Created
June 17, 2019 19:24
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class ThingCreator : MonoBehaviour { | |
public GameObject prototype; | |
public Transform positionIndicator; | |
void Update () { | |
if (Input.GetKeyDown(KeyCode.Space)) { | |
CreateThing(positionIndicator.position); | |
} | |
} | |
public void CreateThing (Vector3 pos) { | |
GameObject created = Instantiate(prototype); | |
created.transform.position = pos; | |
created.transform.parent = transform.parent; | |
} | |
} |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
[CustomEditor(typeof(ThingCreator))] | |
public class ThingCreatorEditor : Editor { | |
ThingCreator Target { get => (ThingCreator) target; } | |
// https://docs.unity3d.com/ScriptReference/EditorGUILayout.html | |
// https://docs.unity3d.com/ScriptReference/GUILayout.html | |
public override void OnInspectorGUI () { | |
DrawDefaultInspector(); | |
if (GUILayout.Button("Create!")) { | |
Target.CreateThing(Target.positionIndicator.position); | |
} | |
if (GUI.changed && !Application.isPlaying) { | |
EditorUtility.SetDirty(Target); | |
EditorSceneManager.MarkSceneDirty(Target.gameObject.scene); | |
} | |
} | |
// https://docs.unity3d.com/ScriptReference/Gizmos.html | |
// https://docs.unity3d.com/ScriptReference/Handles.html | |
// https://docs.unity3d.com/ScriptReference/IMGUI.Controls.BoxBoundsHandle.html | |
public static void DrawGizmos (ThingCreator customTarget) { | |
Handles.matrix = customTarget.transform.localToWorldMatrix; | |
} | |
void OnSceneGUI () { | |
DrawGizmos(Target); | |
RaycastHit hitInfo; | |
Ray worldRay = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition); | |
if (Physics.Raycast(worldRay, out hitInfo)) { | |
Debug.Log(hitInfo.point); | |
if (Event.current.type == EventType.MouseDown) { | |
// GUIUtility.hotControl = GUIUtility.GetControlID(FocusType.Passive); | |
// Event.current.Use(); | |
Target.CreateThing(hitInfo.point); | |
} | |
} | |
Handles.color = new Color(1,0,0, 1); | |
Handles.DrawSolidDisc(Target.transform.position, Vector3.up, 0.5f); | |
if (Handles.Button(Target.transform.position, Quaternion.Euler(90, 0,0), | |
0.5f, 0.5f, Handles.CircleHandleCap)) { | |
Debug.Log("!!!!??"); | |
} | |
if (GUI.changed && !Application.isPlaying) { | |
EditorUtility.SetDirty(Target); | |
EditorSceneManager.MarkSceneDirty(Target.gameObject.scene); | |
} | |
} | |
} |
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