Created
April 23, 2014 20:45
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. | |
using UnrealBuildTool; | |
public class Netherdeep : ModuleRules | |
{ | |
public Netherdeep(TargetInfo Target) | |
{ | |
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); | |
PrivateDependencyModuleNames.AddRange(new string[] { }); | |
PrivateDependencyModuleNames.Add("ServerProxy"); | |
PrivateDependencyModuleNames.Add("Slate"); | |
PrivateIncludePaths.AddRange(new string[] { | |
"Netherdeep/Private", | |
"Netherdeep/Private/UI", | |
"Netherdeep/Private/Core", | |
"Netherdeep/Private/Utilities" | |
}); | |
// Uncomment if you are using online features | |
// PrivateDependencyModuleNames.Add("OnlineSubsystem"); | |
// if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64)) | |
// { | |
// if (UEBuildConfiguration.bCompileSteamOSS == true) | |
// { | |
// DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam"); | |
// } | |
// } | |
} | |
} |
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