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Inventing The Future

People mentioned in Inventing The Future by John Buck as per its Index.

Keywords added by Perplexity. May contain mistakes.

Bill Atkinson

  • QuickDraw; MacPaint; HyperCard; menu bar; double‑click; selection lasso; marching ants; Lisa/Mac UI; General Magic

John Warnock

  • Adobe co‑founder; PostScript; LaserWriter enablement; desktop publishing; Illustrator; PDF; Acrobat; Photoshop; Premiere; WYSIWYG workflows

Paul Brainerd

  • Aldus founder; PageMaker; DTP market creation; Mac‑LaserWriter‑PostScript ecosystem

Jean‑Louis Gassée

  • Apple product/marketing leadership (late 80s); Macintosh strategy; third‑party ecosystem growth

Andy Hertzfeld

  • Macintosh system software; early Mac Toolbox/UI engineering; Apple folklore-era innovations

Carl Hewitt

  • Actor model influence; concurrent computation concepts informing systems thinking

Peter Hoddie

  • QuickTime architecture/evangelism; multimedia on Mac; interactive media formats

Eric Hoffert

  • Early digital video/compression; QuickTime ecosystem; multimedia authoring

Duncan Kennedy

  • QuickTime product marketing/launch roles; multimedia developer relations

Holly Knight

  • Developer relations/evangelism; software ecosystem programs

Al Kossow

  • Software/hardware archival; Apple/graphics history preservation

Mark Krueger

  • QuickTime engineering; codecs; media frameworks

John Kullmann

  • Developer tools/process at Apple; platform engineering support

Paul Laughton

  • Early Apple software (DOS/firmware era); foundations for Apple II ecosystem

Bruce Leak

  • QuickTime co‑creator; multimedia frameworks; Mac OS performance; video codecs

Steve Leininger

  • Apple II hardware engineering (foundational 70s/early 80s) impacting 80s Apple ecosystem

Mark Lentczner

  • QuickTime/graphics; imaging pipelines; multimedia APIs

Dan’l Lewin

  • Apple developer relations/business alliances; PageMaker/DTP partner ecosystem

Mike Liebhold

  • Advanced tech strategy; multimedia/VR research linkages; PARC/Apple bridges

Mike Markkula

  • Early Apple funding/marketing frameworks; product positioning shaping Macintosh era

Charles Mauro

  • Human factors/UX research; productivity/UI evaluation for DTP/workstations

Bob McNinch

  • Macintosh tools/infrastructure; developer build systems

John Medica

  • PowerBook/portable strategy; industrialization of mobile Macs

Lee Mighdoll

  • Media tooling; interactive graphics/video

Gavin Miller

  • Computer graphics R&D; imaging algorithms influencing multimedia

Mike Mills

  • Multimedia evangelism; developer tooling for media

Steve Milne

  • Graphics toolchains; UI performance

Alan Mimms

  • Systems engineering; tooling reliability

Rodger Mohme

  • Hardware productization; supply chain for Mac peripherals

Jean‑Charles Mourey

  • Graphics/codec pipelines; QuickTime components

David Nagel

  • Apple ATG leadership; research programs; education/learning tech

Donald North

  • Audio/MIDI/QuickTime sound; multimedia authoring

Tim Oren

  • Hypermedia; interactive media; developer platforms

Konstantin Othmer

  • QuickTime product; developer frameworks; multimedia tools

Jack Palevich

  • Developer tools; scripting; media API samples

Steven Parker

  • System software; developer tooling

John Pavley

  • QuickTime engineering; media APIs; codecs

Charles Peddle

  • 6502 legacy enabling Apple II/DTP affordability; ecosystem foundations

Tyler Peppel

  • Media authoring; QuickTime components; interactive titles

Rod Perkins

  • Mac multimedia engineering; developer frameworks; interactive samples

Steve Perlman

  • QuickTime/video; graphics acceleration; multimedia authoring tools

Thomas Pittard

  • Program management for multimedia; partner integrations

Taylor Pohlman

  • System software/performance; multimedia pipeline support

Mike Potel

  • Graphics APIs; imaging; developer relations for DTP/media

Jef Raskin

  • Macintosh concept/human interface; modeless UI principles

James Reekes

  • Mac system sounds; audio APIs; multimedia timing

Edward Roberts

  • Altair microcomputer; catalyzed personal computing wave pre‑Mac

Arthur Rock

  • Venture funding for Silicon Valley; Apple governance

Thomas Root

  • Early Apple software contracting; tooling

David Rosenthal

  • Imaging/graphics; Display PostScript; window systems

Wayne Rosing

  • Apple engineering leadership; Macintosh/Lisa management; ATG links

Thomas Ryan

  • Multimedia evangelism; developer programs

Wendell Sander

  • Apple II engineering; expansion architectures

Mark Sands

  • QuickTime product marketing; codecs/business development

John Scull

  • Early Apple marketing; education/DTP channels

John Sculley

  • CEO during DTP era; LaserWriter/PostScript partnership; education strategy; Newton/ATG

Jon Seybold

  • DTP analyst/publishing conferences; PostScript/PageMaker ecosystem advocacy

Leonard Shustek

  • Networking/Unix background; tech industry leadership/CHM curation

Galyn Susman

  • Computer graphics/animation production; SIGGRAPH/DTP crossover tools

Charles Tandy

  • Retail channels (TRS‑80); early micro adoption

Lawrence Tesler

  • GUI/HCI; modeless computing; copy‑paste; PARC to Apple knowledge transfer

Kenneth Thompson

  • Unix; C ecosystem foundation influencing Apple dev tools

Chris Thorman

  • QuickTime product; media formats; developer outreach

Thomas Toedtman

  • Hardware operations; manufacturing for Mac lines

Ken Turkowski

  • Graphics/imaging; compression; QuickTime codecs; filters

Harry Vertelney

  • Interaction design; concept videos; Knowledge Navigator lineage

Annette Wagner

  • Developer publications; UX communication

William Warner

  • Avid founder; digital non‑linear editing; QuickTime workflows synergy

John Warnock

  • See above; PostScript; PDF; DTP revolution

Wayne Westly

  • Industrial design programs; portable Mac accessories

Randy Wiggington

  • Early Apple software; DOS; Apple III/Mac tooling

Rich Williams

  • Multimedia demos; developer support

Gary Woodcock

  • Developer programs; media tools

John Worthington

  • Graphics/QuickDraw evangelism; developer tech notes

Steve Wozniak

  • Apple II; hardware design; affordability enabling DTP ecosystem

Mitch Yawitz

  • Multimedia product marketing; QuickTime releases; WWDC showcases

Steve Young

  • Hardware program management; PowerBook era execution
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