Created
November 28, 2021 00:39
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class Arrow : MonoBehaviour { | |
[Header("Information")] | |
public bool isSelected = true; | |
public float distance = 0; | |
[Header("Initialization")] | |
public LineRenderer line; | |
public GameObject arrowHead; | |
public Camera specialCamera; | |
void Update () { | |
if (isSelected) { | |
RaycastHit hit; | |
Ray ray = (specialCamera? specialCamera: Camera.main).ScreenPointToRay(Input.mousePosition); | |
if (Physics.Raycast(ray, out hit)) { | |
line.SetPosition(1, hit.point + hit.normal * 0.05f); | |
arrowHead.transform.position = line.GetPosition(1); | |
arrowHead.transform.forward = line.GetPosition(0) - line.GetPosition(1); | |
} | |
if (Input.GetMouseButtonUp(1)) { | |
isSelected = false; | |
if (!ArrowPorter.selected) { | |
Destroy(gameObject); | |
} | |
} | |
} // else { | |
// RaycastHit hit; | |
// Ray ray = (specialCamera? specialCamera: Camera.main).ScreenPointToRay(Input.mousePosition); | |
// if (Physics.Raycast(ray, out hit)) { | |
// Vector3 direction = line.GetPosition(0); | |
// Vector3 startingPoint = line.GetPosition(1); | |
// Ray r = new Ray(startingPoint, direction); | |
// distance = Vector3.Cross(r.direction, hit.point).magnitude; | |
// } else { | |
// distance = Mathf.Infinity; | |
// } | |
// } | |
} | |
} |
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