Created
March 30, 2010 01:16
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| require "controllers.Menu" | |
| waxClass{"AppDelegate", protocols = {"UIApplicationDelegate"}} | |
| function applicationDidFinishLaunching(self, application) | |
| math.randomseed(os.time() * os.clock()) -- Randomize Random! | |
| self.window = UIWindow:initWithFrame(UIScreen:mainScreen():bounds()) | |
| -- cocos2d will inherit these values | |
| self.window:setUserInteractionEnabled(true) | |
| self.window:setMultipleTouchEnabled(true) | |
| CCDirector:setDirectorType(CCDirectorTypeDisplayLink) | |
| -- For 3D Effects | |
| -- CCDirector:sharedDirector():setDepthBufferFormat(kDepthBuffer16) | |
| -- Use RGBA_8888 buffers. Default is: RGB_565 buffers | |
| CCDirector:sharedDirector():setPixelFormat(kPixelFormatRGBA8888) | |
| CCTexture2D:setDefaultAlphaPixelFormat(kTexture2DPixelFormat_RGBA8888) | |
| CCDirector:sharedDirector():setDeviceOrientation(CCDeviceOrientationPortrait) | |
| CCDirector:sharedDirector():setAnimationInterval(1.0/60) | |
| --CCDirector:sharedDirector():setDisplayFPS(true) | |
| -- create an openGL view inside a window | |
| CCDirector:sharedDirector():attachInView(self.window) | |
| CCDirector:sharedDirector():runWithScene(Menu:scene()) | |
| self.window:makeKeyAndVisible() | |
| end | |
| function applicationWillResignActive(self, application) | |
| CCDirector:sharedDirector():pause() | |
| end | |
| function applicationDidBecomeActive(self, application) | |
| CCDirector:sharedDirector():resume() | |
| end | |
| function applicationDidReceiveMemoryWarning(self, application) | |
| CCTextureCache:sharedTextureCache():removeUnusedTextures() | |
| end | |
| function applicationWillTerminate(self, application) | |
| CCDirector:sharedDirector()["end"]() -- end is a keyword in lua, so we have to fake it out | |
| end | |
| function applicationSignificantTimeChange(self, application) | |
| CCDirector:sharedDirector():setNextDeltaTimeZero(true) | |
| end |
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