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MESA_VK_TRACE=rgp MESA_VK_TRACE_FRAME=500 ./Amnesia |
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cMaterial* cMaterialManager::LoadFromFile(const tString& asName, const tWString& asPath) { | |
tinyxml2::XMLDocument document; | |
FILE *pFile = cPlatform::OpenFile(asPath, _W("rb")); | |
if(!pFile) { | |
LOGF(LogLevel::eERROR, "failed to load material: %s", asName.c_str()); | |
return nullptr; | |
} | |
document.LoadFile(pFile); |
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#pragma once | |
#include "graphics/ForgeHandles.h" | |
#include <folly/small_vector.h> | |
#include <algorithm> | |
#include <optional> | |
#include <array> | |
#include <span> | |
#include <cstdint> |
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#pragma once | |
#include "math/Uuid.h" | |
#include <cstdint> | |
#include <engine/RTTI.h> | |
#include <folly/small_vector.h> | |
#include <optional> | |
namespace hpl::material { |
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# 1 "/home/michaelpollind/projects/Nabla/src/nbl/video/IPhysicalDevice.cpp" | |
# 1 "<built-in>" 1 | |
# 1 "<built-in>" 3 | |
# 447 "<built-in>" 3 | |
# 1 "<command line>" 1 | |
# 1 "<built-in>" 2 | |
# 1 "/home/michaelpollind/projects/Nabla/build/src/nbl/CMakeFiles/Nabla.dir/cmake_pch.hxx.cxx" 1 | |
# 2 "<built-in>" 2 | |
# 1 "/home/michaelpollind/projects/Nabla/build/src/nbl/CMakeFiles/Nabla.dir/cmake_pch.hxx" 1 | |
# 4 "/home/michaelpollind/projects/Nabla/build/src/nbl/CMakeFiles/Nabla.dir/cmake_pch.hxx" 3 |
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U __assert_fail@GLIBC_2.2.5 | |
U calloc@GLIBC_2.2.5 | |
U close@GLIBC_2.2.5 | |
U connect@GLIBC_2.2.5 | |
w __cxa_finalize@GLIBC_2.2.5 | |
U __errno_location@GLIBC_2.2.5 | |
U fcntl@GLIBC_2.2.5 | |
U free@GLIBC_2.2.5 | |
U freeaddrinfo@GLIBC_2.2.5 | |
U getaddrinfo@GLIBC_2.2.5 |
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/* | |
* Copyright (c) Contributors to the Open 3D Engine Project. | |
* For complete copyright and license terms please see the LICENSE at the root of this distribution. | |
* | |
* SPDX-License-Identifier: Apache-2.0 OR MIT | |
* | |
*/ | |
#include "AzCore/Debug/Trace.h" | |
#include "AzCore/Math/MathStringConversions.h" |
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https://github.com/o3de/o3de/issues/9130 |
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VectorInput.cpp |
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/// parser combinators are constructed from the bottom up: | |
/// first we write parsers for the smallest elements (here a space character), | |
/// then we'll combine them in larger parsers | |
fn sp<'a, E: ParseError<&'a str>>(i: &'a str) -> IResult<&'a str, &'a str, E> { | |
let chars = " \t\r\n"; | |
// nom combinators like `take_while` return a function. That function is the | |
// parser,to which we can pass the input |