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November 10, 2017 19:09
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Juego de prueba para el curso de react.js (se necesita transpilar)
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/** UTILITARIO **/ | |
const possibleCombinationSum = function(arr, n) { | |
if (arr.indexOf(n) >= 0) { return true; } | |
if (arr[0] > n) { return false; } | |
if (arr[arr.length - 1] > n) { | |
arr.pop(); | |
return possibleCombinationSum(arr, n); | |
} | |
var listSize = arr.length, combinationsCount = (1 << listSize) | |
for (var i = 1; i < combinationsCount ; i++ ) { | |
var combinationSum = 0; | |
for (var j=0 ; j < listSize ; j++) { | |
if (i & (1 << j)) { combinationSum += arr[j]; } | |
} | |
if (n === combinationSum) { return true; } | |
} | |
return false; | |
}; | |
/** Estrellas a mostrar **/ | |
const Stars = (props) => { | |
//const numberOfStars = 1 + Math.floor(Math.random()*9); | |
// let stars = []; | |
// for(let i = 0; i < numberOfStars; i++){ | |
// stars.push(<i key={i} className="fa fa-star"></i>); | |
// } | |
return ( | |
<div className="col-5"> | |
{_.range(props.numberOfStars).map(i => | |
<i key={i} className="fa fa-star"></i> | |
)} | |
</div> | |
) | |
} | |
const Button = (props) => { | |
let button; | |
switch(props.doAnswerIsCorrect){ | |
case true: | |
button = <button className="btn btn-success" onClick={props.answerIsAccepted}><i className='fa fa-check'></i> </button>; | |
break; | |
case false: | |
button = <button className="btn btn-danger"><i className='fa fa-times'></i> </button>; | |
break; | |
default: | |
button = <button className="btn btn-primary" | |
onClick={props.doVerifyAnswer} | |
disabled={ props.selectedNumbers.length === 0 }> = </button>; | |
break; | |
} | |
return ( | |
<div className="col-2"> | |
{button} | |
<br /> <br /> | |
<button className="btn btn-warning btn-sm center" | |
onClick={props.doRedraw} | |
disabled={props.redrawsAvailable === 0} > | |
<i className="fa fa-refresh"></i> {props.redrawsAvailable} | |
</button> | |
</div> | |
) | |
} | |
/** Respuestas elegidas **/ | |
const Answer = (props) => { | |
return ( | |
<div className="col-5"> | |
{props.selectedNumbers.map((number,i) => | |
<span key={i} onClick={() => props.unselectNumber(number) }>{number}</span> | |
)} | |
</div> | |
) | |
} | |
/** Numeros disponibles **/ | |
const Numbers = (props) => { | |
const numberClassName = (number) => { | |
if(props.selectedNumbers.indexOf(number) >= 0){ | |
return 'selected'; | |
} | |
if(props.setOfUsedNumbers.indexOf(number) >= 0){ | |
return 'used'; | |
} | |
} | |
console.log("props", props); | |
return ( | |
<div className="card text-center"> | |
<div> | |
{Numbers.list.map((number, i) => | |
<span key={i} className={numberClassName(number)} | |
onClick={() => props.onSelectNumber(number)}>{number}</span> | |
)} | |
</div> | |
</div> | |
) | |
} | |
Numbers.list = _.range(1,10); | |
const Done = (props) => { | |
return ( | |
<div className="text-center"> | |
<h2>{props.doneStatus}</h2> | |
<br /> | |
<button onClick={props.onPlayAgain}>Jugar de Nuevo</button> | |
</div> | |
); | |
} | |
/** Componente de Juego **/ | |
class Game extends React.Component { | |
static initialState = () => ({ | |
selectedNumbers: [], | |
randomNumberOfStars: 1 + Math.floor(Math.random()*9), | |
answerIsCorrect: null, | |
usedNumbers: [], | |
redraws: 5, | |
doneStatus: null | |
}); | |
state = Game.initialState(); | |
resetGame = () => this.setState(Game.initialState()); | |
selectNumber = (numberClicked) => { | |
console.log('numero elegido', numberClicked); | |
if(this.state.selectedNumbers.indexOf(numberClicked) >= 0){ return; }; | |
this.setState(prevState => ({answerIsCorrect: null, selectedNumbers: prevState.selectedNumbers.concat(numberClicked) | |
}) | |
); | |
}; | |
deselectNumber = (numberClicked) => { | |
console.log('numero aq uitar', numberClicked); | |
this.setState(prevState => { return {answerIsCorrect: null, selectedNumbers: prevState.selectedNumbers.filter(number => number !== numberClicked)} | |
}); | |
}; | |
verifyAnswer = () => { | |
this.setState(prevState => ({ | |
answerIsCorrect: prevState.randomNumberOfStars === prevState.selectedNumbers.reduce((acc, n) => acc + n, 0) | |
})) | |
}; | |
acceptAnswer = () => { | |
this.setState(prevState => ({ | |
selectedNumbers: [], | |
randomNumberOfStars: 1 + Math.floor(Math.random()*9), | |
answerIsCorrect: null, | |
usedNumbers: prevState.usedNumbers.concat(prevState.selectedNumbers) | |
}), this.updateDoneStatus); | |
}; | |
redraw = () => { | |
if(this.state.redraws <= 0) { return; } | |
this.setState(prevState => ({ | |
selectedNumbers: [], | |
randomNumberOfStars: 1 + Math.floor(Math.random()*9), | |
answerIsCorrect: null, | |
redraws: prevState.redraws - 1 | |
}), this.updateDoneStatus); | |
}; | |
possibleSolution = ({randomNumberOfStars, usedNumbers}) => { | |
const possibleNumbers = _.range(1,10).filter(number => | |
usedNumbers.indexOf(number) === -1 | |
); | |
return possibleCombinationSum(possibleNumbers, randomNumberOfStars); | |
}; | |
updateDoneStatus = () => { | |
this.setState(prevState => { | |
if(prevState.usedNumbers.length === 9) { | |
return { doneStatus: 'Has ganado. Tio!'} | |
} | |
if(prevState.redraws <= 0 && !this.possibleSolution(prevState)){ | |
return { doneStatus: 'Game Over!!!'} | |
} | |
}); | |
}; | |
render() { | |
const { selectedNumbers, | |
randomNumberOfStars, | |
answerIsCorrect, | |
usedNumbers, | |
redraws, | |
doneStatus } = this.state; | |
return ( | |
<div className="container"> | |
<h3>Play Nine</h3> | |
<hr /> | |
<div className="row"> | |
<Stars numberOfStars={randomNumberOfStars} /> | |
<Button selectedNumbers={selectedNumbers} | |
doVerifyAnswer={this.verifyAnswer} | |
doAnswerIsCorrect={answerIsCorrect} | |
answerIsAccepted={this.acceptAnswer} | |
doRedraw={this.redraw} | |
redrawsAvailable={redraws}/> | |
<Answer selectedNumbers={selectedNumbers} | |
unselectNumber={this.deselectNumber} /> | |
</div> | |
<br /> | |
{doneStatus ? | |
<Done doneStatus={doneStatus} onPlayAgain={this.resetGame}/> : | |
<Numbers selectedNumbers={selectedNumbers} | |
onSelectNumber={this.selectNumber} | |
setOfUsedNumbers={usedNumbers} /> | |
} | |
</div> | |
) | |
} | |
} | |
/** Componente Principal **/ | |
class App extends React.Component { | |
render() { | |
return ( | |
<div> | |
<Game /> | |
</div> | |
) | |
} | |
} | |
ReactDOM.render(<App />, mountNode); |
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