PlayerCanRestartGame@AGameMode@@UEAA_NPEAVAPlayerController@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::AllowCheats(class APlayerController *)" (?AllowCheats@AGameMode@@UEAA_NPEAVAPlayerController@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::AllowPausing(class APlayerController *)" (?AllowPausing@AGameMode@@UEAA_NPEAVAPlayerController@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::PreCommitMapChange(class FString const &,class FString const &)" (?PreCommitMapChange@AGameMode@@UEAAXAEBVFString@@0@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::PostCommitMapChange(void)" (?PostCommitMapChange@AGameMode@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::AddInactivePlayer(class APlayerState *,class APlayerController *)" (?AddInactivePlayer@AGameMode@@UEAAXPEAVAPlayerState@@PEAVAPlayerController@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::FindInactivePlayer(class APlayerController *)" (?FindInactivePlayer@AGameMode@@UEAA_NPEAVAPlayerController@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::OverridePlayerState(class APlayerController *,class APlayerState *)" (?OverridePlayerState@AGameMode@@UEAAXPEAVAPlayerController@@PEAVAPlayerState@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::GetSeamlessTravelActorList(bool,class TArray<class AActor *,class FDefaultAllocator> &)" (?GetSeamlessTravelActorList@AGameMode@@UEAAX_NAEAV?$TArray@PEAVAActor@@VFDefaultAllocator@@@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::SwapPlayerControllers(class APlayerController *,class APlayerController *)" (?SwapPlayerControllers@AGameMode@@UEAAXPEAVAPlayerController@@0@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::PostSeamlessTravel(void)" (?PostSeamlessTravel@AGameMode@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::ReadyToStartMatch(void)" (?ReadyToStartMatch@AGameMode@@UEAA_NXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::HandleSeamlessTravelPlayer(class AController * &)" (?HandleSeamlessTravelPlayer@AGameMode@@UEAAXAEAPEAVAController@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::SetSeamlessTravelViewTarget(class APlayerController *)" (?SetSeamlessTravelViewTarget@AGameMode@@UEAAXPEAVAPlayerController@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::MatineeCancelled(void)" (?MatineeCancelled@AGameMode@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::OnEngineHasLoaded(void)" (?OnEngineHasLoaded@AGameMode@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AGameMode::RestartPlayer(class AController *)" (?RestartPlayer@AGameMode@@UEAAXPEAVAController@@@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: virtual void __cdecl AGameMode::DefaultTimer(void)" (?DefaultTimer@AGameMode@@UEAAXXZ) referenced in function "public: virtual void __cdecl AGameMaster::DefaultTimer(void)" (?DefaultTimer@AGameMaster@@UEAAXXZ)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: class TIndexedContainerIterator<class TArray<class TAutoWeakObjectPtr<class APlayerController>,class FDefaultAllocator> const ,class TAutoWeakObjectPtr<class APlayerController> const ,int> __cdecl UWorld::GetPlayerControllerIterator(void)const " (?GetPlayerControllerIterator@UWorld@@QEBA?AV?$TIndexedContainerIterator@$$CBV?$TArray@V?$TAutoWeakObjectPtr@VAPlayerController@@@@VFDefaultAllocator@@@@$$CBV?$TAutoWeakObjectPtr@VAPlayerController@@@@H@@XZ) referenced in function "private: class AGamePlayerController * __cdecl AGameMaster::Find_PlayerByReference(unsigned int)" (?Find_PlayerByReference@AGameMaster@@AEAAPEAVAGamePlayerController@@I@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: bool __cdecl UWorld::IsServer(void)" (?IsServer@UWorld@@QEAA_NXZ) referenced in function "public: virtual void __cdecl AGameMaster::InitGame(class FString const &,class FString const &,class FString &)" (?InitGame@AGameMaster@@UEAAXAEBVFString@@0AEAV2@@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: class AActor * __cdecl UWorld::SpawnActor(class UClass *,class FVector const *,class FRotator const *,struct FActorSpawnParameters const &)" (?SpawnActor@UWorld@@QEAAPEAVAActor@@PEAVUClass@@PEBVFVector@@PEBVFRotator@@AEBUFActorSpawnParameters@@@Z) referenced in function "public: class AActor * __cdecl UWorld::SpawnActor<class AActor>(class UClass *,class FVector const &,class FRotator const &,struct FActorSpawnParameters const &)" (??$SpawnActor@VAActor@@@UWorld@@QEAAPEAVAActor@@PEAVUClass@@AEBVFVector@@AEBVFRotator@@AEBUFActorSpawnParameters@@@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl APlayerController::ClientSetHUD(class TSubclassOf<class AHUD>)" (?ClientSetHUD@APlayerController@@QEAAXV?$TSubclassOf@VAHUD@@@@@Z) referenced in function "public: virtual void __cdecl AGameMaster::StartNewPlayer(class APlayerController *)" (?StartNewPlayer@AGameMaster@@UEAAXPEAVAPlayerController@@@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl APlayerController::ClientTeamMessage(class APlayerState *,class FString const &,class FName,float)" (?ClientTeamMessage@APlayerController@@QEAAXPEAVAPlayerState@@AEBVFString@@VFName@@M@Z) referenced in function "public: virtual void __cdecl AGameMaster::StartNewPlayer(class APlayerController *)" (?StartNewPlayer@AGameMaster@@UEAAXPEAVAPlayerController@@@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UBlueprint::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UBlueprint@@CAPEAVUClass@@PEB_W@Z) referenced in function "class UBlueprint * __cdecl Cast<class UBlueprint>(class UObject *)" (??$Cast@VUBlueprint@@@@YAPEAVUBlueprint@@PEAVUObject@@@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UDataTable::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UDataTable@@CAPEAVUClass@@PEB_W@Z) referenced in function "class UDataTable * __cdecl Cast<class UDataTable>(class UObject *)" (??$Cast@VUDataTable@@@@YAPEAVUDataTable@@PEAVUObject@@@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl APawn::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@APawn@@CAPEAVUClass@@PEB_W@Z) referenced in function "class APawn * __cdecl CastChecked<class APawn>(class UObject *,enum ECastCheckedType::Type)" (??$CastChecked@VAPawn@@@@YAPEAVAPawn@@PEAVUObject@@W4Type@ECastCheckedType@@@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl ASpectatorPawn::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@ASpectatorPawn@@CAPEAVUClass@@PEB_W@Z) referenced in function "public: __cdecl AGameMaster::AGameMaster(class FPostConstructInitializeProperties const &)" (??0AGameMaster@@QEAA@AEBVFPostConstructInitializeProperties@@@Z)
1>GameMaster.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl AGameState::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@AGameState@@CAPEAVUClass@@PEB_W@Z) referenced in function "class AGameState * __cdecl Cast<class AGameState>(class UObject *)" (??$Cast@VAGameState@@@@YAPEAVAGameState@@PEAVUObject@@@Z)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "class FUObjectArray GUObjectArray" (?GUObjectArray@@3VFUObjectArray@@A)
1>GameMaster.cpp.obj : error LNK2001: unresolved external symbol "struct FLogCategoryLogDataTable LogDataTable" (?LogDataTable@@3UFLogCategoryLogDataTable@@A)
1>GameObject.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UStruct::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UStruct@@CAPEAVUClass@@PEB_W@Z) referenced in function "class UStruct const * __cdecl Cast<class UStruct const >(class UObject *)" (??$Cast@$$CBVUStruct@@@@YAPEBVUStruct@@PEAVUObject@@@Z)
1>GameObject.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UProperty::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UProperty@@CAPEAVUClass@@PEB_W@Z) referenced in function "class UProperty * __cdecl FindFieldChecked<class UProperty>(class UStruct const *,class FName)" (??$FindFieldChecked@VUProperty@@@@YAPEAVUProperty@@PEBVUStruct@@VFName@@@Z)
1>GameObject.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl AActor::AActor(class FPostConstructInitializeProperties const &)" (??0AActor@@QEAA@AEBVFPostConstructInitializeProperties@@@Z) referenced in function "public: __cdecl AGameObject::AGameObject(class FPostConstructInitializeProperties const &)" (??0AGameObject@@QEAA@AEBVFPostConstructInitializeProperties@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl AActor::AActor(class FPostConstructInitializeProperties const &)" (??0AActor@@QEAA@AEBVFPostConstructInitializeProperties@@@Z)
1>GameObject.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl AActor::SetReplicates(bool)" (?SetReplicates@AActor@@QEAAX_N@Z) referenced in function "public: __cdecl AGameObject::AGameObject(class FPostConstructInitializeProperties const &)" (??0AGameObject@@QEAA@AEBVFPostConstructInitializeProperties@@@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::Tick(float)" (?Tick@AActor@@UEAAXM@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::Tick(float)" (?Tick@AActor@@UEAAXM@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::Tick(float)" (?Tick@AActor@@UEAAXM@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::Tick(float)" (?Tick@AActor@@UEAAXM@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PreInitializeComponents(void)" (?PreInitializeComponents@AActor@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PreInitializeComponents(void)" (?PreInitializeComponents@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PreInitializeComponents(void)" (?PreInitializeComponents@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PreInitializeComponents(void)" (?PreInitializeComponents@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostInitializeComponents(void)" (?PostInitializeComponents@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::PostInitializeComponents(void)" (?PostInitializeComponents@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::Reset(void)" (?Reset@AActor@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::Reset(void)" (?Reset@AActor@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::Reset(void)" (?Reset@AActor@@UEAAXXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::UpdateNavigationRelevancy(void)" (?UpdateNavigationRelevancy@AActor@@UEAA_NXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::UpdateNavigationRelevancy(void)" (?UpdateNavigationRelevancy@AActor@@UEAA_NXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::UpdateNavigationRelevancy(void)" (?UpdateNavigationRelevancy@AActor@@UEAA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AActor::UpdateNavigationRelevancy(void)" (?UpdateNavigationRelevancy@AActor@@UEAA_NXZ)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::DisplayDebug(class UCanvas *,class TArray<class FName,class FDefaultAllocator> const &,float &,float &)" (?DisplayDebug@AActor@@UEAAXPEAVUCanvas@@AEBV?$TArray@VFName@@VFDefaultAllocator@@@@AEAM2@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::DisplayDebug(class UCanvas *,class TArray<class FName,class FDefaultAllocator> const &,float &,float &)" (?DisplayDebug@AActor@@UEAAXPEAVUCanvas@@AEBV?$TArray@VFName@@VFDefaultAllocator@@@@AEAM2@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl AActor::DisplayDebug(class UCanvas *,class TArray<class FName,class FDefaultAllocator> const &,float &,float &)" (?DisplayDebug@AActor@@UEAAXPEAVUCanvas@@AEBV?$TArray@VFName@@VFDefaultAllocator@@@@AEAM2@Z)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "struct FLogCategoryLogType LogType" (?LogType@@3UFLogCategoryLogType@@A)
1>GameObject.cpp.obj : error LNK2001: unresolved external symbol "struct FLogCategoryLogNet LogNet" (?LogNet@@3UFLogCategoryLogNet@@A)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AController::ClientSetRotation_Implementation(class FRotator,bool)" (?ClientSetRotation_Implementation@AController@@UEAAXVFRotator@@_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AController::ClientSetLocation_Implementation(class FVector,class FRotator)" (?ClientSetLocation_Implementation@AController@@UEAAXVFVector@@VFRotator@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FRotator __cdecl AController::GetControlRotation(void)const " (?GetControlRotation@AController@@UEBA?AVFRotator@@XZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AController::SetControlRotation(class FRotator const &)" (?SetControlRotation@AController@@UEAAXAEBVFRotator@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl AController::AttachToPawn(class APawn *)" (?AttachToPawn@AController@@MEAAXPEAVAPawn@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl AController::DetachFromPawn(void)" (?DetachFromPawn@AController@@MEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl AController::AddPawnTickDependency(class APawn *)" (?AddPawnTickDependency@AController@@MEAAXPEAVAPawn@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl AController::RemovePawnTickDependency(class APawn *)" (?RemovePawnTickDependency@AController@@MEAAXPEAVAPawn@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AController::LineOfSightTo(class AActor const *,class FVector,bool)" (?LineOfSightTo@AController@@UEAA_NPEBVAActor@@VFVector@@_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AController::OnRep_Pawn(void)" (?OnRep_Pawn@AController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AController::OnRep_PlayerState(void)" (?OnRep_PlayerState@AController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AController::K2_DestroyActor(void)" (?K2_DestroyActor@AController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl AController::GetHumanReadableName(void)const " (?GetHumanReadableName@AController@@UEBA?AVFString@@XZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FRotator __cdecl AController::GetDesiredRotation(void)const " (?GetDesiredRotation@AController@@UEBA?AVFRotator@@XZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AController::PawnPendingDestroy(class APawn *)" (?PawnPendingDestroy@AController@@UEAAXPEAVAPawn@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AController::InstigatedAnyDamage(float,class UDamageType const *,class AActor *,class AActor *)" (?InstigatedAnyDamage@AController@@UEAAXMPEBVUDamageType@@PEAVAActor@@1@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AController::InitPlayerState(void)" (?InitPlayerState@AController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FNavAgentProperties const * __cdecl AController::GetNavAgentProperties(void)const " (?GetNavAgentProperties@AController@@UEBAPEBUFNavAgentProperties@@XZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FVector __cdecl AController::GetNavAgentLocation(void)const " (?GetNavAgentLocation@AController@@UEBA?AVFVector@@XZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AController::GetMoveGoalReachTest(class AActor *,class FVector const &,class FVector &,float &,float &)const " (?GetMoveGoalReachTest@AController@@UEBAXPEAVAActor@@AEBVFVector@@AEAV3@AEAM3@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AController::InitNavigationControl(class UNavigationComponent * &,class UPathFollowingComponent * &)" (?InitNavigationControl@AController@@UEAAXAEAPEAVUNavigationComponent@@AEAPEAVUPathFollowingComponent@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AController::UpdateNavigationComponents(void)" (?UpdateNavigationComponents@AController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AController::CurrentLevelUnloaded(void)" (?CurrentLevelUnloaded@AController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "private: virtual void __cdecl AController::ReceiveInstigatedAnyDamage(float,class UDamageType const *,class AActor *,class AActor *)" (?ReceiveInstigatedAnyDamage@AController@@EEAAXMPEBVUDamageType@@PEAVAActor@@1@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ServerViewSelf_Implementation(struct FViewTargetTransitionParams)" (?ServerViewSelf_Implementation@APlayerController@@UEAAXUFViewTargetTransitionParams@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ServerViewPrevPlayer_Implementation(void)" (?ServerViewPrevPlayer_Implementation@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ServerViewNextPlayer_Implementation(void)" (?ServerViewNextPlayer_Implementation@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ServerVerifyViewTarget_Implementation(void)" (?ServerVerifyViewTarget_Implementation@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ServerUpdateCamera_Implementation(struct FVector_NetQuantize,int)" (?ServerUpdateCamera_Implementation@APlayerController@@UEAAXUFVector_NetQuantize@@H@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ServerUnmutePlayer_Implementation(struct FUniqueNetIdRepl)" (?ServerUnmutePlayer_Implementation@APlayerController@@UEAAXUFUniqueNetIdRepl@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ServerShortTimeout_Implementation(void)" (?ServerShortTimeout_Implementation@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ServerSetSpectatorLocation_Implementation(class FVector)" (?ServerSetSpectatorLocation_Implementation@APlayerController@@UEAAXVFVector@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ServerRestartPlayer_Implementation(void)" (?ServerRestartPlayer_Implementation@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ServerReplicateMessageToAIDebugView_Implementation(class APawn *,unsigned int,unsigned int)" (?ServerReplicateMessageToAIDebugView_Implementation@APlayerController@@UEAAXPEAVAPawn@@II@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ServerPause_Implementation(void)" (?ServerPause_Implementation@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ServerMutePlayer_Implementation(struct FUniqueNetIdRepl)" (?ServerMutePlayer_Implementation@APlayerController@@UEAAXUFUniqueNetIdRepl@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ServerCheckClientPossession_Implementation(void)" (?ServerCheckClientPossession_Implementation@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ServerChangeName_Implementation(class FString const &)" (?ServerChangeName_Implementation@APlayerController@@UEAAXAEBVFString@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ServerCamera_Implementation(class FName)" (?ServerCamera_Implementation@APlayerController@@UEAAXVFName@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ServerAcknowledgePossession_Implementation(class APawn *)" (?ServerAcknowledgePossession_Implementation@APlayerController@@UEAAXPEAVAPawn@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientWasKicked_Implementation(void)" (?ClientWasKicked_Implementation@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientUpdateLevelStreamingStatus_Implementation(class FName,bool,bool,bool,int)" (?ClientUpdateLevelStreamingStatus_Implementation@APlayerController@@UEAAXVFName@@_N11H@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientUnmutePlayer_Implementation(struct FUniqueNetIdRepl)" (?ClientUnmutePlayer_Implementation@APlayerController@@UEAAXUFUniqueNetIdRepl@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientTravel_Implementation(class FString const &,enum ETravelType,bool,class FGuid)" (?ClientTravel_Implementation@APlayerController@@UEAAXAEBVFString@@W4ETravelType@@_NVFGuid@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientTeamMessage_Implementation(class APlayerState *,class FString const &,class FName,float)" (?ClientTeamMessage_Implementation@APlayerController@@UEAAXPEAVAPlayerState@@AEBVFString@@VFName@@M@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientStopForceFeedback_Implementation(class UForceFeedbackEffect *,class FName)" (?ClientStopForceFeedback_Implementation@APlayerController@@UEAAXPEAVUForceFeedbackEffect@@VFName@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientStopCameraShake_Implementation(class TSubclassOf<class UCameraShake>)" (?ClientStopCameraShake_Implementation@APlayerController@@UEAAXV?$TSubclassOf@VUCameraShake@@@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientStopCameraAnim_Implementation(class UCameraAnim *)" (?ClientStopCameraAnim_Implementation@APlayerController@@UEAAXPEAVUCameraAnim@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientSpawnCameraLensEffect_Implementation(class TSubclassOf<class AEmitterCameraLensEffectBase>)" (?ClientSpawnCameraLensEffect_Implementation@APlayerController@@UEAAXV?$TSubclassOf@VAEmitterCameraLensEffectBase@@@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientSetViewTarget_Implementation(class AActor *,struct FViewTargetTransitionParams)" (?ClientSetViewTarget_Implementation@APlayerController@@UEAAXPEAVAActor@@UFViewTargetTransitionParams@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientSetHUD_Implementation(class TSubclassOf<class AHUD>)" (?ClientSetHUD_Implementation@APlayerController@@UEAAXV?$TSubclassOf@VAHUD@@@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientSetForceMipLevelsToBeResident_Implementation(class UMaterialInterface *,float,int)" (?ClientSetForceMipLevelsToBeResident_Implementation@APlayerController@@UEAAXPEAVUMaterialInterface@@MH@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientSetCinematicMode_Implementation(bool,bool,bool,bool)" (?ClientSetCinematicMode_Implementation@APlayerController@@UEAAX_N000@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientSetCameraMode_Implementation(class FName)" (?ClientSetCameraMode_Implementation@APlayerController@@UEAAXVFName@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientSetCameraFade_Implementation(bool,class FColor,struct FVector2D,float,bool)" (?ClientSetCameraFade_Implementation@APlayerController@@UEAAX_NVFColor@@UFVector2D@@M0@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientSetBlockOnAsyncLoading_Implementation(void)" (?ClientSetBlockOnAsyncLoading_Implementation@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientReturnToMainMenu_Implementation(class FString const &)" (?ClientReturnToMainMenu_Implementation@APlayerController@@UEAAXAEBVFString@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientRetryClientRestart_Implementation(class APawn *)" (?ClientRetryClientRestart_Implementation@APlayerController@@UEAAXPEAVAPawn@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientRestart_Implementation(class APawn *)" (?ClientRestart_Implementation@APlayerController@@UEAAXPEAVAPawn@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientReset_Implementation(void)" (?ClientReset_Implementation@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientRepObjRef_Implementation(class UObject *)" (?ClientRepObjRef_Implementation@APlayerController@@UEAAXPEAVUObject@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientReceiveLocalizedMessage_Implementation(class TSubclassOf<class ULocalMessage>,int,class APlayerState *,class APlayerState *,class UObject *)" (?ClientReceiveLocalizedMessage_Implementation@APlayerController@@UEAAXV?$TSubclassOf@VULocalMessage@@@@HPEAVAPlayerState@@1PEAVUObject@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientPrestreamTextures_Implementation(class AActor *,float,bool,int)" (?ClientPrestreamTextures_Implementation@APlayerController@@UEAAXPEAVAActor@@M_NH@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientPrepareMapChange_Implementation(class FName,bool,bool)" (?ClientPrepareMapChange_Implementation@APlayerController@@UEAAXVFName@@_N1@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientPlaySoundAtLocation_Implementation(class USoundBase *,class FVector,float,float)" (?ClientPlaySoundAtLocation_Implementation@APlayerController@@UEAAXPEAVUSoundBase@@VFVector@@MM@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientPlaySound_Implementation(class USoundBase *,float,float)" (?ClientPlaySound_Implementation@APlayerController@@UEAAXPEAVUSoundBase@@MM@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientPlayForceFeedback_Implementation(class UForceFeedbackEffect *,bool,class FName)" (?ClientPlayForceFeedback_Implementation@APlayerController@@UEAAXPEAVUForceFeedbackEffect@@_NVFName@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientPlayCameraShake_Implementation(class TSubclassOf<class UCameraShake>,float,enum ECameraAnimPlaySpace,class FRotator)" (?ClientPlayCameraShake_Implementation@APlayerController@@UEAAXV?$TSubclassOf@VUCameraShake@@@@MW4ECameraAnimPlaySpace@@VFRotator@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientPlayCameraAnim_Implementation(class UCameraAnim *,float,float,float,float,bool,bool,enum ECameraAnimPlaySpace,class FRotator)" (?ClientPlayCameraAnim_Implementation@APlayerController@@UEAAXPEAVUCameraAnim@@MMMM_N1W4ECameraAnimPlaySpace@@VFRotator@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientMutePlayer_Implementation(struct FUniqueNetIdRepl)" (?ClientMutePlayer_Implementation@APlayerController@@UEAAXUFUniqueNetIdRepl@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientMessage_Implementation(class FString const &,class FName,float)" (?ClientMessage_Implementation@APlayerController@@UEAAXAEBVFString@@VFName@@M@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientIgnoreMoveInput_Implementation(bool)" (?ClientIgnoreMoveInput_Implementation@APlayerController@@UEAAX_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientIgnoreLookInput_Implementation(bool)" (?ClientIgnoreLookInput_Implementation@APlayerController@@UEAAX_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientGotoState_Implementation(class FName)" (?ClientGotoState_Implementation@APlayerController@@UEAAXVFName@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientGameEnded_Implementation(class AActor *,bool)" (?ClientGameEnded_Implementation@APlayerController@@UEAAXPEAVAActor@@_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientForceGarbageCollection_Implementation(void)" (?ClientForceGarbageCollection_Implementation@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientEnableNetworkVoice_Implementation(bool)" (?ClientEnableNetworkVoice_Implementation@APlayerController@@UEAAX_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientCommitMapChange_Implementation(void)" (?ClientCommitMapChange_Implementation@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientCapBandwidth_Implementation(int)" (?ClientCapBandwidth_Implementation@APlayerController@@UEAAXH@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientCancelPendingMapChange_Implementation(void)" (?ClientCancelPendingMapChange_Implementation@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl APlayerController::APlayerController(class FPostConstructInitializeProperties const &)" (??0APlayerController@@QEAA@AEBVFPostConstructInitializeProperties@@@Z) referenced in function "public: __cdecl AGamePlayerController::AGamePlayerController(class FPostConstructInitializeProperties const &)" (??0AGamePlayerController@@QEAA@AEBVFPostConstructInitializeProperties@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::GetLifetimeReplicatedProps(class TArray<class FLifetimeProperty,class FDefaultAllocator> &)const " (?GetLifetimeReplicatedProps@APlayerController@@UEBAXAEAV?$TArray@VFLifetimeProperty@@VFDefaultAllocator@@@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::EnableCheats(void)" (?EnableCheats@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::UnFreeze(void)" (?UnFreeze@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::FOV(float)" (?FOV@APlayerController@@UEAAXM@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::RestartLevel(void)" (?RestartLevel@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::LocalTravel(class FString const &)" (?LocalTravel@APlayerController@@UEAAXAEBVFString@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientReturnToMainMenu(class FString const &)" (?ClientReturnToMainMenu@APlayerController@@UEAAXAEBVFString@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientRepObjRef(class UObject *)" (?ClientRepObjRef@APlayerController@@UEAAXPEAVUObject@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl APlayerController::SetPause(bool,class TBaseDelegate_RetVal_NoParams<bool>)" (?SetPause@APlayerController@@UEAA_N_NV?$TBaseDelegate_RetVal_NoParams@_N@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::Pause(void)" (?Pause@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SetName(class FString const &)" (?SetName@APlayerController@@UEAAXAEBVFString@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SwitchLevel(class FString const &)" (?SwitchLevel@APlayerController@@UEAAXAEBVFString@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::NotifyLoadedWorld(class FName,bool)" (?NotifyLoadedWorld@APlayerController@@UEAAXVFName@@_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::PlayerTick(float)" (?PlayerTick@APlayerController@@UEAAXM@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::PreProcessInput(float,bool)" (?PreProcessInput@APlayerController@@UEAAXM_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::PostProcessInput(float,bool)" (?PostProcessInput@APlayerController@@UEAAXM_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SetCinematicMode(bool,bool,bool)" (?SetCinematicMode@APlayerController@@UEAAX_N00@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SetIgnoreMoveInput(bool)" (?SetIgnoreMoveInput@APlayerController@@UEAAX_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl APlayerController::IsMoveInputIgnored(void)const " (?IsMoveInputIgnored@APlayerController@@UEBA_NXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SetIgnoreLookInput(bool)" (?SetIgnoreLookInput@APlayerController@@UEAAX_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl APlayerController::IsLookInputIgnored(void)const " (?IsLookInputIgnored@APlayerController@@UEBA_NXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ResetIgnoreInputFlags(void)" (?ResetIgnoreInputFlags@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::UpdateRotation(float)" (?UpdateRotation@APlayerController@@UEAAXM@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl APlayerController::BeginPlayingState(void)" (?BeginPlayingState@APlayerController@@MEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl APlayerController::EndPlayingState(void)" (?EndPlayingState@APlayerController@@MEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::StartFire(unsigned char)" (?StartFire@APlayerController@@UEAAXE@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::DelayedPrepareMapChange(void)" (?DelayedPrepareMapChange@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::GetSeamlessTravelActorList(bool,class TArray<class AActor *,class FDefaultAllocator> &)" (?GetSeamlessTravelActorList@APlayerController@@UEAAX_NAEAV?$TArray@PEAVAActor@@VFDefaultAllocator@@@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SeamlessTravelTo(class APlayerController *)" (?SeamlessTravelTo@APlayerController@@UEAAXPEAV1@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SeamlessTravelFrom(class APlayerController *)" (?SeamlessTravelFrom@APlayerController@@UEAAXPEAV1@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientEnableNetworkVoice(bool)" (?ClientEnableNetworkVoice@APlayerController@@UEAAX_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ToggleSpeaking(bool)" (?ToggleSpeaking@APlayerController@@UEAAX_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ServerMutePlayer(struct FUniqueNetIdRepl)" (?ServerMutePlayer@APlayerController@@UEAAXUFUniqueNetIdRepl@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ServerUnmutePlayer(struct FUniqueNetIdRepl)" (?ServerUnmutePlayer@APlayerController@@UEAAXUFUniqueNetIdRepl@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientMutePlayer(struct FUniqueNetIdRepl)" (?ClientMutePlayer@APlayerController@@UEAAXUFUniqueNetIdRepl@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ClientUnmutePlayer(struct FUniqueNetIdRepl)" (?ClientUnmutePlayer@APlayerController@@UEAAXUFUniqueNetIdRepl@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl APlayerController::IsPlayerMuted(class FUniqueNetId const &)" (?IsPlayerMuted@APlayerController@@UEAA_NAEBVFUniqueNetId@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::NotifyDirectorControl(bool,class AMatineeActor *)" (?NotifyDirectorControl@APlayerController@@UEAAX_NPEAVAMatineeActor@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ConsoleKey(struct FKey)" (?ConsoleKey@APlayerController@@UEAAXUFKey@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SendToConsole(class FString const &)" (?SendToConsole@APlayerController@@UEAAXAEBVFString@@@Z)
1>GamePlayerController.cpp.obj : error LNK2019: unresolved external symbol "public: class AHUD * __cdecl APlayerController::GetHUD(void)const " (?GetHUD@APlayerController@@QEBAPEAVAHUD@@XZ) referenced in function "public: class AGameUI * __cdecl AGamePlayerController::GetGameUI(void)const " (?GetGameUI@AGamePlayerController@@QEBAPEAVAGameUI@@XZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SafeRetryClientRestart(void)" (?SafeRetryClientRestart@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SafeServerCheckClientPossession(void)" (?SafeServerCheckClientPossession@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::AddPitchInput(float)" (?AddPitchInput@APlayerController@@UEAAXM@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::AddYawInput(float)" (?AddYawInput@APlayerController@@UEAAXM@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::AddRollInput(float)" (?AddRollInput@APlayerController@@UEAAXM@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ActivateTouchInterface(class UTouchInterface *)" (?ActivateTouchInterface@APlayerController@@UEAAXPEAVUTouchInterface@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::Camera(class FName)" (?Camera@APlayerController@@UEAAXVFName@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SetViewTargetWithBlend(class AActor *,float,enum EViewTargetBlendFunction,float,bool)" (?SetViewTargetWithBlend@APlayerController@@UEAAXPEAVAActor@@MW4EViewTargetBlendFunction@@M_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl APlayerController::SetupInactiveStateInputComponent(class UInputComponent *)" (?SetupInactiveStateInputComponent@APlayerController@@MEAAXPEAVUInputComponent@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl APlayerController::UpdateStateInputComponents(void)" (?UpdateStateInputComponents@APlayerController@@MEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SetPlayer(class UPlayer *)" (?SetPlayer@APlayerController@@UEAAXPEAVUPlayer@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SmoothTargetViewRotation(class APawn *,float)" (?SmoothTargetViewRotation@APlayerController@@UEAAXPEAVAPawn@@M@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl APlayerController::ConsoleCommand(class FString const &,bool)" (?ConsoleCommand@APlayerController@@UEAA?AVFString@@AEBV2@_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::PostLoad(void)" (?PostLoad@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::GetActorEyesViewPoint(class FVector &,class FRotator &)const " (?GetActorEyesViewPoint@APlayerController@@UEBAXAEAVFVector@@AEAVFRotator@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::CalcCamera(float,struct FMinimalViewInfo &)" (?CalcCamera@APlayerController@@UEAAXMAEAUFMinimalViewInfo@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::TickActor(float,enum ELevelTick,struct FActorTickFunction &)" (?TickActor@APlayerController@@UEAAXMW4ELevelTick@@AEAUFActorTickFunction@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl APlayerController::IsNetRelevantFor(class APlayerController *,class AActor *,class FVector const &)" (?IsNetRelevantFor@APlayerController@@UEAA_NPEAV1@PEAVAActor@@AEBVFVector@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::FellOutOfWorld(class UDamageType const &)" (?FellOutOfWorld@APlayerController@@UEAAXAEBVUDamageType@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::Reset(void)" (?Reset@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::Possess(class APawn *)" (?Possess@APlayerController@@UEAAXPEAVAPawn@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::UnPossess(void)" (?UnPossess@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::CleanupPlayerState(void)" (?CleanupPlayerState@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::Destroyed(void)" (?Destroyed@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::OnActorChannelOpen(class FInBunch &,class UNetConnection *)" (?OnActorChannelOpen@APlayerController@@UEAAXAEAVFInBunch@@PEAVUNetConnection@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::OnSerializeNewActor(class FOutBunch &)" (?OnSerializeNewActor@APlayerController@@UEAAXAEAVFOutBunch@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::OnNetCleanup(class UNetConnection *)" (?OnNetCleanup@APlayerController@@UEAAXPEAVUNetConnection@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual float __cdecl APlayerController::GetNetPriority(class FVector const &,class FVector const &,class APlayerController *,class UActorChannel *,float,bool)" (?GetNetPriority@APlayerController@@UEAAMAEBVFVector@@0PEAV1@PEAVUActorChannel@@M_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UPlayer * __cdecl APlayerController::GetNetOwningPlayer(void)" (?GetNetOwningPlayer@APlayerController@@UEAAPEAVUPlayer@@XZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UNetConnection * __cdecl APlayerController::GetNetConnection(void)" (?GetNetConnection@APlayerController@@UEAAPEAVUNetConnection@@XZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::DisplayDebug(class UCanvas *,class TArray<class FName,class FDefaultAllocator> const &,float &,float &)" (?DisplayDebug@APlayerController@@UEAAXPEAVUCanvas@@AEBV?$TArray@VFName@@VFDefaultAllocator@@@@AEAM2@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::PostInitializeComponents(void)" (?PostInitializeComponents@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::EnableInput(class APlayerController *)" (?EnableInput@APlayerController@@UEAAXPEAV1@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::DisableInput(class APlayerController *)" (?DisableInput@APlayerController@@UEAAXPEAV1@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::GameHasEnded(class AActor *,bool)" (?GameHasEnded@APlayerController@@UEAAXPEAVAActor@@_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl APlayerController::IsLocalPlayerController(void)const " (?IsLocalPlayerController@APlayerController@@UEBA_NXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl APlayerController::IsLocalController(void)const " (?IsLocalController@APlayerController@@UEBA_NXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::GetPlayerViewPoint(class FVector &,class FRotator &)const " (?GetPlayerViewPoint@APlayerController@@UEBAXAEAVFVector@@AEAVFRotator@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SetInitialLocationAndRotation(class FVector const &,class FRotator const &)" (?SetInitialLocationAndRotation@APlayerController@@UEAAXAEBVFVector@@AEBVFRotator@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ChangeState(class FName)" (?ChangeState@APlayerController@@UEAAXVFName@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class AActor * __cdecl APlayerController::GetViewTarget(void)const " (?GetViewTarget@APlayerController@@UEBAPEAVAActor@@XZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::BeginInactiveState(void)" (?BeginInactiveState@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::EndInactiveState(void)" (?EndInactiveState@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::FailedToSpawnPawn(void)" (?FailedToSpawnPawn@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SetPawn(class APawn *)" (?SetPawn@APlayerController@@UEAAXPEAVAPawn@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SpawnPlayerCameraManager(void)" (?SpawnPlayerCameraManager@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::GetAudioListenerPosition(class FVector &,class FVector &,class FVector &)" (?GetAudioListenerPosition@APlayerController@@UEAAXAEAVFVector@@00@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl APlayerController::ProcessPlayerInput(float,bool)" (?ProcessPlayerInput@APlayerController@@MEAAXM_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl APlayerController::BuildInputStack(class TArray<class UInputComponent *,class FDefaultAllocator> &)" (?BuildInputStack@APlayerController@@MEAAXAEAV?$TArray@PEAVUInputComponent@@VFDefaultAllocator@@@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl APlayerController::SetupInputComponent(void)" (?SetupInputComponent@APlayerController@@MEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::CleanUpAudioComponents(void)" (?CleanUpAudioComponents@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::AddCheats(bool)" (?AddCheats@APlayerController@@UEAAX_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SpawnDefaultHUD(void)" (?SpawnDefaultHUD@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::CreateTouchInterface(void)" (?CreateTouchInterface@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::AcknowledgePossession(class APawn *)" (?AcknowledgePossession@APlayerController@@UEAAXPEAVAPawn@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::PawnLeavingGame(void)" (?PawnLeavingGame@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class APlayerState * __cdecl APlayerController::GetNextViewablePlayer(int)" (?GetNextViewablePlayer@APlayerController@@UEAAPEAVAPlayerState@@H@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ViewAPlayer(int)" (?ViewAPlayer@APlayerController@@UEAAXH@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl APlayerController::CanRestartPlayer(void)" (?CanRestartPlayer@APlayerController@@UEAA_NXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SetCinematicMode(bool,bool,bool,bool,bool)" (?SetCinematicMode@APlayerController@@UEAAX_N0000@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::UpdateCameraManager(float)" (?UpdateCameraManager@APlayerController@@UEAAXM@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ReceivedGameModeClass(class TSubclassOf<class AGameMode>)" (?ReceivedGameModeClass@APlayerController@@UEAAXV?$TSubclassOf@VAGameMode@@@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl APlayerController::NotifyServerReceivedClientData(class APawn *,float)" (?NotifyServerReceivedClientData@APlayerController@@UEAA_NPEAVAPawn@@M@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::StartSpectatingOnly(void)" (?StartSpectatingOnly@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl APlayerController::DefaultCanUnpause(void)" (?DefaultCanUnpause@APlayerController@@UEAA_NXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SetViewTarget(class AActor *,struct FViewTargetTransitionParams)" (?SetViewTarget@APlayerController@@UEAAXPEAVAActor@@UFViewTargetTransitionParams@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl APlayerController::ShouldShowMouseCursor(void)const " (?ShouldShowMouseCursor@APlayerController@@UEBA_NXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual enum EMouseCursor::Type __cdecl APlayerController::GetMouseCursor(void)const " (?GetMouseCursor@APlayerController@@UEBA?AW4Type@EMouseCursor@@XZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ReceivedSpectatorClass(class TSubclassOf<class AGameMode>)" (?ReceivedSpectatorClass@APlayerController@@UEAAXV?$TSubclassOf@VAGameMode@@@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FVector __cdecl APlayerController::GetFocalLocation(void)const " (?GetFocalLocation@APlayerController@@UEBA?AVFVector@@XZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl APlayerController::BeginSpectatingState(void)" (?BeginSpectatingState@APlayerController@@MEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl APlayerController::EndSpectatingState(void)" (?EndSpectatingState@APlayerController@@MEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl APlayerController::SetSpectatorPawn(class ASpectatorPawn *)" (?SetSpectatorPawn@APlayerController@@MEAAXPEAVASpectatorPawn@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual class ASpectatorPawn * __cdecl APlayerController::SpawnSpectatorPawn(void)" (?SpawnSpectatorPawn@APlayerController@@MEAAPEAVASpectatorPawn@@XZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl APlayerController::DestroySpectatorPawn(void)" (?DestroySpectatorPawn@APlayerController@@MEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl APlayerController::SetSpawnLocation(class FVector const &)" (?SetSpawnLocation@APlayerController@@MEAAXAEBVFVector@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ReceivedPlayer(void)" (?ReceivedPlayer@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::InitInputSystem(void)" (?InitInputSystem@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl APlayerController::IsFrozen(void)" (?IsFrozen@APlayerController@@UEAA_NXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::PreClientTravel(class FString const &,enum ETravelType,bool)" (?PreClientTravel@APlayerController@@UEAAXAEBVFString@@W4ETravelType@@_N@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SetCameraMode(class FName)" (?SetCameraMode@APlayerController@@UEAAXVFName@@@Z)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::ResetCameraMode(void)" (?ResetCameraMode@APlayerController@@UEAAXXZ)
1>GamePlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl APlayerController::SendClientAdjustment(void)" (?SendClientAdjustment@APlayerController@@UEAAXXZ)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PostLoad(void)" (?PostLoad@UObject@@UEAAXXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UObject::PostLoad(void)" (?PostLoad@UObject@@UEAAXXZ)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl UBlueprintFunctionLibrary::UBlueprintFunctionLibrary(class FPostConstructInitializeProperties const &)" (??0UBlueprintFunctionLibrary@@QEAA@AEBVFPostConstructInitializeProperties@@@Z) referenced in function "public: __cdecl UNetherdeepBlueprintLibrary::UNetherdeepBlueprintLibrary(class FPostConstructInitializeProperties const &)" (??0UNetherdeepBlueprintLibrary@@QEAA@AEBVFPostConstructInitializeProperties@@@Z)
1>NetherdeepBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual int __cdecl UBlueprintFunctionLibrary::GetFunctionCallspace(class UFunction *,void *,struct FFrame *)" (?GetFunctionCallspace@UBlueprintFunctionLibrary@@UEAAHPEAVUFunction@@PEAXPEAUFFrame@@@Z)
1>GameUI.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UTexture::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UTexture@@CAPEAVUClass@@PEB_W@Z) referenced in function "class UTexture * __cdecl Cast<class UTexture>(class UObject *)" (??$Cast@VUTexture@@@@YAPEAVUTexture@@PEAVUObject@@@Z)
1>GameUI.cpp.obj : error LNK2019: unresolved external symbol "public: int __cdecl UCanvas::WrappedPrint(bool,float,float,int &,int &,class UFont *,float,float,bool,bool,wchar_t const *,struct FFontRenderInfo const &)" (?WrappedPrint@UCanvas@@QEAAH_NMMAEAH1PEAVUFont@@MM00PEB_WAEBUFFontRenderInfo@@@Z) referenced in function "protected: void __cdecl AGameUI::DrawSystemMessages(void)" (?DrawSystemMessages@AGameUI@@IEAAXXZ)
1>GameUI.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl AHUD::AHUD(class FPostConstructInitializeProperties const &)" (??0AHUD@@QEAA@AEBVFPostConstructInitializeProperties@@@Z) referenced in function "public: __cdecl AGameUI::AGameUI(class FPostConstructInitializeProperties const &)" (??0AGameUI@@QEAA@AEBVFPostConstructInitializeProperties@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AHUD::ShowHUD(void)" (?ShowHUD@AHUD@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AHUD::ShowDebug(class FName)" (?ShowDebug@AHUD@@UEAAXVFName@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AHUD::ReceiveDrawHUD(int,int)" (?ReceiveDrawHUD@AHUD@@UEAAXHH@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AHUD::ReceiveHitBoxClick(class FName)" (?ReceiveHitBoxClick@AHUD@@UEAAXVFName@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AHUD::ReceiveHitBoxRelease(class FName)" (?ReceiveHitBoxRelease@AHUD@@UEAAXVFName@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AHUD::ReceiveHitBoxBeginCursorOver(class FName)" (?ReceiveHitBoxBeginCursorOver@AHUD@@UEAAXVFName@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AHUD::ReceiveHitBoxEndCursorOver(class FName)" (?ReceiveHitBoxEndCursorOver@AHUD@@UEAAXVFName@@@Z)
1>GameUI.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl AHUD::DrawRect(struct FLinearColor,float,float,float,float)" (?DrawRect@AHUD@@QEAAXUFLinearColor@@MMMM@Z) referenced in function "protected: void __cdecl AGameUI::DrawBlackScreen(void)" (?DrawBlackScreen@AGameUI@@IEAAXXZ)
1>GameUI.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl AHUD::DrawTexture(class UTexture *,float,float,float,float,float,float,float,float,struct FLinearColor,enum EBlendMode,float,bool,float,struct FVector2D)" (?DrawTexture@AHUD@@QEAAXPEAVUTexture@@MMMMMMMMUFLinearColor@@W4EBlendMode@@M_NMUFVector2D@@@Z) referenced in function "protected: void __cdecl AGameUI::DrawChatBalloons(void)" (?DrawChatBalloons@AGameUI@@IEAAXXZ)
1>GameUI.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl AHUD::DrawTextureSimple(class UTexture *,float,float,float,bool)" (?DrawTextureSimple@AHUD@@QEAAXPEAVUTexture@@MMM_N@Z) referenced in function "protected: void __cdecl AGameUI::DrawChatBalloons(void)" (?DrawChatBalloons@AGameUI@@IEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AHUD::PostInitializeComponents(void)" (?PostInitializeComponents@AHUD@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AHUD::DrawActorOverlays(class FVector,class FRotator)" (?DrawActorOverlays@AHUD@@UEAAXVFVector@@VFRotator@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AHUD::NotifyBindPostProcessEffects(void)" (?NotifyBindPostProcessEffects@AHUD@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AHUD::RemovePostRenderedActor(class AActor *)" (?RemovePostRenderedActor@AHUD@@UEAAXPEAVAActor@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AHUD::AddPostRenderedActor(class AActor *)" (?AddPostRenderedActor@AHUD@@UEAAXPEAVAActor@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AHUD::ShouldDisplayDebug(class FName)" (?ShouldDisplayDebug@AHUD@@UEAA_NVFName@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AHUD::ShowDebugInfo(float &,float &)" (?ShowDebugInfo@AHUD@@UEAAXAEAM0@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AHUD::PostRender(void)" (?PostRender@AHUD@@UEAAXXZ)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AHUD::DrawText(class FString const &,struct FVector2D,class UFont *,struct FVector2D,class FColor)" (?DrawText@AHUD@@UEAAXAEBVFString@@UFVector2D@@PEAVUFont@@1VFColor@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UFont * __cdecl AHUD::GetFontFromSizeIndex(int)const " (?GetFontFromSizeIndex@AHUD@@UEBAPEAVUFont@@H@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AHUD::OnLostFocusPause(bool)" (?OnLostFocusPause@AHUD@@UEAAX_N@Z)
1>GameUI.cpp.obj : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UFont::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UFont@@CAPEAVUClass@@PEB_W@Z) referenced in function "class UFont * __cdecl Cast<class UFont>(class UObject *)" (??$Cast@VUFont@@@@YAPEAVUFont@@PEAVUObject@@@Z)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: static struct FLinearColor const FLinearColor::White" (?White@FLinearColor@@2U1@B)
1>GameUI.cpp.obj : error LNK2001: unresolved external symbol "public: static struct FVector2D const FVector2D::ZeroVector" (?ZeroVector@FVector2D@@2U1@B)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "public: static struct FVector2D const FVector2D::ZeroVector" (?ZeroVector@FVector2D@@2U1@B)
1>ServerProxy.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl FOutputDevice::Logf__VA(wchar_t const *,...)" (?Logf__VA@FOutputDevice@@QEAAXPEB_WZZ) referenced in function "public: void __cdecl FOutputDevice::Logf<wchar_t const *>(wchar_t const *,wchar_t const *)" (??$Logf@PEB_W@FOutputDevice@@QEAAXPEB_W0@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: void __cdecl FOutputDevice::Logf__VA(wchar_t const *,...)" (?Logf__VA@FOutputDevice@@QEAAXPEB_WZZ)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: void __cdecl FOutputDevice::Logf__VA(wchar_t const *,...)" (?Logf__VA@FOutputDevice@@QEAAXPEB_WZZ)
1>ServerProxy.cpp.obj : error LNK2019: unresolved external symbol "public: static class ISocketSubsystem * __cdecl ISocketSubsystem::Get(class FName const &)" (?Get@ISocketSubsystem@@SAPEAV1@AEBVFName@@@Z) referenced in function "public: class FSocket * __cdecl FTcpSocketBuilder::Build(void)const " (?Build@FTcpSocketBuilder@@QEBAPEAVFSocket@@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: static class ISocketSubsystem * __cdecl ISocketSubsystem::Get(class FName const &)" (?Get@ISocketSubsystem@@SAPEAV1@AEBVFName@@@Z)
1>ServerProxy.cpp.obj : error LNK2019: unresolved external symbol "public: static bool __cdecl FIPv4Endpoint::Parse(class FString const &,class FIPv4Endpoint &)" (?Parse@FIPv4Endpoint@@SA_NAEBVFString@@AEAV1@@Z) referenced in function "private: virtual bool __cdecl FServerProxy::Connect(void)" (?Connect@FServerProxy@@EEAA_NXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: static bool __cdecl FIPv4Endpoint::Parse(class FString const &,class FIPv4Endpoint &)" (?Parse@FIPv4Endpoint@@SA_NAEBVFString@@AEAV1@@Z)
1>ServerProxy.cpp.obj : error LNK2001: unresolved external symbol "class FOutputDeviceRedirectorBase * GLog" (?GLog@@3PEAVFOutputDeviceRedirectorBase@@EA)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "class FOutputDeviceRedirectorBase * GLog" (?GLog@@3PEAVFOutputDeviceRedirectorBase@@EA)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "class FOutputDeviceRedirectorBase * GLog" (?GLog@@3PEAVFOutputDeviceRedirectorBase@@EA)
1>ServerProxy.cpp.obj : error LNK2001: unresolved external symbol "public: static class FIPv4Address const FIPv4Address::Any" (?Any@FIPv4Address@@2V1@B)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FIPv4Address const FIPv4Address::Any" (?Any@FIPv4Address@@2V1@B)
1>ServerProxy.cpp.obj : error LNK2001: unresolved external symbol "private: static class ISocketSubsystem * FIPv4Endpoint::CachedSocketSubsystem" (?CachedSocketSubsystem@FIPv4Endpoint@@0PEAVISocketSubsystem@@EA)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "private: static class ISocketSubsystem * FIPv4Endpoint::CachedSocketSubsystem" (?CachedSocketSubsystem@FIPv4Endpoint@@0PEAVISocketSubsystem@@EA)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationLaunch(void)" (?EmptyLinkFunctionForStaticInitializationLaunch@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationCore(void)" (?EmptyLinkFunctionForStaticInitializationCore@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationProjects(void)" (?EmptyLinkFunctionForStaticInitializationProjects@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationCoreUObject(void)" (?EmptyLinkFunctionForStaticInitializationCoreUObject@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationSandboxFile(void)" (?EmptyLinkFunctionForStaticInitializationSandboxFile@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationSockets(void)" (?EmptyLinkFunctionForStaticInitializationSockets@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationNetworking(void)" (?EmptyLinkFunctionForStaticInitializationNetworking@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationInputCore(void)" (?EmptyLinkFunctionForStaticInitializationInputCore@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationSlate(void)" (?EmptyLinkFunctionForStaticInitializationSlate@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationVectorVM(void)" (?EmptyLinkFunctionForStaticInitializationVectorVM@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationMessaging(void)" (?EmptyLinkFunctionForStaticInitializationMessaging@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationNullDrv(void)" (?EmptyLinkFunctionForStaticInitializationNullDrv@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationShaderCore(void)" (?EmptyLinkFunctionForStaticInitializationShaderCore@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationD3D11RHI(void)" (?EmptyLinkFunctionForStaticInitializationD3D11RHI@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationImageWrapper(void)" (?EmptyLinkFunctionForStaticInitializationImageWrapper@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationOpenGLDrv(void)" (?EmptyLinkFunctionForStaticInitializationOpenGLDrv@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationRHI(void)" (?EmptyLinkFunctionForStaticInitializationRHI@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationRenderCore(void)" (?EmptyLinkFunctionForStaticInitializationRenderCore@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationAssetRegistry(void)" (?EmptyLinkFunctionForStaticInitializationAssetRegistry@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationEngineMessages(void)" (?EmptyLinkFunctionForStaticInitializationEngineMessages@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationEngineSettings(void)" (?EmptyLinkFunctionForStaticInitializationEngineSettings@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationSynthBenchmark(void)" (?EmptyLinkFunctionForStaticInitializationSynthBenchmark@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationMovieSceneCore(void)" (?EmptyLinkFunctionForStaticInitializationMovieSceneCore@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationMovieSceneCoreTypes(void)" (?EmptyLinkFunctionForStaticInitializationMovieSceneCoreTypes@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationHeadMountedDisplay(void)" (?EmptyLinkFunctionForStaticInitializationHeadMountedDisplay@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationAnalytics(void)" (?EmptyLinkFunctionForStaticInitializationAnalytics@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationHTTP(void)" (?EmptyLinkFunctionForStaticInitializationHTTP@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationAnalyticsET(void)" (?EmptyLinkFunctionForStaticInitializationAnalyticsET@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationImageCore(void)" (?EmptyLinkFunctionForStaticInitializationImageCore@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationOnlineSubsystem(void)" (?EmptyLinkFunctionForStaticInitializationOnlineSubsystem@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationEngine(void)" (?EmptyLinkFunctionForStaticInitializationEngine@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationMoviePlayer(void)" (?EmptyLinkFunctionForStaticInitializationMoviePlayer@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationPakFile(void)" (?EmptyLinkFunctionForStaticInitializationPakFile@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationNetworkFile(void)" (?EmptyLinkFunctionForStaticInitializationNetworkFile@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationStreamingFile(void)" (?EmptyLinkFunctionForStaticInitializationStreamingFile@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationAutomationMessages(void)" (?EmptyLinkFunctionForStaticInitializationAutomationMessages@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationAutomationWorker(void)" (?EmptyLinkFunctionForStaticInitializationAutomationWorker@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationSessionMessages(void)" (?EmptyLinkFunctionForStaticInitializationSessionMessages@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationSessionServices(void)" (?EmptyLinkFunctionForStaticInitializationSessionServices@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationRenderer(void)" (?EmptyLinkFunctionForStaticInitializationRenderer@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationVoice(void)" (?EmptyLinkFunctionForStaticInitializationVoice@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationOnlineSubsystemUtils(void)" (?EmptyLinkFunctionForStaticInitializationOnlineSubsystemUtils@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationSettings(void)" (?EmptyLinkFunctionForStaticInitializationSettings@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationTargetPlatform(void)" (?EmptyLinkFunctionForStaticInitializationTargetPlatform@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationEditorStyle(void)" (?EmptyLinkFunctionForStaticInitializationEditorStyle@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationTaskGraph(void)" (?EmptyLinkFunctionForStaticInitializationTaskGraph@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationRealtimeProfiler(void)" (?EmptyLinkFunctionForStaticInitializationRealtimeProfiler@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationProfilerMessages(void)" (?EmptyLinkFunctionForStaticInitializationProfilerMessages@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationProfilerService(void)" (?EmptyLinkFunctionForStaticInitializationProfilerService@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationXAudio2(void)" (?EmptyLinkFunctionForStaticInitializationXAudio2@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: static class FTimespan __cdecl FTimespan::FromMilliseconds(double)" (?FromMilliseconds@FTimespan@@SA?AV1@N@Z) referenced in function "public: __cdecl FUdpSocketSender::FUdpSocketSender(class FSocket *,wchar_t const *)" (??0FUdpSocketSender@@QEAA@PEAVFSocket@@PEB_W@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: static class FTimespan __cdecl FTimespan::FromMinutes(double)" (?FromMinutes@FTimespan@@SA?AV1@N@Z) referenced in function "protected: void __cdecl FUdpMessageTunnel::RemoveExpiredNodes(class TMap<class FGuid,struct FUdpMessageTunnel::FNodeInfo,class FDefaultSetAllocator,struct TDefaultMapKeyFuncs<class FGuid,struct FUdpMessageTunnel::FNodeInfo,0> > &)" (?RemoveExpiredNodes@FUdpMessageTunnel@@IEAAXAEAV?$TMap@VFGuid@@UFNodeInfo@FUdpMessageTunnel@@VFDefaultSetAllocator@@U?$TDefaultMapKeyFuncs@VFGuid@@UFNodeInfo@FUdpMessageTunnel@@$0A@@@@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: static class FDateTime __cdecl FDateTime::UtcNow(void)" (?UtcNow@FDateTime@@SA?AV1@XZ) referenced in function "public: __cdecl FUdpMessageBeacon::FUdpMessageBeacon(class FSocket *,class FGuid const &,class FIPv4Endpoint const &)" (??0FUdpMessageBeacon@@QEAA@PEAVFSocket@@AEBVFGuid@@AEBVFIPv4Endpoint@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: static bool __cdecl FGenericPlatformProcess::SupportsMultithreading(void)" (?SupportsMultithreading@FGenericPlatformProcess@@SA_NXZ) referenced in function "public: virtual void __cdecl FUdpMessagingModule::StartupModule(void)" (?StartupModule@FUdpMessagingModule@@UEAAXXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: static void __cdecl FWindowsPlatformProcess::Sleep(float)" (?Sleep@FWindowsPlatformProcess@@SAXM@Z) referenced in function "public: virtual unsigned int __cdecl FTcpListener::Run(void)" (?Run@FTcpListener@@UEAAIXZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FWindowsPlatformProcess::Sleep(float)" (?Sleep@FWindowsPlatformProcess@@SAXM@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: static class FEvent * __cdecl FWindowsPlatformProcess::CreateSynchEvent(bool)" (?CreateSynchEvent@FWindowsPlatformProcess@@SAPEAVFEvent@@_N@Z) referenced in function "public: __cdecl FUdpMessageBeacon::FUdpMessageBeacon(class FSocket *,class FGuid const &,class FIPv4Endpoint const &)" (??0FUdpMessageBeacon@@QEAA@PEAVFSocket@@AEBVFGuid@@AEBVFIPv4Endpoint@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "protected: static void __cdecl FWindowsPlatformAtomics::HandleAtomicsFailure(wchar_t const *,...)" (?HandleAtomicsFailure@FWindowsPlatformAtomics@@KAXPEB_WZZ) referenced in function "public: virtual bool __cdecl FUdpMessageTunnel::Connect(class FIPv4Endpoint const &)" (?Connect@FUdpMessageTunnel@@UEAA_NAEBVFIPv4Endpoint@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: static void __cdecl FWindowsPlatformAtomics::HandleAtomicsFailure(wchar_t const *,...)" (?HandleAtomicsFailure@FWindowsPlatformAtomics@@KAXPEB_WZZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: static void __cdecl FWindowsPlatformAtomics::HandleAtomicsFailure(wchar_t const *,...)" (?HandleAtomicsFailure@FWindowsPlatformAtomics@@KAXPEB_WZZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "protected: static void __cdecl FWindowsPlatformAtomics::HandleAtomicsFailure(wchar_t const *,...)" (?HandleAtomicsFailure@FWindowsPlatformAtomics@@KAXPEB_WZZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: void __cdecl FOutputDevice::Log(wchar_t const *)" (?Log@FOutputDevice@@QEAAXPEB_W@Z) referenced in function "public: virtual void __cdecl FUdpMessagingModule::StartupModule(void)" (?StartupModule@FUdpMessagingModule@@UEAAXXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: static bool __cdecl FParse::Param(wchar_t const *,wchar_t const *)" (?Param@FParse@@SA_NPEB_W0@Z) referenced in function "public: virtual void __cdecl FUdpMessagingModule::StartupModule(void)" (?StartupModule@FUdpMessagingModule@@UEAAXXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: static unsigned int __cdecl FCrc::MemCrc_DEPRECATED(void const *,int,unsigned int)" (?MemCrc_DEPRECATED@FCrc@@SAIPEBXHI@Z) referenced in function "public: class FSetElementId __cdecl TSet<class TPair<class FGuid,struct FUdpMessageProcessor::FNodeInfo>,struct TDefaultMapKeyFuncs<class FGuid,struct FUdpMessageProcessor::FNodeInfo,0>,class FDefaultSetAllocator>::Emplace<class TKeyInitializer<class FGuid const &> >(class TKeyInitializer<class FGuid const &> &&,bool *)" (??$Emplace@V?$TKeyInitializer@AEBVFGuid@@@@@?$TSet@V?$TPair@VFGuid@@UFNodeInfo@FUdpMessageProcessor@@@@U?$TDefaultMapKeyFuncs@VFGuid@@UFNodeInfo@FUdpMessageProcessor@@$0A@@@VFDefaultSetAllocator@@@@QEAA?AVFSetElementId@@$$QEAV?$TKeyInitializer@AEBVFGuid@@@@PEA_N@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: __cdecl FArchive::FArchive(void)" (??0FArchive@@QEAA@XZ) referenced in function "public: __cdecl FArrayReader::FArrayReader(bool)" (??0FArrayReader@@QEAA@_N@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: virtual __cdecl FArchive::~FArchive(void)" (??1FArchive@@UEAA@XZ) referenced in function "public: virtual __cdecl FArrayReader::~FArrayReader(void)" (??1FArrayReader@@UEAA@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FArchive & __cdecl FArchive::operator<<(class FLazyObjectPtr &)" (??6FArchive@@UEAAAEAV0@AEAVFLazyObjectPtr@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FArchive & __cdecl FArchive::operator<<(class FAssetPtr &)" (??6FArchive@@UEAAAEAV0@AEAVFAssetPtr@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl FArchive::SerializeIntPacked(unsigned int &)" (?SerializeIntPacked@FArchive@@UEAAXAEAI@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: static wchar_t const * __cdecl FCommandLine::Get(void)" (?Get@FCommandLine@@SAPEB_WXZ) referenced in function "public: virtual void __cdecl FUdpMessagingModule::StartupModule(void)" (?StartupModule@FUdpMessagingModule@@UEAAXXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: static class FRunnableThread * __cdecl FRunnableThread::Create(class FRunnable *,wchar_t const *,bool,bool,unsigned int,enum EThreadPriority,unsigned __int64)" (?Create@FRunnableThread@@SAPEAV1@PEAVFRunnable@@PEB_W_N2IW4EThreadPriority@@_K@Z) referenced in function "public: __cdecl FTcpListener::FTcpListener(class FIPv4Endpoint const &,class FTimespan const &)" (??0FTcpListener@@QEAA@AEBVFIPv4Endpoint@@AEBVFTimespan@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: __cdecl FText::FText(class FText const &)" (??0FText@@QEAA@AEBV0@@Z) referenced in function "public: static class FText __cdecl FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(wchar_t const *,wchar_t const *,wchar_t const *)" (?ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText@FInternationalization@@SA?AVFText@@PEB_W00@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: class FString const & __cdecl FText::ToString(void)const " (?ToString@FText@@QEBAAEBVFString@@XZ) referenced in function "protected: void __cdecl FUdpMessagingModule::InitializeBridge(void)" (?InitializeBridge@FUdpMessagingModule@@IEAAXXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "private: __cdecl FText::FText(class FString,class FString,class FString,int)" (??0FText@@AEAA@VFString@@00H@Z) referenced in function "public: static class FText __cdecl FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(wchar_t const *,wchar_t const *,wchar_t const *)" (?ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText@FInternationalization@@SA?AVFText@@PEB_W00@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: static class FGuid __cdecl FGuid::NewGuid(void)" (?NewGuid@FGuid@@SA?AV1@XZ) referenced in function "public: __cdecl FMessageBridgeBuilder::FMessageBridgeBuilder(void)" (??0FMessageBridgeBuilder@@QEAA@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: static class FAutomationTestFramework & __cdecl FAutomationTestFramework::GetInstance(void)" (?GetInstance@FAutomationTestFramework@@SAAEAV1@XZ) referenced in function "public: __cdecl FAutomationTestBase::FAutomationTestBase(class FString const &,bool)" (??0FAutomationTestBase@@QEAA@AEBVFString@@_N@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: bool __cdecl FAutomationTestFramework::RegisterAutomationTest(class FString const &,class FAutomationTestBase *)" (?RegisterAutomationTest@FAutomationTestFramework@@QEAA_NAEBVFString@@PEAVFAutomationTestBase@@@Z) referenced in function "public: __cdecl FAutomationTestBase::FAutomationTestBase(class FString const &,bool)" (??0FAutomationTestBase@@QEAA@AEBVFString@@_N@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: bool __cdecl FAutomationTestFramework::UnregisterAutomationTest(class FString const &)" (?UnregisterAutomationTest@FAutomationTestFramework@@QEAA_NAEBVFString@@@Z) referenced in function "public: virtual __cdecl FAutomationTestBase::~FAutomationTestBase(void)" (??1FAutomationTestBase@@UEAA@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "class UClass * __cdecl Z_Construct_UClass_UObject(void)" (?Z_Construct_UClass_UObject@@YAPEAVUClass@@XZ) referenced in function "class UClass * __cdecl Z_Construct_UClass_UUdpMessagingSettings(void)" (?Z_Construct_UClass_UUdpMessagingSettings@@YAPEAVUClass@@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: __cdecl UObject::UObject(class FPostConstructInitializeProperties const &)" (??0UObject@@QEAA@AEBVFPostConstructInitializeProperties@@@Z) referenced in function "public: __cdecl UUdpMessagingSettings::UUdpMessagingSettings(class FPostConstructInitializeProperties const &)" (??0UUdpMessagingSettings@@QEAA@AEBVFPostConstructInitializeProperties@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: void __cdecl UObject::SaveConfig(unsigned __int64,wchar_t const *,class FConfigCacheIni *)" (?SaveConfig@UObject@@QEAAX_KPEB_WPEAVFConfigCacheIni@@@Z) referenced in function "protected: void __cdecl FUdpMessagingModule::InitializeBridge(void)" (?InitializeBridge@FUdpMessagingModule@@IEAAXXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UByteProperty::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UByteProperty@@CAPEAVUClass@@PEB_W@Z) referenced in function "public: static void * __cdecl UByteProperty::operator new(unsigned __int64,class UObject *,class FName,enum EObjectFlags)" (??2UByteProperty@@SAPEAX_KPEAVUObject@@VFName@@W4EObjectFlags@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UByteProperty::Serialize(class FArchive &)" (?Serialize@UByteProperty@@UEAAXAEAVFArchive@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl UByteProperty::GetCPPType(class FString *,unsigned int)const " (?GetCPPType@UByteProperty@@UEBA?AVFString@@PEAV2@I@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UByteProperty::SerializeItem(class FArchive &,void *,int,void const *)const " (?SerializeItem@UByteProperty@@UEBAXAEAVFArchive@@PEAXHPEBX@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UByteProperty::NetSerializeItem(class FArchive &,class UPackageMap *,void *,class TArray<unsigned char,class FDefaultAllocator> *)const " (?NetSerializeItem@UByteProperty@@UEBA_NAEAVFArchive@@PEAVUPackageMap@@PEAXPEAV?$TArray@EVFDefaultAllocator@@@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UByteProperty::ExportTextItem(class FString &,void const *,void const *,class UObject *,int,class UObject *)const " (?ExportTextItem@UByteProperty@@UEBAXAEAVFString@@PEBX1PEAVUObject@@H2@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual wchar_t const * __cdecl UByteProperty::ImportText_Internal(wchar_t const *,void *,int,class UObject *,class FOutputDevice *)const " (?ImportText_Internal@UByteProperty@@UEBAPEB_WPEB_WPEAXHPEAVUObject@@PEAVFOutputDevice@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UArrayProperty::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UArrayProperty@@CAPEAVUClass@@PEB_W@Z) referenced in function "public: static void * __cdecl UArrayProperty::operator new(unsigned __int64,class UObject *,class FName,enum EObjectFlags)" (??2UArrayProperty@@SAPEAX_KPEAVUObject@@VFName@@W4EObjectFlags@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UArrayProperty::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UArrayProperty@@CAPEAVUClass@@PEB_W@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::Serialize(class FArchive &)" (?Serialize@UArrayProperty@@UEAAXAEAVFArchive@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::Serialize(class FArchive &)" (?Serialize@UArrayProperty@@UEAAXAEAVFArchive@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::AddCppProperty(class UProperty *)" (?AddCppProperty@UArrayProperty@@UEAAXPEAVUProperty@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::AddCppProperty(class UProperty *)" (?AddCppProperty@UArrayProperty@@UEAAXPEAVUProperty@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl UArrayProperty::GetCPPMacroType(class FString &)const " (?GetCPPMacroType@UArrayProperty@@UEBA?AVFString@@AEAV2@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl UArrayProperty::GetCPPMacroType(class FString &)const " (?GetCPPMacroType@UArrayProperty@@UEBA?AVFString@@AEAV2@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl UArrayProperty::GetCPPType(class FString *,unsigned int)const " (?GetCPPType@UArrayProperty@@UEBA?AVFString@@PEAV2@I@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl UArrayProperty::GetCPPType(class FString *,unsigned int)const " (?GetCPPType@UArrayProperty@@UEBA?AVFString@@PEAV2@I@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::LinkInternal(class FArchive &)" (?LinkInternal@UArrayProperty@@UEAAXAEAVFArchive@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::LinkInternal(class FArchive &)" (?LinkInternal@UArrayProperty@@UEAAXAEAVFArchive@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UArrayProperty::Identical(void const *,void const *,unsigned int)const " (?Identical@UArrayProperty@@UEBA_NPEBX0I@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UArrayProperty::Identical(void const *,void const *,unsigned int)const " (?Identical@UArrayProperty@@UEBA_NPEBX0I@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::SerializeItem(class FArchive &,void *,int,void const *)const " (?SerializeItem@UArrayProperty@@UEBAXAEAVFArchive@@PEAXHPEBX@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::SerializeItem(class FArchive &,void *,int,void const *)const " (?SerializeItem@UArrayProperty@@UEBAXAEAVFArchive@@PEAXHPEBX@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UArrayProperty::NetSerializeItem(class FArchive &,class UPackageMap *,void *,class TArray<unsigned char,class FDefaultAllocator> *)const " (?NetSerializeItem@UArrayProperty@@UEBA_NAEAVFArchive@@PEAVUPackageMap@@PEAXPEAV?$TArray@EVFDefaultAllocator@@@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UArrayProperty::NetSerializeItem(class FArchive &,class UPackageMap *,void *,class TArray<unsigned char,class FDefaultAllocator> *)const " (?NetSerializeItem@UArrayProperty@@UEBA_NAEAVFArchive@@PEAVUPackageMap@@PEAXPEAV?$TArray@EVFDefaultAllocator@@@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::ExportTextItem(class FString &,void const *,void const *,class UObject *,int,class UObject *)const " (?ExportTextItem@UArrayProperty@@UEBAXAEAVFString@@PEBX1PEAVUObject@@H2@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::ExportTextItem(class FString &,void const *,void const *,class UObject *,int,class UObject *)const " (?ExportTextItem@UArrayProperty@@UEBAXAEAVFString@@PEBX1PEAVUObject@@H2@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual wchar_t const * __cdecl UArrayProperty::ImportText_Internal(wchar_t const *,void *,int,class UObject *,class FOutputDevice *)const " (?ImportText_Internal@UArrayProperty@@UEBAPEB_WPEB_WPEAXHPEAVUObject@@PEAVFOutputDevice@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual wchar_t const * __cdecl UArrayProperty::ImportText_Internal(wchar_t const *,void *,int,class UObject *,class FOutputDevice *)const " (?ImportText_Internal@UArrayProperty@@UEBAPEB_WPEB_WPEAXHPEAVUObject@@PEAVFOutputDevice@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::CopyValuesInternal(void *,void const *,int)const " (?CopyValuesInternal@UArrayProperty@@UEBAXPEAXPEBXH@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::CopyValuesInternal(void *,void const *,int)const " (?CopyValuesInternal@UArrayProperty@@UEBAXPEAXPEBXH@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::ClearValueInternal(void *)const " (?ClearValueInternal@UArrayProperty@@UEBAXPEAX@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::ClearValueInternal(void *)const " (?ClearValueInternal@UArrayProperty@@UEBAXPEAX@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::DestroyValueInternal(void *)const " (?DestroyValueInternal@UArrayProperty@@UEBAXPEAX@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::DestroyValueInternal(void *)const " (?DestroyValueInternal@UArrayProperty@@UEBAXPEAX@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UArrayProperty::IsLocalized(void)const " (?IsLocalized@UArrayProperty@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UArrayProperty::IsLocalized(void)const " (?IsLocalized@UArrayProperty@@UEBA_NXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UArrayProperty::PassCPPArgsByRef(void)const " (?PassCPPArgsByRef@UArrayProperty@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UArrayProperty::PassCPPArgsByRef(void)const " (?PassCPPArgsByRef@UArrayProperty@@UEBA_NXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::InstanceSubobjects(void *,void const *,class UObject *,struct FObjectInstancingGraph *)" (?InstanceSubobjects@UArrayProperty@@UEAAXPEAXPEBXPEAVUObject@@PEAUFObjectInstancingGraph@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::InstanceSubobjects(void *,void const *,class UObject *,struct FObjectInstancingGraph *)" (?InstanceSubobjects@UArrayProperty@@UEAAXPEAXPEBXPEAVUObject@@PEAUFObjectInstancingGraph@@@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UArrayProperty::ContainsObjectReference(void)const " (?ContainsObjectReference@UArrayProperty@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UArrayProperty::ContainsObjectReference(void)const " (?ContainsObjectReference@UArrayProperty@@UEBA_NXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UArrayProperty::ContainsWeakObjectReference(void)const " (?ContainsWeakObjectReference@UArrayProperty@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UArrayProperty::ContainsWeakObjectReference(void)const " (?ContainsWeakObjectReference@UArrayProperty@@UEBA_NXZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::EmitReferenceInfo(struct FGCReferenceTokenStream *,int)" (?EmitReferenceInfo@UArrayProperty@@UEAAXPEAUFGCReferenceTokenStream@@H@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UArrayProperty::EmitReferenceInfo(struct FGCReferenceTokenStream *,int)" (?EmitReferenceInfo@UArrayProperty@@UEAAXPEAUFGCReferenceTokenStream@@H@Z)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2019: unresolved external symbol "public: class FText __cdecl FIPv4Endpoint::ToText(void)const " (?ToText@FIPv4Endpoint@@QEBA?AVFText@@XZ) referenced in function "public: virtual class FText __cdecl FUdpMessageTunnelConnection::GetName(void)const " (?GetName@FUdpMessageTunnelConnection@@UEBA?AVFText@@XZ)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "class FConfigCacheIni * GConfig" (?GConfig@@3PEAVFConfigCacheIni@@EA)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "class FConfigCacheIni * GConfig" (?GConfig@@3PEAVFConfigCacheIni@@EA)
1>UdpMessaging-Static.lib(Module.UdpMessaging.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FIPv4Endpoint const FIPv4Endpoint::Any" (?Any@FIPv4Endpoint@@2V1@B)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: static bool __cdecl FParse::Command(wchar_t const * *,wchar_t const *,bool)" (?Command@FParse@@SA_NPEAPEB_WPEB_W_N@Z) referenced in function "public: virtual bool __cdecl FOculusRiftHMD::Exec(class UWorld *,wchar_t const *,class FOutputDevice &)" (?Exec@FOculusRiftHMD@@UEAA_NPEAVUWorld@@PEB_WAEAVFOutputDevice@@@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: static bool __cdecl FParse::Value(wchar_t const *,wchar_t const *,float &)" (?Value@FParse@@SA_NPEB_W0AEAM@Z) referenced in function "public: virtual bool __cdecl FOculusRiftHMD::Exec(class UWorld *,wchar_t const *,class FOutputDevice &)" (?Exec@FOculusRiftHMD@@UEAA_NPEAVUWorld@@PEB_WAEAVFOutputDevice@@@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: static bool __cdecl FParse::Value(wchar_t const *,wchar_t const *,int &)" (?Value@FParse@@SA_NPEB_W0AEAH@Z) referenced in function "public: virtual bool __cdecl FOculusRiftHMD::Exec(class UWorld *,wchar_t const *,class FOutputDevice &)" (?Exec@FOculusRiftHMD@@UEAA_NPEAVUWorld@@PEB_WAEAVFOutputDevice@@@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: static class FString __cdecl FParse::Token(wchar_t const * &,bool)" (?Token@FParse@@SA?AVFString@@AEAPEB_W_N@Z) referenced in function "public: virtual bool __cdecl FOculusRiftHMD::Exec(class UWorld *,wchar_t const *,class FOutputDevice &)" (?Exec@FOculusRiftHMD@@UEAA_NPEAVUWorld@@PEB_WAEAVFOutputDevice@@@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: __cdecl FRotator::FRotator(class FQuat const &)" (??0FRotator@@QEAA@AEBVFQuat@@@Z) referenced in function "public: virtual void __cdecl FOculusRiftHMD::ApplyHmdRotation(class APlayerController *,class FRotator &)" (?ApplyHmdRotation@FOculusRiftHMD@@UEAAXPEAVAPlayerController@@AEAVFRotator@@@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: class FQuat __cdecl FRotator::Quaternion(void)const " (?Quaternion@FRotator@@QEBA?AVFQuat@@XZ) referenced in function "public: virtual void __cdecl FOculusRiftHMD::ApplyHmdRotation(class APlayerController *,class FRotator &)" (?ApplyHmdRotation@FOculusRiftHMD@@UEAAXPEAVAPlayerController@@AEAVFRotator@@@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: bool __cdecl FConfigCacheIni::GetFloat(wchar_t const *,wchar_t const *,float &,class FString const &)" (?GetFloat@FConfigCacheIni@@QEAA_NPEB_W0AEAMAEBVFString@@@Z) referenced in function "private: void __cdecl FOculusRiftHMD::LoadFromIni(void)" (?LoadFromIni@FOculusRiftHMD@@AEAAXXZ)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: bool __cdecl FConfigCacheIni::GetBool(wchar_t const *,wchar_t const *,bool &,class FString const &)" (?GetBool@FConfigCacheIni@@QEAA_NPEB_W0AEA_NAEBVFString@@@Z) referenced in function "private: void __cdecl FOculusRiftHMD::LoadFromIni(void)" (?LoadFromIni@FOculusRiftHMD@@AEAAXXZ)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: bool __cdecl FConfigCacheIni::GetVector(wchar_t const *,wchar_t const *,class FVector &,class FString const &)" (?GetVector@FConfigCacheIni@@QEAA_NPEB_W0AEAVFVector@@AEBVFString@@@Z) referenced in function "private: void __cdecl FOculusRiftHMD::LoadFromIni(void)" (?LoadFromIni@FOculusRiftHMD@@AEAAXXZ)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: void __cdecl FConfigCacheIni::SetFloat(wchar_t const *,wchar_t const *,float,class FString const &)" (?SetFloat@FConfigCacheIni@@QEAAXPEB_W0MAEBVFString@@@Z) referenced in function "private: void __cdecl FOculusRiftHMD::SaveToIni(void)" (?SaveToIni@FOculusRiftHMD@@AEAAXXZ)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: void __cdecl FConfigCacheIni::SetBool(wchar_t const *,wchar_t const *,bool,class FString const &)" (?SetBool@FConfigCacheIni@@QEAAXPEB_W0_NAEBVFString@@@Z) referenced in function "private: void __cdecl FOculusRiftHMD::SaveToIni(void)" (?SaveToIni@FOculusRiftHMD@@AEAAXXZ)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: void __cdecl FConfigCacheIni::SetVector(wchar_t const *,wchar_t const *,class FVector,class FString const &)" (?SetVector@FConfigCacheIni@@QEAAXPEB_W0VFVector@@AEBVFString@@@Z) referenced in function "private: void __cdecl FOculusRiftHMD::SaveToIni(void)" (?SaveToIni@FOculusRiftHMD@@AEAAXXZ)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "private: static void __cdecl IConsoleManager::SetupSingleton(void)" (?SetupSingleton@IConsoleManager@@CAXXZ) referenced in function "private: void __cdecl FOculusRiftHMD::ApplySystemOverridesOnStereo(bool)" (?ApplySystemOverridesOnStereo@FOculusRiftHMD@@AEAAX_N@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: static class IModularFeatures & __cdecl IModularFeatures::Get(void)" (?Get@IModularFeatures@@SAAEAV1@XZ) referenced in function "public: virtual void __cdecl IHeadMountedDisplayModule::StartupModule(void)" (?StartupModule@IHeadMountedDisplayModule@@UEAAXXZ)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: void __cdecl FSceneView::UpdateViewMatrix(void)" (?UpdateViewMatrix@FSceneView@@QEAAXXZ) referenced in function "public: virtual void __cdecl FOculusRiftHMD::InitCanvasFromView(class FSceneView *,class UCanvas *)" (?InitCanvasFromView@FOculusRiftHMD@@UEAAXPEAVFSceneView@@PEAVUCanvas@@@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: class APawn * __cdecl APlayerController::GetPawnOrSpectator(void)const " (?GetPawnOrSpectator@APlayerController@@QEBAPEAVAPawn@@XZ) referenced in function "public: virtual void __cdecl FOculusRiftHMD::ApplyHmdRotation(class APlayerController *,class FRotator &)" (?ApplyHmdRotation@FOculusRiftHMD@@UEAAXPEAVAPlayerController@@AEAVFRotator@@@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: void __cdecl UCanvas::SetView(class FSceneView *)" (?SetView@UCanvas@@QEAAXPEAVFSceneView@@@Z) referenced in function "public: virtual void __cdecl FOculusRiftHMD::PushViewCanvas(enum EStereoscopicPass,class FCanvas *,class UCanvas *,class FSceneView *)const " (?PushViewCanvas@FOculusRiftHMD@@UEBAXW4EStereoscopicPass@@PEAVFCanvas@@PEAVUCanvas@@PEAVFSceneView@@@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: void __cdecl UCanvas::Update(void)" (?Update@UCanvas@@QEAAXXZ) referenced in function "public: virtual void __cdecl FOculusRiftHMD::PushViewCanvas(enum EStereoscopicPass,class FCanvas *,class UCanvas *,class FSceneView *)const " (?PushViewCanvas@FOculusRiftHMD@@UEBAXW4EStereoscopicPass@@PEAVFCanvas@@PEAVUCanvas@@PEAVFSceneView@@@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: bool __cdecl UEngine::IsStereoscopic3D(void)" (?IsStereoscopic3D@UEngine@@QEAA_NXZ) referenced in function "public: virtual bool __cdecl FOculusRiftHMD::IsHeadTrackingAllowed(void)const " (?IsHeadTrackingAllowed@FOculusRiftHMD@@UEBA_NXZ)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: class APlayerController * __cdecl UEngine::GetFirstLocalPlayerController(class UWorld *)" (?GetFirstLocalPlayerController@UEngine@@QEAAPEAVAPlayerController@@PEAVUWorld@@@Z) referenced in function "private: void __cdecl FOculusRiftHMD::ResetControlRotation(void)const " (?ResetControlRotation@FOculusRiftHMD@@AEBAXXZ)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "void __cdecl DrawDebugLine(class UWorld const *,class FVector const &,class FVector const &,class FColor const &,bool,float,unsigned char,float)" (?DrawDebugLine@@YAXPEBVUWorld@@AEBVFVector@@1AEBVFColor@@_NMEM@Z) referenced in function "private: void __cdecl FOculusRiftHMD::DrawDebugTrackingCameraFrustum(class FVector const &)" (?DrawDebugTrackingCameraFrustum@FOculusRiftHMD@@AEAAXAEBVFVector@@@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "void __cdecl DrawDebugPoint(class UWorld const *,class FVector const &,float,class FColor const &,bool,float,unsigned char)" (?DrawDebugPoint@@YAXPEBVUWorld@@AEBVFVector@@MAEBVFColor@@_NME@Z) referenced in function "private: void __cdecl FOculusRiftHMD::DrawDebugTrackingCameraFrustum(class FVector const &)" (?DrawDebugTrackingCameraFrustum@FOculusRiftHMD@@AEAAXAEBVFVector@@@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: void __cdecl FCanvas::PushAbsoluteTransform(class FMatrix const &)" (?PushAbsoluteTransform@FCanvas@@QEAAXAEBVFMatrix@@@Z) referenced in function "public: virtual void __cdecl FOculusRiftHMD::PushViewCanvas(enum EStereoscopicPass,class FCanvas *,class UCanvas *,class FSceneView *)const " (?PushViewCanvas@FOculusRiftHMD@@UEBAXW4EStereoscopicPass@@PEAVFCanvas@@PEAVUCanvas@@PEAVFSceneView@@@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2019: unresolved external symbol "public: __cdecl IHeadMountedDisplay::IHeadMountedDisplay(void)" (??0IHeadMountedDisplay@@QEAA@XZ) referenced in function "public: __cdecl FOculusRiftHMD::FOculusRiftHMD(void)" (??0FOculusRiftHMD@@QEAA@XZ)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl IHeadMountedDisplay::PushPreFullScreenRect(class FSlateRect const &)" (?PushPreFullScreenRect@IHeadMountedDisplay@@UEAAXAEBVFSlateRect@@@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl IHeadMountedDisplay::PopPreFullScreenRect(class FSlateRect &)" (?PopPreFullScreenRect@IHeadMountedDisplay@@UEAAXAEAVFSlateRect@@@Z)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "class FString GEngineIni" (?GEngineIni@@3VFString@@A)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "float GNearClippingPlane" (?GNearClippingPlane@@3MA)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "unsigned int GFrameNumber" (?GFrameNumber@@3IA)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "unsigned int GFrameNumberRenderThread" (?GFrameNumberRenderThread@@3IA)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FColor const FColor::Red" (?Red@FColor@@2V1@B)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FColor const FColor::Green" (?Green@FColor@@2V1@B)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FColor const FColor::Yellow" (?Yellow@FColor@@2V1@B)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FRotator const FRotator::ZeroRotator" (?ZeroRotator@FRotator@@2V1@B)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FMatrix const FMatrix::Identity" (?Identity@FMatrix@@2V1@B)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FQuat const FQuat::Identity" (?Identity@FQuat@@2V1@B)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "private: static class FName TStatId::TStatId_NAME_None" (?TStatId_NAME_None@TStatId@@0VFName@@A)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "private: static struct IConsoleManager * IConsoleManager::Singleton" (?Singleton@IConsoleManager@@0PEAU1@EA)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "class UEngine * GEngine" (?GEngine@@3PEAVUEngine@@EA)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "class UEngine * GEngine" (?GEngine@@3PEAVUEngine@@EA)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "class UEngine * GEngine" (?GEngine@@3PEAVUEngine@@EA)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "public: static class TArray<class FTickableGameObject *,class FDefaultAllocator> FTickableGameObject::TickableObjects" (?TickableObjects@FTickableGameObject@@2V?$TArray@PEAVFTickableGameObject@@VFDefaultAllocator@@@@A)
1>OculusRift-Static.lib(Module.OculusRift.cpp.obj) : error LNK2001: unresolved external symbol "class UWorldProxy GWorld" (?GWorld@@3VUWorldProxy@@A)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: static void __cdecl FGenericPlatformMisc::MemoryBarrier(void)" (?MemoryBarrier@FGenericPlatformMisc@@SAXXZ) referenced in function "public: struct FLockFreeVoidPointerListBase::FLink * __cdecl FLockFreeVoidPointerListBase::FLinkAllocator::AllocateLink(void *)" (?AllocateLink@FLinkAllocator@FLockFreeVoidPointerListBase@@QEAAPEAUFLink@2@PEAX@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FGenericPlatformMisc::MemoryBarrier(void)" (?MemoryBarrier@FGenericPlatformMisc@@SAXXZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FGenericPlatformMisc::MemoryBarrier(void)" (?MemoryBarrier@FGenericPlatformMisc@@SAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: static void __cdecl FDebug::EnsureFailed(char const *,char const *,int,wchar_t const *)" (?EnsureFailed@FDebug@@SAXPEBD0HPEB_W@Z) referenced in function "void __cdecl CheckNotBlockedOnRenderThread(void)" (?CheckNotBlockedOnRenderThread@@YAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FDebug::EnsureFailed(char const *,char const *,int,wchar_t const *)" (?EnsureFailed@FDebug@@SAXPEBD0HPEB_W@Z)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl FDebug::EnsureFailed(char const *,char const *,int,wchar_t const *)" (?EnsureFailed@FDebug@@SAXPEBD0HPEB_W@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "bool __cdecl IsInGameThread(void)" (?IsInGameThread@@YA_NXZ) referenced in function "void __cdecl CheckNotBlockedOnRenderThread(void)" (?CheckNotBlockedOnRenderThread@@YAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "bool __cdecl IsInGameThread(void)" (?IsInGameThread@@YA_NXZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "bool __cdecl IsInGameThread(void)" (?IsInGameThread@@YA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "private: static class TStaticIndirectArrayThreadSafeRead<struct FNameEntry,2097152,16384> & __cdecl FName::GetNames(void)" (?GetNames@FName@@CAAEAV?$TStaticIndirectArrayThreadSafeRead@UFNameEntry@@$0CAAAAA@$0EAAA@@@XZ) referenced in function "public: __cdecl FScopeCycleCounter::FScopeCycleCounter(struct TStatId)" (??0FScopeCycleCounter@@QEAA@UTStatId@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static class TStaticIndirectArrayThreadSafeRead<struct FNameEntry,2097152,16384> & __cdecl FName::GetNames(void)" (?GetNames@FName@@CAAEAV?$TStaticIndirectArrayThreadSafeRead@UFNameEntry@@$0CAAAAA@$0EAAA@@@XZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "private: static class TStaticIndirectArrayThreadSafeRead<struct FNameEntry,2097152,16384> & __cdecl FName::GetNames(void)" (?GetNames@FName@@CAAEAV?$TStaticIndirectArrayThreadSafeRead@UFNameEntry@@$0CAAAAA@$0EAAA@@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "private: __cdecl FThreadStats::FThreadStats(void)" (??0FThreadStats@@AEAA@XZ) referenced in function "public: __cdecl FScopeCycleCounter::FScopeCycleCounter(struct TStatId)" (??0FScopeCycleCounter@@QEAA@UTStatId@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: __cdecl FThreadStats::FThreadStats(void)" (??0FThreadStats@@AEAA@XZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "private: __cdecl FThreadStats::FThreadStats(void)" (??0FThreadStats@@AEAA@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "private: void __cdecl FThreadStats::Flush(bool)" (?Flush@FThreadStats@@AEAAX_N@Z) referenced in function "public: __cdecl FScopeCycleCounter::~FScopeCycleCounter(void)" (??1FScopeCycleCounter@@QEAA@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: void __cdecl FThreadStats::Flush(bool)" (?Flush@FThreadStats@@AEAAX_N@Z)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "private: void __cdecl FThreadStats::Flush(bool)" (?Flush@FThreadStats@@AEAAX_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "protected: void __cdecl FThreadSafeStaticStatBase::DoSetup(char const *,wchar_t const *,char const *,wchar_t const *,bool,bool,enum EStatDataType::Type,bool,enum FWindowsPlatformMemory::EMemoryCounterRegion)const " (?DoSetup@FThreadSafeStaticStatBase@@IEBAXPEBDPEB_W01_N2W4Type@EStatDataType@@2W4EMemoryCounterRegion@FWindowsPlatformMemory@@@Z) referenced in function "public: virtual void __cdecl FCableSceneProxy::DrawDynamicElements(class FPrimitiveDrawInterface *,class FSceneView const *)" (?DrawDynamicElements@FCableSceneProxy@@UEAAXPEAVFPrimitiveDrawInterface@@PEBVFSceneView@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: void __cdecl FThreadSafeStaticStatBase::DoSetup(char const *,wchar_t const *,char const *,wchar_t const *,bool,bool,enum EStatDataType::Type,bool,enum FWindowsPlatformMemory::EMemoryCounterRegion)const " (?DoSetup@FThreadSafeStaticStatBase@@IEBAXPEBDPEB_W01_N2W4Type@EStatDataType@@2W4EMemoryCounterRegion@FWindowsPlatformMemory@@@Z)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "protected: void __cdecl FThreadSafeStaticStatBase::DoSetup(char const *,wchar_t const *,char const *,wchar_t const *,bool,bool,enum EStatDataType::Type,bool,enum FWindowsPlatformMemory::EMemoryCounterRegion)const " (?DoSetup@FThreadSafeStaticStatBase@@IEBAXPEBDPEB_W01_N2W4Type@EStatDataType@@2W4EMemoryCounterRegion@FWindowsPlatformMemory@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "class UObject * __cdecl StaticConstructObject(class UClass *,class UObject *,class FName,enum EObjectFlags,class UObject *,bool,struct FObjectInstancingGraph *)" (?StaticConstructObject@@YAPEAVUObject@@PEAVUClass@@PEAV1@VFName@@W4EObjectFlags@@1_NPEAUFObjectInstancingGraph@@@Z) referenced in function "class UCableComponent * __cdecl ConstructObject<class UCableComponent>(class UClass *,class UObject *,class FName,enum EObjectFlags,class UObject *,bool,struct FObjectInstancingGraph *)" (??$ConstructObject@VUCableComponent@@@@YAPEAVUCableComponent@@PEAVUClass@@PEAVUObject@@VFName@@W4EObjectFlags@@1_NPEAUFObjectInstancingGraph@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "protected: void __cdecl FSubobjectPtr::Set(class UObject *)" (?Set@FSubobjectPtr@@IEAAXPEAVUObject@@@Z) referenced in function "public: class TSubobjectPtr<class UCableComponent> & __cdecl TSubobjectPtr<class UCableComponent>::operator=<class UCableComponent>(class TSubobjectPtrConstructor<class UCableComponent> const &)" (??$?4VUCableComponent@@@?$TSubobjectPtr@VUCableComponent@@@@QEAAAEAV0@AEBV?$TSubobjectPtrConstructor@VUCableComponent@@@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: bool __cdecl FPostConstructInitializeProperties::IslegalOverride(class FName,class UClass *,class UClass *)const " (?IslegalOverride@FPostConstructInitializeProperties@@QEBA_NVFName@@PEAVUClass@@1@Z) referenced in function "public: class UClass * __cdecl FPostConstructInitializeProperties::FOverrides::Get<class UCableComponent,class UCableComponent>(class FName,class FPostConstructInitializeProperties const &)" (??$Get@VUCableComponent@@V1@@FOverrides@FPostConstructInitializeProperties@@QEAAPEAVUClass@@VFName@@AEBV1@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: static class UObject * __cdecl UObject::GetArchetypeFromRequiredInfo(class UClass *,class UObject *,class FName,bool)" (?GetArchetypeFromRequiredInfo@UObject@@SAPEAV1@PEAVUClass@@PEAV1@VFName@@_N@Z) referenced in function "public: class UObject * __cdecl UObject::GetArchetype(void)const " (?GetArchetype@UObject@@QEBAPEAV1@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: class UObject * __cdecl UClass::GetDefaultSubobjectByName(class FName)" (?GetDefaultSubobjectByName@UClass@@QEAAPEAVUObject@@VFName@@@Z) referenced in function "public: class UCableComponent * __cdecl FPostConstructInitializeProperties::CreateDefaultSubobject<class UCableComponent,class UCableComponent>(class UObject *,class FName,bool,bool,bool)const " (??$CreateDefaultSubobject@VUCableComponent@@V1@@FPostConstructInitializeProperties@@QEBAPEAVUCableComponent@@PEAVUObject@@VFName@@_N22@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: static class FLockFreeVoidPointerListBase::FLinkAllocator & __cdecl FLockFreeVoidPointerListBase::FLinkAllocator::Get(void)" (?Get@FLinkAllocator@FLockFreeVoidPointerListBase@@SAAEAV12@XZ) referenced in function "public: void __cdecl FLockFreeVoidPointerListBase::FLink::Dispose(void)" (?Dispose@FLink@FLockFreeVoidPointerListBase@@QEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FLockFreeVoidPointerListBase::FLinkAllocator & __cdecl FLockFreeVoidPointerListBase::FLinkAllocator::Get(void)" (?Get@FLinkAllocator@FLockFreeVoidPointerListBase@@SAAEAV12@XZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FLockFreeVoidPointerListBase::FLinkAllocator & __cdecl FLockFreeVoidPointerListBase::FLinkAllocator::Get(void)" (?Get@FLinkAllocator@FLockFreeVoidPointerListBase@@SAAEAV12@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: static class FTaskGraphInterface & __cdecl FTaskGraphInterface::Get(void)" (?Get@FTaskGraphInterface@@SAAEAV1@XZ) referenced in function "protected: void __cdecl FBaseGraphTask::PrerequisitesComplete(enum ENamedThreads::Type,int)" (?PrerequisitesComplete@FBaseGraphTask@@IEAAXW4Type@ENamedThreads@@H@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FTaskGraphInterface & __cdecl FTaskGraphInterface::Get(void)" (?Get@FTaskGraphInterface@@SAAEAV1@XZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FTaskGraphInterface & __cdecl FTaskGraphInterface::Get(void)" (?Get@FTaskGraphInterface@@SAAEAV1@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "protected: static class TLockFreeFixedSizeAllocator<256> & __cdecl FBaseGraphTask::GetSmallTaskAllocator(void)" (?GetSmallTaskAllocator@FBaseGraphTask@@KAAEAV?$TLockFreeFixedSizeAllocator@$0BAA@@@XZ) referenced in function "public: static class TGraphTask<class `public: virtual void __cdecl UCableComponent::SendRenderDynamicData_Concurrent(void)'::`7'::EURCMacro_FSendCableDynamicData>::FConstructor __cdecl TGraphTask<class `public: virtual void __cdecl UCableComponent::SendRenderDynamicData_Concurrent(void)'::`7'::EURCMacro_FSendCableDynamicData>::CreateTask(class TArray<class TRefCountPtr<class FGraphEvent>,class TInlineAllocator<4,class FDefaultAllocator> > const *,enum ENamedThreads::Type)" (?CreateTask@?$TGraphTask@VEURCMacro_FSendCableDynamicData@?6??SendRenderDynamicData_Concurrent@UCableComponent@@UEAAXXZ@@@SA?AVFConstructor@1@PEBV?$TArray@V?$TRefCountPtr@VFGraphEvent@@@@V?$TInlineAllocator@$03VFDefaultAllocator@@@@@@W4Type@ENamedThreads@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: static class TLockFreeFixedSizeAllocator<256> & __cdecl FBaseGraphTask::GetSmallTaskAllocator(void)" (?GetSmallTaskAllocator@FBaseGraphTask@@KAAEAV?$TLockFreeFixedSizeAllocator@$0BAA@@@XZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "protected: static class TLockFreeFixedSizeAllocator<256> & __cdecl FBaseGraphTask::GetSmallTaskAllocator(void)" (?GetSmallTaskAllocator@FBaseGraphTask@@KAAEAV?$TLockFreeFixedSizeAllocator@$0BAA@@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "class TRefCountPtr<class FRHIUniformBuffer> __cdecl RHICreateUniformBuffer(void const *,unsigned int,enum EUniformBufferUsage)" (?RHICreateUniformBuffer@@YA?AV?$TRefCountPtr@VFRHIUniformBuffer@@@@PEBXIW4EUniformBufferUsage@@@Z) referenced in function "class TUniformBufferRef<class FPrimitiveUniformShaderParameters> __cdecl CreatePrimitiveUniformBufferImmediate(class FMatrix const &,struct FBoxSphereBounds const &,struct FBoxSphereBounds const &,bool,float)" (?CreatePrimitiveUniformBufferImmediate@@YA?AV?$TUniformBufferRef@VFPrimitiveUniformShaderParameters@@@@AEBVFMatrix@@AEBUFBoxSphereBounds@@1_NM@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "class TRefCountPtr<class FRHIUniformBuffer> __cdecl RHICreateUniformBuffer(void const *,unsigned int,enum EUniformBufferUsage)" (?RHICreateUniformBuffer@@YA?AV?$TRefCountPtr@VFRHIUniformBuffer@@@@PEBXIW4EUniformBufferUsage@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "class TRefCountPtr<class FRHIIndexBuffer> __cdecl RHICreateIndexBuffer(unsigned int,unsigned int,class FResourceArrayInterface *,unsigned int)" (?RHICreateIndexBuffer@@YA?AV?$TRefCountPtr@VFRHIIndexBuffer@@@@IIPEAVFResourceArrayInterface@@I@Z) referenced in function "public: virtual void __cdecl FCableIndexBuffer::InitRHI(void)" (?InitRHI@FCableIndexBuffer@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "class TRefCountPtr<class FRHIIndexBuffer> __cdecl RHICreateIndexBuffer(unsigned int,unsigned int,class FResourceArrayInterface *,unsigned int)" (?RHICreateIndexBuffer@@YA?AV?$TRefCountPtr@VFRHIIndexBuffer@@@@IIPEAVFResourceArrayInterface@@I@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "void * __cdecl RHILockIndexBuffer(class FRHIIndexBuffer *,unsigned int,unsigned int,enum EResourceLockMode)" (?RHILockIndexBuffer@@YAPEAXPEAVFRHIIndexBuffer@@IIW4EResourceLockMode@@@Z) referenced in function "public: void __cdecl FCableSceneProxy::SetDynamicData_RenderThread(struct FCableDynamicData *)" (?SetDynamicData_RenderThread@FCableSceneProxy@@QEAAXPEAUFCableDynamicData@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "void * __cdecl RHILockIndexBuffer(class FRHIIndexBuffer *,unsigned int,unsigned int,enum EResourceLockMode)" (?RHILockIndexBuffer@@YAPEAXPEAVFRHIIndexBuffer@@IIW4EResourceLockMode@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "void __cdecl RHIUnlockIndexBuffer(class FRHIIndexBuffer *)" (?RHIUnlockIndexBuffer@@YAXPEAVFRHIIndexBuffer@@@Z) referenced in function "public: void __cdecl FCableSceneProxy::SetDynamicData_RenderThread(struct FCableDynamicData *)" (?SetDynamicData_RenderThread@FCableSceneProxy@@QEAAXPEAUFCableDynamicData@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "void __cdecl RHIUnlockIndexBuffer(class FRHIIndexBuffer *)" (?RHIUnlockIndexBuffer@@YAXPEAVFRHIIndexBuffer@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "class TRefCountPtr<class FRHIVertexBuffer> __cdecl RHICreateVertexBuffer(unsigned int,class FResourceArrayInterface *,unsigned int)" (?RHICreateVertexBuffer@@YA?AV?$TRefCountPtr@VFRHIVertexBuffer@@@@IPEAVFResourceArrayInterface@@I@Z) referenced in function "public: virtual void __cdecl FCableVertexBuffer::InitRHI(void)" (?InitRHI@FCableVertexBuffer@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "class TRefCountPtr<class FRHIVertexBuffer> __cdecl RHICreateVertexBuffer(unsigned int,class FResourceArrayInterface *,unsigned int)" (?RHICreateVertexBuffer@@YA?AV?$TRefCountPtr@VFRHIVertexBuffer@@@@IPEAVFResourceArrayInterface@@I@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "void * __cdecl RHILockVertexBuffer(class FRHIVertexBuffer *,unsigned int,unsigned int,enum EResourceLockMode)" (?RHILockVertexBuffer@@YAPEAXPEAVFRHIVertexBuffer@@IIW4EResourceLockMode@@@Z) referenced in function "public: void __cdecl FCableSceneProxy::SetDynamicData_RenderThread(struct FCableDynamicData *)" (?SetDynamicData_RenderThread@FCableSceneProxy@@QEAAXPEAUFCableDynamicData@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "void * __cdecl RHILockVertexBuffer(class FRHIVertexBuffer *,unsigned int,unsigned int,enum EResourceLockMode)" (?RHILockVertexBuffer@@YAPEAXPEAVFRHIVertexBuffer@@IIW4EResourceLockMode@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "void __cdecl RHIUnlockVertexBuffer(class FRHIVertexBuffer *)" (?RHIUnlockVertexBuffer@@YAXPEAVFRHIVertexBuffer@@@Z) referenced in function "public: void __cdecl FCableSceneProxy::SetDynamicData_RenderThread(struct FCableDynamicData *)" (?SetDynamicData_RenderThread@FCableSceneProxy@@QEAAXPEAUFCableDynamicData@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "void __cdecl RHIUnlockVertexBuffer(class FRHIVertexBuffer *)" (?RHIUnlockVertexBuffer@@YAXPEAVFRHIVertexBuffer@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "bool __cdecl IsInRenderingThread(void)" (?IsInRenderingThread@@YA_NXZ) referenced in function "class TUniformBufferRef<class FPrimitiveUniformShaderParameters> __cdecl CreatePrimitiveUniformBufferImmediate(class FMatrix const &,struct FBoxSphereBounds const &,struct FBoxSphereBounds const &,bool,float)" (?CreatePrimitiveUniformBufferImmediate@@YA?AV?$TUniformBufferRef@VFPrimitiveUniformShaderParameters@@@@AEBVFMatrix@@AEBUFBoxSphereBounds@@1_NM@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "bool __cdecl IsInRenderingThread(void)" (?IsInRenderingThread@@YA_NXZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "bool __cdecl IsInRenderingThread(void)" (?IsInRenderingThread@@YA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: virtual __cdecl FRenderResource::~FRenderResource(void)" (??1FRenderResource@@UEAA@XZ) referenced in function "public: virtual __cdecl FCableIndexBuffer::~FCableIndexBuffer(void)" (??1FCableIndexBuffer@@UEAA@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual __cdecl FRenderResource::~FRenderResource(void)" (??1FRenderResource@@UEAA@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl FRenderResource::InitResource(void)" (?InitResource@FRenderResource@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl FRenderResource::InitResource(void)" (?InitResource@FRenderResource@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl FRenderResource::ReleaseResource(void)" (?ReleaseResource@FRenderResource@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl FRenderResource::ReleaseResource(void)" (?ReleaseResource@FRenderResource@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "void __cdecl BeginInitResource(class FRenderResource *)" (?BeginInitResource@@YAXPEAVFRenderResource@@@Z) referenced in function "public: __cdecl FCableSceneProxy::FCableSceneProxy(class UCableComponent *)" (??0FCableSceneProxy@@QEAA@PEAVUCableComponent@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "void __cdecl BeginInitResource(class FRenderResource *)" (?BeginInitResource@@YAXPEAVFRenderResource@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "class UScriptStruct * __cdecl Z_Construct_UScriptStruct_UEngineTypes_FComponentReference(void)" (?Z_Construct_UScriptStruct_UEngineTypes_FComponentReference@@YAPEAVUScriptStruct@@XZ) referenced in function "class UClass * __cdecl Z_Construct_UClass_UCableComponent(void)" (?Z_Construct_UClass_UCableComponent@@YAPEAVUClass@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: class USceneComponent * __cdecl FComponentReference::GetComponent(class AActor *)const " (?GetComponent@FComponentReference@@QEBAPEAVUSceneComponent@@PEAVAActor@@@Z) referenced in function "private: void __cdecl UCableComponent::GetEndPositions(class FVector &,class FVector &)" (?GetEndPositions@UCableComponent@@AEAAXAEAVFVector@@0@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::GetLifetimeReplicatedProps(class TArray<class FLifetimeProperty,class FDefaultAllocator> &)const " (?GetLifetimeReplicatedProps@UActorComponent@@UEBAXAEAV?$TArray@VFLifetimeProperty@@VFDefaultAllocator@@@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::GetLifetimeReplicatedProps(class TArray<class FLifetimeProperty,class FDefaultAllocator> &)const " (?GetLifetimeReplicatedProps@UActorComponent@@UEBAXAEAV?$TArray@VFLifetimeProperty@@VFDefaultAllocator@@@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: class AActor * __cdecl UActorComponent::GetOwner(void)const " (?GetOwner@UActorComponent@@QEBAPEAVAActor@@XZ) referenced in function "private: void __cdecl UCableComponent::GetEndPositions(class FVector &,class FVector &)" (?GetEndPositions@UCableComponent@@AEAAXAEAVFVector@@0@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class UWorld * __cdecl UActorComponent::GetWorld(void)const " (?GetWorld@UActorComponent@@UEBAPEAVUWorld@@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class UWorld * __cdecl UActorComponent::GetWorld(void)const " (?GetWorld@UActorComponent@@UEBAPEAVUWorld@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::Activate(bool)" (?Activate@UActorComponent@@UEAAX_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::Activate(bool)" (?Activate@UActorComponent@@UEAAX_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::Deactivate(void)" (?Deactivate@UActorComponent@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::Deactivate(void)" (?Deactivate@UActorComponent@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::SetActive(bool,bool)" (?SetActive@UActorComponent@@UEAAX_N0@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::SetActive(bool,bool)" (?SetActive@UActorComponent@@UEAAX_N0@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::ToggleActive(void)" (?ToggleActive@UActorComponent@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::ToggleActive(void)" (?ToggleActive@UActorComponent@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UActorComponent::IsActive(void)const " (?IsActive@UActorComponent@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UActorComponent::IsActive(void)const " (?IsActive@UActorComponent@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UActorComponent::GetComponentClassCanReplicate(void)const " (?GetComponentClassCanReplicate@UActorComponent@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UActorComponent::GetComponentClassCanReplicate(void)const " (?GetComponentClassCanReplicate@UActorComponent@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UActorComponent::ShouldActivate(void)const " (?ShouldActivate@UActorComponent@@MEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UActorComponent::ShouldActivate(void)const " (?ShouldActivate@UActorComponent@@MEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::InitializeComponent(void)" (?InitializeComponent@UActorComponent@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::InitializeComponent(void)" (?InitializeComponent@UActorComponent@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: virtual void __cdecl UActorComponent::TickComponent(float,enum ELevelTick,struct FActorComponentTickFunction *)" (?TickComponent@UActorComponent@@UEAAXMW4ELevelTick@@PEAUFActorComponentTickFunction@@@Z) referenced in function "public: virtual void __cdecl UCableComponent::TickComponent(float,enum ELevelTick,struct FActorComponentTickFunction *)" (?TickComponent@UCableComponent@@UEAAXMW4ELevelTick@@PEAUFActorComponentTickFunction@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::TickComponent(float,enum ELevelTick,struct FActorComponentTickFunction *)" (?TickComponent@UActorComponent@@UEAAXMW4ELevelTick@@PEAUFActorComponentTickFunction@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::SetComponentTickEnabled(bool)" (?SetComponentTickEnabled@UActorComponent@@UEAAX_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::SetComponentTickEnabled(bool)" (?SetComponentTickEnabled@UActorComponent@@UEAAX_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::SetComponentTickEnabledAsync(bool)" (?SetComponentTickEnabledAsync@UActorComponent@@UEAAX_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::SetComponentTickEnabledAsync(bool)" (?SetComponentTickEnabledAsync@UActorComponent@@UEAAX_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: void __cdecl UActorComponent::MarkRenderDynamicDataDirty(void)" (?MarkRenderDynamicDataDirty@UActorComponent@@QEAAXXZ) referenced in function "public: virtual void __cdecl UCableComponent::TickComponent(float,enum ELevelTick,struct FActorComponentTickFunction *)" (?TickComponent@UCableComponent@@UEAAXMW4ELevelTick@@PEAUFActorComponentTickFunction@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UActorComponent::RequiresGameThreadEndOfFrameUpdates(void)const " (?RequiresGameThreadEndOfFrameUpdates@UActorComponent@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UActorComponent::RequiresGameThreadEndOfFrameUpdates(void)const " (?RequiresGameThreadEndOfFrameUpdates@UActorComponent@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl UActorComponent::GetReadableName(void)" (?GetReadableName@UActorComponent@@UEAA?AVFString@@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl UActorComponent::GetReadableName(void)" (?GetReadableName@UActorComponent@@UEAA?AVFString@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual int __cdecl UActorComponent::GetFunctionCallspace(class UFunction *,void *,struct FFrame *)" (?GetFunctionCallspace@UActorComponent@@UEAAHPEAVUFunction@@PEAXPEAUFFrame@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual int __cdecl UActorComponent::GetFunctionCallspace(class UFunction *,void *,struct FFrame *)" (?GetFunctionCallspace@UActorComponent@@UEAAHPEAVUFunction@@PEAXPEAUFFrame@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UActorComponent::CallRemoteFunction(class UFunction *,void *,struct FFrame *)" (?CallRemoteFunction@UActorComponent@@UEAA_NPEAVUFunction@@PEAXPEAUFFrame@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UActorComponent::CallRemoteFunction(class UFunction *,void *,struct FFrame *)" (?CallRemoteFunction@UActorComponent@@UEAA_NPEAVUFunction@@PEAXPEAUFFrame@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::PostInitProperties(void)" (?PostInitProperties@UActorComponent@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::PostInitProperties(void)" (?PostInitProperties@UActorComponent@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::OnComponentCreated(void)" (?OnComponentCreated@UActorComponent@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::OnComponentCreated(void)" (?OnComponentCreated@UActorComponent@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::OnComponentDestroyed(void)" (?OnComponentDestroyed@UActorComponent@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UActorComponent::OnComponentDestroyed(void)" (?OnComponentDestroyed@UActorComponent@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl FVertexFactory::ReleaseRHI(void)" (?ReleaseRHI@FVertexFactory@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl FVertexFactory::ReleaseRHI(void)" (?ReleaseRHI@FVertexFactory@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: __cdecl FMaterialRenderProxy::FMaterialRenderProxy(void)" (??0FMaterialRenderProxy@@QEAA@XZ) referenced in function "public: __cdecl FColoredMaterialRenderProxy::FColoredMaterialRenderProxy(class FMaterialRenderProxy const *,struct FLinearColor const &)" (??0FColoredMaterialRenderProxy@@QEAA@PEBVFMaterialRenderProxy@@AEBUFLinearColor@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FMaterialRenderProxy::FMaterialRenderProxy(void)" (??0FMaterialRenderProxy@@QEAA@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: virtual __cdecl FMaterialRenderProxy::~FMaterialRenderProxy(void)" (??1FMaterialRenderProxy@@UEAA@XZ) referenced in function "public: virtual __cdecl FColoredMaterialRenderProxy::~FColoredMaterialRenderProxy(void)" (??1FColoredMaterialRenderProxy@@UEAA@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual __cdecl FMaterialRenderProxy::~FMaterialRenderProxy(void)" (??1FMaterialRenderProxy@@UEAA@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl FMaterialRenderProxy::InitDynamicRHI(void)" (?InitDynamicRHI@FMaterialRenderProxy@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl FMaterialRenderProxy::InitDynamicRHI(void)" (?InitDynamicRHI@FMaterialRenderProxy@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl FMaterialRenderProxy::ReleaseDynamicRHI(void)" (?ReleaseDynamicRHI@FMaterialRenderProxy@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl FMaterialRenderProxy::ReleaseDynamicRHI(void)" (?ReleaseDynamicRHI@FMaterialRenderProxy@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FMaterial const * __cdecl FColoredMaterialRenderProxy::GetMaterial(enum ERHIFeatureLevel::Type)const " (?GetMaterial@FColoredMaterialRenderProxy@@UEBAPEBVFMaterial@@W4Type@ERHIFeatureLevel@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FMaterial const * __cdecl FColoredMaterialRenderProxy::GetMaterial(enum ERHIFeatureLevel::Type)const " (?GetMaterial@FColoredMaterialRenderProxy@@UEBAPEBVFMaterial@@W4Type@ERHIFeatureLevel@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl FColoredMaterialRenderProxy::GetVectorValue(class FName,struct FLinearColor *,struct FMaterialRenderContext const &)const " (?GetVectorValue@FColoredMaterialRenderProxy@@UEBA_NVFName@@PEAUFLinearColor@@AEBUFMaterialRenderContext@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl FColoredMaterialRenderProxy::GetVectorValue(class FName,struct FLinearColor *,struct FMaterialRenderContext const &)const " (?GetVectorValue@FColoredMaterialRenderProxy@@UEBA_NVFName@@PEAUFLinearColor@@AEBUFMaterialRenderContext@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl FColoredMaterialRenderProxy::GetScalarValue(class FName,float *,struct FMaterialRenderContext const &)const " (?GetScalarValue@FColoredMaterialRenderProxy@@UEBA_NVFName@@PEAMAEBUFMaterialRenderContext@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl FColoredMaterialRenderProxy::GetScalarValue(class FName,float *,struct FMaterialRenderContext const &)const " (?GetScalarValue@FColoredMaterialRenderProxy@@UEBA_NVFName@@PEAMAEBUFMaterialRenderContext@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl FColoredMaterialRenderProxy::GetTextureValue(class FName,class UTexture const * *,struct FMaterialRenderContext const &)const " (?GetTextureValue@FColoredMaterialRenderProxy@@UEBA_NVFName@@PEAPEBVUTexture@@AEBUFMaterialRenderContext@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl FColoredMaterialRenderProxy::GetTextureValue(class FName,class UTexture const * *,struct FMaterialRenderContext const &)const " (?GetTextureValue@FColoredMaterialRenderProxy@@UEBA_NVFName@@PEAPEBVUTexture@@AEBUFMaterialRenderContext@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: float __cdecl UWorld::GetGravityZ(void)const " (?GetGravityZ@UWorld@@QEBAMXZ) referenced in function "public: virtual void __cdecl UCableComponent::TickComponent(float,enum ELevelTick,struct FActorComponentTickFunction *)" (?TickComponent@UCableComponent@@UEAAXMW4ELevelTick@@PEAUFActorComponentTickFunction@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: __cdecl FPrimitiveSceneProxy::FPrimitiveSceneProxy(class UPrimitiveComponent const *,class FName)" (??0FPrimitiveSceneProxy@@QEAA@PEBVUPrimitiveComponent@@VFName@@@Z) referenced in function "public: __cdecl FCableSceneProxy::FCableSceneProxy(class UCableComponent *)" (??0FCableSceneProxy@@QEAA@PEAVUCableComponent@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl FPrimitiveSceneProxy::FPrimitiveSceneProxy(class UPrimitiveComponent const *,class FName)" (??0FPrimitiveSceneProxy@@QEAA@PEBVUPrimitiveComponent@@VFName@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: virtual __cdecl FPrimitiveSceneProxy::~FPrimitiveSceneProxy(void)" (??1FPrimitiveSceneProxy@@UEAA@XZ) referenced in function "public: virtual __cdecl FCableSceneProxy::~FCableSceneProxy(void)" (??1FCableSceneProxy@@UEAA@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual __cdecl FPrimitiveSceneProxy::~FPrimitiveSceneProxy(void)" (??1FPrimitiveSceneProxy@@UEAA@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: bool __cdecl FPrimitiveSceneProxy::IsShown(class FSceneView const *)const " (?IsShown@FPrimitiveSceneProxy@@QEBA_NPEBVFSceneView@@@Z) referenced in function "public: virtual struct FPrimitiveViewRelevance __cdecl FCableSceneProxy::GetViewRelevance(class FSceneView const *)" (?GetViewRelevance@FCableSceneProxy@@UEAA?AUFPrimitiveViewRelevance@@PEBVFSceneView@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: bool __cdecl FPrimitiveSceneProxy::IsShown(class FSceneView const *)const " (?IsShown@FPrimitiveSceneProxy@@QEBA_NPEBVFSceneView@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: bool __cdecl FPrimitiveSceneProxy::IsShadowCast(class FSceneView const *)const " (?IsShadowCast@FPrimitiveSceneProxy@@QEBA_NPEBVFSceneView@@@Z) referenced in function "public: virtual struct FPrimitiveViewRelevance __cdecl FCableSceneProxy::GetViewRelevance(class FSceneView const *)" (?GetViewRelevance@FCableSceneProxy@@UEAA?AUFPrimitiveViewRelevance@@PEBVFSceneView@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: bool __cdecl FPrimitiveSceneProxy::IsShadowCast(class FSceneView const *)const " (?IsShadowCast@FPrimitiveSceneProxy@@QEBA_NPEBVFSceneView@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class HHitProxy * __cdecl FPrimitiveSceneProxy::CreateHitProxies(class UPrimitiveComponent *,class TArray<class TRefCountPtr<class HHitProxy>,class FDefaultAllocator> &)" (?CreateHitProxies@FPrimitiveSceneProxy@@UEAAPEAVHHitProxy@@PEAVUPrimitiveComponent@@AEAV?$TArray@V?$TRefCountPtr@VHHitProxy@@@@VFDefaultAllocator@@@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class HHitProxy * __cdecl FPrimitiveSceneProxy::CreateHitProxies(class UPrimitiveComponent *,class TArray<class TRefCountPtr<class HHitProxy>,class FDefaultAllocator> &)" (?CreateHitProxies@FPrimitiveSceneProxy@@UEAAPEAVHHitProxy@@PEAVUPrimitiveComponent@@AEAV?$TArray@V?$TRefCountPtr@VHHitProxy@@@@VFDefaultAllocator@@@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl FPrimitiveSceneProxy::ApplyWorldOffset(class FVector)" (?ApplyWorldOffset@FPrimitiveSceneProxy@@UEAAXVFVector@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl FPrimitiveSceneProxy::ApplyWorldOffset(class FVector)" (?ApplyWorldOffset@FPrimitiveSceneProxy@@UEAAXVFVector@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl USceneComponent::IsAnySimulatingPhysics(void)const " (?IsAnySimulatingPhysics@USceneComponent@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl USceneComponent::IsAnySimulatingPhysics(void)const " (?IsAnySimulatingPhysics@USceneComponent@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::DetachFromParent(bool)" (?DetachFromParent@USceneComponent@@UEAAX_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::DetachFromParent(bool)" (?DetachFromParent@USceneComponent@@UEAAX_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class TArray<class FName,class FDefaultAllocator> __cdecl USceneComponent::GetAllSocketNames(void)const " (?GetAllSocketNames@USceneComponent@@UEBA?AV?$TArray@VFName@@VFDefaultAllocator@@@@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class TArray<class FName,class FDefaultAllocator> __cdecl USceneComponent::GetAllSocketNames(void)const " (?GetAllSocketNames@USceneComponent@@UEBA?AV?$TArray@VFName@@VFDefaultAllocator@@@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FTransform __cdecl USceneComponent::GetSocketTransform(class FName,enum ERelativeTransformSpace)const " (?GetSocketTransform@USceneComponent@@UEBA?AVFTransform@@VFName@@W4ERelativeTransformSpace@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FTransform __cdecl USceneComponent::GetSocketTransform(class FName,enum ERelativeTransformSpace)const " (?GetSocketTransform@USceneComponent@@UEBA?AVFTransform@@VFName@@W4ERelativeTransformSpace@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FVector __cdecl USceneComponent::GetSocketLocation(class FName)const " (?GetSocketLocation@USceneComponent@@UEBA?AVFVector@@VFName@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FVector __cdecl USceneComponent::GetSocketLocation(class FName)const " (?GetSocketLocation@USceneComponent@@UEBA?AVFVector@@VFName@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FRotator __cdecl USceneComponent::GetSocketRotation(class FName)const " (?GetSocketRotation@USceneComponent@@UEBA?AVFRotator@@VFName@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FRotator __cdecl USceneComponent::GetSocketRotation(class FName)const " (?GetSocketRotation@USceneComponent@@UEBA?AVFRotator@@VFName@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FQuat __cdecl USceneComponent::GetSocketQuaternion(class FName)const " (?GetSocketQuaternion@USceneComponent@@UEBA?AVFQuat@@VFName@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FQuat __cdecl USceneComponent::GetSocketQuaternion(class FName)const " (?GetSocketQuaternion@USceneComponent@@UEBA?AVFQuat@@VFName@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl USceneComponent::DoesSocketExist(class FName)const " (?DoesSocketExist@USceneComponent@@UEBA_NVFName@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl USceneComponent::DoesSocketExist(class FName)const " (?DoesSocketExist@USceneComponent@@UEBA_NVFName@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl USceneComponent::HasAnySockets(void)const " (?HasAnySockets@USceneComponent@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl USceneComponent::HasAnySockets(void)const " (?HasAnySockets@USceneComponent@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::QuerySupportedSockets(class TArray<struct FComponentSocketDescription,class FDefaultAllocator> &)const " (?QuerySupportedSockets@USceneComponent@@UEBAXAEAV?$TArray@UFComponentSocketDescription@@VFDefaultAllocator@@@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::QuerySupportedSockets(class TArray<struct FComponentSocketDescription,class FDefaultAllocator> &)const " (?QuerySupportedSockets@USceneComponent@@UEBAXAEAV?$TArray@UFComponentSocketDescription@@VFDefaultAllocator@@@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl USceneComponent::IsVisible(void)const " (?IsVisible@USceneComponent@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl USceneComponent::IsVisible(void)const " (?IsVisible@USceneComponent@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::SetVisibility(bool,bool)" (?SetVisibility@USceneComponent@@UEAAX_N0@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::SetVisibility(bool,bool)" (?SetVisibility@USceneComponent@@UEAAX_N0@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::SetHiddenInGame(bool,bool)" (?SetHiddenInGame@USceneComponent@@UEAAX_N0@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::SetHiddenInGame(bool,bool)" (?SetHiddenInGame@USceneComponent@@UEAAX_N0@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: virtual void __cdecl USceneComponent::UpdateComponentToWorld(bool)" (?UpdateComponentToWorld@USceneComponent@@UEAAX_N@Z) referenced in function "public: virtual void __cdecl UCableComponent::TickComponent(float,enum ELevelTick,struct FActorComponentTickFunction *)" (?TickComponent@UCableComponent@@UEAAXMW4ELevelTick@@PEAUFActorComponentTickFunction@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::UpdateComponentToWorld(bool)" (?UpdateComponentToWorld@USceneComponent@@UEAAX_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::DestroyComponent(void)" (?DestroyComponent@USceneComponent@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::DestroyComponent(void)" (?DestroyComponent@USceneComponent@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::ApplyWorldOffset(class FVector const &,bool)" (?ApplyWorldOffset@USceneComponent@@UEAAXAEBVFVector@@_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::ApplyWorldOffset(class FVector const &,bool)" (?ApplyWorldOffset@USceneComponent@@UEAAXAEBVFVector@@_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::PostInterpChange(class UProperty *)" (?PostInterpChange@USceneComponent@@UEAAXPEAVUProperty@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::PostInterpChange(class UProperty *)" (?PostInterpChange@USceneComponent@@UEAAXPEAVUProperty@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::CalcBoundingCylinder(float &,float &)const " (?CalcBoundingCylinder@USceneComponent@@UEBAXAEAM0@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::CalcBoundingCylinder(float &,float &)const " (?CalcBoundingCylinder@USceneComponent@@UEBAXAEAM0@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::UpdateBounds(void)" (?UpdateBounds@USceneComponent@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::UpdateBounds(void)" (?UpdateBounds@USceneComponent@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl USceneComponent::IsVisibleInEditor(void)const " (?IsVisibleInEditor@USceneComponent@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl USceneComponent::IsVisibleInEditor(void)const " (?IsVisibleInEditor@USceneComponent@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual class FTransform __cdecl USceneComponent::CalcNewComponentToWorld(class FTransform const &)const " (?CalcNewComponentToWorld@USceneComponent@@MEBA?AVFTransform@@AEBV2@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual class FTransform __cdecl USceneComponent::CalcNewComponentToWorld(class FTransform const &)const " (?CalcNewComponentToWorld@USceneComponent@@MEBA?AVFTransform@@AEBV2@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::SetMobility(enum EComponentMobility::Type)" (?SetMobility@USceneComponent@@UEAAXW4Type@EComponentMobility@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneComponent::SetMobility(enum EComponentMobility::Type)" (?SetMobility@USceneComponent@@UEAAXW4Type@EComponentMobility@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual struct FBoxSphereBounds __cdecl USceneComponent::GetPlacementExtent(void)const " (?GetPlacementExtent@USceneComponent@@UEBA?AUFBoxSphereBounds@@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual struct FBoxSphereBounds __cdecl USceneComponent::GetPlacementExtent(void)const " (?GetPlacementExtent@USceneComponent@@UEBA?AUFBoxSphereBounds@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UPrimitiveComponent::AreAllCollideableDescendantsRelative(bool)const " (?AreAllCollideableDescendantsRelative@UPrimitiveComponent@@MEBA_N_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UPrimitiveComponent::AreAllCollideableDescendantsRelative(bool)const " (?AreAllCollideableDescendantsRelative@UPrimitiveComponent@@MEBA_N_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::UpdateOverlaps(class TArray<struct FOverlapInfo,class FDefaultAllocator> const *,bool,class TArray<struct FOverlapInfo,class FDefaultAllocator> const *)" (?UpdateOverlaps@UPrimitiveComponent@@UEAAXPEBV?$TArray@UFOverlapInfo@@VFDefaultAllocator@@@@_N0@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::UpdateOverlaps(class TArray<struct FOverlapInfo,class FDefaultAllocator> const *,bool,class TArray<struct FOverlapInfo,class FDefaultAllocator> const *)" (?UpdateOverlaps@UPrimitiveComponent@@UEAAXPEBV?$TArray@UFOverlapInfo@@VFDefaultAllocator@@@@_N0@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::UpdatePhysicsVolume(bool)" (?UpdatePhysicsVolume@UPrimitiveComponent@@UEAAX_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::UpdatePhysicsVolume(bool)" (?UpdatePhysicsVolume@UPrimitiveComponent@@UEAAX_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::ComponentOverlapMulti(class TArray<struct FOverlapResult,class FDefaultAllocator> &,class UWorld const *,class FVector const &,class FRotator const &,struct FComponentQueryParams const &,struct FCollisionObjectQueryParams const &)const " (?ComponentOverlapMulti@UPrimitiveComponent@@UEBA_NAEAV?$TArray@UFOverlapResult@@VFDefaultAllocator@@@@PEBVUWorld@@AEBVFVector@@AEBVFRotator@@AEBUFComponentQueryParams@@AEBUFCollisionObjectQueryParams@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::ComponentOverlapMulti(class TArray<struct FOverlapResult,class FDefaultAllocator> &,class UWorld const *,class FVector const &,class FRotator const &,struct FComponentQueryParams const &,struct FCollisionObjectQueryParams const &)const " (?ComponentOverlapMulti@UPrimitiveComponent@@UEBA_NAEAV?$TArray@UFOverlapResult@@VFDefaultAllocator@@@@PEBVUWorld@@AEBVFVector@@AEBVFRotator@@AEBUFComponentQueryParams@@AEBUFCollisionObjectQueryParams@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class UMaterialInstanceDynamic * __cdecl UPrimitiveComponent::CreateAndSetMaterialInstanceDynamic(int)" (?CreateAndSetMaterialInstanceDynamic@UPrimitiveComponent@@UEAAPEAVUMaterialInstanceDynamic@@H@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class UMaterialInstanceDynamic * __cdecl UPrimitiveComponent::CreateAndSetMaterialInstanceDynamic(int)" (?CreateAndSetMaterialInstanceDynamic@UPrimitiveComponent@@UEAAPEAVUMaterialInstanceDynamic@@H@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class UMaterialInstanceDynamic * __cdecl UPrimitiveComponent::CreateAndSetMaterialInstanceDynamicFromMaterial(int,class UMaterialInterface *)" (?CreateAndSetMaterialInstanceDynamicFromMaterial@UPrimitiveComponent@@UEAAPEAVUMaterialInstanceDynamic@@HPEAVUMaterialInterface@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class UMaterialInstanceDynamic * __cdecl UPrimitiveComponent::CreateAndSetMaterialInstanceDynamicFromMaterial(int,class UMaterialInterface *)" (?CreateAndSetMaterialInstanceDynamicFromMaterial@UPrimitiveComponent@@UEAAPEAVUMaterialInstanceDynamic@@HPEAVUMaterialInterface@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class UMaterialInstanceDynamic * __cdecl UPrimitiveComponent::CreateDynamicMaterialInstance(int,class UMaterialInterface *)" (?CreateDynamicMaterialInstance@UPrimitiveComponent@@UEAAPEAVUMaterialInstanceDynamic@@HPEAVUMaterialInterface@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class UMaterialInstanceDynamic * __cdecl UPrimitiveComponent::CreateDynamicMaterialInstance(int,class UMaterialInterface *)" (?CreateDynamicMaterialInstance@UPrimitiveComponent@@UEAAPEAVUMaterialInstanceDynamic@@HPEAVUMaterialInterface@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetSimulatePhysics(bool)" (?SetSimulatePhysics@UPrimitiveComponent@@UEAAX_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetSimulatePhysics(bool)" (?SetSimulatePhysics@UPrimitiveComponent@@UEAAX_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::AddImpulse(class FVector,class FName,bool)" (?AddImpulse@UPrimitiveComponent@@UEAAXVFVector@@VFName@@_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::AddImpulse(class FVector,class FName,bool)" (?AddImpulse@UPrimitiveComponent@@UEAAXVFVector@@VFName@@_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::AddImpulseAtLocation(class FVector,class FVector,class FName)" (?AddImpulseAtLocation@UPrimitiveComponent@@UEAAXVFVector@@0VFName@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::AddImpulseAtLocation(class FVector,class FVector,class FName)" (?AddImpulseAtLocation@UPrimitiveComponent@@UEAAXVFVector@@0VFName@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::AddRadialImpulse(class FVector,float,float,enum ERadialImpulseFalloff,bool)" (?AddRadialImpulse@UPrimitiveComponent@@UEAAXVFVector@@MMW4ERadialImpulseFalloff@@_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::AddRadialImpulse(class FVector,float,float,enum ERadialImpulseFalloff,bool)" (?AddRadialImpulse@UPrimitiveComponent@@UEAAXVFVector@@MMW4ERadialImpulseFalloff@@_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::AddForce(class FVector,class FName)" (?AddForce@UPrimitiveComponent@@UEAAXVFVector@@VFName@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::AddForce(class FVector,class FName)" (?AddForce@UPrimitiveComponent@@UEAAXVFVector@@VFName@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::AddForceAtLocation(class FVector,class FVector,class FName)" (?AddForceAtLocation@UPrimitiveComponent@@UEAAXVFVector@@0VFName@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::AddForceAtLocation(class FVector,class FVector,class FName)" (?AddForceAtLocation@UPrimitiveComponent@@UEAAXVFVector@@0VFName@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::AddRadialForce(class FVector,float,float,enum ERadialImpulseFalloff)" (?AddRadialForce@UPrimitiveComponent@@UEAAXVFVector@@MMW4ERadialImpulseFalloff@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::AddRadialForce(class FVector,float,float,enum ERadialImpulseFalloff)" (?AddRadialForce@UPrimitiveComponent@@UEAAXVFVector@@MMW4ERadialImpulseFalloff@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetAllPhysicsLinearVelocity(class FVector,bool)" (?SetAllPhysicsLinearVelocity@UPrimitiveComponent@@UEAAXVFVector@@_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetAllPhysicsLinearVelocity(class FVector,bool)" (?SetAllPhysicsLinearVelocity@UPrimitiveComponent@@UEAAXVFVector@@_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetNotifyRigidBodyCollision(bool)" (?SetNotifyRigidBodyCollision@UPrimitiveComponent@@UEAAX_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetNotifyRigidBodyCollision(bool)" (?SetNotifyRigidBodyCollision@UPrimitiveComponent@@UEAAX_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetCollisionEnabled(enum ECollisionEnabled::Type)" (?SetCollisionEnabled@UPrimitiveComponent@@UEAAXW4Type@ECollisionEnabled@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetCollisionEnabled(enum ECollisionEnabled::Type)" (?SetCollisionEnabled@UPrimitiveComponent@@UEAAXW4Type@ECollisionEnabled@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetCollisionProfileName(class FName)" (?SetCollisionProfileName@UPrimitiveComponent@@UEAAXVFName@@@Z) referenced in function "public: __cdecl UCableComponent::UCableComponent(class FPostConstructInitializeProperties const &)" (??0UCableComponent@@QEAA@AEBVFPostConstructInitializeProperties@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetCollisionProfileName(class FName)" (?SetCollisionProfileName@UPrimitiveComponent@@UEAAXVFName@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::InvalidateLightingCacheDetailed(bool,bool)" (?InvalidateLightingCacheDetailed@UPrimitiveComponent@@UEAAX_N0@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::InvalidateLightingCacheDetailed(bool,bool)" (?InvalidateLightingCacheDetailed@UPrimitiveComponent@@UEAAX_N0@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::IsEditorOnly(void)const " (?IsEditorOnly@UPrimitiveComponent@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::IsEditorOnly(void)const " (?IsEditorOnly@UPrimitiveComponent@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::ShouldCreatePhysicsState(void)const " (?ShouldCreatePhysicsState@UPrimitiveComponent@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::ShouldCreatePhysicsState(void)const " (?ShouldCreatePhysicsState@UPrimitiveComponent@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::ShouldRenderSelected(void)const " (?ShouldRenderSelected@UPrimitiveComponent@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::ShouldRenderSelected(void)const " (?ShouldRenderSelected@UPrimitiveComponent@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: bool __cdecl UPrimitiveComponent::HasStaticLighting(void)const " (?HasStaticLighting@UPrimitiveComponent@@QEBA_NXZ) referenced in function "public: virtual bool __cdecl UPrimitiveComponent::HasValidSettingsForStaticLighting(void)const " (?HasValidSettingsForStaticLighting@UPrimitiveComponent@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: bool __cdecl UPrimitiveComponent::HasStaticLighting(void)const " (?HasStaticLighting@UPrimitiveComponent@@QEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::UsesOnlyUnlitMaterials(void)const " (?UsesOnlyUnlitMaterials@UPrimitiveComponent@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::UsesOnlyUnlitMaterials(void)const " (?UsesOnlyUnlitMaterials@UPrimitiveComponent@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::GetLightMapResolution(int &,int &)const " (?GetLightMapResolution@UPrimitiveComponent@@UEBA_NAEAH0@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::GetLightMapResolution(int &,int &)const " (?GetLightMapResolution@UPrimitiveComponent@@UEBA_NAEAH0@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::GetLightAndShadowMapMemoryUsage(int &,int &)const " (?GetLightAndShadowMapMemoryUsage@UPrimitiveComponent@@UEBAXAEAH0@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::GetLightAndShadowMapMemoryUsage(int &,int &)const " (?GetLightAndShadowMapMemoryUsage@UPrimitiveComponent@@UEBAXAEAH0@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FMatrix __cdecl UPrimitiveComponent::GetRenderMatrix(void)const " (?GetRenderMatrix@UPrimitiveComponent@@UEBA?AVFMatrix@@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FMatrix __cdecl UPrimitiveComponent::GetRenderMatrix(void)const " (?GetRenderMatrix@UPrimitiveComponent@@UEBA?AVFMatrix@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual struct FBodyInstance * __cdecl UPrimitiveComponent::GetBodyInstance(class FName)const " (?GetBodyInstance@UPrimitiveComponent@@UEBAPEAUFBodyInstance@@VFName@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual struct FBodyInstance * __cdecl UPrimitiveComponent::GetBodyInstance(class FName)const " (?GetBodyInstance@UPrimitiveComponent@@UEBAPEAUFBodyInstance@@VFName@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::ReceiveComponentDamage(float,struct FDamageEvent const &,class AController *,class AActor *)" (?ReceiveComponentDamage@UPrimitiveComponent@@UEAAXMAEBUFDamageEvent@@PEAVAController@@PEAVAActor@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::ReceiveComponentDamage(float,struct FDamageEvent const &,class AController *,class AActor *)" (?ReceiveComponentDamage@UPrimitiveComponent@@UEAAXMAEBUFDamageEvent@@PEAVAController@@PEAVAActor@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::OnUpdateTransform(bool)" (?OnUpdateTransform@UPrimitiveComponent@@MEAAX_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::OnUpdateTransform(bool)" (?OnUpdateTransform@UPrimitiveComponent@@MEAAX_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::OnAttachmentChanged(void)" (?OnAttachmentChanged@UPrimitiveComponent@@MEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::OnAttachmentChanged(void)" (?OnAttachmentChanged@UPrimitiveComponent@@MEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::IsSimulatingPhysics(class FName)const " (?IsSimulatingPhysics@UPrimitiveComponent@@UEBA_NVFName@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::IsSimulatingPhysics(class FName)const " (?IsSimulatingPhysics@UPrimitiveComponent@@UEBA_NVFName@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::CreateRenderState_Concurrent(void)" (?CreateRenderState_Concurrent@UPrimitiveComponent@@MEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::CreateRenderState_Concurrent(void)" (?CreateRenderState_Concurrent@UPrimitiveComponent@@MEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::SendRenderTransform_Concurrent(void)" (?SendRenderTransform_Concurrent@UPrimitiveComponent@@MEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::SendRenderTransform_Concurrent(void)" (?SendRenderTransform_Concurrent@UPrimitiveComponent@@MEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::OnRegister(void)" (?OnRegister@UPrimitiveComponent@@MEAAXXZ) referenced in function "public: virtual void __cdecl UCableComponent::OnRegister(void)" (?OnRegister@UCableComponent@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::OnRegister(void)" (?OnRegister@UPrimitiveComponent@@MEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::OnUnregister(void)" (?OnUnregister@UPrimitiveComponent@@MEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::OnUnregister(void)" (?OnUnregister@UPrimitiveComponent@@MEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::DestroyRenderState_Concurrent(void)" (?DestroyRenderState_Concurrent@UPrimitiveComponent@@MEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::DestroyRenderState_Concurrent(void)" (?DestroyRenderState_Concurrent@UPrimitiveComponent@@MEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::CreatePhysicsState(void)" (?CreatePhysicsState@UPrimitiveComponent@@MEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::CreatePhysicsState(void)" (?CreatePhysicsState@UPrimitiveComponent@@MEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::DestroyPhysicsState(void)" (?DestroyPhysicsState@UPrimitiveComponent@@MEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::DestroyPhysicsState(void)" (?DestroyPhysicsState@UPrimitiveComponent@@MEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::OnActorEnableCollisionChanged(void)" (?OnActorEnableCollisionChanged@UPrimitiveComponent@@MEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::OnActorEnableCollisionChanged(void)" (?OnActorEnableCollisionChanged@UPrimitiveComponent@@MEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::RegisterComponentTickFunctions(bool)" (?RegisterComponentTickFunctions@UPrimitiveComponent@@UEAAX_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::RegisterComponentTickFunctions(bool)" (?RegisterComponentTickFunctions@UPrimitiveComponent@@UEAAX_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::UpdatePhysicsToRBChannels(void)" (?UpdatePhysicsToRBChannels@UPrimitiveComponent@@MEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPrimitiveComponent::UpdatePhysicsToRBChannels(void)" (?UpdatePhysicsToRBChannels@UPrimitiveComponent@@MEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::Serialize(class FArchive &)" (?Serialize@UPrimitiveComponent@@UEAAXAEAVFArchive@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::Serialize(class FArchive &)" (?Serialize@UPrimitiveComponent@@UEAAXAEAVFArchive@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::PostLoad(void)" (?PostLoad@UPrimitiveComponent@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::PostLoad(void)" (?PostLoad@UPrimitiveComponent@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::PostDuplicate(bool)" (?PostDuplicate@UPrimitiveComponent@@UEAAX_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::PostDuplicate(bool)" (?PostDuplicate@UPrimitiveComponent@@UEAAX_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual unsigned __int64 __cdecl UPrimitiveComponent::GetResourceSize(enum EResourceSizeMode::Type)" (?GetResourceSize@UPrimitiveComponent@@UEAA_KW4Type@EResourceSizeMode@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual unsigned __int64 __cdecl UPrimitiveComponent::GetResourceSize(enum EResourceSizeMode::Type)" (?GetResourceSize@UPrimitiveComponent@@UEAA_KW4Type@EResourceSizeMode@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::FinishDestroy(void)" (?FinishDestroy@UPrimitiveComponent@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::FinishDestroy(void)" (?FinishDestroy@UPrimitiveComponent@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::IsReadyForFinishDestroy(void)" (?IsReadyForFinishDestroy@UPrimitiveComponent@@UEAA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::IsReadyForFinishDestroy(void)" (?IsReadyForFinishDestroy@UPrimitiveComponent@@UEAA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::NeedsLoadForClient(void)const " (?NeedsLoadForClient@UPrimitiveComponent@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::NeedsLoadForClient(void)const " (?NeedsLoadForClient@UPrimitiveComponent@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::NeedsLoadForServer(void)const " (?NeedsLoadForServer@UPrimitiveComponent@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::NeedsLoadForServer(void)const " (?NeedsLoadForServer@UPrimitiveComponent@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::MoveComponent(class FVector const &,class FRotator const &,bool,struct FHitResult *,enum EMoveComponentFlags)" (?MoveComponent@UPrimitiveComponent@@UEAA_NAEBVFVector@@AEBVFRotator@@_NPEAUFHitResult@@W4EMoveComponentFlags@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::MoveComponent(class FVector const &,class FRotator const &,bool,struct FHitResult *,enum EMoveComponentFlags)" (?MoveComponent@UPrimitiveComponent@@UEAA_NAEBVFVector@@AEBVFRotator@@_NPEAUFHitResult@@W4EMoveComponentFlags@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::IsWorldGeometry(void)const " (?IsWorldGeometry@UPrimitiveComponent@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::IsWorldGeometry(void)const " (?IsWorldGeometry@UPrimitiveComponent@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual enum ECollisionEnabled::Type __cdecl UPrimitiveComponent::GetCollisionEnabled(void)const " (?GetCollisionEnabled@UPrimitiveComponent@@UEBA?AW4Type@ECollisionEnabled@@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual enum ECollisionEnabled::Type __cdecl UPrimitiveComponent::GetCollisionEnabled(void)const " (?GetCollisionEnabled@UPrimitiveComponent@@UEBA?AW4Type@ECollisionEnabled@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual enum ECollisionResponse __cdecl UPrimitiveComponent::GetCollisionResponseToChannel(enum ECollisionChannel)const " (?GetCollisionResponseToChannel@UPrimitiveComponent@@UEBA?AW4ECollisionResponse@@W4ECollisionChannel@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual enum ECollisionResponse __cdecl UPrimitiveComponent::GetCollisionResponseToChannel(enum ECollisionChannel)const " (?GetCollisionResponseToChannel@UPrimitiveComponent@@UEBA?AW4ECollisionResponse@@W4ECollisionChannel@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual enum ECollisionChannel __cdecl UPrimitiveComponent::GetCollisionObjectType(void)const " (?GetCollisionObjectType@UPrimitiveComponent@@UEBA?AW4ECollisionChannel@@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual enum ECollisionChannel __cdecl UPrimitiveComponent::GetCollisionObjectType(void)const " (?GetCollisionObjectType@UPrimitiveComponent@@UEBA?AW4ECollisionChannel@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual struct FCollisionResponseContainer const & __cdecl UPrimitiveComponent::GetCollisionResponseToChannels(void)const " (?GetCollisionResponseToChannels@UPrimitiveComponent@@UEBAAEBUFCollisionResponseContainer@@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual struct FCollisionResponseContainer const & __cdecl UPrimitiveComponent::GetCollisionResponseToChannels(void)const " (?GetCollisionResponseToChannels@UPrimitiveComponent@@UEBAAEBUFCollisionResponseContainer@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FVector __cdecl UPrimitiveComponent::GetComponentVelocity(void)const " (?GetComponentVelocity@UPrimitiveComponent@@UEBA?AVFVector@@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class FVector __cdecl UPrimitiveComponent::GetComponentVelocity(void)const " (?GetComponentVelocity@UPrimitiveComponent@@UEBA?AVFVector@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::InitSweepCollisionParams(struct FCollisionQueryParams &,struct FCollisionResponseParams &)const " (?InitSweepCollisionParams@UPrimitiveComponent@@UEBAXAEAUFCollisionQueryParams@@AEAUFCollisionResponseParams@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::InitSweepCollisionParams(struct FCollisionQueryParams &,struct FCollisionResponseParams &)const " (?InitSweepCollisionParams@UPrimitiveComponent@@UEBAXAEAUFCollisionQueryParams@@AEAUFCollisionResponseParams@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual struct FCollisionShape __cdecl UPrimitiveComponent::GetCollisionShape(float)const " (?GetCollisionShape@UPrimitiveComponent@@UEBA?AUFCollisionShape@@M@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual struct FCollisionShape __cdecl UPrimitiveComponent::GetCollisionShape(float)const " (?GetCollisionShape@UPrimitiveComponent@@UEBA?AUFCollisionShape@@M@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetAllPhysicsAngularVelocity(class FVector const &,bool)" (?SetAllPhysicsAngularVelocity@UPrimitiveComponent@@UEAAXAEBVFVector@@_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetAllPhysicsAngularVelocity(class FVector const &,bool)" (?SetAllPhysicsAngularVelocity@UPrimitiveComponent@@UEAAXAEBVFVector@@_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetAllPhysicsPosition(class FVector)" (?SetAllPhysicsPosition@UPrimitiveComponent@@UEAAXVFVector@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetAllPhysicsPosition(class FVector)" (?SetAllPhysicsPosition@UPrimitiveComponent@@UEAAXVFVector@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetAllPhysicsRotation(class FRotator)" (?SetAllPhysicsRotation@UPrimitiveComponent@@UEAAXVFRotator@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetAllPhysicsRotation(class FRotator)" (?SetAllPhysicsRotation@UPrimitiveComponent@@UEAAXVFRotator@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::WakeAllRigidBodies(void)" (?WakeAllRigidBodies@UPrimitiveComponent@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::WakeAllRigidBodies(void)" (?WakeAllRigidBodies@UPrimitiveComponent@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetEnableGravity(bool)" (?SetEnableGravity@UPrimitiveComponent@@UEAAX_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetEnableGravity(bool)" (?SetEnableGravity@UPrimitiveComponent@@UEAAX_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::IsGravityEnabled(void)const " (?IsGravityEnabled@UPrimitiveComponent@@UEBA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::IsGravityEnabled(void)const " (?IsGravityEnabled@UPrimitiveComponent@@UEBA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetLinearDamping(float)" (?SetLinearDamping@UPrimitiveComponent@@UEAAXM@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetLinearDamping(float)" (?SetLinearDamping@UPrimitiveComponent@@UEAAXM@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual float __cdecl UPrimitiveComponent::GetLinearDamping(void)const " (?GetLinearDamping@UPrimitiveComponent@@UEBAMXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual float __cdecl UPrimitiveComponent::GetLinearDamping(void)const " (?GetLinearDamping@UPrimitiveComponent@@UEBAMXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetAngularDamping(float)" (?SetAngularDamping@UPrimitiveComponent@@UEAAXM@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetAngularDamping(float)" (?SetAngularDamping@UPrimitiveComponent@@UEAAXM@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual float __cdecl UPrimitiveComponent::GetAngularDamping(void)const " (?GetAngularDamping@UPrimitiveComponent@@UEBAMXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual float __cdecl UPrimitiveComponent::GetAngularDamping(void)const " (?GetAngularDamping@UPrimitiveComponent@@UEBAMXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual float __cdecl UPrimitiveComponent::GetMass(void)const " (?GetMass@UPrimitiveComponent@@UEBAMXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual float __cdecl UPrimitiveComponent::GetMass(void)const " (?GetMass@UPrimitiveComponent@@UEBAMXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual float __cdecl UPrimitiveComponent::CalculateMass(void)const " (?CalculateMass@UPrimitiveComponent@@UEBAMXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual float __cdecl UPrimitiveComponent::CalculateMass(void)const " (?CalculateMass@UPrimitiveComponent@@UEBAMXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::PutAllRigidBodiesToSleep(void)" (?PutAllRigidBodiesToSleep@UPrimitiveComponent@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::PutAllRigidBodiesToSleep(void)" (?PutAllRigidBodiesToSleep@UPrimitiveComponent@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::IsAnyRigidBodyAwake(void)" (?IsAnyRigidBodyAwake@UPrimitiveComponent@@UEAA_NXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::IsAnyRigidBodyAwake(void)" (?IsAnyRigidBodyAwake@UPrimitiveComponent@@UEAA_NXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: virtual void __cdecl UPrimitiveComponent::OnComponentCollisionSettingsChanged(void)" (?OnComponentCollisionSettingsChanged@UPrimitiveComponent@@EEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: virtual void __cdecl UPrimitiveComponent::OnComponentCollisionSettingsChanged(void)" (?OnComponentCollisionSettingsChanged@UPrimitiveComponent@@EEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetPhysMaterialOverride(class UPhysicalMaterial *)" (?SetPhysMaterialOverride@UPrimitiveComponent@@UEAAXPEAVUPhysicalMaterial@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPrimitiveComponent::SetPhysMaterialOverride(class UPhysicalMaterial *)" (?SetPhysMaterialOverride@UPrimitiveComponent@@UEAAXPEAVUPhysicalMaterial@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::LineTraceComponent(struct FHitResult &,class FVector,class FVector,struct FCollisionQueryParams const &)" (?LineTraceComponent@UPrimitiveComponent@@UEAA_NAEAUFHitResult@@VFVector@@1AEBUFCollisionQueryParams@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::LineTraceComponent(struct FHitResult &,class FVector,class FVector,struct FCollisionQueryParams const &)" (?LineTraceComponent@UPrimitiveComponent@@UEAA_NAEAUFHitResult@@VFVector@@1AEBUFCollisionQueryParams@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::SweepComponent(struct FHitResult &,class FVector,class FVector,struct FCollisionShape const &,bool)" (?SweepComponent@UPrimitiveComponent@@UEAA_NAEAUFHitResult@@VFVector@@1AEBUFCollisionShape@@_N@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::SweepComponent(struct FHitResult &,class FVector,class FVector,struct FCollisionShape const &,bool)" (?SweepComponent@UPrimitiveComponent@@UEAA_NAEAUFHitResult@@VFVector@@1AEBUFCollisionShape@@_N@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::ComponentOverlapComponent(class UPrimitiveComponent *,class FVector,class FRotator,struct FCollisionQueryParams const &)" (?ComponentOverlapComponent@UPrimitiveComponent@@UEAA_NPEAV1@VFVector@@VFRotator@@AEBUFCollisionQueryParams@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::ComponentOverlapComponent(class UPrimitiveComponent *,class FVector,class FRotator,struct FCollisionQueryParams const &)" (?ComponentOverlapComponent@UPrimitiveComponent@@UEAA_NPEAV1@VFVector@@VFRotator@@AEBUFCollisionQueryParams@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::OverlapComponent(class FVector const &,class FQuat const &,struct FCollisionShape const &)" (?OverlapComponent@UPrimitiveComponent@@UEAA_NAEBVFVector@@AEBVFQuat@@AEBUFCollisionShape@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::OverlapComponent(class FVector const &,class FQuat const &,struct FCollisionShape const &)" (?OverlapComponent@UPrimitiveComponent@@UEAA_NAEBVFVector@@AEBVFQuat@@AEBUFCollisionShape@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::CanBeBaseForCharacter(class APawn *)const " (?CanBeBaseForCharacter@UPrimitiveComponent@@UEBA_NPEAVAPawn@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPrimitiveComponent::CanBeBaseForCharacter(class APawn *)const " (?CanBeBaseForCharacter@UPrimitiveComponent@@UEBA_NPEAVAPawn@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: void __cdecl FLocalVertexFactory::SetData(struct FLocalVertexFactory::DataType const &)" (?SetData@FLocalVertexFactory@@QEAAXAEBUDataType@1@@Z) referenced in function "public: void __cdecl `public: void __cdecl FCableVertexFactory::Init(class FCableVertexBuffer const *)'::`7'::EURCMacro_InitCableVertexFactory::DoTask(enum ENamedThreads::Type,class TRefCountPtr<class FGraphEvent> const &)" (?DoTask@EURCMacro_InitCableVertexFactory@?6??Init@FCableVertexFactory@@QEAAXPEBVFCableVertexBuffer@@@Z@QEAAXW4Type@ENamedThreads@@AEBV?$TRefCountPtr@VFGraphEvent@@@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: void __cdecl FLocalVertexFactory::SetData(struct FLocalVertexFactory::DataType const &)" (?SetData@FLocalVertexFactory@@QEAAXAEBUDataType@1@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl FLocalVertexFactory::InitRHI(void)" (?InitRHI@FLocalVertexFactory@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl FLocalVertexFactory::InitRHI(void)" (?InitRHI@FLocalVertexFactory@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "class UClass * __cdecl Z_Construct_UClass_UMeshComponent(void)" (?Z_Construct_UClass_UMeshComponent@@YAPEAVUClass@@XZ) referenced in function "class UClass * __cdecl Z_Construct_UClass_UCableComponent(void)" (?Z_Construct_UClass_UCableComponent@@YAPEAVUClass@@XZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "class UClass * __cdecl Z_Construct_UClass_UMeshComponent(void)" (?Z_Construct_UClass_UMeshComponent@@YAPEAVUClass@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UMeshComponent::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UMeshComponent@@CAPEAVUClass@@PEB_W@Z) referenced in function "void __cdecl GetPrivateStaticClassBody<class UCableComponent>(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void))" (??$GetPrivateStaticClassBody@VUCableComponent@@@@YAXPEB_W0AEAPEAVUClass@@P6AXXZ@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static class UClass * __cdecl UMeshComponent::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UMeshComponent@@CAPEAVUClass@@PEB_W@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: __cdecl UMeshComponent::UMeshComponent(class FPostConstructInitializeProperties const &)" (??0UMeshComponent@@QEAA@AEBVFPostConstructInitializeProperties@@@Z) referenced in function "public: __cdecl UCableComponent::UCableComponent(class FPostConstructInitializeProperties const &)" (??0UCableComponent@@QEAA@AEBVFPostConstructInitializeProperties@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: __cdecl UMeshComponent::UMeshComponent(class FPostConstructInitializeProperties const &)" (??0UMeshComponent@@QEAA@AEBVFPostConstructInitializeProperties@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UMeshComponent::BeginDestroy(void)" (?BeginDestroy@UMeshComponent@@UEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UMeshComponent::BeginDestroy(void)" (?BeginDestroy@UMeshComponent@@UEAAXXZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class UMaterialInterface * __cdecl UMeshComponent::GetMaterial(int)const " (?GetMaterial@UMeshComponent@@UEBAPEAVUMaterialInterface@@H@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual class UMaterialInterface * __cdecl UMeshComponent::GetMaterial(int)const " (?GetMaterial@UMeshComponent@@UEBAPEAVUMaterialInterface@@H@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UMeshComponent::SetMaterial(int,class UMaterialInterface *)" (?SetMaterial@UMeshComponent@@UEAAXHPEAVUMaterialInterface@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl UMeshComponent::SetMaterial(int,class UMaterialInterface *)" (?SetMaterial@UMeshComponent@@UEAAXHPEAVUMaterialInterface@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: struct FMaterialRelevance __cdecl UMeshComponent::GetMaterialRelevance(void)const " (?GetMaterialRelevance@UMeshComponent@@QEBA?AUFMaterialRelevance@@XZ) referenced in function "public: __cdecl FCableSceneProxy::FCableSceneProxy(class UCableComponent *)" (??0FCableSceneProxy@@QEAA@PEAVUCableComponent@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: struct FMaterialRelevance __cdecl UMeshComponent::GetMaterialRelevance(void)const " (?GetMaterialRelevance@UMeshComponent@@QEBA?AUFMaterialRelevance@@XZ)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: static class UMaterial * __cdecl UMaterial::GetDefaultMaterial(enum EMaterialDomain)" (?GetDefaultMaterial@UMaterial@@SAPEAV1@W4EMaterialDomain@@@Z) referenced in function "public: __cdecl FCableSceneProxy::FCableSceneProxy(class UCableComponent *)" (??0FCableSceneProxy@@QEAA@PEAVUCableComponent@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static class UMaterial * __cdecl UMaterial::GetDefaultMaterial(enum EMaterialDomain)" (?GetDefaultMaterial@UMaterial@@SAPEAV1@W4EMaterialDomain@@@Z)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "bool GCycleStatsShouldEmitNamedEvents" (?GCycleStatsShouldEmitNamedEvents@@3_NA)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "bool GCycleStatsShouldEmitNamedEvents" (?GCycleStatsShouldEmitNamedEvents@@3_NA)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "bool GCycleStatsShouldEmitNamedEvents" (?GCycleStatsShouldEmitNamedEvents@@3_NA)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static bool FThreadStats::bMasterEnable" (?bMasterEnable@FThreadStats@@0_NA)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static bool FThreadStats::bMasterEnable" (?bMasterEnable@FThreadStats@@0_NA)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "private: static bool FThreadStats::bMasterEnable" (?bMasterEnable@FThreadStats@@0_NA)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static unsigned int FThreadStats::TlsSlot" (?TlsSlot@FThreadStats@@0IA)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "private: static unsigned int FThreadStats::TlsSlot" (?TlsSlot@FThreadStats@@0IA)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "private: static unsigned int FThreadStats::TlsSlot" (?TlsSlot@FThreadStats@@0IA)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "struct FLogCategoryLogClass LogClass" (?LogClass@@3UFLogCategoryLogClass@@A)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "enum ENamedThreads::Type ENamedThreads::RenderThread" (?RenderThread@ENamedThreads@@3W4Type@1@A)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "enum ENamedThreads::Type ENamedThreads::RenderThread" (?RenderThread@ENamedThreads@@3W4Type@1@A)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "enum ENamedThreads::Type ENamedThreads::RenderThread" (?RenderThread@ENamedThreads@@3W4Type@1@A)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "bool GIsThreadedRendering" (?GIsThreadedRendering@@3_NA)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "bool GIsThreadedRendering" (?GIsThreadedRendering@@3_NA)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "bool GIsThreadedRendering" (?GIsThreadedRendering@@3_NA)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "bool GMainThreadBlockedOnRenderThread" (?GMainThreadBlockedOnRenderThread@@3_NA)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "bool GMainThreadBlockedOnRenderThread" (?GMainThreadBlockedOnRenderThread@@3_NA)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "bool GMainThreadBlockedOnRenderThread" (?GMainThreadBlockedOnRenderThread@@3_NA)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FName const UCollisionProfile::NoCollision_ProfileName" (?NoCollision_ProfileName@UCollisionProfile@@2VFName@@B)
1>CableComponent-Static.lib(Module.CableComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FVertexFactoryType FLocalVertexFactory::StaticType" (?StaticType@FLocalVertexFactory@@2VFVertexFactoryType@@A)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FVertexFactoryType FLocalVertexFactory::StaticType" (?StaticType@FLocalVertexFactory@@2VFVertexFactoryType@@A)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UActorComponent::SendRenderDynamicData_Concurrent(void)" (?SendRenderDynamicData_Concurrent@UActorComponent@@MEAAXXZ)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2019: unresolved external symbol "public: void __cdecl UActorComponent::MarkRenderStateDirty(void)" (?MarkRenderStateDirty@UActorComponent@@QEAAXXZ) referenced in function "public: bool __cdecl UCustomMeshComponent::SetCustomMeshTriangles(class TArray<struct FCustomMeshTriangle,class FDefaultAllocator> const &)" (?SetCustomMeshTriangles@UCustomMeshComponent@@QEAA_NAEBV?$TArray@UFCustomMeshTriangle@@VFDefaultAllocator@@@@@Z)
1>CustomMeshComponent-Static.lib(Module.CustomMeshComponent.cpp.obj) : error LNK2001: unresolved external symbol "public: static class FName const UCollisionProfile::BlockAllDynamic_ProfileName" (?BlockAllDynamic_ProfileName@UCollisionProfile@@2VFName@@B)
1>ExampleDeviceProfileSelector-Static.lib(Module.ExampleDeviceProfileSelector.cpp.obj) : error LNK2001: unresolved external symbol "struct FLogCategoryLogInit LogInit" (?LogInit@@3UFLogCategoryLogInit@@A)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2019: unresolved external symbol "public: static class FString __cdecl FPaths::GameContentDir(void)" (?GameContentDir@FPaths@@SA?AVFString@@XZ) referenced in function "private: void __cdecl FMediaFoundationMovieStreamer::OpenNextMovie(void)" (?OpenNextMovie@FMediaFoundationMovieStreamer@@AEAAXXZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2019: unresolved external symbol "void * __cdecl RHILockTexture2D(class FRHITexture2D *,unsigned int,enum EResourceLockMode,unsigned int &,bool)" (?RHILockTexture2D@@YAPEAXPEAVFRHITexture2D@@IW4EResourceLockMode@@AEAI_N@Z) referenced in function "public: virtual bool __cdecl FMediaFoundationMovieStreamer::Tick(float)" (?Tick@FMediaFoundationMovieStreamer@@UEAA_NM@Z)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2019: unresolved external symbol "void __cdecl RHIUnlockTexture2D(class FRHITexture2D *,unsigned int,bool)" (?RHIUnlockTexture2D@@YAXPEAVFRHITexture2D@@I_N@Z) referenced in function "public: virtual bool __cdecl FMediaFoundationMovieStreamer::Tick(float)" (?Tick@FMediaFoundationMovieStreamer@@UEAA_NM@Z)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2019: unresolved external symbol "void __cdecl FlushRenderingCommands(void)" (?FlushRenderingCommands@@YAXXZ) referenced in function "public: virtual __cdecl FMediaFoundationMovieStreamer::~FMediaFoundationMovieStreamer(void)" (??1FMediaFoundationMovieStreamer@@UEAA@XZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2019: unresolved external symbol "void __cdecl BeginReleaseResource(class FRenderResource *)" (?BeginReleaseResource@@YAXPEAVFRenderResource@@@Z) referenced in function "private: void __cdecl FMediaFoundationMovieStreamer::CleanupRenderingResources(void)" (?CleanupRenderingResources@FMediaFoundationMovieStreamer@@AEAAXXZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2019: unresolved external symbol "public: __cdecl FSlateTexture2DRHIRef::FSlateTexture2DRHIRef(unsigned int,unsigned int,enum EPixelFormat,class TSharedPtr<struct FSlateTextureData,1>,unsigned int,bool)" (??0FSlateTexture2DRHIRef@@QEAA@IIW4EPixelFormat@@V?$TSharedPtr@UFSlateTextureData@@$00@@I_N@Z) referenced in function "private: void __cdecl FMediaFoundationMovieStreamer::OpenNextMovie(void)" (?OpenNextMovie@FMediaFoundationMovieStreamer@@AEAAXXZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2019: unresolved external symbol "public: void __cdecl FSlateTexture2DRHIRef::Resize(unsigned int,unsigned int)" (?Resize@FSlateTexture2DRHIRef@@QEAAXII@Z) referenced in function "public: void __cdecl `private: void __cdecl FMediaFoundationMovieStreamer::OpenNextMovie(void)'::`14'::EURCMacro_UpdateMovieTexture::DoTask(enum ENamedThreads::Type,class TRefCountPtr<class FGraphEvent> const &)" (?DoTask@EURCMacro_UpdateMovieTexture@?O@??OpenNextMovie@FMediaFoundationMovieStreamer@@AEAAXXZ@QEAAXW4Type@ENamedThreads@@AEBV?$TRefCountPtr@VFGraphEvent@@@@@Z)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2019: unresolved external symbol "class TSharedPtr<class IGameMoviePlayer,0> __cdecl GetMoviePlayer(void)" (?GetMoviePlayer@@YA?AV?$TSharedPtr@VIGameMoviePlayer@@$0A@@@XZ) referenced in function "private: virtual void __cdecl FWindowsMoviePlayerModule::StartupModule(void)" (?StartupModule@FWindowsMoviePlayerModule@@EEAAXXZ)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "public: static struct FIntPoint const FIntPoint::ZeroValue" (?ZeroValue@FIntPoint@@2U1@B)
1>WindowsMoviePlayer-Static.lib(Module.WindowsMoviePlayer.cpp.obj) : error LNK2001: unresolved external symbol "struct FPixelFormatInfo * GPixelFormats" (?GPixelFormats@@3PAUFPixelFormatInfo@@A)
1>MSVCRT.lib(crtexew.obj) : error LNK2019: unresolved external symbol WinMain referenced in function __tmainCRTStartup
1>C:\Desenvolvimento\Netherdeep\Binaries\Win64\NetherdeepServer.exe : fatal error LNK1120: 931 unresolved externals
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\Desenvolvimento\Netherdeep\Binaries\Win64\NetherdeepServer.exe
1> Cumulative action seconds (6 processors): 0,00 building projects, 0,00 compiling, 0,00 creating app bundles, 0,00 generating debug info, 2,03 linking, 0,00 other
1> UBT execution time: 5,57 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""C:\Program Files\Unreal Engine\4.0\Engine\Build\BatchFiles\Build.bat" NetherdeepServer Win64 Development "C:\Desenvolvimento\Netherdeep\Netherdeep.uproject" -rocket" exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
using UnrealBuildTool;
using System.Collections.Generic;
public class NetherdeepServerTarget : TargetRules
{
public NetherdeepServerTarget(TargetInfo Target)
{
Type = TargetType.Server;
}
//
// TargetRules interface.
//
public override void SetupBinaries(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames
)
{
OutExtraModuleNames.AddRange(new string[] { "Netherdeep", "ServerProxy" });
}
}
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