Created
July 13, 2020 15:50
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C++ constexpr experiments
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cmake_minimum_required(VERSION 3.15) | |
project(constexpr LANGUAGES CXX) | |
add_executable(${PROJECT_NAME}) | |
target_sources(${PROJECT_NAME} PRIVATE main.cpp) | |
target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_17) |
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#include <cstddef> | |
#include <iostream> | |
#include <memory> | |
#include <type_traits> | |
void print_buffer(const std::byte (&buffer)[12]) | |
{ | |
for (int64_t i = 0; i < std::size(buffer); i++) { | |
printf("%02hhX", buffer[i]); | |
} | |
printf("%c", '\n'); | |
} | |
// <1> - constructor not constexpr, without '{}' when defined | |
// <2> - constructor not constexpr, with '{}' when defined | |
// <3> - constructor constexpr, defaulted, without '{}' when defined | |
// <4> - constructor constexpr, init list, user provided, | |
// without '{}' when defined | |
// <5> - constructor constexpr, user provided, without '{}' when defined | |
// <6> - constructor constexpr, user provided, member initializers, without '{}' | |
// when defined | |
// <7> - constructor constexpr, defaulted, member initializers, without '{}' | |
// when defined | |
struct vec3 | |
{ | |
vec3() noexcept = default; // <1,2> | |
// constexpr vec3() noexcept = default; // <3, 7> | |
// constexpr vec3() : x(0), y(0), z(0) {} // <4> | |
// constexpr vec3() noexcept {} // <5,6> | |
float x, y, z; // <1,2,3,4,5> | |
// float x = 0, y = 0, z = 0; // <6,7> | |
}; | |
int main(int argc, char** argv) | |
{ | |
alignas(std::alignment_of<vec3>::value) | |
std::byte vec3_buffer[sizeof(vec3)] = { | |
std::byte{0xc0}, std::byte{0xff}, std::byte{0xee}, std::byte{0xc0}, | |
std::byte{0xff}, std::byte{0xee}, std::byte{0xc0}, std::byte{0xff}, | |
std::byte{0xee}, std::byte{0xc0}, std::byte{0xff}, std::byte{0xee}}; | |
// before | |
print_buffer(vec3_buffer); | |
// equivalent to 'vec3 v;' | |
auto v = new (vec3_buffer) vec3; // <1,3,4,5,6,7> | |
// equivalent to 'vec3 v{};' | |
// auto v = new (vec3_buffer) vec3{}; // <2> | |
// after | |
print_buffer(vec3_buffer); | |
return 0; | |
} |
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