Created
October 23, 2011 16:33
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Modified alchemy-client.js
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| /* | |
| Alchemy Websockets Client Library | |
| Copyright 2011 Olivine Labs, LLC. | |
| http://www.olivinelabs.com | |
| */ | |
| /* | |
| This program is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| This program is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| GNU General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with this program. If not, see <http://www.gnu.org/licenses/>. | |
| */ | |
| (function () { | |
| function Alchemy(options) { | |
| // thanks, John. http://ejohn.org/blog/simple-class-instantiation/ | |
| if (!this instanceof Alchemy) { | |
| return new Alchemy(options); | |
| } else { | |
| if (!options) { | |
| options = {}; | |
| } | |
| this._options = MergeDefaults(this._defaultOptions, options); | |
| if (!options.SocketType) { | |
| /* Try to autodetect websocket support if we have Modernizr | |
| loaded. If another lib (like web-sockets-js) is loaded that | |
| creates a websocket obj where we wouldn't normally have one, | |
| we'll assume that it's flash.*/ | |
| if ( !! Modernizr) { | |
| if (Modernizr.websockets) { | |
| this.SocketType = Alchemy.prototype.SocketTypes.WebSocket; | |
| } else if (!Modernizr.websockets && !! window.WebSocket) { | |
| this.SocketType = Alchemy.prototype.SocketTypes.FlashSocket; | |
| } | |
| } | |
| } | |
| if (!window.WebSocket && !window.MozWebSocket) { | |
| throw 'UNSUPPORTED: Websockets are not supported in this browser!'; | |
| } | |
| this.SocketState = Alchemy.prototype.SocketStates.Closed; | |
| this.Connected = this._options.Connected; | |
| this.Disconnected = this._options.Disconnected; | |
| this.MessageReceived = this._options.MessageReceived; | |
| } | |
| } | |
| Alchemy.prototype = { | |
| _socket: {}, | |
| _heartbeat: {}, | |
| _lastReceive: (new Date()).getTime(), | |
| _options: {}, | |
| SocketStates: { | |
| Connecting: 0, | |
| Open: 1, | |
| Closing: 2, | |
| Closed: 3 | |
| }, | |
| SocketState: 3, | |
| SocketTypes: { | |
| WebSocket: 'websocket', | |
| FlashSocket: 'flashsocket' | |
| }, | |
| Start: function () { | |
| var server = 'ws://' + this._options.Server + ':' + this._options.Port + '/' + this._options.Action + '/' + this._options.SocketType; | |
| var ACInstance = this; | |
| if (window.WebSocket != undefined) { | |
| this._socket = new WebSocket(server); | |
| } else if (window.MozWebSocket != undefined) { | |
| this._socket = new window.MozWebSocket(server); | |
| } | |
| this._socket.onopen = function () { | |
| ACInstance._OnOpen(); | |
| }; | |
| this._socket.onmessage = function (data) { | |
| ACInstance._OnMessage(data); | |
| }; | |
| this._socket.onclose = function () { | |
| ACInstance._OnClose(); | |
| }; | |
| this.SocketState = Alchemy.prototype.SocketStates.Connecting; | |
| if (this._options.DebugMode) { | |
| console.log('Server started, connecting to ' + server); | |
| } | |
| }, | |
| Send: function (data) { | |
| if (typeof data === 'object') { | |
| data = JSON.stringify(data); | |
| } | |
| this._socket.send(data); | |
| if (this._options.DebugMode) { | |
| console.log('Sent data to server: ' + data); | |
| } | |
| }, | |
| Stop: function () { | |
| this._socket.close(); | |
| if (this._options.DebugMode) { | |
| console.log('Closed connection.'); | |
| } | |
| }, | |
| Connected: function () {}, | |
| Disconnected: function () {}, | |
| MessageReceived: function () {}, | |
| _OnOpen: function () { | |
| var instance = this; | |
| window.clearTimeout(instance._heartbeat); | |
| this._heartbeat = window.setTimeout(function () { | |
| instance._HeartBeat(); | |
| }, instance._options.Heartbeat * 1000); | |
| this.SocketState = Alchemy.prototype.SocketStates.Open; | |
| if (this._options.DebugMode) { | |
| console.log('Connected, hearbeat started (every ' + this._options.Heartbeat + ' seconds).'); | |
| } | |
| this.Connected(); | |
| }, | |
| _OnMessage: function (event) { | |
| var instance = this; | |
| if (event.data === this._options.HeartbeatPackage) { | |
| window.clearTimeout(instance._heartbeat); | |
| this._heartbeat = window.setTimeout(function () { | |
| instance._HeartBeat(); | |
| }, instance._options.Heartbeat * 1000); | |
| return; | |
| } | |
| this._lastReceive = (new Date()).getTime(); | |
| if (this._options.DebugMode) { | |
| console.log('Message received: ' + JSON.stringify(event.data)); | |
| } | |
| this.MessageReceived(event); | |
| }, | |
| _OnClose: function () { | |
| var instance = this; | |
| if (this._options.DebugMode) { | |
| console.log('Connection closed. Heartbeat stopped.'); | |
| } | |
| window.clearTimeout(instance._heartbeat); | |
| this.SocketState = Alchemy.prototype.SocketStates.Closed; | |
| this.Disconnected(); | |
| }, | |
| _HeartBeat: function () { | |
| var instance = this; | |
| if (this._socket.readyState !== undefined && this._socket.readyState === 1) { | |
| var now = (new Date()).getTime(); | |
| var diff = now - this._lastReceive; | |
| if (this._options.DebugMode) { | |
| console.log('Heartbeat fired. ' + diff + 'ms since the last one.'); | |
| } | |
| if (diff >= this._options.Heartbeat * 1000) { | |
| this._socket.send(instance._options.HeartbeatPackage); | |
| } | |
| } | |
| window.clearTimeout(instance._heartbeat); | |
| this._heartbeat = window.setTimeout(function () { | |
| instance._HeartBeat(); | |
| }, instance._options.Heartbeat * 1000); | |
| } | |
| }; | |
| Alchemy.prototype._defaultOptions = { | |
| Port: 8080, | |
| Heartbeat: 25, | |
| HeartbeatPackage: '7', | |
| //Default for Alchemy | |
| Server: '', | |
| Action: '', | |
| SocketType: Alchemy.prototype.SocketTypes.WebSocket, | |
| Connected: function () {}, | |
| Disconnected: function () {}, | |
| MessageReceived: function (data) {}, | |
| DebugMode: false | |
| }; | |
| function MergeDefaults(o1, o2) { | |
| var o3 = {}; | |
| var p = {}; | |
| for (p in o1) { | |
| o3[p] = o1[p]; | |
| } | |
| for (p in o2) { | |
| o3[p] = o2[p]; | |
| } | |
| return o3; | |
| } | |
| window.Alchemy = Alchemy; | |
| window.MergeDefaults = MergeDefaults; | |
| })(window); |
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