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function Rotation(value) { | |
return Remap(value, -180, 180, Math.PI * -1, Math.PI); | |
} | |
function Remap(value, low1, high1, low2, high2) { | |
return low2 + (value - low1) * (high2 - low2) / (high1 - low1) | |
} |
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function RotationSignal(signal) { | |
return RemapSignal(signal, Reactive.val(-180), Reactive.val(180), Reactive.val(Math.PI * -1), Reactive.val(Math.PI)); | |
} | |
function RemapSignal(value, low1, high1, low2, high2) { | |
return low2.add(value.sub(low1).mul(high2.sub(low2)).div(high1.sub(low1))); | |
} |
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// const Scene = require('Scene'); | |
// new Dragable(Scene.root.find('plane0')); | |
function Dragable(object) { | |
const CameraInfo = require('CameraInfo'); | |
const TouchGestures = require('TouchGestures'); | |
const width = CameraInfo.previewSize.width; | |
const height = CameraInfo.previewSize.height; |
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ffmpeg -i audio.wav -ar 44100 -ac 1 output.m4a |
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// C# version source by keijiro: https://github.com/keijiro/Klak/blob/master/Assets/Klak/Motion/Runtime/BrownianMotion.cs | |
const Scene = require('Scene'); | |
BrownianMotion(Scene.root.find('bubble'), | |
{ | |
enablePositionNoise: true, | |
enableRotationNoise: false, | |
enableScaleNoise: false, | |
positionAmplitude: 10 | |
}); |
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function Vector3(x, y, z) { | |
this.x = x; | |
this.y = y; | |
this.z = z; | |
this.mul = function (multiplier) { | |
return new Vector3(this.x.mul(multiplier), this.y.mul(multiplier), this.z.mul(multiplier)); | |
}; | |
this.scale = function (anotherVector3) { | |
return new Vector3(this.x.mul(anotherVector3.x), this.y.mul(anotherVector3.y), this.z.mul(anotherVector3.z)); |
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/* How to use | |
const Scene = require('Scene'); | |
const planeTracker = Scene.root.find('planeTracker'); | |
const model = Scene.root.find('model'); | |
const trs = new TouchTRS(planeTracker); | |
trs.AddModel(model); | |
*/ | |
function TouchTRS(planeTracker) { |
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// Origin: http://guidohenkel.com/2013/04/a-simple-cross-fade-shader-for-unity/ | |
Shader "CrossFade" | |
{ | |
Properties | |
{ | |
_Blend("Blend", Range(0, 1)) = 0.5 | |
_Color("Main Color", Color) = (1, 1, 1, 1) | |
_MainTex("Texture 1", 2D) = "white" {} | |
_Texture2("Texture 2", 2D) = "" |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[Serializable] | |
public class RenderSource | |
{ | |
public Camera targetCamera; | |
public RenderTexture targetTexture; |
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tell application "Finder" to set theFile to POSIX path of (selection as alias) | |
tell application "Finder" to set fileExtension to name extension of (selection as alias) |
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