Created
February 9, 2023 02:29
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#include <flutter/runtime_effect.glsl> | |
uniform vec2 uSize; | |
uniform float iTime; | |
vec2 iResolution; | |
out vec4 fragColor; | |
#define PI 3.1415926535897932384626433832795 | |
void main(void) { | |
iResolution = uSize; | |
vec2 fragCoord = FlutterFragCoord(); | |
// ... | |
// ... | |
} |
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