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@pnegri
Created April 23, 2014 20:45
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Netherdeep : ModuleRules
{
public Netherdeep(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
PrivateDependencyModuleNames.Add("ServerProxy");
PrivateDependencyModuleNames.Add("Slate");
PrivateIncludePaths.AddRange(new string[] {
"Netherdeep/Private",
"Netherdeep/Private/UI",
"Netherdeep/Private/Core",
"Netherdeep/Private/Utilities"
});
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64))
// {
// if (UEBuildConfiguration.bCompileSteamOSS == true)
// {
// DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
// }
// }
}
}
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