Created
June 16, 2020 15:53
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import SwiftUI | |
struct Club: Shape { | |
func path(in rect: CGRect) -> Path { | |
let (x, y, width, height) = rect.centeredSquare.flatten() | |
let center = rect.centeredSquare.center | |
let center1 = CGPoint(x: x + width / 2, y: (y + height/4 )) | |
let center2 = CGPoint(x: x + width / 4, y: (y + height/2 )) | |
let center3 = CGPoint(x: x + width * 3 / 4, y: (y + height/2 ) ) | |
let radius = (width / 4) | |
let path = Path { p in | |
p.move(to: center) | |
p.addArc(center: center1, | |
radius: radius, | |
startAngle: .A360, | |
endAngle: .zero, | |
clockwise: true) | |
p.addArc(center: center2, | |
radius: radius, | |
startAngle: .A360, | |
endAngle: .zero, | |
clockwise: true) | |
p.addArc(center: center3, | |
radius: radius, | |
startAngle: .A360, | |
endAngle: .zero, | |
clockwise: true) | |
p.move(to: center) | |
p.addLine(to: CGPoint(x: x + width / 4, y: y + height)) | |
p.addLine(to: CGPoint(x: x + width * 3 / 4, y: y + height)) | |
p.addLine(to: center) | |
} | |
return path | |
} | |
} |
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