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| var leftDiff = (leftIndex.transform.position - leftThumb.transform.position).magnitude; | |
| var rightDiff = (rightIndex.transform.position - rightThumb.transform.position).magnitude; | |
| if (leftDiff < PINCH_DISTANCE && rightDiff < PINCH_DISTANCE) | |
| { | |
| var leftX = leftIndex.transform.position.x; | |
| var leftY = leftIndex.transform.position.y; | |
| var leftZ = leftIndex.transform.position.z; | |
| var rightX = rightIndex.transform.position.x; | |
| var rightY = rightIndex.transform.position.y; |
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| import rospy | |
| import tf | |
| import socket | |
| import time | |
| # specify host on network you wish to broadcast on | |
| HOST = '192.168.43.36' | |
| PORT = 44444 | |
| server = socket.socket(socket.AF_INET, socket.SOCK_DGRAM, socket.IPPROTO_UDP) |
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| import os | |
| import serial | |
| import numpy as np | |
| btns = np.zeros(19) | |
| # data sent in two-byte chunks | |
| # first 10 bits map to shapes, sel/start, and trigger buttons | |
| # next 4 bit map to D-Pad, but not 1:1; can press up-left, down-right, etc |