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May 27, 2020 07:28
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Generated by XState Viz: https://xstate.js.org/viz
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function buildLetterMap() { | |
let start = 'A'.codePointAt(0); | |
const end = 'Z'.codePointAt(0); | |
const letterMap = {}; | |
while (start <= end) { | |
letterMap[String.fromCodePoint(start)] = false; | |
start += 1; | |
} | |
return letterMap; | |
} | |
function degreesToRadians(degrees) { | |
return (degrees * Math.PI) / 180; | |
} | |
let words = []; | |
function fetchWords() { | |
/* Commented out so xstate viz doesn't try to actually fetch words */ | |
// return fetch('/words.json') | |
// .then(response => response.json()) | |
// .then(response => { | |
// words = response; | |
// }); | |
return Promise | |
.resolve(['Arsenal', 'Midfield', 'Football']) | |
.then(words => words); | |
} | |
const hangmanMachine = Machine( | |
{ | |
id: 'hangman', | |
context: { | |
guessesLeft: 10, | |
lettersGuessed: buildLetterMap(), | |
word: [], | |
streak: 0, | |
}, | |
initial: 'loading', | |
states: { | |
loading: { | |
invoke: { | |
src: () => fetchWords(), | |
onDone: { | |
target: 'start', | |
}, | |
onError: { | |
target: 'failure', | |
}, | |
}, | |
}, | |
failure: { | |
on: { | |
RETRY: 'loading', | |
}, | |
}, | |
start: { | |
on: { | |
'': { | |
target: 'playing', | |
actions: 'initialiseGame', | |
}, | |
}, | |
}, | |
playing: { | |
on: { | |
'': [ | |
{ | |
target: 'won', | |
cond: 'hasGuessedCorrectly', | |
}, | |
{ | |
target: 'lost', | |
cond: 'haveRunOutOfGuesses', | |
}, | |
], | |
GUESS: [ | |
{ | |
target: 'playing', | |
actions: 'applyGuess', | |
cond: 'haveGuessesLeft', | |
}, | |
], | |
}, | |
}, | |
won: { | |
entry: ['incrementStreak'], | |
on: { | |
RESET: { | |
target: 'start', | |
}, | |
}, | |
}, | |
lost: { | |
entry: ['resetStreak'], | |
on: { | |
RESET: { | |
target: 'start', | |
}, | |
}, | |
}, | |
}, | |
}, | |
{ | |
guards: { | |
hasGuessedCorrectly: ctx => ctx.word.every(letter => letter.hasBeenGuessed), | |
haveRunOutOfGuesses: ctx => ctx.guessesLeft === 0, | |
haveGuessesLeft: ctx => ctx.guessesLeft > 0, | |
}, | |
actions: { | |
initialiseGame: assign({ | |
guessesLeft: () => 10, | |
lettersGuessed: () => buildLetterMap(), | |
word: () => { | |
const word = words[Math.floor(Math.random() * words.length)]; | |
return word | |
.toUpperCase() | |
.split('') | |
.map(letter => ({ value: letter, hasBeenGuessed: false })); | |
}, | |
}), | |
applyGuess: assign((ctx, event) => ({ | |
guessesLeft: ctx.word.some(letter => letter.value === event.data.letter) | |
? ctx.guessesLeft | |
: ctx.guessesLeft - 1, | |
lettersGuessed: { | |
...ctx.lettersGuessed, | |
[event.data.letter]: true, | |
}, | |
word: ctx.word.map(letter => { | |
if (letter.value !== event.data.letter) { | |
return letter; | |
} | |
return { | |
...letter, | |
hasBeenGuessed: true, | |
}; | |
}), | |
})), | |
incrementStreak: assign(ctx => ({ | |
streak: ctx.streak + 1, | |
})), | |
resetStreak: assign(() => ({ | |
streak: 0, | |
})), | |
}, | |
} | |
); |
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