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struct TabBar: View { | |
@ObservedObject var tabItems: TabItems | |
let padding: CGFloat = 5 | |
let iconeSize: CGFloat = 20 | |
var iconFrame: CGFloat { | |
(padding * 2) + iconeSize | |
} | |
var tabItemCount: CGFloat { | |
CGFloat(tabItems.items.count) | |
} | |
var spacing: CGFloat { //padding b/w cells | |
(UIScreen.main.bounds.width - (iconFrame * tabItemCount)) / (tabItemCount + 1) | |
} | |
var firstCenter: CGFloat { //pos of first view | |
spacing + iconFrame/2 | |
} | |
var stepperToNextCenter: CGFloat { //distance between tab Items | |
spacing + iconFrame //half of 1 and half of next | |
} | |
var body: some View { | |
VStack { | |
Spacer() | |
ZStack { | |
///Add bar logic here | |
HStack(spacing: spacing) { | |
ForEach(0..<tabItems.items.count, id: \.self) { i in | |
ZStack { | |
Image(systemName: self.tabItems.items[i].imageName) | |
.resizable() | |
.foregroundColor(Color.gray) | |
.frame(width: self.iconeSize, height: self.iconeSize) | |
.opacity(self.tabItems.items[i].opacity) | |
.padding(.all, padding) | |
.background(Color.white) | |
.clipShape(Circle()) | |
.onTapGesture { | |
withAnimation(Animation.easeInOut) { | |
self.tabItems.select(i) | |
} | |
} | |
} | |
.offset(y: self.tabItems.items[i].offset) | |
} | |
} | |
.edgesIgnoringSafeArea(.all) | |
} | |
} | |
} | |
} |
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