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// Derived from this Gist by Richard Gale: | |
// https://gist.github.com/RichardGale/6e2b74bc42b3005e08397236e4be0fd0 | |
// ImGui BFFX binding | |
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture | |
// identifier. Read the FAQ about ImTextureID in imgui.cpp. | |
// You can copy and use unmodified imgui_impl_* files in your project. See | |
// main.cpp for an example of using this. If you use this binding you'll need to | |
// call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), |