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February 6, 2018 13:24
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module OAM-SYNTAX | |
syntax Ints ::= List{Int,","} | |
syntax Op ::= "#parallel" Int Int | |
| "#otherwise" Int Int | |
| "#pruning" Int Int Int | |
| "#sequential" Int Int Int | |
| "#callFun" Int "[" Ints "]" | |
| "#callDynamic" Int "[" Ints "]" | |
| "#ffi" Int | |
| "#coeffect" Int | |
| "#stop" | |
| "#constInt" Int | |
| "#closure" Int Int | |
| "#label" Int | |
syntax Val ::= Int | |
syntax SourceOp ::= Int ":" Op | |
syntax SourceOps ::= List{SourceOp, " "} | |
syntax SourceFun ::= Int Int "{" SourceOps "}" | |
syntax SourceFuns ::= List{SourceFun, " "} | |
endmodule | |
module OAM | |
imports OAM-SYNTAX | |
syntax Env ::= env(Map) | |
syntax Stack ::= stack(List) | |
syntax PendValue ::= pendVal(Val) | |
| "pendStopped" | |
| "pend" | |
syntax Pending ::= pending(PendValue, List) | |
syntax Frame ::= fPruning(Int, Pending) | |
| fOtherwise(Bool, Int, Int, Int) | |
| fSequential(Int, Int, Int) | |
syntax Val ::= closure(Int, Int, Env) | |
syntax OrcToken ::= OrcToken(Int, Int, Env, Stack) | |
syntax KResult ::= Val | |
configuration <T> | |
<threads> | |
<thread multiplicity="*"> | |
<currentFun>0</currentFun> | |
<pc>-1</pc> | |
<k>.:Op</k> | |
<result>.:Val</result> | |
<stack>.List</stack> | |
</thread> | |
</threads> | |
<queue>.List</queue> | |
<values>.List</values> | |
<instance> | |
<currentCoeffect>0</currentCoeffect> | |
<blocks>.List</blocks> | |
</instance> | |
<code> | |
<fun multiplicity="*"> | |
<funId>0</funId> | |
<initOp>0</initOp> | |
<ops> | |
<op multiplicity="*"> | |
<opId>0</opId> | |
<body>#stop</body> | |
</op> | |
</ops> | |
<funSource>.SourceOps</funSource> | |
</fun> | |
</code> | |
<source>$PGM:SourceFuns</source> | |
</T> | |
rule <source> (Id InitOp { Ops:SourceOps }) XS:SourceFuns => XS</source> | |
<code> | |
... (.Bag => | |
<fun> | |
<funId>Id</funId> | |
<initOp>InitOp</initOp> | |
<ops>.Bag</ops> | |
<funSource> Ops </funSource> | |
</fun>) | |
...</code> | |
rule <fun> | |
... | |
<ops>... | |
(.Bag => | |
<op> | |
<opId>Id</opId> | |
<body>Body</body> | |
</op>) | |
...</ops> | |
<funSource> (Id : Body) XS => XS </funSource> | |
</fun> | |
// Main thread | |
rule <threads> | |
.Bag => <thread> | |
<currentFun>0</currentFun> | |
<pc>-1</pc> | |
<k>.:Op</k> | |
<result>.:Val</result> | |
<stack>.List</stack> | |
</thread> | |
</threads> | |
// Init op | |
rule <currentFun>FunId:Int</currentFun> | |
<pc>-1 => OpId</pc> | |
<fun>... | |
<funId>FunId</funId> | |
<initOp>OpId</initOp> | |
...</fun> | |
// Place actual op | |
rule <thread>... | |
<pc>OpId</pc> | |
<currentFun>FunId</currentFun> | |
<k>. => Body</k> | |
...</thread> | |
<fun>... | |
<funId>FunId</funId> | |
<ops>... | |
<op> | |
<opId>OpId</opId> | |
<body>Body</body> | |
</op> | |
...</ops> | |
...</fun> | |
requires OpId =/=Int -1 | |
endmodule |
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