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August 29, 2015 14:15
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#include <SFML/Graphics.hpp> | |
// Map of sprite vectors, mapped by name | |
std::map<std::string, std::vector<sf::Sprite>> sprites; | |
sf::Texture texture; | |
// Create some sprite frames and map to a name | |
void defineSprite(const std::string& name, const std::vector<sf::IntRect>& frames) { | |
std::vector<sf::Sprite> namedFrames(frames.size()); | |
for (auto& i : frames) { | |
namedFrames.push_back(sf::Sprite(texture, i)); | |
} | |
sprites[name] = namedFrames; | |
} | |
// Get a specific sprite frame | |
const sf::Sprite& getFrame(const std::string &name, int frame) { | |
return sprites.at(name)[frame]; | |
} | |
int main() { | |
sf::RenderWindow window; | |
window.create(sf::VideoMode(800, 600), "Hej"); | |
texture.loadFromFile("resources/Fighter-F-01.png"); | |
defineSprite("TEST", std::vector<sf::IntRect> {sf::IntRect(28, 5, 16, 27)}); | |
bool run = true; | |
while (run) { | |
sf::Event event; | |
while (window.pollEvent(event)) { | |
if (event.type == sf::Event::Closed) { | |
run = false; | |
} | |
window.clear(sf::Color::White); | |
// Works | |
sf::Sprite spr1 = sf::Sprite(texture, sf::IntRect(28, 5, 16, 27)); | |
spr1.setPosition(0, 0); | |
window.draw(spr1); | |
// Doesn't work | |
sf::Sprite spr2 = getFrame("TEST", 0); | |
spr2.setPosition(50, 0); | |
window.draw(spr2); | |
window.display(); | |
} | |
} | |
window.close(); | |
return 0; | |
}; |
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