Created
August 5, 2014 21:40
-
-
Save pr00thmatic/0d9ad74651d27e23d3f9 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function move_x(alguien, dir) { | |
alguien.scale.x = dir; | |
alguien.body.velocity.x = dir*velocity; | |
lastDirection = 'right'; //right will be flipped if left | |
} | |
function move_y(alguien, dir) { | |
uno.body.velocity.y = dir*velocity; | |
if (dir > 0) | |
lastDirection = 'front'; | |
else | |
lastDirection = 'back'; | |
} | |
function move(alguien, dir, axis) { | |
var wasmoving = ismoving; | |
ismoving = true; | |
if (axis == 'x') { | |
move_x(alguien, dir); | |
} else { | |
move_y(alguien, dir); | |
} | |
if(!wasmoving) | |
uno.animations.play(lastDirection); | |
} | |
function update() { | |
ismoving=false; | |
game.physics.arcade.collide(uno, walls); | |
cursores = game.input.keyboard.createCursorKeys(); | |
uno.body.velocity.x=0; | |
uno.body.velocity.y=0; | |
if (cursores.right.isDown) { | |
move(uno, 1, 'x'); | |
} | |
if(cursores.left.isDown) { | |
move(uno, -1, 'x'); | |
} | |
if(cursores.up.isDown) { | |
move(uno, -1, 'y'); | |
} | |
if(cursores.down.isDown) { | |
move(uno, 1, 'y'); | |
} | |
if(!ismoving) { | |
uno.animations.play('stand_' + lastDirection); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment