- [H.264_MPEG-4 Part 10 White Paper]
- [Video coding using the H.264 MPEG-4 AVC compression standard]
- [H.264 and MPEG-4 video compression]
- [Overview of the H.264_AVC Video Coding Standard]
- [Overview and Introduction to the Fidelity Range Extensions]
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Serial Keys: | |
FU512-2DG1H-M85QZ-U7Z5T-PY8ZD | |
CU3MA-2LG1N-48EGQ-9GNGZ-QG0UD | |
GV7N2-DQZ00-4897Y-27ZNX-NV0TD | |
YZ718-4REEQ-08DHQ-JNYQC-ZQRD0 | |
GZ3N0-6CX0L-H80UP-FPM59-NKAD4 | |
YY31H-6EYEJ-480VZ-VXXZC-QF2E0 | |
ZG51K-25FE1-H81ZP-95XGT-WV2C0 | |
VG30H-2AX11-H88FQ-CQXGZ-M6AY4 |
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1. The texture target needs to be GLES20.GL_TEXTURE_EXTERNAL_OES instead of GL_TEXTURE_2D, e.g. in the glBindTexture calls and glTexParameteri calls. | |
2. In the fragment shader define a requirement to use the extension: | |
#extension GL_OES_EGL_image_external : require | |
3. For the texture sampler used in the fragment shader, use samplerExternalOES instead of sampler2D. | |
Everything below here is all in the C code, no more Java. | |
4. In the C code, use glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, eglImage) to specify where the data is, instead of using glTexImage2D family of functions. |
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localhost ~ # cat <<EOF> /etc/wpa_supplicant.conf | |
ctrl_interface=DIR=/run/wpa_supplicant GROUP=wheel | |
update_config=1 | |
EOF | |
localhost ~ # wpa_supplicant -iwlp1s0 -Dnl80211 -c/etc/wpa_supplicant.conf -B | |
Successfully initialized wpa_supplicant | |
localhost ~ # wpa_cli | |
wpa_cli v2.0 | |
Copyright (c) 2004-2012, Jouni Malinen <[email protected]> and contributors |
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i386 : iPhone Simulator | |
x86_64 : iPhone Simulator | |
arm64 : iPhone Simulator | |
iPhone1,1 : iPhone | |
iPhone1,2 : iPhone 3G | |
iPhone2,1 : iPhone 3GS | |
iPhone3,1 : iPhone 4 | |
iPhone3,2 : iPhone 4 GSM Rev A | |
iPhone3,3 : iPhone 4 CDMA | |
iPhone4,1 : iPhone 4S |
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#!/usr/bin/perl | |
###################################################################### | |
# | |
# File : split_bootimg.pl | |
# Author(s) : William Enck <[email protected]> | |
# Description : Split appart an Android boot image created | |
# with mkbootimg. The format can be found in | |
# android-src/system/core/mkbootimg/bootimg.h | |
# | |
# Thanks to alansj on xda-developers.com for |