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August 29, 2015 14:06
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SML port of the 128-byte raytracer wolf128. See http://finalpatch.blogspot.dk/2014/06/dissecting-128-byte-raycaster.html. Uses the InstagraML library: https://github.com/DIKU-IP/InstagraML
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(* ex: set ts=2 sw=2 et ai: *) | |
use "InstagraML.sml"; | |
local | |
fun rayMarch (x,y,z) = | |
let | |
val xdist0 = (((x-160) * z + 4096) div 256) mod 256 | |
val ydist = (((y-100) * z + 4096) div 256) mod 256 | |
val xdist = case z div 64 of | |
0 => xdist0 - 10 | |
| 1 => xdist0 - 40 | |
| 2 => xdist0 - 20 | |
| _ => xdist0 - 30 | |
in | |
if (xdist >= 32 andalso ((z div 32) mod 2 <> 0)) orelse ydist >= 32 | |
orelse z > 255 then | |
(xdist,ydist,z) | |
else | |
rayMarch (x, y, z+1) | |
end | |
in | |
fun shadeFragment (x,y) = | |
let | |
val (xdist,ydist,z) = rayMarch(x,y,0) | |
val texel0 = Word8.xorb( | |
Word8.xorb(Word8.fromInt(xdist),Word8.fromInt(ydist)),Word8.fromInt(z)) | |
val texel = Word8.toInt(texel0) mod 16 | |
in | |
(texel*16, texel*16, texel*16) | |
end | |
end; | |
val img = InstagraML.fromFunction (320, 200, shadeFragment); | |
InstagraML.writeBMP ("wolf128.bmp", img); |
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