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import { useMemo } from "react"; | |
import { useSearchParams } from "react-router-dom"; | |
type ParseConfig = Record< | |
string, | |
| { type: "string"; defaultValue?: string } | |
| { type: "number"; defaultValue?: number } | |
| { parse: (value: URLSearchParams) => unknown } | |
>; |
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public static class FileComparer | |
{ | |
public static bool CompareEquals(string filePath1, string filePath2, int bufferSize = 65536) | |
{ | |
if (filePath1 == filePath2) return true; | |
var buffer1 = ArrayPool<byte>.Shared.Rent(bufferSize); | |
var buffer2 = ArrayPool<byte>.Shared.Rent(bufferSize); | |
try | |
{ |
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type ReactiveToVanilla<Obj> = { | |
[Property in keyof Obj]: | |
Obj[Property] extends ScalarSignal ? number : | |
Obj[Property] extends StringSignal ? string : | |
Obj[Property] extends BoolSignal ? boolean | |
: any | |
}; |
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import Scene from 'Scene'; | |
import FaceTracking from 'FaceTracking'; | |
import Animation from 'Animation'; | |
/* | |
Model structure: | |
- Model | |
- skeleton (null) | |
- Armatures (null objs) | |
- Petal & pollen (meshes) |
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import { useRef } from 'react'; | |
const safeDocument: Document = document; | |
/** | |
* Usage: | |
* const [blockScroll, allowScroll] = useScrollBlock(); | |
*/ | |
export const useScrollBlock = (): [() => void, () => void] => { | |
const scrollBlocked = useRef(false); |
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const t = require('Time'); | |
const D = require('Diagnostics'); | |
const Scene = require('Scene'); | |
const objText = Scene.root.find('2dText0'); | |
let frame = 0; | |
const round = (val, precision = 1) => { | |
const multiplier = Math.pow(10, precision || 0); | |
return Math.round(val * multiplier) / multiplier; |
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////////////////////////////////////////////////////////////////////////// | |
////////////////////////////////////////////////////////////////////////// | |
////////////////////////////////////////////////////////////////////////// | |
// Laser Focused | |
// Ben Ursu | Afrosquared | |
// Spark AR Studio | |
// Instagram | https://www.instagram.com/a/r/?effect_id=206763150244323 | |
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varying vec2 hdConformedUV; | |
varying vec2 uv; | |
uniform sampler2D inputImage; | |
uniform int passIndex; | |
uniform vec2 uRenderSize; | |
uniform float uTime; | |
float random (in vec2 st) | |
{ | |
return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123); |
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tell application "Unity" to activate -- needs to be in front | |
tell application "System Events" to tell application process "Unity" | |
try | |
get properties of window 1 | |
set size of window 1 to {1280, 720} | |
on error errmess | |
log errmess | |
-- no window open | |
end try | |
end tell |
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using UnityEngine.UI; | |
[RequireComponent(typeof(RectTransform), typeof(LayoutElement))] | |
[ExecuteInEditMode] | |
public class LayoutElementFitParent : MonoBehaviour | |
{ | |
[SerializeField] private float aspectRatio = 1; | |
[SerializeField] private bool updateMin = false; | |
[SerializeField] private bool updatePreferred = false; |
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