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May 29, 2019 20:03
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Call command using pygame-menu, in this code we call a python script using py command
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# coding=utf-8 | |
""" | |
The MIT License (MIT) | |
Copyright 2017-2019 Pablo Pizarro R. @ppizarror | |
Permission is hereby granted, free of charge, to any person obtaining a | |
copy of this software and associated documentation files (the "Software"), | |
to deal in the Software without restriction, including without limitation | |
the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
and/or sell copies of the Software, and to permit persons to whom the Software | |
is furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
""" | |
# Import pygame and libraries | |
from random import randrange | |
import datetime | |
import os | |
import pygame | |
from pygame.locals import * | |
import subprocess | |
# Import pygameMenu | |
import pygameMenu | |
from pygameMenu.locals import * | |
# ----------------------------------------------------------------------------- | |
# Constants and global variables | |
ABOUT = ['PygameMenu {0}'.format(pygameMenu.__version__), | |
'Author: {0}'.format(pygameMenu.__author__), | |
PYGAMEMENU_TEXT_NEWLINE, | |
'Email: {0}'.format(pygameMenu.__email__)] | |
COLOR_BLUE = (12, 12, 200) | |
COLOR_BACKGROUND = [128, 0, 128] | |
COLOR_WHITE = (255, 255, 255) | |
FPS = 60 | |
H_SIZE = 600 # Height of window size | |
HELP = ['Press ESC to enable/disable Menu', | |
'Press ENTER to access a Sub-Menu or use an option', | |
'Press UP/DOWN to move through Menu', | |
'Press LEFT/RIGHT to move through Selectors'] | |
W_SIZE = 800 # Width of window size | |
# ----------------------------------------------------------------------------- | |
# Init pygame | |
pygame.init() | |
os.environ['SDL_VIDEO_CENTERED'] = '1' | |
# Write help message on console | |
for m in HELP: | |
print(m) | |
# Create window | |
surface = pygame.display.set_mode((W_SIZE, H_SIZE)) | |
pygame.display.set_caption('PygameMenu example') | |
# Main timer and game clock | |
clock = pygame.time.Clock() | |
timer = [0.0] | |
dt = 1.0 / FPS | |
timer_font = pygame.font.Font(pygameMenu.fonts.FONT_NEVIS, 100) | |
# ----------------------------------------------------------------------------- | |
def mainmenu_background(): | |
""" | |
Background color of the main menu, on this function user can plot | |
images, play sounds, etc. | |
""" | |
surface.fill((40, 0, 40)) | |
def open_python_app(): | |
""" | |
Opens python app file | |
""" | |
# You can use stdout or stderr for catching process standard output | |
subprocess.call([r"py", "open_file.py"]) | |
# ----------------------------------------------------------------------------- | |
# Main menu, pauses execution of the application | |
menu = pygameMenu.Menu(surface, | |
bgfun=mainmenu_background, | |
enabled=False, | |
font=pygameMenu.fonts.FONT_NEVIS, | |
menu_alpha=90, | |
onclose=PYGAME_MENU_CLOSE, | |
title='Main Menu', | |
title_offsety=5, | |
window_height=H_SIZE, | |
window_width=W_SIZE | |
) | |
menu.add_option('Open Python App', open_python_app) # Add timer submenu | |
menu.add_option('Exit', PYGAME_MENU_EXIT) # Add exit function | |
menu.enable() | |
# ----------------------------------------------------------------------------- | |
# Main loop | |
while True: | |
# Tick clock | |
clock.tick(60) | |
timer[0] += dt | |
# Paint background | |
surface.fill(COLOR_BACKGROUND) | |
# Execute main from principal menu if is enabled | |
events = pygame.event.get() | |
menu.mainloop(events) | |
# Flip surface | |
pygame.display.flip() |
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