Created
February 8, 2015 20:11
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class SpriteSheet | |
{ | |
public: | |
SpriteSheet(); | |
SpriteSheet(const std::string& filename); | |
void defineSprite(std::string name, std::vector<sf::IntRect> frames); | |
const sf::Sprite& getFrame(const std::string& name, int frame); | |
sf::Texture texture; | |
private: | |
std::map<std::string, std::vector<sf::Sprite>> sprites; | |
}; | |
SpriteSheet::SpriteSheet() {} | |
SpriteSheet::SpriteSheet(const std::string &filename) | |
: sprites{} | |
{ | |
if (!texture.loadFromFile(filename)) { | |
std::cerr << "Couldn't load " << filename << std::endl; | |
} | |
} | |
void SpriteSheet::defineSprite(std::string name, std::vector<sf::IntRect> frames) { | |
std::vector<sf::Sprite> namedFrames(frames.size()); | |
for (auto& i : frames) { | |
namedFrames.push_back(sf::Sprite(texture, i)); | |
} | |
sprites[name] = namedFrames; | |
} | |
const sf::Sprite& SpriteSheet::getFrame(const std::string &name, int frame) { | |
return sprites[name][frame]; | |
} | |
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