Created
November 27, 2021 13:11
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class Interact : MonoBehaviour { | |
[Header("Configuration")] | |
public string nameOfInteractable = "LUDOTECA"; | |
public KeyCode keyToInteract = KeyCode.Space; | |
public KeyCode keyToExit = KeyCode.Escape; | |
[Header("Information")] | |
public bool isInteracting; | |
public bool isInTrigger = false; | |
public Player player; | |
[Header("Initialization")] | |
public Text interactText; | |
public Transform playerSnap; | |
public Camera specialCamera; | |
public Collider myCollider; | |
void Update () { | |
if (isInteracting) { | |
AllowExitInteraction(); | |
} | |
if (isInTrigger) { | |
CheckInteraction(); | |
} | |
} | |
void OnTriggerStay (Collider c) { | |
Player player = c.GetComponentInParent<Player>(); | |
if (!player) return; | |
this.player = player; | |
if (!isInteracting) { | |
isInTrigger = true; | |
interactText.text = "Presione " + keyToInteract + " para usar la " + nameOfInteractable; | |
CheckInteraction(); | |
} else { | |
AllowExitInteraction(); | |
} | |
} | |
void OnTriggerExit (Collider c) { | |
isInTrigger = false; | |
interactText.text = ""; | |
} | |
public void AllowExitInteraction () { | |
interactText.text = "Presione " + keyToExit + " para usar la " + nameOfInteractable; | |
if (Input.GetKeyDown(keyToExit)) { | |
if (myCollider) myCollider.enabled = true; | |
isInTrigger = false; | |
if (specialCamera) specialCamera.gameObject.SetActive(false); | |
interactText.text = ""; | |
isInteracting = false; | |
} | |
} | |
public void CheckInteraction () { | |
if (Input.GetKeyDown(keyToInteract)) { | |
if (myCollider) myCollider.enabled = false; | |
player.transform.position = playerSnap.position; | |
player.transform.rotation = playerSnap.rotation; | |
if(specialCamera) specialCamera.gameObject.SetActive(true); | |
isInteracting = true; | |
} | |
} | |
} |
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