People mentioned in Inventing The Future by John Buck as per its Index.
Keywords added by Perplexity. May contain mistakes.
Bill Atkinson
- QuickDraw; MacPaint; HyperCard; menu bar; double‑click; selection lasso; marching ants; Lisa/Mac UI; General Magic
John Warnock
- Adobe co‑founder; PostScript; LaserWriter enablement; desktop publishing; Illustrator; PDF; Acrobat; Photoshop; Premiere; WYSIWYG workflows
Paul Brainerd
- Aldus founder; PageMaker; DTP market creation; Mac‑LaserWriter‑PostScript ecosystem
Jean‑Louis Gassée
- Apple product/marketing leadership (late 80s); Macintosh strategy; third‑party ecosystem growth
Andy Hertzfeld
- Macintosh system software; early Mac Toolbox/UI engineering; Apple folklore-era innovations
Carl Hewitt
- Actor model influence; concurrent computation concepts informing systems thinking
Peter Hoddie
- QuickTime architecture/evangelism; multimedia on Mac; interactive media formats
Eric Hoffert
- Early digital video/compression; QuickTime ecosystem; multimedia authoring
Duncan Kennedy
- QuickTime product marketing/launch roles; multimedia developer relations
Holly Knight
- Developer relations/evangelism; software ecosystem programs
Al Kossow
- Software/hardware archival; Apple/graphics history preservation
Mark Krueger
- QuickTime engineering; codecs; media frameworks
John Kullmann
- Developer tools/process at Apple; platform engineering support
Paul Laughton
- Early Apple software (DOS/firmware era); foundations for Apple II ecosystem
Bruce Leak
- QuickTime co‑creator; multimedia frameworks; Mac OS performance; video codecs
Steve Leininger
- Apple II hardware engineering (foundational 70s/early 80s) impacting 80s Apple ecosystem
Mark Lentczner
- QuickTime/graphics; imaging pipelines; multimedia APIs
Dan’l Lewin
- Apple developer relations/business alliances; PageMaker/DTP partner ecosystem
Mike Liebhold
- Advanced tech strategy; multimedia/VR research linkages; PARC/Apple bridges
Mike Markkula
- Early Apple funding/marketing frameworks; product positioning shaping Macintosh era
Charles Mauro
- Human factors/UX research; productivity/UI evaluation for DTP/workstations
Bob McNinch
- Macintosh tools/infrastructure; developer build systems
John Medica
- PowerBook/portable strategy; industrialization of mobile Macs
Lee Mighdoll
- Media tooling; interactive graphics/video
Gavin Miller
- Computer graphics R&D; imaging algorithms influencing multimedia
Mike Mills
- Multimedia evangelism; developer tooling for media
Steve Milne
- Graphics toolchains; UI performance
Alan Mimms
- Systems engineering; tooling reliability
Rodger Mohme
- Hardware productization; supply chain for Mac peripherals
Jean‑Charles Mourey
- Graphics/codec pipelines; QuickTime components
David Nagel
- Apple ATG leadership; research programs; education/learning tech
Donald North
- Audio/MIDI/QuickTime sound; multimedia authoring
Tim Oren
- Hypermedia; interactive media; developer platforms
Konstantin Othmer
- QuickTime product; developer frameworks; multimedia tools
Jack Palevich
- Developer tools; scripting; media API samples
Steven Parker
- System software; developer tooling
John Pavley
- QuickTime engineering; media APIs; codecs
Charles Peddle
- 6502 legacy enabling Apple II/DTP affordability; ecosystem foundations
Tyler Peppel
- Media authoring; QuickTime components; interactive titles
Rod Perkins
- Mac multimedia engineering; developer frameworks; interactive samples
Steve Perlman
- QuickTime/video; graphics acceleration; multimedia authoring tools
Thomas Pittard
- Program management for multimedia; partner integrations
Taylor Pohlman
- System software/performance; multimedia pipeline support
Mike Potel
- Graphics APIs; imaging; developer relations for DTP/media
Jef Raskin
- Macintosh concept/human interface; modeless UI principles
James Reekes
- Mac system sounds; audio APIs; multimedia timing
Edward Roberts
- Altair microcomputer; catalyzed personal computing wave pre‑Mac
Arthur Rock
- Venture funding for Silicon Valley; Apple governance
Thomas Root
- Early Apple software contracting; tooling
David Rosenthal
- Imaging/graphics; Display PostScript; window systems
Wayne Rosing
- Apple engineering leadership; Macintosh/Lisa management; ATG links
Thomas Ryan
- Multimedia evangelism; developer programs
Wendell Sander
- Apple II engineering; expansion architectures
Mark Sands
- QuickTime product marketing; codecs/business development
John Scull
- Early Apple marketing; education/DTP channels
John Sculley
- CEO during DTP era; LaserWriter/PostScript partnership; education strategy; Newton/ATG
Jon Seybold
- DTP analyst/publishing conferences; PostScript/PageMaker ecosystem advocacy
Leonard Shustek
- Networking/Unix background; tech industry leadership/CHM curation
Galyn Susman
- Computer graphics/animation production; SIGGRAPH/DTP crossover tools
Charles Tandy
- Retail channels (TRS‑80); early micro adoption
Lawrence Tesler
- GUI/HCI; modeless computing; copy‑paste; PARC to Apple knowledge transfer
Kenneth Thompson
- Unix; C ecosystem foundation influencing Apple dev tools
Chris Thorman
- QuickTime product; media formats; developer outreach
Thomas Toedtman
- Hardware operations; manufacturing for Mac lines
Ken Turkowski
- Graphics/imaging; compression; QuickTime codecs; filters
Harry Vertelney
- Interaction design; concept videos; Knowledge Navigator lineage
Annette Wagner
- Developer publications; UX communication
William Warner
- Avid founder; digital non‑linear editing; QuickTime workflows synergy
John Warnock
- See above; PostScript; PDF; DTP revolution
Wayne Westly
- Industrial design programs; portable Mac accessories
Randy Wiggington
- Early Apple software; DOS; Apple III/Mac tooling
Rich Williams
- Multimedia demos; developer support
Gary Woodcock
- Developer programs; media tools
John Worthington
- Graphics/QuickDraw evangelism; developer tech notes
Steve Wozniak
- Apple II; hardware design; affordability enabling DTP ecosystem
Mitch Yawitz
- Multimedia product marketing; QuickTime releases; WWDC showcases
Steve Young
- Hardware program management; PowerBook era execution