Created
September 19, 2017 04:13
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Define operator+ and operator+= for the simple 3D vector class below
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// https://repl.it/LO2b | |
#include <iostream> | |
using namespace std; | |
struct Vector3 { | |
float x, y, z; | |
Vector3& operator+(const Vector3& rhs) { | |
*this += rhs; | |
return *this; | |
} | |
// https://cboard.cprogramming.com/cplusplus-programming/33500-operators-3d-vector-mathematics.html | |
Vector3& operator+=(const Vector3& rhs) { | |
x += rhs.x; | |
y += rhs.y; | |
z += rhs.z; | |
return *this; | |
} | |
}; | |
int main() | |
{ | |
Vector3 vector1, vector2, resultVector; | |
vector1.x = 10; | |
vector1.y = 20; | |
vector1.z = 30; | |
vector2.x = 100; | |
vector2.y = 200; | |
vector2.z = 300; | |
resultVector = vector1 + vector2; | |
cout << "For +, " << "\n"; | |
cout << "resultVector x: " << resultVector.x << "\n"; | |
cout << "resultVector y: " << resultVector.y << "\n"; | |
cout << "resultVector z: " << resultVector.z << "\n"; | |
vector1.x = 10; | |
vector1.y = 20; | |
vector1.z = 30; | |
vector2.x = 100; | |
vector2.y = 200; | |
vector2.z = 300; | |
resultVector = vector1 += vector2; | |
cout << "For +=, " << "\n"; | |
cout << "resultVector x: " << resultVector.x << "\n"; | |
cout << "resultVector y: " << resultVector.y << "\n"; | |
cout << "resultVector z: " << resultVector.z << "\n"; | |
return 0; | |
} |
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