Created
September 7, 2016 14:28
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mat4 view; | |
view[0] = vec4(1,0,0,0); | |
view[1] = vec4(0,1,0,0); | |
view[2] = vec4(0,0,1,0); | |
view[3] = vec4(0,0,0,1); | |
mat4 projection; | |
vec2 fov = vec2(45.,45.); | |
float far = 1000.; | |
float near = .5; | |
projection[0] = vec4(atan(fov.x/2.),0,0,0); | |
projection[1] = vec4(0,atan(fov.y/2.),0,0); | |
projection[2] = vec4(0,0,-((far+near)/(far-near)),-((2*(near*far))/(far-near))); | |
projection[3] = vec4(0,0,-1,0); |
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