Created
October 23, 2011 16:27
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Modified web_socket.js
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// Copyright: Hiroshi Ichikawa <http://gimite.net/en/> | |
// License: New BSD License | |
// Reference: http://dev.w3.org/html5/websockets/ | |
// Reference: http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol | |
(function () { | |
if (window.WebSocket || window.MozWebSocket) return; | |
var console = window.console; | |
if (!console || !console.log || !console.error) { | |
console = { | |
log: function () {}, | |
error: function () {} | |
}; | |
} | |
if (!swfobject.hasFlashPlayerVersion("10.0.0")) { | |
console.error("Flash Player >= 10.0.0 is required."); | |
return; | |
} | |
if (location.protocol == "file:") { | |
console.error("WARNING: web-socket-js doesn't work in file:///... URL " + "unless you set Flash Security Settings properly. " + "Open the page via Web server i.e. http://..."); | |
} | |
/** | |
* This class represents a faux web socket. | |
* @param {string} url | |
* @param {string} protocol | |
* @param {string} proxyHost | |
* @param {int} proxyPort | |
* @param {string} headers | |
*/ | |
WebSocket = function (url, protocol, proxyHost, proxyPort, headers) { | |
var self = this; | |
self.__id = WebSocket.__nextId++; | |
WebSocket.__instances[self.__id] = self; | |
self.readyState = WebSocket.CONNECTING; | |
self.bufferedAmount = 0; | |
self.__events = {}; | |
// Uses setTimeout() to make sure __createFlash() runs after the caller sets ws.onopen etc. | |
// Otherwise, when onopen fires immediately, onopen is called before it is set. | |
setTimeout(function () { | |
WebSocket.__addTask(function () { | |
WebSocket.__flash.create( | |
self.__id, url, protocol, proxyHost || null, proxyPort || 0, headers || null); | |
}); | |
}, 0); | |
}; | |
/** | |
* Send data to the web socket. | |
* @param {string} data The data to send to the socket. | |
* @return {boolean} True for success, false for failure. | |
*/ | |
WebSocket.prototype.send = function (data) { | |
if (this.readyState == WebSocket.CONNECTING) { | |
throw "INVALID_STATE_ERR: Web Socket connection has not been established"; | |
} | |
// We use encodeURIComponent() here, because FABridge doesn't work if | |
// the argument includes some characters. We don't use escape() here | |
// because of this: | |
// https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Functions#escape_and_unescape_Functions | |
// But it looks decodeURIComponent(encodeURIComponent(s)) doesn't | |
// preserve all Unicode characters either e.g. "\uffff" in Firefox. | |
// Note by wtritch: Hopefully this will not be necessary using ExternalInterface. Will require | |
// additional testing. | |
var result = WebSocket.__flash.send(this.__id, encodeURIComponent(data)); | |
if (result < 0) { // success | |
return true; | |
} else { | |
this.bufferedAmount += result; | |
return false; | |
} | |
}; | |
/** | |
* Close this web socket gracefully. | |
*/ | |
WebSocket.prototype.close = function () { | |
if (this.readyState == WebSocket.CLOSED || this.readyState == WebSocket.CLOSING) { | |
return; | |
} | |
this.readyState = WebSocket.CLOSING; | |
WebSocket.__flash.close(this.__id); | |
}; | |
/** | |
* Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>} | |
* | |
* @param {string} type | |
* @param {function} listener | |
* @param {boolean} useCapture | |
* @return void | |
*/ | |
WebSocket.prototype.addEventListener = function (type, listener, useCapture) { | |
if (!(type in this.__events)) { | |
this.__events[type] = []; | |
} | |
this.__events[type].push(listener); | |
}; | |
/** | |
* Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>} | |
* | |
* @param {string} type | |
* @param {function} listener | |
* @param {boolean} useCapture | |
* @return void | |
*/ | |
WebSocket.prototype.removeEventListener = function (type, listener, useCapture) { | |
if (!(type in this.__events)) return; | |
var events = this.__events[type]; | |
for (var i = events.length - 1; i >= 0; --i) { | |
if (events[i] === listener) { | |
events.splice(i, 1); | |
break; | |
} | |
} | |
}; | |
/** | |
* Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>} | |
* | |
* @param {Event} event | |
* @return void | |
*/ | |
WebSocket.prototype.dispatchEvent = function (event) { | |
var events = this.__events[event.type] || []; | |
for (var i = 0; i < events.length; ++i) { | |
events[i](event); | |
} | |
var handler = this["on" + event.type]; | |
if (handler) handler(event); | |
}; | |
/** | |
* Handles an event from Flash. | |
* @param {Object} flashEvent | |
*/ | |
WebSocket.prototype.__handleEvent = function (flashEvent) { | |
if ("readyState" in flashEvent) { | |
this.readyState = flashEvent.readyState; | |
} | |
var jsEvent; | |
if (flashEvent.type == "open" || flashEvent.type == "error") { | |
jsEvent = this.__createSimpleEvent(flashEvent.type); | |
} else if (flashEvent.type == "close") { | |
// TODO implement jsEvent.wasClean | |
jsEvent = this.__createSimpleEvent("close"); | |
} else if (flashEvent.type == "message") { | |
var data = decodeURIComponent(flashEvent.message); | |
jsEvent = this.__createMessageEvent("message", data); | |
} else { | |
throw "unknown event type: " + flashEvent.type; | |
} | |
this.dispatchEvent(jsEvent); | |
}; | |
WebSocket.prototype.__createSimpleEvent = function (type) { | |
if (document.createEvent && window.Event) { | |
var event = document.createEvent("Event"); | |
event.initEvent(type, false, false); | |
return event; | |
} else { | |
return { | |
type: type, | |
bubbles: false, | |
cancelable: false | |
}; | |
} | |
}; | |
WebSocket.prototype.__createMessageEvent = function (type, data) { | |
if (document.createEvent && window.MessageEvent && !window.opera) { | |
var event = document.createEvent("MessageEvent"); | |
event.initMessageEvent("message", false, false, data, null, null, window, null); | |
return event; | |
} else { | |
// IE and Opera, the latter one truncates the data parameter after any 0x00 bytes. | |
return { | |
type: type, | |
data: data, | |
bubbles: false, | |
cancelable: false | |
}; | |
} | |
}; | |
/** | |
* Define the WebSocket readyState enumeration. | |
*/ | |
WebSocket.CONNECTING = 0; | |
WebSocket.OPEN = 1; | |
WebSocket.CLOSING = 2; | |
WebSocket.CLOSED = 3; | |
WebSocket.__flash = null; | |
WebSocket.__instances = {}; | |
WebSocket.__tasks = []; | |
WebSocket.__nextId = 0; | |
/** | |
* Load a new flash security policy file. | |
* @param {string} url | |
*/ | |
WebSocket.loadFlashPolicyFile = function (url) { | |
WebSocket.__addTask(function () { | |
WebSocket.__flash.loadManualPolicyFile(url); | |
}); | |
}; | |
/** | |
* Loads WebSocketMain.swf and creates WebSocketMain object in Flash. | |
*/ | |
WebSocket.__initialize = function () { | |
if (WebSocket.__flash) return; | |
if (WebSocket.__swfLocation) { | |
// For backword compatibility. | |
window.WEB_SOCKET_SWF_LOCATION = WebSocket.__swfLocation; | |
} | |
if (!window.WEB_SOCKET_SWF_LOCATION) { | |
console.error("[WebSocket] set WEB_SOCKET_SWF_LOCATION to location of WebSocketMain.swf"); | |
return; | |
} | |
var container = document.createElement("div"); | |
container.id = "webSocketContainer"; | |
// Hides Flash box. We cannot use display: none or visibility: hidden because it prevents | |
// Flash from loading at least in IE. So we move it out of the screen at (-100, -100). | |
// But this even doesn't work with Flash Lite (e.g. in Droid Incredible). So with Flash | |
// Lite, we put it at (0, 0). This shows 1x1 box visible at left-top corner but this is | |
// the best we can do as far as we know now. | |
container.style.position = "absolute"; | |
if (WebSocket.__isFlashLite()) { | |
container.style.left = "0px"; | |
container.style.top = "0px"; | |
} else { | |
container.style.left = "-100px"; | |
container.style.top = "-100px"; | |
} | |
var holder = document.createElement("div"); | |
holder.id = "webSocketFlash"; | |
container.appendChild(holder); | |
document.body.appendChild(container); | |
// See this article for hasPriority: | |
// http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html | |
swfobject.embedSWF( | |
WEB_SOCKET_SWF_LOCATION, "webSocketFlash", "1" /* width */ , "1" /* height */ , "10.0.0" /* SWF version */ , null, null, { | |
hasPriority: true, | |
swliveconnect: true, | |
allowScriptAccess: "always" | |
}, null, function (e) { | |
if (!e.success) { | |
console.error("[WebSocket] swfobject.embedSWF failed"); | |
} | |
}); | |
}; | |
/** | |
* Called by Flash to notify JS that it's fully loaded and ready | |
* for communication. | |
*/ | |
WebSocket.__onFlashInitialized = function () { | |
// We need to set a timeout here to avoid round-trip calls | |
// to flash during the initialization process. | |
setTimeout(function () { | |
WebSocket.__flash = document.getElementById("webSocketFlash"); | |
WebSocket.__flash.setCallerUrl(location.href); | |
WebSocket.__flash.setDebug( !! window.WEB_SOCKET_DEBUG); | |
for (var i = 0; i < WebSocket.__tasks.length; ++i) { | |
WebSocket.__tasks[i](); | |
} | |
WebSocket.__tasks = []; | |
}, 0); | |
}; | |
/** | |
* Called by Flash to notify WebSockets events are fired. | |
*/ | |
WebSocket.__onFlashEvent = function () { | |
setTimeout(function () { | |
try { | |
// Gets events using receiveEvents() instead of getting it from event object | |
// of Flash event. This is to make sure to keep message order. | |
// It seems sometimes Flash events don't arrive in the same order as they are sent. | |
var events = WebSocket.__flash.receiveEvents(); | |
for (var i = 0; i < events.length; ++i) { | |
WebSocket.__instances[events[i].webSocketId].__handleEvent(events[i]); | |
} | |
} catch (e) { | |
console.error(e); | |
} | |
}, 0); | |
return true; | |
}; | |
// Called by Flash. | |
WebSocket.__log = function (message) { | |
console.log(decodeURIComponent(message)); | |
}; | |
// Called by Flash. | |
WebSocket.__error = function (message) { | |
console.error(decodeURIComponent(message)); | |
}; | |
WebSocket.__addTask = function (task) { | |
if (WebSocket.__flash) { | |
task(); | |
} else { | |
WebSocket.__tasks.push(task); | |
} | |
}; | |
/** | |
* Test if the browser is running flash lite. | |
* @return {boolean} True if flash lite is running, false otherwise. | |
*/ | |
WebSocket.__isFlashLite = function () { | |
if (!window.navigator || !window.navigator.mimeTypes) { | |
return false; | |
} | |
var mimeType = window.navigator.mimeTypes["application/x-shockwave-flash"]; | |
if (!mimeType || !mimeType.enabledPlugin || !mimeType.enabledPlugin.filename) { | |
return false; | |
} | |
return mimeType.enabledPlugin.filename.match(/flashlite/i) ? true : false; | |
}; | |
if (!window.WEB_SOCKET_DISABLE_AUTO_INITIALIZATION) { | |
if (window.addEventListener) { | |
window.addEventListener("load", function () { | |
WebSocket.__initialize(); | |
}, false); | |
} else { | |
window.attachEvent("onload", function () { | |
WebSocket.__initialize(); | |
}); | |
} | |
} | |
})(); |
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