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[compiling method 0x3857b9a4cf29 <JS Function Engine.Collision.objectIndexesCollide (SharedFunctionInfo 0x3857b9a4bf71)> using Crankshaft] | |
[optimizing 0x3857b9a4cf29 <JS Function Engine.Collision.objectIndexesCollide (SharedFunctionInfo 0x3857b9a4bf71)> - took 0,719, 1,592, 0,426 ms] | |
[completed optimizing 0x3857b9a4cf29 <JS Function Engine.Collision.objectIndexesCollide (SharedFunctionInfo 0x3857b9a4bf71)>] | |
6: 0x3857b9a4cf29 ; (literal 13) 0x3857b9a4cf29 <JS Function Engine.Collision.objectIndexesCollide (SharedFunctionInfo 0x3857b9a4bf71)> | |
reading input frame Engine.Collision.objectIndexesCollide => node=3, args=285, height=5; inputs: | |
0: 0x3857b9a4cf29 ; (literal 13) 0x3857b9a4cf29 <JS Function Engine.Collision.objectIndexesCollide (SharedFunctionInfo 0x3857b9a4bf71)> | |
0x7fff54983708: [top + 0] <- 0x3857b9a4cf29 ; 0x3857b9a4cf29 <JS Function Engine.Collision.objectIndexesCollide (SharedFunctionInfo 0x3857b9a4bf71)> (input #6) | |
translating frame Engine.Collision.objectIndexesCollide => node=285, height=32 | |
0x7fff549836d0: [top + 32] <- 0x3857b9a4cf29 ; function 0x3857b9a4cf29 <JS Function Engine.Collision.objectIndexesCollide (SharedFunctionInfo 0x3857b9a4bf71)> (input #0) | |
6: 0x3857b9a4cf29 ; (literal 13) 0x3857b9a4cf29 <JS Function Engine.Collision.objectIndexesCollide (SharedFunctionInfo 0x3857b9a4bf71)> | |
reading input frame Engine.Collision.objectIndexesCollide => node=3, args=115, height=5; inputs: | |
0: 0x3857b9a4cf29 ; (literal 13) 0x3857b9a4cf29 <JS Function Engine.Collision.objectIndexesCollide (SharedFunctionInfo 0x3857b9a4bf71)> | |
0x7fff54983708: [top + 0] <- 0x3857b9a4cf29 ; 0x3857b9a4cf29 <JS Function Engine.Collision.objectIndexesCollide (SharedFunctionInfo 0x3857b9a4bf71)> (input #6) | |
translating frame Engine.Collision.objectIndexesCollide => node=115, height=32 | |
0x7fff549836d0: [top + 32] <- 0x3857b9a4cf29 ; function 0x3857b9a4cf29 <JS Function Engine.Collision.objectIndexesCollide (SharedFunctionInfo 0x3857b9a4bf71)> (input #0) | |
[deoptimizing (DEOPT eager): begin 0x3857b9a4cf29 <JS Function Engine.Collision.objectIndexesCollide (SharedFunctionInfo 0x3857b9a4bf71)> (opt #15621) @27, FP to SP delta: 96] | |
reading input frame Engine.Collision.objectIndexesCollide => node=3, args=115, height=5; inputs: | |
0: 0x3857b9a4cf29 ; (frame function) 0x3857b9a4cf29 <JS Function Engine.Collision.objectIndexesCollide (SharedFunctionInfo 0x3857b9a4bf71)> | |
translating frame Engine.Collision.objectIndexesCollide => node=115, height=32 | |
0x7fff549836d0: [top + 32] <- 0x3857b9a4cf29 ; function 0x3857b9a4cf29 <JS Function Engine.Collision.objectIndexesCollide (SharedFunctionInfo 0x3857b9a4bf71)> (input #0) | |
[deoptimizing (eager): end 0x3857b9a4cf29 <JS Function Engine.Collision.objectIndexesCollide (SharedFunctionInfo 0x3857b9a4bf71)> @27 => node=201, pc=0x133efabf689a, state=NO_REGISTERS, alignment=no padding, took 0,327 ms] | |
[removing optimized code for: Engine.Collision.objectIndexesCollide] | |
[evicting entry from optimizing code map (notify deoptimized) for 0x3857b9a4bf71 <SharedFunctionInfo Engine.Collision.objectIndexesCollide>] | |
[marking 0x3857b9a4cf29 <JS Function Engine.Collision.objectIndexesCollide (SharedFunctionInfo 0x3857b9a4bf71)> for recompilation, reason: hot and stable, ICs with typeinfo: 34/35 (97%), generic ICs: 1/35 (2%)] | |
[disabled optimization for 0x3857b9a4bf71 <SharedFunctionInfo Engine.Collision.objectIndexesCollide>, reason: Optimized too many times] |
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/* Offending method on #94 */ | |
Engine.Collision = function() | |
{ | |
this.objects = []; | |
this.collisionIndex = []; | |
this.positionCache = []; | |
this.collisionCount = 0; | |
this.collisionTests = 0; | |
this.collisionMaxDistanceSq = undefined; | |
} | |
Engine.Collision.prototype.addObject = function(object) | |
{ | |
if (object instanceof Engine.assets.Object !== true) { | |
throw new Error('Collidable wrong type'); | |
} | |
this.objects.push(object); | |
this.collisionIndex.push([]); | |
this.positionCache.push(undefined); | |
} | |
Engine.Collision.prototype.garbageCollectObjects = function() | |
{ | |
var i, l = this.objects.length; | |
for (i = 0; i < l; i++) { | |
if (this.objects[i] === undefined) { | |
this.objects.splice(i, 1); | |
this.collisionIndex.splice(i, 1); | |
this.positionCache.splice(i, 1); | |
l--; | |
i--; | |
continue; | |
} | |
} | |
} | |
Engine.Collision.prototype.removeObject = function(object) | |
{ | |
var i = this.objects.indexOf(object); | |
if (i > -1) { | |
this.objects[i] = undefined; | |
} | |
} | |
Engine.Collision.prototype.objectNeedsRecheck = function(objectIndex) | |
{ | |
if (this.positionCache[objectIndex] | |
&& this.positionCache[objectIndex].equals(this.objects[objectIndex].model.position)) { | |
return false; | |
} | |
this.positionCache[objectIndex] = undefined; | |
return true; | |
} | |
Engine.Collision.prototype.detect = function() | |
{ | |
this.collisionTests = 0; | |
this.collisionCount = 0; | |
var i, j, l = this.objects.length; | |
for (i = 0; i < l; i++) { | |
if (this.objects[i] === undefined) { | |
continue; | |
} | |
if (!this.objects[i].collidable) { | |
continue; | |
} | |
if (!this.objectNeedsRecheck(i)) { | |
continue; | |
} | |
for (j = 0; j < l; j++) { | |
if (i != j && this.objects[i] && this.objects[j]) { | |
this.objectIndexesCollide(i, j); | |
} | |
} | |
} | |
this.garbageCollectObjects(); | |
l = this.objects.length; | |
for (i = 0; i < l; i++) { | |
if (this.positionCache[i] === undefined) { | |
this.positionCache[i] = this.objects[i].position.clone(); | |
} | |
} | |
} | |
Engine.Collision.prototype.objectIndexesCollide = function(i, j) | |
{ | |
var o1 = this.objects[i], | |
o2 = this.objects[j]; | |
if (o1.position.distanceToSquared(o2.position) > this.collisionMaxDistanceSq) { | |
return false; | |
} | |
if (this.objectsCollide(o1, o2)) { | |
if (this.collisionIndex[i].indexOf(o2) < 0) { | |
this.collisionIndex[i].push(o2); | |
} | |
return true; | |
} | |
else { | |
var ix = this.collisionIndex[i].indexOf(o2); | |
if (ix > -1) { | |
o1.uncollides(o2); | |
o2.uncollides(o1); | |
this.collisionIndex[i].splice(ix, 1); | |
} | |
return false; | |
} | |
} | |
Engine.Collision.prototype.objectsCollide = function(o1, o2) | |
{ | |
var i, j, z1, z2, | |
l = o1.collision.length, | |
m = o2.collision.length; | |
this.collisionTests++; | |
for (i = 0; i < l; i++) { | |
z1 = o1.collision[i]; | |
for (j = 0; j < m; j++) { | |
z2 = o2.collision[j]; | |
if (this.zonesCollide(o1, z1, o2, z2)) { | |
o1.collides.call(o1, o2, z1.zone, z2.zone); | |
o2.collides.call(o2, o1, z2.zone, z1.zone); | |
this.collisionCount++; | |
return true; | |
} | |
} | |
} | |
return false; | |
} | |
Engine.Collision.prototype.setCollisionRadius = function(units) | |
{ | |
this.collisionMaxDistanceSq = units * units; | |
} | |
Engine.Collision.prototype.zonesCollide = function(object1, boundingBox1, object2, boundingBox2) | |
{ | |
var zone1 = boundingBox1.zone; | |
var zone2 = boundingBox2.zone; | |
var pos = [ | |
object1.model.position.clone().add(zone1.position), | |
object2.model.position.clone().add(zone2.position) | |
]; | |
var geo = [ | |
zone1.geometry, | |
zone2.geometry | |
]; | |
if (geo[0] instanceof THREE.CircleGeometry && geo[1] instanceof THREE.CircleGeometry) { | |
return this.circlesIntersect(geo[0].boundingSphere.radius, geo[1].boundingSphere.radius, | |
pos[0].x, pos[1].x, pos[0].y, pos[1].y); | |
} | |
else if (geo[0] instanceof THREE.PlaneGeometry && geo[1] instanceof THREE.PlaneGeometry) { | |
var rect = [ | |
this.convertPlaneToRectangle(geo[0]), | |
this.convertPlaneToRectangle(geo[1]), | |
]; | |
return this.rectanglesIntersect( | |
pos[0].x, pos[0].y, rect[0].w, rect[0].h, | |
pos[1].x, pos[1].y, rect[1].w, rect[1].h); | |
} | |
else { | |
if (geo[0] instanceof THREE.PlaneGeometry) { | |
geo = [geo[1], geo[0]]; | |
pos = [pos[1], pos[0]]; | |
} | |
return this.circleInRectangle(geo[0].boundingSphere.radius, pos[0].x, pos[0].y, | |
pos[1].x, pos[1].y, | |
Math.abs(geo[1].vertices[0].x - geo[1].vertices[1].x), | |
Math.abs(geo[1].vertices[1].y - geo[1].vertices[3].y)); | |
} | |
return false; | |
} | |
Engine.Collision.prototype.circlesIntersect = function(r1, r2, x1, x2, y1, y2) | |
{ | |
var dx = x2 - x1; | |
var dy = y2 - y1; | |
var radii = r1 + r2; | |
if (dx * dx + dy * dy < radii * radii) { | |
return true; | |
} | |
return false; | |
} | |
Engine.Collision.prototype.circleInRectangle = function(r, x, y, a, b, w, h) | |
{ | |
var circle = { | |
x: Math.abs(x - a), | |
y: Math.abs(y - b), | |
} | |
if (circle.x > (w / 2 + r) || circle.y > (h / 2 + r)) { | |
return false; | |
} | |
if (circle.x <= (w / 2) || circle.y <= (h / 2)) { | |
return true; | |
} | |
var cornerDistanceSq = Math.pow(circle.x - w / 2, 2) + | |
Math.pow(circle.y - h / 2, 2); | |
if (cornerDistanceSq <= Math.pow(r, 2)) { | |
return true; | |
} | |
return false; | |
} | |
Engine.Collision.prototype.rectanglesIntersect = function(x1, y1, w1, h1, x2, y2, w2, h2) | |
{ | |
w1 /= 2; | |
w2 /= 2; | |
h1 /= 2; | |
h2 /= 2; | |
if (x1 + w1 > x2 - w2 && x1 - w1 < x2 + w2 && | |
y1 + h1 > y2 - h2 && y1 - h1 < y2 + h2) { | |
return true; | |
} | |
return false; | |
} | |
Engine.Collision.prototype.convertPlaneToRectangle = function(geometry) | |
{ | |
return { | |
'w': Math.abs(geometry.vertices[0].x - geometry.vertices[1].x), | |
'h': Math.abs(geometry.vertices[1].y - geometry.vertices[3].y), | |
} | |
} | |
Engine.Collision.BoundingBox = function(model, zone) | |
{ | |
this.model = model; | |
this.zone = zone; | |
this.x = undefined; | |
this.y = undefined; | |
this.w = undefined; | |
this.h = undefined; | |
this.l = undefined; | |
this.r = undefined; | |
this.t = undefined; | |
this.b = undefined; | |
this.updateBoundingBox(); | |
} | |
Engine.Collision.BoundingBox.prototype.bottom = function(value) | |
{ | |
this.model.position.y = value - (this.zone.position.y - (this.h / 2)); | |
} | |
Engine.Collision.BoundingBox.prototype.left = function(value) | |
{ | |
this.model.position.x = value - (this.zone.position.x - (this.w / 2)); | |
} | |
Engine.Collision.BoundingBox.prototype.right = function(value) | |
{ | |
this.model.position.x = value - (this.zone.position.x + (this.w / 2)); | |
} | |
Engine.Collision.BoundingBox.prototype.top = function(value) | |
{ | |
this.model.position.y = value - (this.zone.position.y + (this.h / 2)); | |
} | |
Engine.Collision.BoundingBox.prototype.updateBoundingBox = function() | |
{ | |
this.x = this.model.position.x + this.zone.position.x; | |
this.y = this.model.position.y + this.zone.position.y; | |
this.w = this.zone.geometry.parameters.width; | |
this.h = this.zone.geometry.parameters.height; | |
this.l = this.x - (this.w / 2); | |
this.r = this.x + (this.w / 2); | |
this.t = this.y + (this.h / 2); | |
this.b = this.y - (this.h / 2); | |
} |
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