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MonoBehaviour for sorting Renderers against NGUI widgets.
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using UnityEngine; | |
public class UISortBehavior : MonoBehaviour | |
{ | |
public UIWidget widgetInFrontOfMe; | |
[System.NonSerialized] | |
Renderer m_renderer; | |
void Awake() { | |
m_renderer = this.renderer; | |
} | |
void LateUpdate() { | |
if (this.widgetInFrontOfMe != null && this.widgetInFrontOfMe.drawCall != null) { | |
int rq = this.widgetInFrontOfMe.drawCall.renderQueue-1; | |
foreach (Material material in m_renderer.materials) { | |
material.renderQueue = rq; | |
} | |
} | |
} | |
} |
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