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April 24, 2014 01:08
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1>------ Skipped Build: Project: DotNETUtilities, Configuration: Development Any CPU ------ | |
1>Project not selected to build for this solution configuration | |
2>------ Skipped Build: Project: DeploymentInterface, Configuration: Development Any CPU ------ | |
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3>------ Skipped Build: Project: MobileDeviceInterface, Configuration: Development Any CPU ------ | |
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4>------ Skipped Build: Project: AutomationToolLauncher, Configuration: Development Any CPU ------ | |
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5>------ Skipped Build: Project: Distill, Configuration: Development Any CPU ------ | |
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6>------ Skipped Build: Project: AutomationTool, Configuration: Development Any CPU ------ | |
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7>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------ | |
8>------ Skipped Build: Project: BlankProgram, Configuration: Development_Program x64 ------ | |
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9>------ Skipped Build: Project: CrashReportClient, Configuration: Development_Program x64 ------ | |
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10>------ Skipped Build: Project: MinidumpDiagnostics, Configuration: Development_Program x64 ------ | |
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11>------ Skipped Build: Project: UnrealLaunchDaemon, Configuration: IOS_Development_Program Win32 ------ | |
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18>------ Skipped Build: Project: UnrealHeaderTool, Configuration: Development_Program x64 ------ | |
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7> Building UnrealHeaderTool... | |
7> rc.exe PCLaunch.rc | |
7> PCH.Shared.CoreUObject.h.cpp | |
7> PCH.Shared.Core.h.cpp | |
7> Module.Core.1_of_8.cpp | |
7> Module.Core.2_of_8.cpp | |
7> Module.Core.7_of_8.cpp | |
7> Module.Core.4_of_8.cpp | |
7> Module.CoreUObject.1_of_5.cpp | |
7> Module.UnrealHeaderTool.cpp | |
7> Module.CoreUObject.4_of_5.cpp | |
7> Module.CoreUObject.3_of_5.cpp | |
7> Module.CoreUObject.2_of_5.cpp | |
7> Module.CoreUObject.5_of_5.cpp | |
7> Module.Core.5_of_8.cpp | |
7> Module.Core.8_of_8.cpp | |
7> Module.Core.6_of_8.cpp | |
7> Module.Projects.cpp | |
7> Module.Core.3_of_8.cpp | |
7> link.exe UnrealHeaderTool.exe | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool.exp | |
7> -------- End Detailed Actions Stats ----------------------------------------------------------- | |
7> Cumulative action seconds (6 processors): 0,00 building projects, 137,65 compiling, 0,00 creating app bundles, 0,00 generating debug info, 2,41 linking, 0,00 other | |
7> UBT execution time: 63,61 seconds | |
7> Parsing headers for UE4Editor | |
7> Code generation finished for UE4Editor and took 7,651 | |
7> PCH.Shared.CoreUObject.h.cpp | |
7> PCH.Core.CorePrivate.h.cpp | |
7> PCH.Shared.Core.h.cpp | |
7> rc.exe PCLaunch.rc | |
7> PCH.Shared.Engine.h.cpp | |
7> PCH.Shared.UnrealEd.h.cpp | |
7> Module.Core.2_of_8.cpp | |
7> Module.Core.1_of_8.cpp | |
7> Module.Core.7_of_8.cpp | |
7> Module.Core.4_of_8.cpp | |
7> Module.Core.5_of_8.cpp | |
7> Module.Core.8_of_8.cpp | |
7> Module.Core.6_of_8.cpp | |
7> Module.Core.3_of_8.cpp | |
7> Module.Projects.cpp | |
7> link.exe UE4Editor-Core.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.exp | |
7> rc.exe PCLaunch.rc | |
7> Module.CoreUObject.1_of_5.cpp | |
7> Module.CoreUObject.4_of_5.cpp | |
7> Module.CoreUObject.3_of_5.cpp | |
7> Module.CoreUObject.2_of_5.cpp | |
7> Module.CoreUObject.5_of_5.cpp | |
7> link.exe UE4Editor-Projects.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.exp | |
7> rc.exe PCLaunch.rc | |
7> PCH.Engine.EnginePrivate.h.cpp | |
7> Module.SandboxFile.cpp | |
7> rc.exe PCLaunch.rc | |
7> Module.Sockets.cpp | |
7> link.exe UE4Editor-CoreUObject.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.exp | |
7> link.exe UE4Editor-SandboxFile.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SandboxFile.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SandboxFile.exp | |
7> rc.exe PCLaunch.rc | |
7> link.exe UE4Editor-Sockets.dll | |
7> PCH.UnrealEd.UnrealEd.h.cpp | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.exp | |
7> Module.Networking.cpp | |
7> rc.exe PCLaunch.rc | |
7> link.exe UE4Editor-Networking.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.exp | |
7> Module.Messaging.cpp | |
7> Module.InputCore.cpp | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> Module.Slate.3_of_6.cpp | |
7> Module.Slate.5_of_6.cpp | |
7> Module.Slate.4_of_6.cpp | |
7> Module.Slate.1_of_6.cpp | |
7> Module.Slate.2_of_6.cpp | |
7> Module.Slate.6_of_6.cpp | |
7> link.exe UE4Editor-Messaging.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Messaging.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Messaging.exp | |
7> link.exe UE4Editor-InputCore.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.exp | |
7> rc.exe PCLaunch.rc | |
7> Module.RHI.cpp | |
7> rc.exe PCLaunch.rc | |
7> Module.RenderCore.cpp | |
7> link.exe UE4Editor-RHI.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.exp | |
7> rc.exe PCLaunch.rc | |
7> Module.EngineMessages.cpp | |
7> link.exe UE4Editor-RenderCore.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.exp | |
7> rc.exe PCLaunch.rc | |
7> Module.ImageCore.cpp | |
7> link.exe UE4Editor-EngineMessages.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EngineMessages.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EngineMessages.exp | |
7> rc.exe PCLaunch.rc | |
7> link.exe UE4Editor-ImageCore.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ImageCore.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ImageCore.exp | |
7> Module.ShaderCore.cpp | |
7> rc.exe PCLaunch.rc | |
7> link.exe UE4Editor-ShaderCore.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderCore.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderCore.exp | |
7> Module.UnrealEd.18_of_20.cpp | |
7> Module.UnrealEd.8_of_20.cpp | |
7> Module.UnrealEd.11_of_20.cpp | |
7> Module.UnrealEd.2_of_20.cpp | |
7> link.exe UE4Editor-Slate.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.exp | |
7> Module.UnrealEd.4_of_20.cpp | |
7> Module.UnrealEd.7_of_20.cpp | |
7> Module.UnrealEd.6_of_20.cpp | |
7> Module.UnrealEd.17_of_20.cpp | |
7> Module.UnrealEd.5_of_20.cpp | |
7> Module.UnrealEd.12_of_20.cpp | |
7> Module.UnrealEd.14_of_20.cpp | |
7> Module.UnrealEd.10_of_20.cpp | |
7> Module.UnrealEd.1_of_20.cpp | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Runtime/Engine/Private/PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class | |
7> due to following members: | |
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer' | |
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer' | |
7> Module.UnrealEd.20_of_20.cpp | |
7> Module.UnrealEd.9_of_20.cpp | |
7> Module.UnrealEd.19_of_20.cpp | |
7> Module.UnrealEd.15_of_20.cpp | |
7> Module.UnrealEd.16_of_20.cpp | |
7> Module.UnrealEd.3_of_20.cpp | |
7> Module.UnrealEd.13_of_20.cpp | |
7> Module.LogVisualizer.cpp | |
7> Module.CollisionAnalyzer.cpp | |
7> Module.AssetRegistry.cpp | |
7> Module.EngineSettings.cpp | |
7> Module.RawMesh.cpp | |
7> Module.SynthBenchmark.cpp | |
7> Module.VectorVM.cpp | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> Module.Engine.29_of_41.cpp | |
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\collision\../PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class | |
7> due to following members: | |
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer' | |
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer' | |
7> Module.Engine.19_of_41.cpp | |
7> Module.Engine.24_of_41.cpp | |
7> Module.Engine.22_of_41.cpp | |
7> Module.Engine.8_of_41.cpp | |
7> Module.Engine.40_of_41.cpp | |
7> Module.Engine.25_of_41.cpp | |
7> Module.Engine.16_of_41.cpp | |
7> Module.Engine.15_of_41.cpp | |
7> Module.Engine.13_of_41.cpp | |
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class | |
7> due to following members: | |
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer' | |
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer' | |
7> Module.Engine.14_of_41.cpp | |
7> Module.Engine.30_of_41.cpp | |
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\collision\../PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class | |
7> due to following members: | |
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer' | |
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer' | |
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class | |
7> due to following members: | |
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer' | |
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer' | |
7> Module.Engine.2_of_41.cpp | |
7> Module.Engine.23_of_41.cpp | |
7> Module.Engine.12_of_41.cpp | |
7> Module.Engine.26_of_41.cpp | |
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class | |
7> due to following members: | |
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer' | |
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer' | |
7> Module.Engine.32_of_41.cpp | |
7> Module.Engine.1_of_41.cpp | |
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\ai\navigation\../../PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class | |
7> due to following members: | |
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer' | |
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer' | |
7> Module.Engine.10_of_41.cpp | |
7> Module.Engine.11_of_41.cpp | |
7> Module.Engine.33_of_41.cpp | |
7> Module.Engine.3_of_41.cpp | |
7> Module.Engine.17_of_41.cpp | |
7> Module.Engine.9_of_41.cpp | |
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class | |
7> due to following members: | |
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer' | |
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer' | |
7> Module.Engine.28_of_41.cpp | |
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class | |
7> due to following members: | |
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer' | |
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer' | |
7> Module.Engine.39_of_41.cpp | |
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\physicsengine\PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class | |
7> due to following members: | |
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer' | |
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer' | |
7> Module.Engine.20_of_41.cpp | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\PhysXSupport.cpp(33): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class | |
7> due to following members: | |
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer' | |
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer' | |
7> Module.Engine.6_of_41.cpp | |
7> Module.Engine.34_of_41.cpp | |
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class | |
7> due to following members: | |
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer' | |
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer' | |
7> Module.Engine.5_of_41.cpp | |
7> Module.Engine.4_of_41.cpp | |
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class | |
7> due to following members: | |
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer' | |
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer' | |
7> Module.Engine.38_of_41.cpp | |
7> Module.Engine.21_of_41.cpp | |
7> Module.Engine.31_of_41.cpp | |
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\physicsengine\PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class | |
7> due to following members: | |
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer' | |
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer' | |
7> Module.Engine.18_of_41.cpp | |
7> Module.Engine.37_of_41.cpp | |
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\landscape\../PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class | |
7> due to following members: | |
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer' | |
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer' | |
7> Module.Engine.27_of_41.cpp | |
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class | |
7> due to following members: | |
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer' | |
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer' | |
7> Module.Engine.35_of_41.cpp | |
7> Module.Engine.36_of_41.cpp | |
7> Module.Engine.7_of_41.cpp | |
7> Module.Engine.41_of_41.cpp | |
7>c:\desenvolvimento\unrealengine\engine\source\runtime\engine\private\vehicles\../PhysicsEngine/PhysXSupport.h(534): error C2259: 'FApexNullRenderResourceManager' : cannot instantiate abstract class | |
7> due to following members: | |
7> 'physx::apex::NxUserRenderSurfaceBuffer *physx::apex::NxUserRenderResourceManager::createSurfaceBuffer(const physx::apex::NxUserRenderSurfaceBufferDesc &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(162) : see declaration of 'physx::apex::NxUserRenderResourceManager::createSurfaceBuffer' | |
7> 'void physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer(physx::apex::NxUserRenderSurfaceBuffer &)' : is abstract | |
7> c:\desenvolvimento\unrealengine\engine\source\thirdparty\physx\apex-1.3\framework\public\NxUserRenderResourceManager.h(164) : see declaration of 'physx::apex::NxUserRenderResourceManager::releaseSurfaceBuffer' | |
7> link.exe UE4Editor-SynthBenchmark.dll | |
7> link.exe UE4Editor-EngineSettings.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EngineSettings.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EngineSettings.exp | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SynthBenchmark.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SynthBenchmark.exp | |
7> link.exe UE4Editor-RawMesh.dll | |
7> link.exe UE4Editor-AssetRegistry.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RawMesh.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RawMesh.exp | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AssetRegistry.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AssetRegistry.exp | |
7> link.exe UE4Editor-VectorVM.dll | |
7> rc.exe PCLaunch.rc | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VectorVM.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VectorVM.exp | |
7> lib.exe UE4Editor-LogVisualizer.lib | |
7> lib.exe UE4Editor-CollisionAnalyzer.lib | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CollisionAnalyzer.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CollisionAnalyzer.exp | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LogVisualizer.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LogVisualizer.exp | |
7> rc.exe PCLaunch.rc | |
7> Module.TargetPlatform.cpp | |
7> Module.Settings.cpp | |
7> link.exe UE4Editor-TargetPlatform.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TargetPlatform.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TargetPlatform.exp | |
7> rc.exe PCLaunch.rc | |
7> Module.EditorStyle.cpp | |
7> link.exe UE4Editor-Settings.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Settings.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Settings.exp | |
7> rc.exe PCLaunch.rc | |
7> Module.Analytics.cpp | |
7> rc.exe PCLaunch.rc | |
7> link.exe UE4Editor-Analytics.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Analytics.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Analytics.exp | |
7> Module.Documentation.cpp | |
7> link.exe UE4Editor-EditorStyle.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EditorStyle.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EditorStyle.exp | |
7> rc.exe PCLaunch.rc | |
7> Module.MessageLog.cpp | |
7> rc.exe PCLaunch.rc | |
7> Module.SourceControl.cpp | |
7> rc.exe PCLaunch.rc | |
7> Module.DesktopPlatform.cpp | |
7> rc.exe PCLaunch.rc | |
7> link.exe UE4Editor-DesktopPlatform.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DesktopPlatform.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DesktopPlatform.exp | |
7> Module.EditorWidgets.cpp | |
7> rc.exe PCLaunch.rc | |
7> Module.GraphEditor.cpp | |
7> rc.exe PCLaunch.rc | |
7> Module.PropertyEditor.1_of_3.cpp | |
7> Module.PropertyEditor.3_of_3.cpp | |
7> Module.PropertyEditor.2_of_3.cpp | |
7> lib.exe UE4Editor-GraphEditor.lib | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GraphEditor.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GraphEditor.exp | |
7> Module.TargetDeviceServices.cpp | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> link.exe UE4Editor-TargetDeviceServices.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TargetDeviceServices.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TargetDeviceServices.exp | |
7> Module.KismetCompiler.cpp | |
7> rc.exe PCLaunch.rc | |
7> Module.Kismet.2_of_4.cpp | |
7> Module.Kismet.3_of_4.cpp | |
7> Module.Kismet.1_of_4.cpp | |
7> Module.BlueprintGraph.3_of_4.cpp | |
7> Module.Kismet.4_of_4.cpp | |
7> Module.StatsViewer.cpp | |
7> Module.BlueprintGraph.2_of_4.cpp | |
7> Module.BlueprintGraph.1_of_4.cpp | |
7> Module.BlueprintGraph.4_of_4.cpp | |
7> Module.DeviceProfileServices.cpp | |
7> rc.exe PCLaunch.rc | |
7> lib.exe UE4Editor-KismetCompiler.lib | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-KismetCompiler.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-KismetCompiler.exp | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> Module.LevelEditor.2_of_3.cpp | |
7> Module.LevelEditor.1_of_3.cpp | |
7> Module.LevelEditor.3_of_3.cpp | |
7> rc.exe PCLaunch.rc | |
7> lib.exe UE4Editor-Kismet.lib | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Kismet.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Kismet.exp | |
7> Module.ImageWrapper.cpp | |
7> rc.exe PCLaunch.rc | |
7> link.exe UE4Editor-ImageWrapper.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ImageWrapper.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ImageWrapper.exp | |
7> Module.TextureEditor.cpp | |
7> Module.CurveAssetEditor.cpp | |
7> Module.WorkspaceMenuStructure.cpp | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> Module.AssetTools.cpp | |
7> link.exe UE4Editor-WorkspaceMenuStructure.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WorkspaceMenuStructure.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WorkspaceMenuStructure.exp | |
7> rc.exe PCLaunch.rc | |
7> Module.SourceControlWindows.cpp | |
7> rc.exe PCLaunch.rc | |
7> Module.SessionMessages.cpp | |
7> rc.exe PCLaunch.rc | |
7> link.exe UE4Editor-SessionMessages.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionMessages.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionMessages.exp | |
7> Module.AutomationMessages.cpp | |
7> rc.exe PCLaunch.rc | |
7> Module.UnrealEdMessages.cpp | |
7> link.exe UE4Editor-AutomationMessages.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationMessages.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationMessages.exp | |
7> rc.exe PCLaunch.rc | |
7> Module.AnimGraph.cpp | |
7> Module.SessionServices.cpp | |
7> link.exe UE4Editor-UnrealEdMessages.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealEdMessages.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealEdMessages.exp | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> Module.ContentBrowser.1_of_2.cpp | |
7> Module.ContentBrowser.2_of_2.cpp | |
7> Module.OnlineSubsystem.cpp | |
7> link.exe UE4Editor-SessionServices.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionServices.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionServices.exp | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> Module.KismetWidgets.cpp | |
7> link.exe UE4Editor-OnlineSubsystem.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineSubsystem.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineSubsystem.exp | |
7> rc.exe PCLaunch.rc | |
7> Module.TranslationEditor.cpp | |
7> Module.BspMode.cpp | |
7> Module.CrashTracker.cpp | |
7> Module.ExternalImagePicker.cpp | |
7> Module.MovieSceneCore.cpp | |
7> Module.AutomationController.cpp | |
7> Module.ProfilerMessages.cpp | |
7> Module.HTTP.cpp | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> Module.MainFrame.cpp | |
7> Module.GameProjectGeneration.cpp | |
7> Module.DistCurveEditor.cpp | |
7> Module.SharedSettingsWidgets.cpp | |
7> Module.MoviePlayer.cpp | |
7> Module.SettingsEditor.cpp | |
7> Module.MovieSceneCoreTypes.cpp | |
7> Module.MeshSimplifier.cpp | |
7> Module.LauncherServices.cpp | |
7> Module.NetworkFile.cpp | |
7> Module.CollectionManager.cpp | |
7> Module.Voice.cpp | |
7> link.exe UE4Editor-ExternalImagePicker.dll | |
7> link.exe UE4Editor-AutomationController.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationController.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationController.exp | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ExternalImagePicker.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ExternalImagePicker.exp | |
7> link.exe UE4Editor-HTTP.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTTP.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTTP.exp | |
7> link.exe UE4Editor-ProfilerMessages.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProfilerMessages.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProfilerMessages.exp | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> Module.MovieSceneTools.cpp | |
7> Module.Launch.cpp | |
7> Module.ClassViewer.cpp | |
7> Module.SlateRHIRenderer.cpp | |
7> Module.OnlineSubsystemUtils.cpp | |
7> Module.ScreenShotComparisonTools.cpp | |
7> Module.TaskGraph.cpp | |
7> Module.Paper2D.cpp | |
7> Module.InputBindingEditor.cpp | |
7> Module.MeshUtilities.cpp | |
7> Module.AutomationWorker.cpp | |
7> Module.ProfilerClient.cpp | |
7> Module.XmlParser.cpp | |
7> Module.StreamingFile.cpp | |
7> Module.PakFile.cpp | |
7> Module.ShaderPreprocessor.cpp | |
7> link.exe UE4Editor-LauncherServices.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LauncherServices.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LauncherServices.exp | |
7> link.exe UE4Editor-Voice.dll | |
7> link.exe UE4Editor-NetworkFile.dll | |
7> rc.exe PCLaunch.rc | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NetworkFile.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NetworkFile.exp | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Voice.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Voice.exp | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> Module.MaterialEditor.cpp | |
7> Module.Cascade.cpp | |
7> Module.PlacementMode.cpp | |
7> Module.SoundCueEditor.cpp | |
7> Module.SoundClassEditor.cpp | |
7> Module.GeometryMode.cpp | |
7> Module.EditorSettingsViewer.cpp | |
7> Module.ProjectSettingsViewer.cpp | |
7> Module.GameplayTags.cpp | |
7> Module.SCWRuntime.cpp | |
7> Module.Profiler.cpp | |
7> Module.AutomationWindow.cpp | |
7> Module.ScreenShotComparison.cpp | |
7> Module.XAudio2.cpp | |
7> Module.FunctionalTesting.cpp | |
7> Module.OnlineBlueprintSupport.cpp | |
7> Module.SequencerWidgets.cpp | |
7> Module.LiveEditorListenServer.cpp | |
7> Module.HeadMountedDisplay.cpp | |
7> Module.ViewportSnapping.cpp | |
7> Module.LauncherAutomatedService.cpp | |
7> Module.SwarmInterface.cpp | |
7> Module.IOSRuntimeSettings.cpp | |
7> Module.LaunchDaemonMessages.cpp | |
7> Module.NetworkFileSystem.cpp | |
7> Module.DirectoryWatcher.cpp | |
7> link.exe UE4Editor-ScreenShotComparisonTools.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ScreenShotComparisonTools.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ScreenShotComparisonTools.exp | |
7> link.exe UE4Editor-ProfilerClient.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProfilerClient.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProfilerClient.exp | |
7> link.exe UE4Editor-InputBindingEditor.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputBindingEditor.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputBindingEditor.exp | |
7> link.exe UE4Editor-StreamingFile.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-StreamingFile.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-StreamingFile.exp | |
7> link.exe UE4Editor-ShaderPreprocessor.dll | |
7> link.exe UE4Editor-XmlParser.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-XmlParser.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-XmlParser.exp | |
7> link.exe UE4Editor-PakFile.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PakFile.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PakFile.exp | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderPreprocessor.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderPreprocessor.exp | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> Module.DetailCustomizations.2_of_3.cpp | |
7> Module.Persona.3_of_4.cpp | |
7> Module.Persona.1_of_4.cpp | |
7> Module.Paper2DEditor.cpp | |
7> Module.BehaviorTreeEditor.cpp | |
7> Module.DetailCustomizations.1_of_3.cpp | |
7> Module.Sequencer.cpp | |
7> Module.Persona.2_of_4.cpp | |
7> Module.WorldBrowser.cpp | |
7> Module.LandscapeEditor.1_of_2.cpp | |
7> Module.EnvironmentQueryEditor.cpp | |
7> Module.StaticMeshEditor.cpp | |
7> Module.DetailCustomizations.3_of_3.cpp | |
7> Module.IntroTutorials.cpp | |
7> Module.Blutility.cpp | |
7> Module.LiveEditor.cpp | |
7> Module.EpicSurvey.cpp | |
7> Module.Matinee.2_of_2.cpp | |
7> Module.Matinee.1_of_2.cpp | |
7> Module.GameplayTagsEditor.cpp | |
7> Module.PhAT.cpp | |
7> Module.Levels.cpp | |
7> Module.DeviceProfileEditor.cpp | |
7> Module.FoliageEdit.cpp | |
7> Module.Persona.4_of_4.cpp | |
7> Module.ComponentVisualizers.cpp | |
7> Module.LandscapeEditor.2_of_2.cpp | |
7> Module.MeshPaint.cpp | |
7> Module.DestructibleMeshEditor.cpp | |
7> Module.Layers.cpp | |
7> Module.ReferenceViewer.cpp | |
7> Module.SceneOutliner.cpp | |
7> Module.PreferencesEditor.cpp | |
7> Module.PListEditor.cpp | |
7> Module.FontEditor.cpp | |
7> Module.TaskBrowser.cpp | |
7> Module.PluginsEditor.cpp | |
7> Module.SCWEditor.cpp | |
7> Module.NiagaraEditor.cpp | |
7> Module.PaperJsonImporter.cpp | |
7> Module.CurveTableEditor.cpp | |
7> Module.DataTableEditor.cpp | |
7> Module.SmartSnapping.cpp | |
7> Module.OutputLog.cpp | |
7> Module.MathExpressions.cpp | |
7> Module.TextureAlignMode.cpp | |
7> Module.WindowsTargetPlatform.cpp | |
7> Module.PackagesDialog.cpp | |
7> Module.BlueprintStats.cpp | |
7> Module.UserFeedback.cpp | |
7> Module.NewLevelDialog.cpp | |
7> Module.IOSPlatformEditor.cpp | |
7> Module.GammaUI.cpp | |
7> Module.WindowsMoviePlayer.cpp | |
7> Module.ModuleUI.cpp | |
7> Module.SessionFrontend.cpp | |
7> Module.MessagingDebugger.cpp | |
7> Module.SessionLauncher.cpp | |
7> Module.Renderer.5_of_7.cpp | |
7> Module.Phya.cpp | |
7> Module.Renderer.6_of_7.cpp | |
7> Module.Renderer.7_of_7.cpp | |
7> Module.Renderer.3_of_7.cpp | |
7> Module.Renderer.2_of_7.cpp | |
7> Module.Renderer.1_of_7.cpp | |
7> Module.DeviceManager.cpp | |
7> Module.SubversionSourceControl.cpp | |
7> Module.Renderer.4_of_7.cpp | |
7> Module.PerforceSourceControl.cpp | |
7> Module.D3D11RHI.cpp | |
7> Module.OnlineSubsystemNull.cpp | |
7> Module.OpenGLDrv.2_of_3.cpp | |
7> Module.RealtimeProfiler.cpp | |
7> Module.IOSTargetPlatform.cpp | |
7> Module.OpenGLDrv.1_of_3.cpp | |
7> Module.Toolbox.cpp | |
7> Module.OpenGLDrv.3_of_3.cpp | |
7> Module.WindowsClientTargetPlatform.cpp | |
7> Module.WindowsServerTargetPlatform.cpp | |
7> Module.WindowsNoEditorTargetPlatform.cpp | |
7> Module.TextureCompressor.cpp | |
7> Module.PhysXFormats.cpp | |
7> Module.SoundVisualizations.cpp | |
7> Module.ProfilerService.cpp | |
7> Module.OculusRift.cpp | |
7> Module.CableComponent.cpp | |
7> Module.ExampleDeviceProfileSelector.cpp | |
7> Module.WindowsDeviceProfileSelector.cpp | |
7> Module.CustomMeshComponent.cpp | |
7> Module.UdpMessaging.cpp | |
7> Module.UObjectPlugin.cpp | |
7> Module.PackageDependencyInfo.cpp | |
7> Module.OnlineSubsystemFacebook.cpp | |
7> Module.ShaderFormatOpenGL.cpp | |
7> Module.ShaderFormatD3D.cpp | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1027): error C2065: 'HLSLCC_PixelShader' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1027): error C2051: case expression not constant | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1031): error C2065: 'HLSLCC_VertexShader' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1031): error C2051: case expression not constant | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1037): warning C4065: switch statement contains 'default' but no 'case' labels | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1291): error C2065: 'HLSLCC_PixelShader' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1291): error C2051: case expression not constant | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1295): error C2065: 'HLSLCC_VertexShader' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1295): error C2051: case expression not constant | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1299): error C2065: 'HLSLCC_HullShader' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1299): error C2051: case expression not constant | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1303): error C2065: 'HLSLCC_DomainShader' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1303): error C2051: case expression not constant | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1306): error C2065: 'HLSLCC_ComputeShader' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1306): error C2051: case expression not constant | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1310): error C2065: 'HLSLCC_GeometryShader' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1310): error C2051: case expression not constant | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1316): warning C4065: switch statement contains 'default' but no 'case' labels | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1361): error C2065: 'HLSLCC_InvalidTarget' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1362): error C2065: 'EShaderBackEnd' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1362): error C2146: syntax error : missing ';' before identifier 'BackEnd' | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1362): error C2065: 'BackEnd' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1362): error C2065: 'SBE_Regular' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1368): error C2065: 'HLSLCC_Glsl430' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1374): error C2065: 'HLSLCC_Glsl150' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1381): error C2065: 'HLSLCC_GlslEs2' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1389): error C2065: 'HLSLCC_GlslEs2' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1391): error C2065: 'BackEnd' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1391): error C2065: 'SBE_IOS' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1397): error C2065: 'HLSLCC_GlslEs2' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1404): error C2065: 'HLSLCC_Glsl150' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1422): error C2065: 'HLSLCC_VertexShader' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1423): error C2065: 'HLSLCC_HullShader' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1423): error C2065: 'HLSLCC_InvalidFrequency' : undeclared identifier | |
7>C:\Desenvolvimento\UnrealEngine\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp(1423): fatal error C1903: unable to recover from previous error(s); stopping compilation | |
7> Module.AnalyticsET.cpp | |
7> Module.OnlineSubsystemAmazon.cpp | |
7> Module.TextureFormatDXT.cpp | |
7> Module.TextureFormatPVR.cpp | |
7> Module.TextureFormatUncompressed.cpp | |
7> Module.AudioFormatOgg.cpp | |
7> Module.NullDrv.cpp | |
7> Module.AudioFormatADPCM.cpp | |
7> Module.DerivedDataCache.cpp | |
7> Module.VSAccessor.cpp | |
7> Module.BlankPlugin.cpp | |
7> Module.BlankModule.cpp | |
7> link.exe UE4Editor-Profiler.dll | |
7> link.exe UE4Editor-AutomationWindow.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationWindow.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationWindow.exp | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Profiler.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Profiler.exp | |
7> link.exe UE4Editor-ScreenShotComparison.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ScreenShotComparison.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ScreenShotComparison.exp | |
7> link.exe UE4Editor-NetworkFileSystem.dll | |
7> link.exe UE4Editor-LauncherAutomatedService.dll | |
7> link.exe UE4Editor-SwarmInterface.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NetworkFileSystem.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NetworkFileSystem.exp | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LauncherAutomatedService.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LauncherAutomatedService.exp | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SwarmInterface.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SwarmInterface.exp | |
7> link.exe UE4Editor-IOSRuntimeSettings.dll | |
7> link.exe UE4Editor-LaunchDaemonMessages.dll | |
7> link.exe UE4Editor-DirectoryWatcher.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-IOSRuntimeSettings.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-IOSRuntimeSettings.exp | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LaunchDaemonMessages.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LaunchDaemonMessages.exp | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DirectoryWatcher.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DirectoryWatcher.exp | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> rc.exe PCLaunch.rc | |
7> link.exe UE4Editor-ShaderFormatD3D.dll | |
7> link.exe UE4Editor-SessionFrontend.dll | |
7> link.exe UE4Editor-SessionLauncher.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionFrontend.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionFrontend.exp | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderFormatD3D.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderFormatD3D.exp | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionLauncher.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionLauncher.exp | |
7> link.exe UE4Editor-UdpMessaging.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Plugins\Messaging\UdpMessaging\Intermediate/Build/Win64\Dynamic\UE4Editor\Development\UE4Editor-UdpMessaging.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Plugins\Messaging\UdpMessaging\Intermediate/Build/Win64\Dynamic\UE4Editor\Development\UE4Editor-UdpMessaging.exp | |
7> link.exe UE4Editor-DeviceManager.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DeviceManager.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DeviceManager.exp | |
7> link.exe UE4Editor-TextureFormatDXT.dll | |
7> link.exe UE4Editor-Toolbox.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Toolbox.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Toolbox.exp | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatDXT.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatDXT.exp | |
7> link.exe UE4Editor-OnlineSubsystemFacebook.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineSubsystemFacebook.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineSubsystemFacebook.exp | |
7> link.exe UE4Editor-AnalyticsET.dll | |
7> link.exe UE4Editor-NullDrv.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NullDrv.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NullDrv.exp | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnalyticsET.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnalyticsET.exp | |
7> link.exe UE4Editor-TextureFormatPVR.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatPVR.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatPVR.exp | |
7> link.exe UE4Editor-OnlineSubsystemAmazon.dll | |
7> link.exe UE4Editor-UObjectPlugin.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineSubsystemAmazon.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineSubsystemAmazon.exp | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Plugins\Developer\UObjectPlugin\Intermediate/Build/Win64\Dynamic\UE4Editor\Development\UE4Editor-UObjectPlugin.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Plugins\Developer\UObjectPlugin\Intermediate/Build/Win64\Dynamic\UE4Editor\Development\UE4Editor-UObjectPlugin.exp | |
7> link.exe UE4Editor-PackageDependencyInfo.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PackageDependencyInfo.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PackageDependencyInfo.exp | |
7> link.exe UE4Editor-TextureFormatUncompressed.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatUncompressed.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatUncompressed.exp | |
7> link.exe UE4Editor-BlankModule.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlankModule.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlankModule.exp | |
7> link.exe UE4Editor-VSAccessor.dll | |
7> link.exe UE4Editor-BlankPlugin.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Plugins\Developer\BlankPlugin\Intermediate/Build/Win64\Dynamic\UE4Editor\Development\UE4Editor-BlankPlugin.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Plugins\Developer\BlankPlugin\Intermediate/Build/Win64\Dynamic\UE4Editor\Development\UE4Editor-BlankPlugin.exp | |
7> link.exe UE4Editor-DerivedDataCache.dll | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VSAccessor.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VSAccessor.exp | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DerivedDataCache.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DerivedDataCache.exp | |
7> lib.exe UE4Editor.lib | |
7> Creating library C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.lib and object C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.exp | |
7> -------- End Detailed Actions Stats ----------------------------------------------------------- | |
7>ERROR : UBT error : Failed to produce item: C:\Desenvolvimento\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealEd.lib | |
7> Cumulative action seconds (6 processors): 0,00 building projects, 4639,77 compiling, 0,00 creating app bundles, 0,00 generating debug info, 38,46 linking, 0,00 other | |
7> UBT execution time: 1657,77 seconds | |
7>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development" exited with code -1. | |
========== Build: 0 succeeded, 1 failed, 1 up-to-date, 27 skipped ========== |
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