Usage:
var player = new Rect(0, 0, 100, 100);
var target = new Rect(50, 50, 100, 100);
player.is = new AABB(player);
player.is.inside(target);
player.is.colliding(target);
player.is.containing(target);
Usage:
var player = new Rect(0, 0, 100, 100);
var target = new Rect(50, 50, 100, 100);
player.is = new AABB(player);
player.is.inside(target);
player.is.colliding(target);
player.is.containing(target);
// C# example | |
using UnityEditor; | |
using System.IO; | |
using System.Collections; | |
using UnityEngine; | |
using System.Collections.Generic; | |
class PerformBuild | |
{ | |
static string[] GetBuildScenes() |
import datetime | |
import httplib2 | |
# to see in detail what's going on, uncomment | |
# httplib2.debuglevel = 4 | |
from apiclient.discovery import build | |
from oauth2client.client import OAuth2Credentials, OAuth2WebServerFlow | |
if __name__ == "__main__": |
mr Marathi | |
bs Bosnian | |
ee_TG Ewe (Togo) | |
ms Malay | |
kam_KE Kamba (Kenya) | |
mt Maltese | |
ha Hausa | |
es_HN Spanish (Honduras) | |
ml_IN Malayalam (India) | |
ro_MD Romanian (Moldova) |
/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
/* | |
Copyright 2011 Martin Hawksey | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
http://www.apache.org/licenses/LICENSE-2.0 | |
Unless required by applicable law or agreed to in writing, software |