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@pnegri
Created April 23, 2014 21:46
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using UnrealBuildTool;
using System.Collections.Generic;
public class NetherdeepServerTarget : TargetRules
{
public NetherdeepServerTarget(TargetInfo Target)
{
Type = TargetType.Server;
bUsesSteam = true;
}
//
// TargetRules interface.
//
public override void SetupBinaries(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames
)
{
OutExtraModuleNames.AddRange(new string[] { "Netherdeep", "ServerProxy" });
}
}
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