Created
October 25, 2013 23:55
-
-
Save priore/7163636 to your computer and use it in GitHub Desktop.
cocos2d: menu level in Angry Birds style
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // | |
| // Created by Danilo Priore on 10/06/12. | |
| // Copyright 2012 Prioregroup.com. All rights reserved. | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy | |
| // of this software and associated documentation files (the "Software"), to deal | |
| // in the Software without restriction, including without limitation the rights | |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| // copies of the Software, and to permit persons to whom the Software is | |
| // furnished to do so, subject to the following conditions: | |
| // | |
| // The above copyright notice and this permission notice shall be included in | |
| // all copies or substantial portions of the Software. | |
| // | |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
| // THE SOFTWARE. | |
| // | |
| // how to use : | |
| // | |
| // #import "MenuLevel.h" | |
| // declare delegate in you layer (yourlager.h) | |
| // @interface YourLager : CCLayer <MenuLevelDelegate> { } | |
| // | |
| // add menu in your layer (yourlayer.m) | |
| // MenuLevel *menu = [[MenuLevel alloc] init]; | |
| // menu.delegate = self; | |
| // [self addChild:menu]; | |
| // | |
| // level buttons | |
| // CGFloat x = 100; | |
| // [menu createMenuItemLevel:1 position:ccp(x, size.height / 2) life:5 locked:NO]; | |
| // [menu createMenuItemLevel:2 position:ccp(x + 70, size.height / 2) life:2 locked:NO]; | |
| // [menu createMenuItemLevel:3 position:ccp(x + 140, size.height / 2) life:0 locked:YES]; | |
| // [menu createMenuItemLevel:4 position:ccp(x + 210, size.height / 2) life:0 locked:YES]; | |
| // | |
| // complete source code and example on http://www.prioregroup.com/iphone/menulevel.aspx | |
| // | |
| #import "cocos2d.h" | |
| @protocol MenuLevelDelegate; | |
| @interface MenuLevel : CCMenu { | |
| } | |
| @property (nonatomic, retain) NSString *lockFileName; | |
| @property (nonatomic, retain) NSString *backgroundFileName; | |
| @property (nonatomic, retain) NSString *starFileName; | |
| @property (nonatomic, retain) NSString *starLowFileName; | |
| @property (nonatomic, retain) NSString *fontName; | |
| @property (nonatomic, assign) CGFloat fontSize; | |
| @property (nonatomic, assign) ccColor3B fontColor; | |
| @property (nonatomic, assign) NSInteger maxLifes; | |
| @property (nonatomic, assign) id<MenuLevelDelegate>delegate; | |
| - (CCMenuItem*)createMenuItemLevel:(NSInteger)level | |
| position:(CGPoint)position | |
| life:(NSInteger)life | |
| locked:(BOOL)locked; | |
| - (CCMenuItem*)createMenuItemLevel:(NSInteger)level | |
| position:(CGPoint)position | |
| life:(NSInteger)life | |
| locked:(BOOL)locked | |
| target:(id)target | |
| selector:(SEL)selector; | |
| @end | |
| @protocol MenuLevelDelegate <NSObject> | |
| @optional | |
| - (void)menuLevel:(MenuLevel*)menuLevel buttonSelected:(id)source; | |
| @end | |
| @implementation MenuLevel | |
| @synthesize lockFileName, backgroundFileName; | |
| @synthesize starFileName, starLowFileName; | |
| @synthesize fontName, fontSize, fontColor; | |
| @synthesize maxLifes, delegate; | |
| - (id)init | |
| { | |
| if (self = [super initWithItems:nil vaList:nil]) | |
| { | |
| // default values | |
| maxLifes = 5; // number of lifes (showed in stars) | |
| lockFileName = @"lock.png"; // image for level locked | |
| backgroundFileName = @"button.png"; // image for button level | |
| starFileName = @"star.png"; // image for lifes | |
| starLowFileName = @"star_low.png"; // image for lose lifes | |
| fontName = @"Marker Felt"; // font for level number | |
| fontSize = 40.0f; // font size for level number | |
| fontColor = ccWHITE; // font color for level number | |
| self.position = CGPointZero; | |
| } | |
| return self; | |
| } | |
| - (CCMenuItem*)createMenuItemLevel:(NSInteger)level | |
| position:(CGPoint)position | |
| life:(NSInteger)life | |
| locked:(BOOL)locked | |
| { | |
| return [self createMenuItemLevel:level | |
| position:position | |
| life:life | |
| locked:locked | |
| target:self | |
| selector:@selector(buttonSelected:)]; | |
| } | |
| - (CCMenuItem*)createMenuItemLevel:(NSInteger)level | |
| position:(CGPoint)position | |
| life:(NSInteger)life | |
| locked:(BOOL)locked | |
| target:(id)target | |
| selector:(SEL)selector | |
| { | |
| // retrieve menu level scene | |
| CCScene *scene = (CCScene*)delegate; | |
| if (scene == nil) | |
| NSAssert(YES, @"Invalid delegate for MenuLevel!"); | |
| // create button with background | |
| CCMenuItemSprite *item = [CCMenuItemSprite itemFromNormalSprite:[CCSprite spriteWithFile:backgroundFileName] | |
| selectedSprite:nil target:target selector:selector]; | |
| item.anchorPoint = ccp(0, 1); | |
| item.position = position; | |
| [self addChild:item]; | |
| // set button tag same level | |
| item.tag = level; | |
| // level text | |
| CGPoint pos = ccp(item.position.x + item.boundingBox.size.width / 2 , | |
| item.position.y - item.boundingBox.size.height / 2); | |
| CCLabelTTF *levelText = [CCLabelTTF labelWithString:[NSString stringWithFormat:@"%d", level] | |
| fontName:fontName fontSize:fontSize]; | |
| levelText.position = pos; | |
| levelText.color = fontColor; | |
| levelText.visible = !locked; | |
| [scene addChild:levelText]; | |
| // lock image | |
| CCSprite *lock = [CCSprite spriteWithFile:lockFileName]; | |
| lock.position = pos; | |
| lock.visible = locked; | |
| [scene addChild:lock]; | |
| // life's | |
| for (int c = 0; c < maxLifes; c++) { | |
| // star | |
| CCSprite *star = [CCSprite spriteWithFile:c < life ? starFileName : starLowFileName]; | |
| star.anchorPoint = ccp(0, 1); | |
| star.position = ccp(item.position.x - 10 + (star.boundingBox.size.width * c) + (1 * c), | |
| item.position.y - item.boundingBox.size.height - 2); | |
| [scene addChild:star]; | |
| } | |
| return item; | |
| } | |
| - (void)buttonSelected:(id)sender | |
| { | |
| // call delegate when button is selected | |
| if (delegate != nil && [delegate respondsToSelector:@selector(menuLevel:buttonSelected:)]) | |
| [delegate menuLevel:self buttonSelected:sender]; | |
| } | |
| @end |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment