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October 15, 2021 08:55
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旋轉圖片
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using UnityEngine; | |
public static class TextureTool | |
{ | |
public static Texture2D rotateTexture(Texture2D originalTexture, bool clockwise) | |
{ | |
Color32[] original = originalTexture.GetPixels32(); | |
Color32[] rotated = new Color32[original.Length]; | |
int w = originalTexture.width; | |
int h = originalTexture.height; | |
int iRotated, iOriginal; | |
for (int j = 0; j < h; ++j) | |
{ | |
for (int i = 0; i < w; ++i) | |
{ | |
iRotated = (i + 1) * h - j - 1; | |
iOriginal = clockwise ? original.Length - 1 - (j * w + i) : j * w + i; | |
rotated[iRotated] = original[iOriginal]; | |
} | |
} | |
Texture2D rotatedTexture = new Texture2D(h, w); | |
rotatedTexture.SetPixels32(rotated); | |
rotatedTexture.Apply(); | |
return rotatedTexture; | |
} | |
} |
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