Created
July 17, 2012 20:01
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Asteriods
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(function(){ | |
var canvas = document.createElement("canvas"), | |
ctx = canvas.getContext("2d"), | |
ship = { | |
x: 250, | |
y: 250, | |
speed: 10, | |
angle: 0, | |
vx: 0, | |
vy: 0, | |
rotate_speed: 200, | |
canShoot: true, | |
//width:32, | |
//height:32 | |
}, | |
asteriods = [], | |
asteriod = function(values){ | |
var a = Object.create(asteriod.prototype); | |
for(i in values){ | |
a[i] = values[i]; | |
} | |
return a; | |
}, | |
bullets = [], | |
bullet = function(values){ | |
b = Object.create(bullet.prototype); | |
for(i in values){ | |
b[i] = values[i]; | |
} | |
return b; | |
}, | |
keysDown = {}, | |
friction = .99, | |
loader, | |
images_loaded = false; | |
asteriod.prototype = { | |
speed:200, | |
vx:0, | |
vy:0 | |
}; | |
bullet.prototype = { | |
speed:500, | |
width:5, | |
height:5 | |
} | |
document.body.appendChild(canvas); | |
canvas.width = 500; | |
canvas.height = 500; | |
//loader function to load all nessisary images | |
loader = function(images){ | |
var timeout; | |
loaded = 0; | |
total = 0; | |
images.forEach(function(image){ | |
var img, imgs; | |
imgs = image[1]; | |
image[0].images = {}; | |
for(i in imgs){ | |
total += 1; | |
img = new Image(); | |
img.src = imgs[i] | |
img.onload = function(){ | |
image[0].images[i] = img; | |
image[2](img); | |
loaded += 1; | |
} | |
} | |
}); | |
timeout = setInterval(function(){ | |
if(total === loaded){ | |
images_loaded = true; | |
clearInterval(timeout); | |
} | |
},1); | |
} | |
loader([[ship,{main:"img/ship.png"},function(img){ship.width = img.width; ship.height = img.height}]]) | |
//direction bindings | |
//top | |
Mousetrap.bind("up", function(){ | |
keysDown.up = true | |
}, 'keydown'); | |
Mousetrap.bind("up", function(){ | |
delete keysDown.up | |
}, 'keyup'); | |
//right | |
Mousetrap.bind("right", function(){ | |
keysDown.right = true | |
}, 'keydown'); | |
Mousetrap.bind("right", function(){ | |
delete keysDown.right | |
}, 'keyup'); | |
//left | |
Mousetrap.bind("left", function(){ | |
keysDown.left = true | |
}, 'keydown'); | |
Mousetrap.bind("left", function(){ | |
delete keysDown.left | |
}, 'keyup'); | |
Mousetrap.bind("space", function(){ | |
keysDown.space = true | |
}, 'keydown'); | |
Mousetrap.bind("space", function(){ | |
delete keysDown.space | |
}, 'keyup'); | |
var update = function(modifier){ | |
if(keysDown.up){ | |
ship.vx += Math.sin(ship.angle * (Math.PI/180)) * (ship.speed * modifier)/2; | |
ship.vy -= Math.cos(ship.angle * (Math.PI/180)) * (ship.speed * modifier)/2; | |
} | |
else{ | |
ship.vx *= friction; | |
ship.vy *= friction; | |
} | |
if(keysDown.right){ | |
ship.angle += ship.rotate_speed * modifier; | |
} | |
if(keysDown.left){ | |
ship.angle -= ship.rotate_speed * modifier; | |
} | |
if(keysDown.space){ | |
if(ship.canShoot){ | |
bullets.push(bullet({ | |
x: ship.x + ship.width/2, | |
y: ship.y + ship.height/2, | |
vx: Math.sin(ship.angle * (Math.PI/180)) * (bullet.prototype.speed * .01), | |
vy: -(Math.cos(ship.angle * (Math.PI/180)) * (bullet.prototype.speed * .01)) | |
})) | |
ship.canShoot = false; | |
setTimeout(function(){ | |
ship.canShoot = true | |
}, 250); | |
} | |
} | |
bullets.forEach(function(bullet){ | |
bullet.x += bullet.vx; | |
bullet.y += bullet.vy; | |
}); | |
ship.x += ship.vx; | |
ship.y += ship.vy; | |
if(ship.x > canvas.width){ | |
ship.x = 0; | |
} | |
if(ship.y > canvas.height){ | |
ship.y = 0; | |
} | |
if(ship.x < 0 ){ | |
ship.x = canvas.width; | |
} | |
if(ship.y < 0){ | |
ship.y = canvas.height; | |
} | |
} | |
var render = function(){ | |
ctx.fillStyle = "rgb(0,0,0)"; | |
ctx.fillRect(0,0,canvas.width,canvas.height); | |
bullets.forEach(function(bullet){ | |
//console.log(bullet) | |
ctx.fillStyle = "white"; | |
ctx.fillRect(bullet.x,bullet.y,bullet.width,bullet.height); | |
}); | |
ctx.save(); | |
ctx.translate(ship.x + (ship.width / 2), ship.y + (ship.height / 2)); | |
ctx.rotate(ship.angle * Math.PI/180); | |
ctx.drawImage(ship.images.main, 0 - ship.width / 2, 0 - ship.height / 2); | |
ctx.restore(); | |
} | |
var main = function(){ | |
now = Date.now(); | |
delta = (now - then)/1000 | |
update(delta); | |
render(); | |
then = now; | |
} | |
then = Date.now(); | |
setInterval(main,1); | |
})(); |
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