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Created April 24, 2014 01:08
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1>------ Skipped Build: Project: DotNETUtilities, Configuration: Development Any CPU ------
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2>------ Skipped Build: Project: DeploymentInterface, Configuration: Development Any CPU ------
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4>------ Skipped Build: Project: AutomationToolLauncher, Configuration: Development Any CPU ------
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5>------ Skipped Build: Project: Distill, Configuration: Development Any CPU ------
5>Project not selected to build for this solution configuration
6>------ Skipped Build: Project: AutomationTool, Configuration: Development Any CPU ------
6>Project not selected to build for this solution configuration
7>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
8>------ Skipped Build: Project: BlankProgram, Configuration: Development_Program x64 ------
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9>------ Skipped Build: Project: CrashReportClient, Configuration: Development_Program x64 ------
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10>------ Skipped Build: Project: MinidumpDiagnostics, Configuration: Development_Program x64 ------
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11>------ Skipped Build: Project: UnrealLaunchDaemon, Configuration: IOS_Development_Program Win32 ------
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12>------ Skipped Build: Project: AutomationScripts.Automation, Configuration: Development Any CPU ------
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13>------ Skipped Build: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
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14>------ Skipped Build: Project: SlateViewer, Configuration: Development_Program x64 ------
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15>------ Skipped Build: Project: SymbolDebugger, Configuration: Development_Program x64 ------
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16>------ Skipped Build: Project: UnrealFileServer, Configuration: Development_Program x64 ------
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18>------ Skipped Build: Project: UnrealHeaderTool, Configuration: Development_Program x64 ------
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19>------ Skipped Build: Project: UnrealLightmass, Configuration: Development_Program x64 ------
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7> Building UnrealHeaderTool...
7> rc.exe PCLaunch.rc
7> PCH.Shared.CoreUObject.h.cpp
7> PCH.Shared.Core.h.cpp
7> Module.Core.1_of_8.cpp
7> Module.Core.2_of_8.cpp
7> Module.Core.7_of_8.cpp
7> Module.Core.4_of_8.cpp
7> Module.CoreUObject.1_of_5.cpp
7> Module.UnrealHeaderTool.cpp
7> Module.CoreUObject.4_of_5.cpp
7> Module.CoreUObject.3_of_5.cpp
7> Module.CoreUObject.2_of_5.cpp
7> Module.CoreUObject.5_of_5.cpp
7> Module.Core.5_of_8.cpp
7> Module.Core.8_of_8.cpp
7> Module.Core.6_of_8.cpp
7> Module.Projects.cpp
7> Module.Core.3_of_8.cpp
7> link.exe UnrealHeaderTool.exe
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool.exp
7> -------- End Detailed Actions Stats -----------------------------------------------------------
7> Cumulative action seconds (6 processors): 0,00 building projects, 137,65 compiling, 0,00 creating app bundles, 0,00 generating debug info, 2,41 linking, 0,00 other
7> UBT execution time: 63,61 seconds
7> Parsing headers for UE4Editor
7> Code generation finished for UE4Editor and took 7,651
7> PCH.Shared.CoreUObject.h.cpp
7> PCH.Core.CorePrivate.h.cpp
7> PCH.Shared.Core.h.cpp
7> rc.exe PCLaunch.rc
7> PCH.Shared.Engine.h.cpp
7> PCH.Shared.UnrealEd.h.cpp
7> Module.Core.2_of_8.cpp
7> Module.Core.1_of_8.cpp
7> Module.Core.7_of_8.cpp
7> Module.Core.4_of_8.cpp
7> Module.Core.5_of_8.cpp
7> Module.Core.8_of_8.cpp
7> Module.Core.6_of_8.cpp
7> Module.Core.3_of_8.cpp
7> Module.Projects.cpp
7> link.exe UE4Editor-Core.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.exp
7> rc.exe PCLaunch.rc
7> Module.CoreUObject.1_of_5.cpp
7> Module.CoreUObject.4_of_5.cpp
7> Module.CoreUObject.3_of_5.cpp
7> Module.CoreUObject.2_of_5.cpp
7> Module.CoreUObject.5_of_5.cpp
7> link.exe UE4Editor-Projects.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.exp
7> rc.exe PCLaunch.rc
7> PCH.Engine.EnginePrivate.h.cpp
7> Module.SandboxFile.cpp
7> rc.exe PCLaunch.rc
7> Module.Sockets.cpp
7> link.exe UE4Editor-CoreUObject.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.exp
7> link.exe UE4Editor-SandboxFile.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SandboxFile.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SandboxFile.exp
7> rc.exe PCLaunch.rc
7> link.exe UE4Editor-Sockets.dll
7> PCH.UnrealEd.UnrealEd.h.cpp
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.exp
7> Module.Networking.cpp
7> rc.exe PCLaunch.rc
7> link.exe UE4Editor-Networking.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.exp
7> Module.Messaging.cpp
7> Module.InputCore.cpp
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> Module.Slate.3_of_6.cpp
7> Module.Slate.5_of_6.cpp
7> Module.Slate.4_of_6.cpp
7> Module.Slate.1_of_6.cpp
7> Module.Slate.2_of_6.cpp
7> Module.Slate.6_of_6.cpp
7> link.exe UE4Editor-Messaging.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Messaging.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Messaging.exp
7> link.exe UE4Editor-InputCore.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.exp
7> rc.exe PCLaunch.rc
7> Module.RHI.cpp
7> rc.exe PCLaunch.rc
7> Module.RenderCore.cpp
7> link.exe UE4Editor-RHI.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.exp
7> rc.exe PCLaunch.rc
7> Module.EngineMessages.cpp
7> link.exe UE4Editor-RenderCore.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.exp
7> rc.exe PCLaunch.rc
7> Module.ImageCore.cpp
7> link.exe UE4Editor-EngineMessages.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EngineMessages.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EngineMessages.exp
7> rc.exe PCLaunch.rc
7> link.exe UE4Editor-ImageCore.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ImageCore.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ImageCore.exp
7> Module.ShaderCore.cpp
7> rc.exe PCLaunch.rc
7> link.exe UE4Editor-ShaderCore.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderCore.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderCore.exp
7> Module.UnrealEd.18_of_20.cpp
7> Module.UnrealEd.8_of_20.cpp
7> Module.UnrealEd.11_of_20.cpp
7> Module.UnrealEd.2_of_20.cpp
7> link.exe UE4Editor-Slate.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.exp
7> Module.UnrealEd.4_of_20.cpp
7> Module.UnrealEd.7_of_20.cpp
7> Module.UnrealEd.6_of_20.cpp
7> Module.UnrealEd.17_of_20.cpp
7> Module.UnrealEd.5_of_20.cpp
7> Module.UnrealEd.12_of_20.cpp
7> Module.UnrealEd.14_of_20.cpp
7> Module.UnrealEd.10_of_20.cpp
7> Module.UnrealEd.1_of_20.cpp
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Runtime/Engine/Private/PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class
7> due to following members:
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer'
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer'
7> Module.UnrealEd.20_of_20.cpp
7> Module.UnrealEd.9_of_20.cpp
7> Module.UnrealEd.19_of_20.cpp
7> Module.UnrealEd.15_of_20.cpp
7> Module.UnrealEd.16_of_20.cpp
7> Module.UnrealEd.3_of_20.cpp
7> Module.UnrealEd.13_of_20.cpp
7> Module.LogVisualizer.cpp
7> Module.CollisionAnalyzer.cpp
7> Module.AssetRegistry.cpp
7> Module.EngineSettings.cpp
7> Module.RawMesh.cpp
7> Module.SynthBenchmark.cpp
7> Module.VectorVM.cpp
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> Module.Engine.29_of_41.cpp
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\collision\../PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class
7> due to following members:
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer'
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer'
7> Module.Engine.19_of_41.cpp
7> Module.Engine.24_of_41.cpp
7> Module.Engine.22_of_41.cpp
7> Module.Engine.8_of_41.cpp
7> Module.Engine.40_of_41.cpp
7> Module.Engine.25_of_41.cpp
7> Module.Engine.16_of_41.cpp
7> Module.Engine.15_of_41.cpp
7> Module.Engine.13_of_41.cpp
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class
7> due to following members:
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer'
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer'
7> Module.Engine.14_of_41.cpp
7> Module.Engine.30_of_41.cpp
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\collision\../PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class
7> due to following members:
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer'
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer'
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class
7> due to following members:
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer'
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer'
7> Module.Engine.2_of_41.cpp
7> Module.Engine.23_of_41.cpp
7> Module.Engine.12_of_41.cpp
7> Module.Engine.26_of_41.cpp
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class
7> due to following members:
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer'
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer'
7> Module.Engine.32_of_41.cpp
7> Module.Engine.1_of_41.cpp
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\ai\navigation\../../PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class
7> due to following members:
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer'
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer'
7> Module.Engine.10_of_41.cpp
7> Module.Engine.11_of_41.cpp
7> Module.Engine.33_of_41.cpp
7> Module.Engine.3_of_41.cpp
7> Module.Engine.17_of_41.cpp
7> Module.Engine.9_of_41.cpp
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class
7> due to following members:
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer'
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer'
7> Module.Engine.28_of_41.cpp
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class
7> due to following members:
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer'
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer'
7> Module.Engine.39_of_41.cpp
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\physicsengine\PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class
7> due to following members:
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer'
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer'
7> Module.Engine.20_of_41.cpp
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\PhysXSupport.cpp(33): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class
7> due to following members:
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer'
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer'
7> Module.Engine.6_of_41.cpp
7> Module.Engine.34_of_41.cpp
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class
7> due to following members:
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer'
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer'
7> Module.Engine.5_of_41.cpp
7> Module.Engine.4_of_41.cpp
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class
7> due to following members:
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer'
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer'
7> Module.Engine.38_of_41.cpp
7> Module.Engine.21_of_41.cpp
7> Module.Engine.31_of_41.cpp
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\physicsengine\PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class
7> due to following members:
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer'
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer'
7> Module.Engine.18_of_41.cpp
7> Module.Engine.37_of_41.cpp
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\landscape\../PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class
7> due to following members:
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer'
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer'
7> Module.Engine.27_of_41.cpp
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class
7> due to following members:
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer'
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer'
7> Module.Engine.35_of_41.cpp
7> Module.Engine.36_of_41.cpp
7> Module.Engine.7_of_41.cpp
7> Module.Engine.41_of_41.cpp
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\vehicles\../PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class
7> due to following members:
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer'
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer'
7> link.exe UE4Editor-SynthBenchmark.dll
7> link.exe UE4Editor-EngineSettings.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EngineSettings.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EngineSettings.exp
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SynthBenchmark.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SynthBenchmark.exp
7> link.exe UE4Editor-RawMesh.dll
7> link.exe UE4Editor-AssetRegistry.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RawMesh.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RawMesh.exp
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AssetRegistry.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AssetRegistry.exp
7> link.exe UE4Editor-VectorVM.dll
7> rc.exe PCLaunch.rc
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VectorVM.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VectorVM.exp
7> lib.exe UE4Editor-LogVisualizer.lib
7> lib.exe UE4Editor-CollisionAnalyzer.lib
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CollisionAnalyzer.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CollisionAnalyzer.exp
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LogVisualizer.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LogVisualizer.exp
7> rc.exe PCLaunch.rc
7> Module.TargetPlatform.cpp
7> Module.Settings.cpp
7> link.exe UE4Editor-TargetPlatform.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TargetPlatform.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TargetPlatform.exp
7> rc.exe PCLaunch.rc
7> Module.EditorStyle.cpp
7> link.exe UE4Editor-Settings.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Settings.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Settings.exp
7> rc.exe PCLaunch.rc
7> Module.Analytics.cpp
7> rc.exe PCLaunch.rc
7> link.exe UE4Editor-Analytics.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Analytics.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Analytics.exp
7> Module.Documentation.cpp
7> link.exe UE4Editor-EditorStyle.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EditorStyle.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EditorStyle.exp
7> rc.exe PCLaunch.rc
7> Module.MessageLog.cpp
7> rc.exe PCLaunch.rc
7> Module.SourceControl.cpp
7> rc.exe PCLaunch.rc
7> Module.DesktopPlatform.cpp
7> rc.exe PCLaunch.rc
7> link.exe UE4Editor-DesktopPlatform.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DesktopPlatform.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DesktopPlatform.exp
7> Module.EditorWidgets.cpp
7> rc.exe PCLaunch.rc
7> Module.GraphEditor.cpp
7> rc.exe PCLaunch.rc
7> Module.PropertyEditor.1_of_3.cpp
7> Module.PropertyEditor.3_of_3.cpp
7> Module.PropertyEditor.2_of_3.cpp
7> lib.exe UE4Editor-GraphEditor.lib
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GraphEditor.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GraphEditor.exp
7> Module.TargetDeviceServices.cpp
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> link.exe UE4Editor-TargetDeviceServices.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TargetDeviceServices.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TargetDeviceServices.exp
7> Module.KismetCompiler.cpp
7> rc.exe PCLaunch.rc
7> Module.Kismet.2_of_4.cpp
7> Module.Kismet.3_of_4.cpp
7> Module.Kismet.1_of_4.cpp
7> Module.BlueprintGraph.3_of_4.cpp
7> Module.Kismet.4_of_4.cpp
7> Module.StatsViewer.cpp
7> Module.BlueprintGraph.2_of_4.cpp
7> Module.BlueprintGraph.1_of_4.cpp
7> Module.BlueprintGraph.4_of_4.cpp
7> Module.DeviceProfileServices.cpp
7> rc.exe PCLaunch.rc
7> lib.exe UE4Editor-KismetCompiler.lib
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-KismetCompiler.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-KismetCompiler.exp
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> Module.LevelEditor.2_of_3.cpp
7> Module.LevelEditor.1_of_3.cpp
7> Module.LevelEditor.3_of_3.cpp
7> rc.exe PCLaunch.rc
7> lib.exe UE4Editor-Kismet.lib
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Kismet.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Kismet.exp
7> Module.ImageWrapper.cpp
7> rc.exe PCLaunch.rc
7> link.exe UE4Editor-ImageWrapper.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ImageWrapper.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ImageWrapper.exp
7> Module.TextureEditor.cpp
7> Module.CurveAssetEditor.cpp
7> Module.WorkspaceMenuStructure.cpp
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> Module.AssetTools.cpp
7> link.exe UE4Editor-WorkspaceMenuStructure.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WorkspaceMenuStructure.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WorkspaceMenuStructure.exp
7> rc.exe PCLaunch.rc
7> Module.SourceControlWindows.cpp
7> rc.exe PCLaunch.rc
7> Module.SessionMessages.cpp
7> rc.exe PCLaunch.rc
7> link.exe UE4Editor-SessionMessages.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionMessages.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionMessages.exp
7> Module.AutomationMessages.cpp
7> rc.exe PCLaunch.rc
7> Module.UnrealEdMessages.cpp
7> link.exe UE4Editor-AutomationMessages.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationMessages.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationMessages.exp
7> rc.exe PCLaunch.rc
7> Module.AnimGraph.cpp
7> Module.SessionServices.cpp
7> link.exe UE4Editor-UnrealEdMessages.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealEdMessages.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealEdMessages.exp
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> Module.ContentBrowser.1_of_2.cpp
7> Module.ContentBrowser.2_of_2.cpp
7> Module.OnlineSubsystem.cpp
7> link.exe UE4Editor-SessionServices.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionServices.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionServices.exp
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> Module.KismetWidgets.cpp
7> link.exe UE4Editor-OnlineSubsystem.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineSubsystem.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineSubsystem.exp
7> rc.exe PCLaunch.rc
7> Module.TranslationEditor.cpp
7> Module.BspMode.cpp
7> Module.CrashTracker.cpp
7> Module.ExternalImagePicker.cpp
7> Module.MovieSceneCore.cpp
7> Module.AutomationController.cpp
7> Module.ProfilerMessages.cpp
7> Module.HTTP.cpp
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> Module.MainFrame.cpp
7> Module.GameProjectGeneration.cpp
7> Module.DistCurveEditor.cpp
7> Module.SharedSettingsWidgets.cpp
7> Module.MoviePlayer.cpp
7> Module.SettingsEditor.cpp
7> Module.MovieSceneCoreTypes.cpp
7> Module.MeshSimplifier.cpp
7> Module.LauncherServices.cpp
7> Module.NetworkFile.cpp
7> Module.CollectionManager.cpp
7> Module.Voice.cpp
7> link.exe UE4Editor-ExternalImagePicker.dll
7> link.exe UE4Editor-AutomationController.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationController.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationController.exp
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ExternalImagePicker.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ExternalImagePicker.exp
7> link.exe UE4Editor-HTTP.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTTP.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTTP.exp
7> link.exe UE4Editor-ProfilerMessages.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProfilerMessages.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProfilerMessages.exp
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> Module.MovieSceneTools.cpp
7> Module.Launch.cpp
7> Module.ClassViewer.cpp
7> Module.SlateRHIRenderer.cpp
7> Module.OnlineSubsystemUtils.cpp
7> Module.ScreenShotComparisonTools.cpp
7> Module.TaskGraph.cpp
7> Module.Paper2D.cpp
7> Module.InputBindingEditor.cpp
7> Module.MeshUtilities.cpp
7> Module.AutomationWorker.cpp
7> Module.ProfilerClient.cpp
7> Module.XmlParser.cpp
7> Module.StreamingFile.cpp
7> Module.PakFile.cpp
7> Module.ShaderPreprocessor.cpp
7> link.exe UE4Editor-LauncherServices.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LauncherServices.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LauncherServices.exp
7> link.exe UE4Editor-Voice.dll
7> link.exe UE4Editor-NetworkFile.dll
7> rc.exe PCLaunch.rc
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NetworkFile.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NetworkFile.exp
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Voice.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Voice.exp
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> Module.MaterialEditor.cpp
7> Module.Cascade.cpp
7> Module.PlacementMode.cpp
7> Module.SoundCueEditor.cpp
7> Module.SoundClassEditor.cpp
7> Module.GeometryMode.cpp
7> Module.EditorSettingsViewer.cpp
7> Module.ProjectSettingsViewer.cpp
7> Module.GameplayTags.cpp
7> Module.SCWRuntime.cpp
7> Module.Profiler.cpp
7> Module.AutomationWindow.cpp
7> Module.ScreenShotComparison.cpp
7> Module.XAudio2.cpp
7> Module.FunctionalTesting.cpp
7> Module.OnlineBlueprintSupport.cpp
7> Module.SequencerWidgets.cpp
7> Module.LiveEditorListenServer.cpp
7> Module.HeadMountedDisplay.cpp
7> Module.ViewportSnapping.cpp
7> Module.LauncherAutomatedService.cpp
7> Module.SwarmInterface.cpp
7> Module.IOSRuntimeSettings.cpp
7> Module.LaunchDaemonMessages.cpp
7> Module.NetworkFileSystem.cpp
7> Module.DirectoryWatcher.cpp
7> link.exe UE4Editor-ScreenShotComparisonTools.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ScreenShotComparisonTools.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ScreenShotComparisonTools.exp
7> link.exe UE4Editor-ProfilerClient.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProfilerClient.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProfilerClient.exp
7> link.exe UE4Editor-InputBindingEditor.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputBindingEditor.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputBindingEditor.exp
7> link.exe UE4Editor-StreamingFile.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-StreamingFile.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-StreamingFile.exp
7> link.exe UE4Editor-ShaderPreprocessor.dll
7> link.exe UE4Editor-XmlParser.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-XmlParser.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-XmlParser.exp
7> link.exe UE4Editor-PakFile.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PakFile.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PakFile.exp
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderPreprocessor.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderPreprocessor.exp
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> Module.DetailCustomizations.2_of_3.cpp
7> Module.Persona.3_of_4.cpp
7> Module.Persona.1_of_4.cpp
7> Module.Paper2DEditor.cpp
7> Module.BehaviorTreeEditor.cpp
7> Module.DetailCustomizations.1_of_3.cpp
7> Module.Sequencer.cpp
7> Module.Persona.2_of_4.cpp
7> Module.WorldBrowser.cpp
7> Module.LandscapeEditor.1_of_2.cpp
7> Module.EnvironmentQueryEditor.cpp
7> Module.StaticMeshEditor.cpp
7> Module.DetailCustomizations.3_of_3.cpp
7> Module.IntroTutorials.cpp
7> Module.Blutility.cpp
7> Module.LiveEditor.cpp
7> Module.EpicSurvey.cpp
7> Module.Matinee.2_of_2.cpp
7> Module.Matinee.1_of_2.cpp
7> Module.GameplayTagsEditor.cpp
7> Module.PhAT.cpp
7> Module.Levels.cpp
7> Module.DeviceProfileEditor.cpp
7> Module.FoliageEdit.cpp
7> Module.Persona.4_of_4.cpp
7> Module.ComponentVisualizers.cpp
7> Module.LandscapeEditor.2_of_2.cpp
7> Module.MeshPaint.cpp
7> Module.DestructibleMeshEditor.cpp
7> Module.Layers.cpp
7> Module.ReferenceViewer.cpp
7> Module.SceneOutliner.cpp
7> Module.PreferencesEditor.cpp
7> Module.PListEditor.cpp
7> Module.FontEditor.cpp
7> Module.TaskBrowser.cpp
7> Module.PluginsEditor.cpp
7> Module.SCWEditor.cpp
7> Module.NiagaraEditor.cpp
7> Module.PaperJsonImporter.cpp
7> Module.CurveTableEditor.cpp
7> Module.DataTableEditor.cpp
7> Module.SmartSnapping.cpp
7> Module.OutputLog.cpp
7> Module.MathExpressions.cpp
7> Module.TextureAlignMode.cpp
7> Module.WindowsTargetPlatform.cpp
7> Module.PackagesDialog.cpp
7> Module.BlueprintStats.cpp
7> Module.UserFeedback.cpp
7> Module.NewLevelDialog.cpp
7> Module.IOSPlatformEditor.cpp
7> Module.GammaUI.cpp
7> Module.WindowsMoviePlayer.cpp
7> Module.ModuleUI.cpp
7> Module.SessionFrontend.cpp
7> Module.MessagingDebugger.cpp
7> Module.SessionLauncher.cpp
7> Module.Renderer.5_of_7.cpp
7> Module.Phya.cpp
7> Module.Renderer.6_of_7.cpp
7> Module.Renderer.7_of_7.cpp
7> Module.Renderer.3_of_7.cpp
7> Module.Renderer.2_of_7.cpp
7> Module.Renderer.1_of_7.cpp
7> Module.DeviceManager.cpp
7> Module.SubversionSourceControl.cpp
7> Module.Renderer.4_of_7.cpp
7> Module.PerforceSourceControl.cpp
7> Module.D3D11RHI.cpp
7> Module.OnlineSubsystemNull.cpp
7> Module.OpenGLDrv.2_of_3.cpp
7> Module.RealtimeProfiler.cpp
7> Module.IOSTargetPlatform.cpp
7> Module.OpenGLDrv.1_of_3.cpp
7> Module.Toolbox.cpp
7> Module.OpenGLDrv.3_of_3.cpp
7> Module.WindowsClientTargetPlatform.cpp
7> Module.WindowsServerTargetPlatform.cpp
7> Module.WindowsNoEditorTargetPlatform.cpp
7> Module.TextureCompressor.cpp
7> Module.PhysXFormats.cpp
7> Module.SoundVisualizations.cpp
7> Module.ProfilerService.cpp
7> Module.OculusRift.cpp
7> Module.CableComponent.cpp
7> Module.ExampleDeviceProfileSelector.cpp
7> Module.WindowsDeviceProfileSelector.cpp
7> Module.CustomMeshComponent.cpp
7> Module.UdpMessaging.cpp
7> Module.UObjectPlugin.cpp
7> Module.PackageDependencyInfo.cpp
7> Module.OnlineSubsystemFacebook.cpp
7> Module.ShaderFormatOpenGL.cpp
7> Module.ShaderFormatD3D.cpp
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1027): error C2065: 'HLSLCC_PixelShader' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1027): error C2051: case expression not constant
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1031): error C2065: 'HLSLCC_VertexShader' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1031): error C2051: case expression not constant
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1037): warning C4065: switch statement contains 'default' but no 'case' labels
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1291): error C2065: 'HLSLCC_PixelShader' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1291): error C2051: case expression not constant
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1295): error C2065: 'HLSLCC_VertexShader' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1295): error C2051: case expression not constant
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1299): error C2065: 'HLSLCC_HullShader' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1299): error C2051: case expression not constant
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1303): error C2065: 'HLSLCC_DomainShader' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1303): error C2051: case expression not constant
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1306): error C2065: 'HLSLCC_ComputeShader' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1306): error C2051: case expression not constant
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1310): error C2065: 'HLSLCC_GeometryShader' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1310): error C2051: case expression not constant
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1316): warning C4065: switch statement contains 'default' but no 'case' labels
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1361): error C2065: 'HLSLCC_InvalidTarget' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1362): error C2065: 'EShaderBackEnd' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1362): error C2146: syntax error : missing ';' before identifier 'BackEnd'
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1362): error C2065: 'BackEnd' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1362): error C2065: 'SBE_Regular' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1368): error C2065: 'HLSLCC_Glsl430' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1374): error C2065: 'HLSLCC_Glsl150' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1381): error C2065: 'HLSLCC_GlslEs2' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1389): error C2065: 'HLSLCC_GlslEs2' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1391): error C2065: 'BackEnd' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1391): error C2065: 'SBE_IOS' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1397): error C2065: 'HLSLCC_GlslEs2' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1404): error C2065: 'HLSLCC_Glsl150' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1422): error C2065: 'HLSLCC_VertexShader' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1423): error C2065: 'HLSLCC_HullShader' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1423): error C2065: 'HLSLCC_InvalidFrequency' : undeclared identifier
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1423): fatal error C1903: unable to recover from previous error(s); stopping compilation
7> Module.AnalyticsET.cpp
7> Module.OnlineSubsystemAmazon.cpp
7> Module.TextureFormatDXT.cpp
7> Module.TextureFormatPVR.cpp
7> Module.TextureFormatUncompressed.cpp
7> Module.AudioFormatOgg.cpp
7> Module.NullDrv.cpp
7> Module.AudioFormatADPCM.cpp
7> Module.DerivedDataCache.cpp
7> Module.VSAccessor.cpp
7> Module.BlankPlugin.cpp
7> Module.BlankModule.cpp
7> link.exe UE4Editor-Profiler.dll
7> link.exe UE4Editor-AutomationWindow.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationWindow.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationWindow.exp
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Profiler.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Profiler.exp
7> link.exe UE4Editor-ScreenShotComparison.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ScreenShotComparison.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ScreenShotComparison.exp
7> link.exe UE4Editor-NetworkFileSystem.dll
7> link.exe UE4Editor-LauncherAutomatedService.dll
7> link.exe UE4Editor-SwarmInterface.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NetworkFileSystem.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NetworkFileSystem.exp
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LauncherAutomatedService.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LauncherAutomatedService.exp
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SwarmInterface.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SwarmInterface.exp
7> link.exe UE4Editor-IOSRuntimeSettings.dll
7> link.exe UE4Editor-LaunchDaemonMessages.dll
7> link.exe UE4Editor-DirectoryWatcher.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-IOSRuntimeSettings.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-IOSRuntimeSettings.exp
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LaunchDaemonMessages.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LaunchDaemonMessages.exp
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DirectoryWatcher.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DirectoryWatcher.exp
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> rc.exe PCLaunch.rc
7> link.exe UE4Editor-ShaderFormatD3D.dll
7> link.exe UE4Editor-SessionFrontend.dll
7> link.exe UE4Editor-SessionLauncher.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionFrontend.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionFrontend.exp
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderFormatD3D.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderFormatD3D.exp
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionLauncher.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionLauncher.exp
7> link.exe UE4Editor-UdpMessaging.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Plugins\Messaging\UdpMessaging\Intermediate/Build/Win64\Dynamic\UE4Editor\Development\UE4Editor-UdpMessaging.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Plugins\Messaging\UdpMessaging\Intermediate/Build/Win64\Dynamic\UE4Editor\Development\UE4Editor-UdpMessaging.exp
7> link.exe UE4Editor-DeviceManager.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DeviceManager.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DeviceManager.exp
7> link.exe UE4Editor-TextureFormatDXT.dll
7> link.exe UE4Editor-Toolbox.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Toolbox.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Toolbox.exp
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatDXT.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatDXT.exp
7> link.exe UE4Editor-OnlineSubsystemFacebook.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineSubsystemFacebook.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineSubsystemFacebook.exp
7> link.exe UE4Editor-AnalyticsET.dll
7> link.exe UE4Editor-NullDrv.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NullDrv.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NullDrv.exp
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnalyticsET.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnalyticsET.exp
7> link.exe UE4Editor-TextureFormatPVR.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatPVR.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatPVR.exp
7> link.exe UE4Editor-OnlineSubsystemAmazon.dll
7> link.exe UE4Editor-UObjectPlugin.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineSubsystemAmazon.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineSubsystemAmazon.exp
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Plugins\Developer\UObjectPlugin\Intermediate/Build/Win64\Dynamic\UE4Editor\Development\UE4Editor-UObjectPlugin.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Plugins\Developer\UObjectPlugin\Intermediate/Build/Win64\Dynamic\UE4Editor\Development\UE4Editor-UObjectPlugin.exp
7> link.exe UE4Editor-PackageDependencyInfo.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PackageDependencyInfo.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PackageDependencyInfo.exp
7> link.exe UE4Editor-TextureFormatUncompressed.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatUncompressed.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatUncompressed.exp
7> link.exe UE4Editor-BlankModule.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlankModule.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlankModule.exp
7> link.exe UE4Editor-VSAccessor.dll
7> link.exe UE4Editor-BlankPlugin.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Plugins\Developer\BlankPlugin\Intermediate/Build/Win64\Dynamic\UE4Editor\Development\UE4Editor-BlankPlugin.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Plugins\Developer\BlankPlugin\Intermediate/Build/Win64\Dynamic\UE4Editor\Development\UE4Editor-BlankPlugin.exp
7> link.exe UE4Editor-DerivedDataCache.dll
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VSAccessor.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VSAccessor.exp
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DerivedDataCache.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DerivedDataCache.exp
7> lib.exe UE4Editor.lib
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.exp
7> -------- End Detailed Actions Stats -----------------------------------------------------------
7>ERROR : UBT error : Failed to produce item: C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealEd.lib
7> Cumulative action seconds (6 processors): 0,00 building projects, 4639,77 compiling, 0,00 creating app bundles, 0,00 generating debug info, 38,46 linking, 0,00 other
7> UBT execution time: 1657,77 seconds
7>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development" exited with code -1.
========== Build: 0 succeeded, 1 failed, 1 up-to-date, 27 skipped ==========
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