Created
June 22, 2019 10:39
-
-
Save pratheepchowdhary/e96f1cbc853bd6692dc60d6f2ee0303c to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package in.androidhunt.musicDEmo; | |
/** | |
* @author zhengken | |
* @time 2016/8/24 8:57 | |
*/ | |
import android.content.Context; | |
import android.graphics.Bitmap; | |
import android.graphics.Canvas; | |
import android.graphics.LinearGradient; | |
import android.graphics.Matrix; | |
import android.graphics.Paint; | |
import android.graphics.PorterDuff; | |
import android.graphics.PorterDuffXfermode; | |
import android.graphics.Shader; | |
import android.renderscript.Allocation; | |
import android.renderscript.Element; | |
import android.renderscript.RenderScript; | |
import android.renderscript.ScriptIntrinsicBlur; | |
import android.util.Log; | |
public class ImageUtils { | |
public static Bitmap createReflectionBitmapForSingle(Bitmap src, int width, int height) { | |
final int w = src.getWidth(); | |
final int h = src.getHeight(); | |
Log.d("MainActivity", "reflection w = " + w); | |
Bitmap bitmap = Bitmap.createBitmap(w, height * h / width, Bitmap.Config.ARGB_8888); | |
Matrix m = new Matrix(); | |
m.setScale(1, -1); | |
Bitmap t_bitmap = Bitmap.createBitmap(src, 0, h - (height * w / width), w, height * w / width, m, true); | |
Canvas canvas = new Canvas(bitmap); | |
Paint paint = new Paint(); | |
canvas.drawBitmap(t_bitmap, 0, 0, paint); | |
Shader shader = new LinearGradient(0, 0, 0, height * h / width, 0x70ffffff, | |
0x00ffffff, Shader.TileMode.MIRROR); | |
paint.setShader(shader); | |
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN)); | |
canvas.drawRect(0, 0, w, height * h / width, paint); | |
return bitmap; | |
} | |
public static Bitmap blur(Context context, Bitmap image, float scale, float radius) { | |
int width = Math.round(image.getWidth() * scale); | |
int height = Math.round(image.getHeight() * scale); | |
Bitmap inputBitmap = Bitmap.createScaledBitmap(image, width, height, false); | |
Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap); | |
RenderScript rs = RenderScript.create(context); | |
ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); | |
Allocation tmpIn = Allocation.createFromBitmap(rs, inputBitmap); | |
Allocation tmpOut = Allocation.createFromBitmap(rs, outputBitmap); | |
blurScript.setRadius(radius); | |
blurScript.setInput(tmpIn); | |
blurScript.forEach(tmpOut); | |
tmpOut.copyTo(outputBitmap); | |
return outputBitmap; | |
} | |
/** | |
* Stack Blur v1.0 from | |
* http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html | |
* Java Author: Mario Klingemann <mario at quasimondo.com> | |
* http://incubator.quasimondo.com | |
* <p> | |
* created Feburary 29, 2004 | |
* Android port : Yahel Bouaziz <yahel at kayenko.com> | |
* http://www.kayenko.com | |
* ported april 5th, 2012 | |
* <p> | |
* This is a compromise between Gaussian Blur and Box blur | |
* It creates much better looking blurs than Box Blur, but is | |
* 7x faster than my Gaussian Blur implementation. | |
* <p> | |
* I called it Stack Blur because this describes best how this | |
* filter works internally: it creates a kind of moving stack | |
* of colors whilst scanning through the image. Thereby it | |
* just has to add one new block of color to the right side | |
* of the stack and remove the leftmost color. The remaining | |
* colors on the topmost layer of the stack are either added on | |
* or reduced by one, depending on if they are on the right or | |
* on the left side of the stack. | |
* <p> | |
* If you are using this algorithm in your code please add | |
* the following line: | |
* Stack Blur Algorithm by Mario Klingemann <[email protected]> | |
*/ | |
public static Bitmap fastblur(Bitmap sentBitmap, float scale, int radius) { | |
int width = Math.round(sentBitmap.getWidth() * scale); | |
int height = Math.round(sentBitmap.getHeight() * scale); | |
sentBitmap = Bitmap.createScaledBitmap(sentBitmap, width, height, false); | |
Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); | |
if (radius < 1) { | |
return (null); | |
} | |
int w = bitmap.getWidth(); | |
int h = bitmap.getHeight(); | |
int[] pix = new int[w * h]; | |
Log.e("pix", w + " " + h + " " + pix.length); | |
bitmap.getPixels(pix, 0, w, 0, 0, w, h); | |
int wm = w - 1; | |
int hm = h - 1; | |
int wh = w * h; | |
int div = radius + radius + 1; | |
int r[] = new int[wh]; | |
int g[] = new int[wh]; | |
int b[] = new int[wh]; | |
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; | |
int vmin[] = new int[Math.max(w, h)]; | |
int divsum = (div + 1) >> 1; | |
divsum *= divsum; | |
int dv[] = new int[256 * divsum]; | |
for (i = 0; i < 256 * divsum; i++) { | |
dv[i] = (i / divsum); | |
} | |
yw = yi = 0; | |
int[][] stack = new int[div][3]; | |
int stackpointer; | |
int stackstart; | |
int[] sir; | |
int rbs; | |
int r1 = radius + 1; | |
int routsum, goutsum, boutsum; | |
int rinsum, ginsum, binsum; | |
for (y = 0; y < h; y++) { | |
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; | |
for (i = -radius; i <= radius; i++) { | |
p = pix[yi + Math.min(wm, Math.max(i, 0))]; | |
sir = stack[i + radius]; | |
sir[0] = (p & 0xff0000) >> 16; | |
sir[1] = (p & 0x00ff00) >> 8; | |
sir[2] = (p & 0x0000ff); | |
rbs = r1 - Math.abs(i); | |
rsum += sir[0] * rbs; | |
gsum += sir[1] * rbs; | |
bsum += sir[2] * rbs; | |
if (i > 0) { | |
rinsum += sir[0]; | |
ginsum += sir[1]; | |
binsum += sir[2]; | |
} else { | |
routsum += sir[0]; | |
goutsum += sir[1]; | |
boutsum += sir[2]; | |
} | |
} | |
stackpointer = radius; | |
for (x = 0; x < w; x++) { | |
r[yi] = dv[rsum]; | |
g[yi] = dv[gsum]; | |
b[yi] = dv[bsum]; | |
rsum -= routsum; | |
gsum -= goutsum; | |
bsum -= boutsum; | |
stackstart = stackpointer - radius + div; | |
sir = stack[stackstart % div]; | |
routsum -= sir[0]; | |
goutsum -= sir[1]; | |
boutsum -= sir[2]; | |
if (y == 0) { | |
vmin[x] = Math.min(x + radius + 1, wm); | |
} | |
p = pix[yw + vmin[x]]; | |
sir[0] = (p & 0xff0000) >> 16; | |
sir[1] = (p & 0x00ff00) >> 8; | |
sir[2] = (p & 0x0000ff); | |
rinsum += sir[0]; | |
ginsum += sir[1]; | |
binsum += sir[2]; | |
rsum += rinsum; | |
gsum += ginsum; | |
bsum += binsum; | |
stackpointer = (stackpointer + 1) % div; | |
sir = stack[(stackpointer) % div]; | |
routsum += sir[0]; | |
goutsum += sir[1]; | |
boutsum += sir[2]; | |
rinsum -= sir[0]; | |
ginsum -= sir[1]; | |
binsum -= sir[2]; | |
yi++; | |
} | |
yw += w; | |
} | |
for (x = 0; x < w; x++) { | |
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; | |
yp = -radius * w; | |
for (i = -radius; i <= radius; i++) { | |
yi = Math.max(0, yp) + x; | |
sir = stack[i + radius]; | |
sir[0] = r[yi]; | |
sir[1] = g[yi]; | |
sir[2] = b[yi]; | |
rbs = r1 - Math.abs(i); | |
rsum += r[yi] * rbs; | |
gsum += g[yi] * rbs; | |
bsum += b[yi] * rbs; | |
if (i > 0) { | |
rinsum += sir[0]; | |
ginsum += sir[1]; | |
binsum += sir[2]; | |
} else { | |
routsum += sir[0]; | |
goutsum += sir[1]; | |
boutsum += sir[2]; | |
} | |
if (i < hm) { | |
yp += w; | |
} | |
} | |
yi = x; | |
stackpointer = radius; | |
for (y = 0; y < h; y++) { | |
// Preserve alpha channel: ( 0xff000000 & pix[yi] ) | |
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; | |
rsum -= routsum; | |
gsum -= goutsum; | |
bsum -= boutsum; | |
stackstart = stackpointer - radius + div; | |
sir = stack[stackstart % div]; | |
routsum -= sir[0]; | |
goutsum -= sir[1]; | |
boutsum -= sir[2]; | |
if (x == 0) { | |
vmin[y] = Math.min(y + r1, hm) * w; | |
} | |
p = x + vmin[y]; | |
sir[0] = r[p]; | |
sir[1] = g[p]; | |
sir[2] = b[p]; | |
rinsum += sir[0]; | |
ginsum += sir[1]; | |
binsum += sir[2]; | |
rsum += rinsum; | |
gsum += ginsum; | |
bsum += binsum; | |
stackpointer = (stackpointer + 1) % div; | |
sir = stack[stackpointer]; | |
routsum += sir[0]; | |
goutsum += sir[1]; | |
boutsum += sir[2]; | |
rinsum -= sir[0]; | |
ginsum -= sir[1]; | |
binsum -= sir[2]; | |
yi += w; | |
} | |
} | |
Log.e("pix", w + " " + h + " " + pix.length); | |
bitmap.setPixels(pix, 0, w, 0, 0, w, h); | |
return (bitmap); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment