Created
May 1, 2019 15:06
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Unity C# code to move and resize a cube using your hands
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var leftDiff = (leftIndex.transform.position - leftThumb.transform.position).magnitude; | |
var rightDiff = (rightIndex.transform.position - rightThumb.transform.position).magnitude; | |
if (leftDiff < PINCH_DISTANCE && rightDiff < PINCH_DISTANCE) | |
{ | |
var leftX = leftIndex.transform.position.x; | |
var leftY = leftIndex.transform.position.y; | |
var leftZ = leftIndex.transform.position.z; | |
var rightX = rightIndex.transform.position.x; | |
var rightY = rightIndex.transform.position.y; | |
var rightZ = rightIndex.transform.position.z; | |
var x_mid = (leftX + rightX) / 2; | |
var y_mid = (leftY + rightY) / 2; | |
var z_mid = (leftZ + rightZ) / 2; | |
var x_scale = Abs(leftX - rightX) * SCALE_PCT; | |
var y_scale = Abs(leftY - rightY) * SCALE_PCT; | |
var z_scale = Abs(leftZ - rightZ) * SCALE_PCT; | |
this.transform.position = new Vector3(x_mid, y_mid, z_mid); | |
this.transform.localScale = new Vector3(x_scale, y_scale, z_scale); | |
this.transform.rotation = Quaternion.identity; | |
} |
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